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Unified Diff: media/video/gpu_memory_buffer_video_frame_pool.h

Issue 1133563010: Add a GpuMemoryBuffer pool that creates hardware backed VideoFrames. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 5 years, 7 months ago
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Index: media/video/gpu_memory_buffer_video_frame_pool.h
diff --git a/media/video/gpu_memory_buffer_video_frame_pool.h b/media/video/gpu_memory_buffer_video_frame_pool.h
new file mode 100644
index 0000000000000000000000000000000000000000..18ab86fe79c783a12a25dfd0b4f892e39244ffb7
--- /dev/null
+++ b/media/video/gpu_memory_buffer_video_frame_pool.h
@@ -0,0 +1,43 @@
+// Copyright (c) 2015 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef MEDIA_VIDEO_GPU_MEMORY_BUFFER_VIDEO_FRAME_POOL_H_
+#define MEDIA_VIDEO_GPU_MEMORY_BUFFER_VIDEO_FRAME_POOL_H_
+
+#include "base/macros.h"
+#include "base/memory/ref_counted.h"
+#include "media/base/video_frame.h"
+
+namespace base {
+class SingleThreadTaskRunner;
+}
+
+namespace media {
+class GpuVideoAcceleratorFactories;
+
+// Interface to a pool of GpuMemoryBuffers that can be used to back VideoFrames.
+// Calling the method MaybeCreateHardwareFrame with a software frame will
+// create and return a VideoFrame containing only mailboxes to the native
+// resources needed to draw. If it's not possible to create an hardware
+// VideoFrame the object passed as parameter will be returned.
DaleCurtis 2015/05/12 17:23:20 Needs a lot more details about OOM situations and
Daniele Castagna 2015/05/12 21:21:30 Shouldn't the comment on the interface be only hig
+class GpuMemoryBufferVideoFramePool {
+ public:
+ explicit GpuMemoryBufferVideoFramePool(
+ const scoped_refptr<base::SingleThreadTaskRunner>& task_runner,
+ const scoped_refptr<GpuVideoAcceleratorFactories>& gpu_factories);
reveman 2015/05/12 03:20:26 I dunno about media put in other parts of chromium
DaleCurtis 2015/05/12 17:23:20 media passes these via const& which should do the
Daniele Castagna 2015/05/12 21:21:30 Leaving the const& as suggested by dalecurtis.
+ ~GpuMemoryBufferVideoFramePool();
+
+ const scoped_refptr<VideoFrame> MaybeCreateHardwareFrame(
reveman 2015/05/12 03:20:25 why 'const' return type?
Daniele Castagna 2015/05/12 21:21:30 Because if we can't create the hardwareframe we ju
DaleCurtis 2015/05/13 02:52:14 Is this still true after using const& it should ju
Daniele Castagna 2015/05/13 04:29:45 No, changed it.
+ const scoped_refptr<VideoFrame>);
reveman 2015/05/12 03:20:25 nit: missing param name
DaleCurtis 2015/05/12 17:23:20 Should be const&
Daniele Castagna 2015/05/12 21:21:30 Done.
Daniele Castagna 2015/05/12 21:21:30 Done. Also changed it to &.
+
+ private:
+ class PoolImpl;
+ scoped_refptr<PoolImpl> pool_impl_;
+
+ DISALLOW_COPY_AND_ASSIGN(GpuMemoryBufferVideoFramePool);
+};
+
+} // namespace media
+
+#endif // MEDIA_VIDEO_GPU_MEMORY_BUFFER_VIDEO_FRAME_POOL_H_

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