Index: media/video/gpu_memory_buffer_video_frame_pool.cc |
diff --git a/media/video/gpu_memory_buffer_video_frame_pool.cc b/media/video/gpu_memory_buffer_video_frame_pool.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..dc4bde46591c8220d79bf09b16ceb60a1c9900eb |
--- /dev/null |
+++ b/media/video/gpu_memory_buffer_video_frame_pool.cc |
@@ -0,0 +1,343 @@ |
+// Copyright (c) 2015 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "media/video/gpu_memory_buffer_video_frame_pool.h" |
+ |
+#include <GLES2/gl2.h> |
+#include <GLES2/gl2ext.h> |
+ |
+#include <deque> |
+ |
+#include "base/bind.h" |
+#include "base/containers/stack_container.h" |
+#include "base/location.h" |
+#include "base/memory/linked_ptr.h" |
+#include "base/single_thread_task_runner.h" |
+#include "base/trace_event/trace_event.h" |
+#include "gpu/command_buffer/client/gles2_interface.h" |
+#include "media/renderers/gpu_video_accelerator_factories.h" |
+ |
+namespace media { |
+ |
+// Implementation of a pool of GpuMemoryBuffers used to back VideoFrames. |
+class GpuMemoryBufferVideoFramePool::PoolImpl |
+ : public base::RefCountedThreadSafe< |
+ GpuMemoryBufferVideoFramePool::PoolImpl> { |
+ public: |
+ // 'task_runner' is associated to the thread where the context of |
+ // GLES2Interface returned by 'gpu_factories' lives. |
+ // 'gpu_factories' is an interface to GPU related operation and can be |
+ // null. |
+ PoolImpl(const scoped_refptr<base::SingleThreadTaskRunner>& task_runner, |
+ const scoped_refptr<GpuVideoAcceleratorFactories>& gpu_factories) |
+ : task_runner_(task_runner), gpu_factories_(gpu_factories) {} |
+ |
+ // Takes a software VideoFrame and returns a VideoFrame backed by native |
+ // textures if possible. |
+ // The data contained in video_frame is copied into the returned frame. |
+ const scoped_refptr<VideoFrame> CreateHardwareFrame( |
+ scoped_refptr<VideoFrame> video_frame); |
+ |
+ private: |
+ friend class base::RefCountedThreadSafe< |
+ GpuMemoryBufferVideoFramePool::PoolImpl>; |
+ ~PoolImpl(); |
+ |
+ // Resource to represent a plane. |
+ struct PlaneResource { |
+ gfx::Size size; |
+ scoped_ptr<gfx::GpuMemoryBuffer> gpu_memory_buffer; |
+ unsigned texture_id = 0u; |
DaleCurtis
2015/05/12 17:23:20
Use the type size, uint32_t or whatever.
Daniele Castagna
2015/05/12 21:21:30
In cc unsigned is used for resouces/textures/image
DaleCurtis
2015/05/13 02:52:14
We don't use 'unsigned' in media/ code, but if thi
Daniele Castagna
2015/05/13 04:29:45
It's your call. If you prefer a signed type I'll c
DaleCurtis
2015/05/14 00:58:57
I didn't mean use a signed type, I just meant give
Daniele Castagna
2015/05/14 17:30:25
Sorry, I meant sized not signed. Leaving it unsign
|
+ unsigned image_id = 0u; |
+ gpu::Mailbox mailbox; |
+ }; |
+ |
+ // All the resources needed to compose a frame. |
+ struct FrameResources { |
+ VideoFrame::Format format; |
+ gfx::Size size; |
+ PlaneResource plane_resources[VideoFrame::kMaxPlanes]; |
+ }; |
+ |
+ // Return true if 'resources' can be used to represent a frame for |
+ // specific 'format' and 'size'. |
+ static bool IsFrameResourcesCompatible(const FrameResources* resources, |
+ const gfx::Size& size, |
+ VideoFrame::Format format) { |
+ return size == resources->size && format == resources->format; |
+ } |
+ |
+ // Get the resources needed for a frame out of the pool, or create them if |
+ // necessary. |
+ // This also drops the LRU resources that can't be reuse for this frame. |
+ scoped_ptr<FrameResources> GetOrCreateFrameResources(const gfx::Size& size, |
+ VideoFrame::Format); |
reveman
2015/05/12 03:20:25
nit: missing param name
Daniele Castagna
2015/05/12 21:21:30
Done.
|
+ |
+ // Callback called when a VideoFrame generated with GetFrameResources is no |
+ // longer referenced. |
+ // This could be called by any thread. |
+ void MailboxHoldersReleased(scoped_ptr<FrameResources> frame_resources, |
+ uint32 sync_point); |
+ |
+ // Return frame resources to the pool. This has to be called on the thread |
+ // where 'task_runner' is current. |
+ void ReturnFrameResources(scoped_ptr<FrameResources> frame_resources); |
+ |
+ // Delete resources. This has to be called on the thread where 'task_runner' |
+ // is current. |
+ static void DeleteFrameResources( |
+ scoped_refptr<GpuVideoAcceleratorFactories> gpu_factories_, |
reveman
2015/05/12 03:20:25
nit: remove '_' suffix. and again, dunno about med
DaleCurtis
2015/05/12 17:23:20
const&
Daniele Castagna
2015/05/12 21:21:29
Done.
Daniele Castagna
2015/05/12 21:21:30
_ removed.
This is used as a callback, the scoped
|
+ scoped_ptr<FrameResources> frame_resources); |
+ |
+ scoped_refptr<base::SingleThreadTaskRunner> task_runner_; |
+ scoped_refptr<GpuVideoAcceleratorFactories> gpu_factories_; |
+ |
+ // Pool of resources, the pool behaves like a LIFO. |
+ std::deque<linked_ptr<FrameResources>> resources_pool_; |
DaleCurtis
2015/05/12 17:23:20
Can you avoid using linked_ptr here? It makes thin
Daniele Castagna
2015/05/12 21:21:29
I was using a ScopedVector but they suggested me t
|
+ |
+ unsigned texture_target_ = GL_TEXTURE_2D; |
+ DISALLOW_COPY_AND_ASSIGN(PoolImpl); |
+}; |
+ |
+namespace { |
+ |
+// Copy a buffer info a GpuMemoryBuffer. |
+// bytes_per_row is expected to be less or equal than the strides of the two |
+// buffers. |
+void CopyPlaneToGpuMemoryBuffer(int rows, |
+ int bytes_per_row, |
+ const uint8* source, |
+ const int source_stride, |
DaleCurtis
2015/05/12 17:23:20
Remove const for primitive types that aren't point
Daniele Castagna
2015/05/12 21:21:30
Done.
|
+ gfx::GpuMemoryBuffer* buffer) { |
+ TRACE_EVENT2("media", "CopyPlaneToGpuMemoryBuffer", "bytes_per_row", |
+ bytes_per_row, "rows", rows); |
+ |
+ DCHECK(buffer); |
+ DCHECK(source); |
+ void* data = nullptr; |
+ CHECK(buffer->Map(&data)); |
DaleCurtis
2015/05/12 17:23:20
Seems we are more likely to OOM GPU buffers, shoul
Daniele Castagna
2015/05/12 21:21:29
AFAIU Map doesn't fail with the current GpuMemoryB
|
+ uint8* mapped_buffer = static_cast<uint8*>(data); |
+ int dest_stride = 0; |
+ buffer->GetStride(&dest_stride); |
+ DCHECK_NE(dest_stride, 0); |
+ DCHECK_LE(bytes_per_row, static_cast<int>(dest_stride)); |
reveman
2015/05/12 03:20:25
what it dest_stride is negative?
Daniele Castagna
2015/05/12 21:21:29
Changed the DCHECK.
|
+ DCHECK_LE(bytes_per_row, source_stride); |
reveman
2015/05/12 03:20:25
can source_stride be negative?
Daniele Castagna
2015/05/12 21:21:30
It can't, software videoframes always have positiv
|
+ for (int row = 0; row < rows; ++row) { |
+ memcpy(mapped_buffer + dest_stride * row, source + source_stride * row, |
+ bytes_per_row); |
+ } |
+ buffer->Unmap(); |
+} |
+ |
+} // unnamed namespace |
+ |
+// Creates a VideoFrame backed by native textures starting from a software |
DaleCurtis
2015/05/12 17:23:20
Comments should go with the function definition no
Daniele Castagna
2015/05/12 21:21:30
I'm OK moving it, but https://google-styleguide.go
DaleCurtis
2015/05/13 02:52:14
That seems to agree with me? Can you highlight the
Daniele Castagna
2015/05/13 04:29:45
"Declaration comments describe use of the function
DaleCurtis
2015/05/14 00:58:57
Hmm, I see; this is atypical for media/ style and
Daniele Castagna
2015/05/14 17:30:25
OK, better to be consistent with the rest of media
|
+// VideoFrame. |
+// The data contained in video_frame is copied into the returned VideoFrame. |
+// This method first tries to reuse resources and drops the incompatible ones. |
+// If resources are not available, they will be created. |
+// The returned VideoFrame will call |
+// GpuMemoryBufferVideoFramePool::PoolImpl::MailboxHoldersReleased once the |
+// VideoFrame is not referenced anymore and the resources will be put back |
+// in the pool. |
+const scoped_refptr<VideoFrame> |
+GpuMemoryBufferVideoFramePool::PoolImpl::CreateHardwareFrame( |
+ scoped_refptr<VideoFrame> video_frame) { |
+ gpu::gles2::GLES2Interface* gles2 = |
+ gpu_factories_ ? gpu_factories_->GetGLES2Interface() : nullptr; |
reveman
2015/05/12 03:20:25
Do both of these need to be allowed to be null? Ma
Daniele Castagna
2015/05/12 21:21:30
gpu_factories_ can be null, for example when #disa
|
+ if (!gles2) |
+ return video_frame; |
+ |
+ VideoFrame::Format format = video_frame->format(); |
+ size_t planes = VideoFrame::NumPlanes(format); |
+ DCHECK(video_frame->visible_rect().origin().IsOrigin()); |
+ gfx::Size size = video_frame->visible_rect().size(); |
+ gpu::MailboxHolder mailbox_holders[VideoFrame::kMaxPlanes]; |
+ scoped_ptr<FrameResources> frame_resources = |
+ GetOrCreateFrameResources(size, format); |
+ |
+ for (size_t i = 0; i < planes; ++i) { |
+ PlaneResource& plane_resource = frame_resources->plane_resources[i]; |
+ CopyPlaneToGpuMemoryBuffer(VideoFrame::Rows(i, format, size.height()), |
+ VideoFrame::RowBytes(i, format, size.width()), |
+ video_frame->data(i), video_frame->stride(i), |
+ plane_resource.gpu_memory_buffer.get()); |
+ |
+ // Bind the texture and create or rebind the image. |
+ gles2->BindTexture(texture_target_, plane_resource.texture_id); |
+ if (plane_resource.gpu_memory_buffer && !plane_resource.image_id) { |
+ const size_t width = VideoFrame::Columns(i, format, size.width()); |
+ const size_t height = VideoFrame::Rows(i, format, size.height()); |
+ const gfx::Size size(width, height); |
reveman
2015/05/12 03:20:25
creating this seems useless and just confusing as
Daniele Castagna
2015/05/12 21:21:30
Done.
|
+ plane_resource.image_id = gles2->CreateImageCHROMIUM( |
+ plane_resource.gpu_memory_buffer->AsClientBuffer(), size.width(), |
+ size.height(), GL_R8_EXT); |
reveman
2015/05/12 03:20:25
Do we need to check that GL_R8_EXT is supported?
Daniele Castagna
2015/05/12 21:21:30
Yes we do. I can follow up with another cl since t
|
+ } else { |
+ gles2->ReleaseTexImage2DCHROMIUM(texture_target_, |
+ plane_resource.image_id); |
+ } |
+ gles2->BindTexImage2DCHROMIUM(texture_target_, plane_resource.image_id); |
+ mailbox_holders[i] = |
+ gpu::MailboxHolder(plane_resource.mailbox, texture_target_, 0); |
+ } |
+ |
+ unsigned sync_point = gles2->InsertSyncPointCHROMIUM(); |
+ for (size_t i = 0; i < planes; ++i) { |
+ mailbox_holders[i].sync_point = sync_point; |
+ } |
+ |
+ return VideoFrame::WrapYUV420NativeTextures( |
+ mailbox_holders[VideoFrame::kYPlane], |
+ mailbox_holders[VideoFrame::kUPlane], |
+ mailbox_holders[VideoFrame::kVPlane], |
+ base::Bind(&PoolImpl::MailboxHoldersReleased, this, |
+ base::Passed(&frame_resources)), |
reveman
2015/05/12 03:20:25
Not sure passing frame resources containing GMBs a
Daniele Castagna
2015/05/12 21:21:30
I'll follow up with another iteration on this CL k
|
+ size, video_frame->visible_rect(), video_frame->natural_size(), |
+ video_frame->timestamp(), video_frame->allow_overlay()); |
+} |
+ |
+// Destroy all the resources posting one task per FrameResources |
+// to the 'task_runner_'. |
+GpuMemoryBufferVideoFramePool::PoolImpl::~PoolImpl() { |
+ // Delete all the resources on the media thread. |
+ auto resources_it = resources_pool_.begin(); |
reveman
2015/05/12 03:20:25
?
Daniele Castagna
2015/05/12 21:21:30
Done.
|
+ while (!resources_pool_.empty()) { |
+ auto frame_resources_linked_ptr = resources_pool_.front(); |
reveman
2015/05/12 03:20:25
scoped_ptr<FrameResources> frame_resources = make_
Daniele Castagna
2015/05/12 21:21:30
Done.
|
+ resources_pool_.pop_front(); |
+ scoped_ptr<FrameResources> frame_resources( |
+ frame_resources_linked_ptr.release()); |
+ task_runner_->PostTask( |
+ FROM_HERE, base::Bind(&PoolImpl::DeleteFrameResources, gpu_factories_, |
+ base::Passed(&frame_resources))); |
reveman
2015/05/12 03:20:25
pass frame_resource as linked_ptr and get rid of t
Daniele Castagna
2015/05/12 21:21:30
Done as above. I preferred to use scoped_ptr as so
|
+ } |
+} |
+ |
+// Tries to find the resources in the pool or create them. |
+// Incompatible resources will be dropped. |
+scoped_ptr<GpuMemoryBufferVideoFramePool::PoolImpl::FrameResources> |
+GpuMemoryBufferVideoFramePool::PoolImpl::GetOrCreateFrameResources( |
+ const gfx::Size& size, |
+ VideoFrame::Format format) { |
+ DCHECK(task_runner_->BelongsToCurrentThread()); |
+ |
+ while (!resources_pool_.empty()) { |
+ auto frame_resources_linked_ptr = resources_pool_.front(); |
reveman
2015/05/12 03:20:25
make consistent with above code
Daniele Castagna
2015/05/12 21:21:30
Done.
|
+ resources_pool_.pop_front(); |
+ scoped_ptr<FrameResources> frame_resources( |
+ frame_resources_linked_ptr.release()); |
+ if (IsFrameResourcesCompatible(frame_resources.get(), size, format)) { |
+ return frame_resources.Pass(); |
+ } else { |
+ DeleteFrameResources(gpu_factories_, frame_resources.Pass()); |
+ } |
+ } |
+ |
+ // Create the resources. |
+ gpu::gles2::GLES2Interface* gles2 = gpu_factories_->GetGLES2Interface(); |
+ DCHECK(gles2); |
+ gles2->ActiveTexture(GL_TEXTURE0); |
+ size_t planes = VideoFrame::NumPlanes(format); |
+ auto frame_resources = make_scoped_ptr(new FrameResources()); |
+ frame_resources->format = format; |
+ frame_resources->size = size; |
+ for (size_t i = 0; i < planes; ++i) { |
+ PlaneResource& plane_resource = frame_resources->plane_resources[i]; |
+ const size_t width = VideoFrame::Columns(i, format, size.width()); |
+ const size_t height = VideoFrame::Rows(i, format, size.height()); |
+ const gfx::Size plane_size(width, height); |
+ plane_resource.gpu_memory_buffer = gpu_factories_->AllocateGpuMemoryBuffer( |
+ plane_size, gfx::GpuMemoryBuffer::R_8, gfx::GpuMemoryBuffer::MAP); |
+ |
+ gles2->GenTextures(1, &plane_resource.texture_id); |
+ gles2->BindTexture(texture_target_, plane_resource.texture_id); |
+ gles2->TexParameteri(texture_target_, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
+ gles2->TexParameteri(texture_target_, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
+ gles2->TexParameteri(texture_target_, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
+ gles2->TexParameteri(texture_target_, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
+ gles2->GenMailboxCHROMIUM(plane_resource.mailbox.name); |
+ gles2->ProduceTextureCHROMIUM(texture_target_, plane_resource.mailbox.name); |
+ } |
+ return frame_resources.Pass(); |
+} |
+ |
+// static |
+void GpuMemoryBufferVideoFramePool::PoolImpl::DeleteFrameResources( |
+ scoped_refptr<GpuVideoAcceleratorFactories> gpu_factories, |
+ scoped_ptr<FrameResources> frame_resources) { |
+ DCHECK(frame_resources); |
reveman
2015/05/12 03:20:24
nit: why check frame_resources here? it seems a bi
Daniele Castagna
2015/05/12 21:21:30
Done.
|
+ gpu::gles2::GLES2Interface* gles2 = gpu_factories->GetGLES2Interface(); |
+ DCHECK(gles2); |
+ |
+ for (size_t i = 0; i < arraysize(frame_resources->plane_resources); ++i) { |
reveman
2015/05/12 03:20:25
for (PlaneResource& plane_resource : frame_resourc
Daniele Castagna
2015/05/12 21:21:30
Done.
|
+ PlaneResource& plane_resource = frame_resources->plane_resources[i]; |
+ if (plane_resource.image_id) { |
+ gles2->DestroyImageCHROMIUM(plane_resource.image_id); |
+ plane_resource.image_id = 0; |
+ } |
+ if (plane_resource.texture_id) { |
+ gles2->DeleteTextures(1, &plane_resource.texture_id); |
+ plane_resource.texture_id = 0; |
+ } |
+ plane_resource.gpu_memory_buffer.reset(); |
+ } |
+} |
+ |
+// Called when a VideoFrame is no longer references. |
+void GpuMemoryBufferVideoFramePool::PoolImpl::MailboxHoldersReleased( |
+ scoped_ptr<FrameResources> frame_resources, |
+ uint32 sync_point) { |
+ // Return the resource on the media thread. |
+ task_runner_->PostTask(FROM_HERE, |
+ base::Bind(&PoolImpl::ReturnFrameResources, this, |
+ base::Passed(&frame_resources))); |
+} |
+ |
+// Put back the resoruces in the pool. |
+void GpuMemoryBufferVideoFramePool::PoolImpl::ReturnFrameResources( |
+ scoped_ptr<FrameResources> frame_resources) { |
+ DCHECK(task_runner_->BelongsToCurrentThread()); |
+ resources_pool_.push_back( |
+ linked_ptr<FrameResources>(frame_resources.release())); |
reveman
2015/05/12 03:20:24
make_linked_ptr?
Daniele Castagna
2015/05/12 21:21:30
Done.
|
+} |
+ |
+GpuMemoryBufferVideoFramePool::GpuMemoryBufferVideoFramePool( |
+ const scoped_refptr<base::SingleThreadTaskRunner>& task_runner, |
+ const scoped_refptr<GpuVideoAcceleratorFactories>& gpu_factories) |
+ : pool_impl_(new PoolImpl(task_runner, gpu_factories)) { |
+} |
+ |
+GpuMemoryBufferVideoFramePool::~GpuMemoryBufferVideoFramePool() { |
+} |
+ |
+const scoped_refptr<VideoFrame> |
+GpuMemoryBufferVideoFramePool::MaybeCreateHardwareFrame( |
+ scoped_refptr<VideoFrame> video_frame) { |
+ switch (video_frame->format()) { |
+ // Supported cases. |
+ case VideoFrame::YV12: |
+ case VideoFrame::I420: |
+ return pool_impl_->CreateHardwareFrame(video_frame); |
+ // Unsupported cases. |
+ case media::VideoFrame::YV12A: |
+ case media::VideoFrame::YV16: |
+ case media::VideoFrame::YV12J: |
+ case media::VideoFrame::YV12HD: |
+ case media::VideoFrame::YV24: |
+#if defined(VIDEO_HOLE) |
+ case media::VideoFrame::HOLE: |
+#endif // defined(VIDEO_HOLE) |
+ case media::VideoFrame::ARGB: |
+ return video_frame; |
+ |
+ // Unacceptable inputs. |
+ case media::VideoFrame::NATIVE_TEXTURE: |
DaleCurtis
2015/05/12 17:23:20
I don't think this should have a NOTREACHED(), it
Daniele Castagna
2015/05/12 21:21:29
These formats are not supported by VideoResourceUp
DaleCurtis
2015/05/14 00:58:57
What I mean is this method is definitely going to
|
+ case media::VideoFrame::UNKNOWN: |
+ case media::VideoFrame::NV12: |
+ NOTREACHED(); |
+ } |
+ NOTREACHED(); |
+ return scoped_refptr<VideoFrame>(); |
+} |
+ |
+} // namespace media |