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1 // Copyright 2010 The Chromium Authors. All rights reserved. | 1 // Copyright 2010 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "config.h" | 5 #include "config.h" |
6 | 6 |
7 #include "cc/gl_renderer.h" | 7 #include "cc/gl_renderer.h" |
8 | 8 |
9 #include "FloatRect.h" | |
10 #include "base/debug/trace_event.h" | 9 #include "base/debug/trace_event.h" |
11 #include "base/logging.h" | 10 #include "base/logging.h" |
12 #include "base/string_split.h" | 11 #include "base/string_split.h" |
13 #include "base/string_util.h" | 12 #include "base/string_util.h" |
14 #include "cc/damage_tracker.h" | 13 #include "cc/damage_tracker.h" |
15 #include "cc/geometry_binding.h" | 14 #include "cc/geometry_binding.h" |
16 #include "cc/layer_quad.h" | 15 #include "cc/layer_quad.h" |
17 #include "cc/math_util.h" | 16 #include "cc/math_util.h" |
18 #include "cc/platform_color.h" | 17 #include "cc/platform_color.h" |
19 #include "cc/priority_calculator.h" | 18 #include "cc/priority_calculator.h" |
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545 copyTextureToFramebuffer(frame, lock.textureId(), quad->quadRect(), quad
->quadTransform()); | 544 copyTextureToFramebuffer(frame, lock.textureId(), quad->quadRect(), quad
->quadTransform()); |
546 } | 545 } |
547 | 546 |
548 bool clipped = false; | 547 bool clipped = false; |
549 gfx::QuadF deviceQuad = MathUtil::mapQuad(contentsDeviceTransform, sharedGeo
metryQuad(), clipped); | 548 gfx::QuadF deviceQuad = MathUtil::mapQuad(contentsDeviceTransform, sharedGeo
metryQuad(), clipped); |
550 DCHECK(!clipped); | 549 DCHECK(!clipped); |
551 LayerQuad deviceLayerBounds = LayerQuad(gfx::QuadF(deviceQuad.BoundingBox())
); | 550 LayerQuad deviceLayerBounds = LayerQuad(gfx::QuadF(deviceQuad.BoundingBox())
); |
552 LayerQuad deviceLayerEdges = LayerQuad(deviceQuad); | 551 LayerQuad deviceLayerEdges = LayerQuad(deviceQuad); |
553 | 552 |
554 // Use anti-aliasing programs only when necessary. | 553 // Use anti-aliasing programs only when necessary. |
555 bool useAA = (!deviceQuad.IsRectilinear() || !cc::FloatRect(deviceQuad.Bound
ingBox()).isExpressibleAsIntRect()); | 554 bool useAA = (!deviceQuad.IsRectilinear() || !deviceQuad.BoundingBox().IsExp
ressibleAsRect()); |
556 if (useAA) { | 555 if (useAA) { |
557 deviceLayerBounds.inflateAntiAliasingDistance(); | 556 deviceLayerBounds.inflateAntiAliasingDistance(); |
558 deviceLayerEdges.inflateAntiAliasingDistance(); | 557 deviceLayerEdges.inflateAntiAliasingDistance(); |
559 } | 558 } |
560 | 559 |
561 scoped_ptr<ResourceProvider::ScopedReadLockGL> maskResourceLock; | 560 scoped_ptr<ResourceProvider::ScopedReadLockGL> maskResourceLock; |
562 unsigned maskTextureId = 0; | 561 unsigned maskTextureId = 0; |
563 if (quad->maskResourceId()) { | 562 if (quad->maskResourceId()) { |
564 maskResourceLock.reset(new ResourceProvider::ScopedReadLockGL(m_resource
Provider, quad->maskResourceId())); | 563 maskResourceLock.reset(new ResourceProvider::ScopedReadLockGL(m_resource
Provider, quad->maskResourceId())); |
565 maskTextureId = maskResourceLock->textureId(); | 564 maskTextureId = maskResourceLock->textureId(); |
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1626 | 1625 |
1627 releaseRenderPassTextures(); | 1626 releaseRenderPassTextures(); |
1628 } | 1627 } |
1629 | 1628 |
1630 bool GLRenderer::isContextLost() | 1629 bool GLRenderer::isContextLost() |
1631 { | 1630 { |
1632 return (m_context->getGraphicsResetStatusARB() != GL_NO_ERROR); | 1631 return (m_context->getGraphicsResetStatusARB() != GL_NO_ERROR); |
1633 } | 1632 } |
1634 | 1633 |
1635 } // namespace cc | 1634 } // namespace cc |
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