| Index: ui/gfx/vector2d.h
|
| diff --git a/ui/gfx/vector2d.h b/ui/gfx/vector2d.h
|
| index 6ec37082f3eb1046d8be11bcfacac46e18c0e11c..418a98b24b9471cdc06ad8f7f30ba7a011015033 100644
|
| --- a/ui/gfx/vector2d.h
|
| +++ b/ui/gfx/vector2d.h
|
| @@ -40,6 +40,16 @@ class UI_EXPORT Vector2d {
|
| void operator+=(const Vector2d& other) { Add(other); }
|
| void operator-=(const Vector2d& other) { Subtract(other); }
|
|
|
| + void ClampToMax(const Vector2d& max) {
|
| + x_ = x_ <= max.x_ ? x_ : max.x_;
|
| + y_ = y_ <= max.y_ ? y_ : max.y_;
|
| + }
|
| +
|
| + void ClampToMin(const Vector2d& min) {
|
| + x_ = x_ >= min.x_ ? x_ : min.x_;
|
| + y_ = y_ >= min.y_ ? y_ : min.y_;
|
| + }
|
| +
|
| // Gives the square of the diagonal length of the vector. Since this is
|
| // cheaper to compute than Length(), it is useful when you want to compare
|
| // relative lengths of different vectors without needing the actual lengths.
|
|
|