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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "config.h" | 5 #include "config.h" |
6 | 6 |
7 #include "cc/damage_tracker.h" | 7 #include "cc/damage_tracker.h" |
8 | 8 |
9 #include "cc/layer_impl.h" | 9 #include "cc/layer_impl.h" |
10 #include "cc/layer_sorter.h" | 10 #include "cc/layer_sorter.h" |
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341 | 341 |
342 // Set up the child | 342 // Set up the child |
343 child->setPosition(gfx::PointF(0, 0)); | 343 child->setPosition(gfx::PointF(0, 0)); |
344 child->setBounds(gfx::Size(100, 100)); | 344 child->setBounds(gfx::Size(100, 100)); |
345 child->setContentBounds(gfx::Size(100, 100)); | 345 child->setContentBounds(gfx::Size(100, 100)); |
346 child->setTransform(transform); | 346 child->setTransform(transform); |
347 emulateDrawingOneFrame(root.get()); | 347 emulateDrawingOneFrame(root.get()); |
348 | 348 |
349 // Sanity check that the child layer's bounds would actually get clipped by
w < 0, | 349 // Sanity check that the child layer's bounds would actually get clipped by
w < 0, |
350 // otherwise this test is not actually testing the intended scenario. | 350 // otherwise this test is not actually testing the intended scenario. |
351 FloatQuad testQuad(gfx::RectF(gfx::PointF(), gfx::SizeF(100, 100))); | 351 gfx::QuadF testQuad(gfx::RectF(gfx::PointF(), gfx::SizeF(100, 100))); |
352 bool clipped = false; | 352 bool clipped = false; |
353 MathUtil::mapQuad(transform, testQuad, clipped); | 353 MathUtil::mapQuad(transform, testQuad, clipped); |
354 EXPECT_TRUE(clipped); | 354 EXPECT_TRUE(clipped); |
355 | 355 |
356 // Damage the child without moving it. | 356 // Damage the child without moving it. |
357 clearDamageForAllSurfaces(root.get()); | 357 clearDamageForAllSurfaces(root.get()); |
358 child->setOpacity(0.5); | 358 child->setOpacity(0.5); |
359 emulateDrawingOneFrame(root.get()); | 359 emulateDrawingOneFrame(root.get()); |
360 | 360 |
361 // The expected damage should cover the entire root surface (500x500), but w
e don't | 361 // The expected damage should cover the entire root surface (500x500), but w
e don't |
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1154 rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect()
; | 1154 rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect()
; |
1155 EXPECT_TRUE(rootDamageRect.IsEmpty()); | 1155 EXPECT_TRUE(rootDamageRect.IsEmpty()); |
1156 | 1156 |
1157 // Damage should remain empty even after one frame, since there's yet no new
damage | 1157 // Damage should remain empty even after one frame, since there's yet no new
damage |
1158 emulateDrawingOneFrame(root.get()); | 1158 emulateDrawingOneFrame(root.get()); |
1159 rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect()
; | 1159 rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect()
; |
1160 EXPECT_TRUE(rootDamageRect.IsEmpty()); | 1160 EXPECT_TRUE(rootDamageRect.IsEmpty()); |
1161 } | 1161 } |
1162 | 1162 |
1163 } // namespace | 1163 } // namespace |
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