| Index: ui/gfx/vector2d_unittest.cc
|
| diff --git a/ui/gfx/vector2d_unittest.cc b/ui/gfx/vector2d_unittest.cc
|
| index ccb6059e2420793540cd4bafb82b14fd17f86597..a5994940b8ea80550d32d64658ede423ce7e8bcb 100644
|
| --- a/ui/gfx/vector2d_unittest.cc
|
| +++ b/ui/gfx/vector2d_unittest.cc
|
| @@ -183,4 +183,56 @@ TEST(Vector2dTest, Length) {
|
| }
|
| }
|
|
|
| +TEST(Vector2dTest, ClampVector2d) {
|
| + Vector2d a;
|
| +
|
| + a = Vector2d(3, 5);
|
| + EXPECT_EQ(Vector2d(3, 5).ToString(), a.ToString());
|
| + a.ClampToMin(Vector2d(2, 4));
|
| + EXPECT_EQ(Vector2d(3, 5).ToString(), a.ToString());
|
| + a.ClampToMin(Vector2d(3, 5));
|
| + EXPECT_EQ(Vector2d(3, 5).ToString(), a.ToString());
|
| + a.ClampToMin(Vector2d(4, 2));
|
| + EXPECT_EQ(Vector2d(4, 5).ToString(), a.ToString());
|
| + a.ClampToMin(Vector2d(8, 10));
|
| + EXPECT_EQ(Vector2d(8, 10).ToString(), a.ToString());
|
| +
|
| + a.ClampToMax(Vector2d(9, 11));
|
| + EXPECT_EQ(Vector2d(8, 10).ToString(), a.ToString());
|
| + a.ClampToMax(Vector2d(8, 10));
|
| + EXPECT_EQ(Vector2d(8, 10).ToString(), a.ToString());
|
| + a.ClampToMax(Vector2d(11, 9));
|
| + EXPECT_EQ(Vector2d(8, 9).ToString(), a.ToString());
|
| + a.ClampToMax(Vector2d(7, 11));
|
| + EXPECT_EQ(Vector2d(7, 9).ToString(), a.ToString());
|
| + a.ClampToMax(Vector2d(3, 5));
|
| + EXPECT_EQ(Vector2d(3, 5).ToString(), a.ToString());
|
| +}
|
| +
|
| +TEST(Vector2dTest, ClampVector2dF) {
|
| + Vector2dF a;
|
| +
|
| + a = Vector2dF(3.5f, 5.5f);
|
| + EXPECT_EQ(Vector2dF(3.5f, 5.5f).ToString(), a.ToString());
|
| + a.ClampToMin(Vector2dF(2.5f, 4.5f));
|
| + EXPECT_EQ(Vector2dF(3.5f, 5.5f).ToString(), a.ToString());
|
| + a.ClampToMin(Vector2dF(3.5f, 5.5f));
|
| + EXPECT_EQ(Vector2dF(3.5f, 5.5f).ToString(), a.ToString());
|
| + a.ClampToMin(Vector2dF(4.5f, 2.5f));
|
| + EXPECT_EQ(Vector2dF(4.5f, 5.5f).ToString(), a.ToString());
|
| + a.ClampToMin(Vector2dF(8.5f, 10.5f));
|
| + EXPECT_EQ(Vector2dF(8.5f, 10.5f).ToString(), a.ToString());
|
| +
|
| + a.ClampToMax(Vector2dF(9.5f, 11.5f));
|
| + EXPECT_EQ(Vector2dF(8.5f, 10.5f).ToString(), a.ToString());
|
| + a.ClampToMax(Vector2dF(8.5f, 10.5f));
|
| + EXPECT_EQ(Vector2dF(8.5f, 10.5f).ToString(), a.ToString());
|
| + a.ClampToMax(Vector2dF(11.5f, 9.5f));
|
| + EXPECT_EQ(Vector2dF(8.5f, 9.5f).ToString(), a.ToString());
|
| + a.ClampToMax(Vector2dF(7.5f, 11.5f));
|
| + EXPECT_EQ(Vector2dF(7.5f, 9.5f).ToString(), a.ToString());
|
| + a.ClampToMax(Vector2dF(3.5f, 5.5f));
|
| + EXPECT_EQ(Vector2dF(3.5f, 5.5f).ToString(), a.ToString());
|
| +}
|
| +
|
| } // namespace gfx
|
|
|