Index: cc/gl_renderer.cc |
diff --git a/cc/gl_renderer.cc b/cc/gl_renderer.cc |
index 016edd5f1b6998dca7b80310fcce2ae2c7902528..59eacef13dc3c369d69fbe73781423166c7cc8b5 100644 |
--- a/cc/gl_renderer.cc |
+++ b/cc/gl_renderer.cc |
@@ -6,7 +6,6 @@ |
#include "cc/gl_renderer.h" |
-#include "FloatRect.h" |
#include "base/debug/trace_event.h" |
#include "base/logging.h" |
#include "base/string_split.h" |
@@ -552,7 +551,7 @@ void GLRenderer::drawRenderPassQuad(DrawingFrame& frame, const RenderPassDrawQua |
LayerQuad deviceLayerEdges = LayerQuad(deviceQuad); |
// Use anti-aliasing programs only when necessary. |
- bool useAA = (!deviceQuad.IsRectilinear() || !cc::FloatRect(deviceQuad.BoundingBox()).isExpressibleAsIntRect()); |
+ bool useAA = (!deviceQuad.IsRectilinear() || !deviceQuad.BoundingBox().IsExpressibleAsRect()); |
if (useAA) { |
deviceLayerBounds.inflateAntiAliasingDistance(); |
deviceLayerEdges.inflateAntiAliasingDistance(); |