Index: cc/output/overlay_candidate.cc |
diff --git a/cc/output/overlay_candidate.cc b/cc/output/overlay_candidate.cc |
index 0cbd3deefa8de361f4b9273c8d705a8743d9445e..2261ae0b8b0cb0bcca5cb39293d51533e7ddccd2 100644 |
--- a/cc/output/overlay_candidate.cc |
+++ b/cc/output/overlay_candidate.cc |
@@ -6,10 +6,33 @@ |
#include <algorithm> |
#include "base/logging.h" |
+#include "cc/base/math_util.h" |
#include "ui/gfx/geometry/rect_conversions.h" |
+#include "ui/gfx/geometry/vector3d_f.h" |
namespace cc { |
+namespace { |
+// Tolerance for considering axis vector elements to be zero. |
+const SkMScalar kEpsilon = 1e-8f; |
+ |
+enum Axis { NONE, AXIS_POS_X, AXIS_NEG_X, AXIS_POS_Y, AXIS_NEG_Y }; |
+ |
+Axis VectorToAxis(const gfx::Vector3dF& vec) { |
+ if (std::abs(vec.z()) > kEpsilon) |
+ return NONE; |
+ const bool x_zero = (std::abs(vec.x()) <= kEpsilon); |
+ const bool y_zero = (std::abs(vec.y()) <= kEpsilon); |
+ if (x_zero && !y_zero) |
+ return (vec.y() > 0) ? AXIS_POS_Y : AXIS_NEG_Y; |
+ else if (y_zero && !x_zero) |
+ return (vec.x() > 0) ? AXIS_POS_X : AXIS_NEG_X; |
+ else |
+ return NONE; |
+} |
+ |
+} // namespace |
+ |
OverlayCandidate::OverlayCandidate() |
: transform(gfx::OVERLAY_TRANSFORM_NONE), |
format(RGBA_8888), |
@@ -23,12 +46,34 @@ OverlayCandidate::~OverlayCandidate() {} |
// static |
gfx::OverlayTransform OverlayCandidate::GetOverlayTransform( |
const gfx::Transform& quad_transform, |
- bool flipped) { |
- if (!quad_transform.IsPositiveScaleOrTranslation()) |
+ bool y_flipped) { |
+ if (!quad_transform.Preserves2dAxisAlignment()) { |
return gfx::OVERLAY_TRANSFORM_INVALID; |
+ } |
+ |
+ gfx::Vector3dF x_axis = MathUtil::GetXAxis(quad_transform); |
+ gfx::Vector3dF y_axis = MathUtil::GetYAxis(quad_transform); |
+ if (y_flipped) { |
+ y_axis.Scale(-1); |
+ } |
- return flipped ? gfx::OVERLAY_TRANSFORM_FLIP_VERTICAL |
- : gfx::OVERLAY_TRANSFORM_NONE; |
+ Axis x_to = VectorToAxis(x_axis); |
+ Axis y_to = VectorToAxis(y_axis); |
+ |
+ if (x_to == AXIS_POS_X && y_to == AXIS_POS_Y) |
+ return gfx::OVERLAY_TRANSFORM_NONE; |
+ else if (x_to == AXIS_NEG_X && y_to == AXIS_POS_Y) |
+ return gfx::OVERLAY_TRANSFORM_FLIP_HORIZONTAL; |
+ else if (x_to == AXIS_POS_X && y_to == AXIS_NEG_Y) |
+ return gfx::OVERLAY_TRANSFORM_FLIP_VERTICAL; |
+ else if (x_to == AXIS_NEG_Y && y_to == AXIS_POS_X) |
+ return gfx::OVERLAY_TRANSFORM_ROTATE_270; |
+ else if (x_to == AXIS_NEG_X && y_to == AXIS_NEG_Y) |
+ return gfx::OVERLAY_TRANSFORM_ROTATE_180; |
+ else if (x_to == AXIS_POS_Y && y_to == AXIS_NEG_X) |
+ return gfx::OVERLAY_TRANSFORM_ROTATE_90; |
+ else |
+ return gfx::OVERLAY_TRANSFORM_INVALID; |
} |
// static |
@@ -131,7 +176,7 @@ gfx::OverlayTransform OverlayCandidate::ModifyTransform( |
gfx::RectF OverlayCandidate::GetOverlayRect( |
const gfx::Transform& quad_transform, |
const gfx::Rect& rect) { |
- DCHECK(quad_transform.IsPositiveScaleOrTranslation()); |
+ DCHECK(quad_transform.Preserves2dAxisAlignment()); |
gfx::RectF float_rect(rect); |
quad_transform.TransformRect(&float_rect); |