Index: cc/animation/animation_player_unittest.cc |
diff --git a/cc/animation/animation_player_unittest.cc b/cc/animation/animation_player_unittest.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..a969af1bb4af616331d1eb250d4ba9902781d1ed |
--- /dev/null |
+++ b/cc/animation/animation_player_unittest.cc |
@@ -0,0 +1,490 @@ |
+// Copyright 2015 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "cc/animation/animation_player.h" |
+ |
+#include "base/containers/hash_tables.h" |
+#include "cc/animation/animation_delegate.h" |
+#include "cc/animation/animation_host.h" |
+#include "cc/animation/animation_id_provider.h" |
+#include "cc/animation/animation_registrar.h" |
+#include "cc/animation/animation_timeline.h" |
+#include "cc/test/animation_test_common.h" |
+#include "cc/trees/layer_tree_mutators_client.h" |
+#include "testing/gmock/include/gmock/gmock.h" |
+#include "testing/gtest/include/gtest/gtest.h" |
+ |
+namespace cc { |
+namespace { |
+ |
+struct LayerTest { |
+ LayerTest() { ClearMutatedProperties(); } |
+ |
+ void ClearMutatedProperties() { |
+ for (int i = 0; i <= Animation::LAST_TARGET_PROPERTY; ++i) |
+ mutated_properties_[i] = false; |
+ } |
+ |
+ bool mutated_properties_[Animation::LAST_TARGET_PROPERTY + 1]; |
+}; |
+ |
+class LayerTreeMutatorsClientTest : public LayerTreeMutatorsClient { |
+ public: |
+ explicit LayerTreeMutatorsClientTest(bool is_impl_instance) |
+ : host_(AnimationHost::Create(is_impl_instance)), |
+ mutators_need_commit_(false) { |
+ host_->SetLayerTreeMutatorsClient(this); |
+ } |
+ |
+ ~LayerTreeMutatorsClientTest() { |
+ for (auto& kv : layers_in_pending_tree_) |
+ delete kv.second; |
+ for (auto& kv : layers_in_active_tree_) |
+ delete kv.second; |
+ host_->SetLayerTreeMutatorsClient(nullptr); |
+ } |
+ |
+ void ClearMutatedProperties() { |
+ for (auto& kv : layers_in_pending_tree_) |
+ kv.second->ClearMutatedProperties(); |
+ for (auto& kv : layers_in_active_tree_) |
+ kv.second->ClearMutatedProperties(); |
+ } |
+ |
+ bool IsLayerInActiveTree(int layer_id) const override { |
+ return layers_in_active_tree_.count(layer_id); |
+ } |
+ |
+ bool IsLayerInPendingTree(int layer_id) const override { |
+ return layers_in_pending_tree_.count(layer_id); |
+ } |
+ |
+ void SetMutatorsNeedCommit() override { mutators_need_commit_ = true; } |
+ |
+ void SetLayerFilterMutated(int layer_id, |
+ bool active_tree, |
+ const FilterOperations& filters) override { |
+ SetLayerMutated(layer_id, active_tree, Animation::FILTER); |
+ } |
+ |
+ void SetLayerOpacityMutated(int layer_id, |
+ bool active_tree, |
+ float opacity) override { |
+ SetLayerMutated(layer_id, active_tree, Animation::OPACITY); |
+ } |
+ |
+ void SetLayerTransformMutated(int layer_id, |
+ bool active_tree, |
+ const gfx::Transform& transform) override { |
+ SetLayerMutated(layer_id, active_tree, Animation::TRANSFORM); |
+ } |
+ |
+ void SetLayerScrollOffsetMutated( |
+ int layer_id, |
+ bool active_tree, |
+ const gfx::ScrollOffset& scroll_offset) override { |
+ SetLayerMutated(layer_id, active_tree, Animation::SCROLL_OFFSET); |
+ } |
+ |
+ bool mutators_need_commit() const { return mutators_need_commit_; } |
+ void set_mutators_need_commit(bool need) { mutators_need_commit_ = need; } |
+ |
+ void RegisterLayer(int layer_id, bool active_tree) { |
+ LayerIdToTestLayer& layers_in_tree = |
+ active_tree ? layers_in_active_tree_ : layers_in_pending_tree_; |
+ DCHECK(layers_in_tree.find(layer_id) == layers_in_tree.end()); |
+ layers_in_tree.insert(std::make_pair(layer_id, new LayerTest())); |
+ |
+ DCHECK(host_); |
+ host_->RegisterLayer(layer_id, active_tree); |
+ } |
+ |
+ void UnregisterLayer(int layer_id, bool active_tree) { |
+ DCHECK(host_); |
+ host_->UnregisterLayer(layer_id, active_tree); |
+ |
+ LayerIdToTestLayer& layers_in_tree = |
+ active_tree ? layers_in_active_tree_ : layers_in_pending_tree_; |
+ auto kv = layers_in_tree.find(layer_id); |
+ DCHECK(kv != layers_in_tree.end()); |
+ delete kv->second; |
+ layers_in_tree.erase(kv); |
+ } |
+ |
+ AnimationHost* host() { |
+ DCHECK(host_); |
+ return host_.get(); |
+ } |
+ |
+ bool IsPropertyMutated(int layer_id, |
+ bool active_tree, |
+ Animation::TargetProperty property) { |
+ LayerIdToTestLayer& layers_in_tree = |
+ active_tree ? layers_in_active_tree_ : layers_in_pending_tree_; |
+ auto kv = layers_in_tree.find(layer_id); |
+ DCHECK(kv != layers_in_tree.end()); |
+ return kv->second->mutated_properties_[property]; |
+ } |
+ |
+ private: |
+ void SetLayerMutated(int layer_id, |
+ bool active_tree, |
+ Animation::TargetProperty property) { |
+ LayerIdToTestLayer& layers_in_tree = |
+ active_tree ? layers_in_active_tree_ : layers_in_pending_tree_; |
+ auto kv = layers_in_tree.find(layer_id); |
+ DCHECK(kv != layers_in_tree.end()); |
+ kv->second->mutated_properties_[property] = true; |
+ } |
+ |
+ scoped_ptr<AnimationHost> host_; |
+ |
+ typedef base::hash_map<int, LayerTest*> LayerIdToTestLayer; |
+ LayerIdToTestLayer layers_in_active_tree_; |
+ LayerIdToTestLayer layers_in_pending_tree_; |
+ |
+ bool mutators_need_commit_; |
+}; |
+ |
+class AnimationDelegateTest : public AnimationDelegate { |
+ public: |
+ AnimationDelegateTest() : started_(false), finished_(false) {} |
+ |
+ void NotifyAnimationStarted(base::TimeTicks monotonic_time, |
+ Animation::TargetProperty target_property, |
+ int group) override { |
+ started_ = true; |
+ } |
+ void NotifyAnimationFinished(base::TimeTicks monotonic_time, |
+ Animation::TargetProperty target_property, |
+ int group) override { |
+ finished_ = true; |
+ } |
+ |
+ bool started_; |
+ bool finished_; |
+}; |
+ |
+class AnimationPlayerTest : public testing::Test { |
+ public: |
+ AnimationPlayerTest() |
+ : client_(false), |
+ client_impl_(true), |
+ timeline_id_(AnimationIdProvider::NextTimelineId()), |
+ player_id_(AnimationIdProvider::NextPlayerId()), |
+ layer_id_(1) { |
+ host_ = client_.host(); |
+ host_impl_ = client_impl_.host(); |
+ } |
+ |
+ protected: |
+ void SetUp() override { |
+ timeline_ = AnimationTimeline::Create(timeline_id_); |
+ player_ = AnimationPlayer::Create(player_id_); |
+ } |
+ |
+ void GetImplObjectsByIDs() { |
+ timeline_impl_ = host_impl_->GetTimelineById(timeline_id_); |
+ EXPECT_TRUE(timeline_impl_); |
+ player_impl_ = timeline_impl_->GetPlayerById(player_id_); |
+ EXPECT_TRUE(player_impl_); |
+ } |
+ |
+ void ReleaseRefPtrs() { |
+ player_ = nullptr; |
+ timeline_ = nullptr; |
+ player_impl_ = nullptr; |
+ timeline_impl_ = nullptr; |
+ } |
+ |
+ LayerTreeMutatorsClientTest client_; |
+ LayerTreeMutatorsClientTest client_impl_; |
+ |
+ AnimationHost* host_; |
+ AnimationHost* host_impl_; |
+ |
+ const int timeline_id_; |
+ const int player_id_; |
+ const int layer_id_; |
+ |
+ scoped_refptr<AnimationTimeline> timeline_; |
+ scoped_refptr<AnimationPlayer> player_; |
+ |
+ scoped_refptr<AnimationTimeline> timeline_impl_; |
+ scoped_refptr<AnimationPlayer> player_impl_; |
+}; |
+ |
+TEST_F(AnimationPlayerTest, AttachDetachLayerIfTimelineAttached) { |
+ host_->AddAnimationTimeline(timeline_.get()); |
+ timeline_->AttachPlayer(player_.get()); |
+ EXPECT_FALSE(player_->layer_animation_controller()); |
+ EXPECT_FALSE(player_->layer_id()); |
+ |
+ host_->PushPropertiesTo(host_impl_); |
+ |
+ EXPECT_FALSE(host_impl_->GetPlayerForLayerId(layer_id_)); |
+ |
+ GetImplObjectsByIDs(); |
+ |
+ EXPECT_FALSE(player_impl_->layer_animation_controller()); |
+ EXPECT_FALSE(player_impl_->layer_id()); |
+ |
+ player_->AttachLayer(layer_id_); |
+ EXPECT_EQ(player_, host_->GetPlayerForLayerId(layer_id_)); |
+ EXPECT_TRUE(player_->layer_animation_controller()); |
+ EXPECT_EQ(player_->layer_id(), layer_id_); |
+ |
+ host_->PushPropertiesTo(host_impl_); |
+ |
+ EXPECT_EQ(player_impl_, host_impl_->GetPlayerForLayerId(layer_id_)); |
+ EXPECT_TRUE(player_impl_->layer_animation_controller()); |
+ EXPECT_EQ(player_impl_->layer_id(), layer_id_); |
+ |
+ player_->DetachLayer(); |
+ EXPECT_FALSE(host_->GetPlayerForLayerId(layer_id_)); |
+ EXPECT_FALSE(player_->layer_animation_controller()); |
+ EXPECT_FALSE(player_->layer_id()); |
+ |
+ host_->PushPropertiesTo(host_impl_); |
+ |
+ EXPECT_FALSE(host_impl_->GetPlayerForLayerId(layer_id_)); |
+ EXPECT_FALSE(player_impl_->layer_animation_controller()); |
+ EXPECT_FALSE(player_impl_->layer_id()); |
+ |
+ timeline_->DetachPlayer(player_.get()); |
+ EXPECT_FALSE(player_->animation_timeline()); |
+ EXPECT_FALSE(player_->layer_animation_controller()); |
+ EXPECT_FALSE(player_->layer_id()); |
+} |
+ |
+TEST_F(AnimationPlayerTest, AttachDetachTimelineIfLayerAttached) { |
+ host_->AddAnimationTimeline(timeline_.get()); |
+ |
+ EXPECT_FALSE(player_->layer_animation_controller()); |
+ EXPECT_FALSE(player_->layer_id()); |
+ |
+ player_->AttachLayer(layer_id_); |
+ EXPECT_FALSE(player_->animation_timeline()); |
+ EXPECT_FALSE(host_->GetPlayerForLayerId(layer_id_)); |
+ EXPECT_FALSE(player_->layer_animation_controller()); |
+ EXPECT_EQ(player_->layer_id(), layer_id_); |
+ |
+ timeline_->AttachPlayer(player_.get()); |
+ EXPECT_EQ(timeline_, player_->animation_timeline()); |
+ EXPECT_EQ(player_, host_->GetPlayerForLayerId(layer_id_)); |
+ EXPECT_TRUE(player_->layer_animation_controller()); |
+ EXPECT_EQ(player_->layer_id(), layer_id_); |
+ |
+ // Removing player from timeline detaches layer. |
+ timeline_->DetachPlayer(player_.get()); |
+ EXPECT_FALSE(player_->animation_timeline()); |
+ EXPECT_FALSE(host_->GetPlayerForLayerId(layer_id_)); |
+ EXPECT_FALSE(player_->layer_animation_controller()); |
+ EXPECT_FALSE(player_->layer_id()); |
+} |
+ |
+TEST_F(AnimationPlayerTest, AttachToLayerInActiveTree) { |
+ // Set up the layer which is in active tree for main thread and not |
+ // yet passed onto the impl thread. |
+ client_.RegisterLayer(layer_id_, true); |
+ client_impl_.RegisterLayer(layer_id_, false); |
+ |
+ EXPECT_TRUE(client_.IsLayerInActiveTree(layer_id_)); |
+ EXPECT_FALSE(client_.IsLayerInPendingTree(layer_id_)); |
+ |
+ host_->AddAnimationTimeline(timeline_.get()); |
+ |
+ timeline_->AttachPlayer(player_.get()); |
+ player_->AttachLayer(layer_id_); |
+ EXPECT_TRUE(player_->has_active_value_observer_for_testing()); |
+ EXPECT_FALSE(player_->has_pending_value_observer_for_testing()); |
+ EXPECT_TRUE(player_->layer_animation_controller()); |
+ |
+ host_->PushPropertiesTo(host_impl_); |
+ |
+ GetImplObjectsByIDs(); |
+ |
+ EXPECT_FALSE(player_impl_->has_active_value_observer_for_testing()); |
+ EXPECT_TRUE(player_impl_->has_pending_value_observer_for_testing()); |
+ |
+ // Create the layer in the impl active tree. |
+ client_impl_.RegisterLayer(layer_id_, true); |
+ EXPECT_TRUE(player_impl_->has_active_value_observer_for_testing()); |
+ EXPECT_TRUE(player_impl_->has_pending_value_observer_for_testing()); |
+ |
+ EXPECT_TRUE(client_impl_.IsLayerInActiveTree(layer_id_)); |
+ EXPECT_TRUE(client_impl_.IsLayerInPendingTree(layer_id_)); |
+ |
+ // kill layer on main thread. |
+ client_.UnregisterLayer(layer_id_, true); |
+ EXPECT_FALSE(player_->has_active_value_observer_for_testing()); |
+ EXPECT_FALSE(player_->has_pending_value_observer_for_testing()); |
+ EXPECT_TRUE(player_->layer_animation_controller()); |
+ |
+ // Sync doesn't detach LayerImpl. |
+ host_->PushPropertiesTo(host_impl_); |
+ EXPECT_TRUE(player_impl_->has_active_value_observer_for_testing()); |
+ EXPECT_TRUE(player_impl_->has_pending_value_observer_for_testing()); |
+ EXPECT_TRUE(player_impl_->layer_animation_controller()); |
+ |
+ // Kill layer on impl thread in pending tree. |
+ client_impl_.UnregisterLayer(layer_id_, false); |
+ EXPECT_TRUE(player_impl_->has_active_value_observer_for_testing()); |
+ EXPECT_FALSE(player_impl_->has_pending_value_observer_for_testing()); |
+ EXPECT_TRUE(player_impl_->layer_animation_controller()); |
+ |
+ // Kill layer on impl thread in active tree. |
+ client_impl_.UnregisterLayer(layer_id_, true); |
+ EXPECT_FALSE(player_impl_->has_active_value_observer_for_testing()); |
+ EXPECT_FALSE(player_impl_->has_pending_value_observer_for_testing()); |
+ EXPECT_TRUE(player_impl_->layer_animation_controller()); |
+ |
+ // Sync doesn't change anything. |
+ host_->PushPropertiesTo(host_impl_); |
+ EXPECT_FALSE(player_impl_->has_active_value_observer_for_testing()); |
+ EXPECT_FALSE(player_impl_->has_pending_value_observer_for_testing()); |
+ EXPECT_TRUE(player_impl_->layer_animation_controller()); |
+ |
+ player_->DetachLayer(); |
+ EXPECT_FALSE(player_->layer_animation_controller()); |
+ |
+ // Release ptrs now to test the order of destruction. |
+ ReleaseRefPtrs(); |
+} |
+ |
+TEST_F(AnimationPlayerTest, AttachToNotYetCreatedLayer) { |
+ host_->AddAnimationTimeline(timeline_.get()); |
+ timeline_->AttachPlayer(player_.get()); |
+ |
+ host_->PushPropertiesTo(host_impl_); |
+ |
+ GetImplObjectsByIDs(); |
+ |
+ player_->AttachLayer(layer_id_); |
+ EXPECT_FALSE(player_->has_active_value_observer_for_testing()); |
+ EXPECT_FALSE(player_->has_pending_value_observer_for_testing()); |
+ EXPECT_TRUE(player_->layer_animation_controller()); |
+ |
+ host_->PushPropertiesTo(host_impl_); |
+ EXPECT_FALSE(player_impl_->has_active_value_observer_for_testing()); |
+ EXPECT_FALSE(player_impl_->has_pending_value_observer_for_testing()); |
+ EXPECT_TRUE(player_impl_->layer_animation_controller()); |
+ |
+ // Create layer. |
+ client_.RegisterLayer(layer_id_, true); |
+ EXPECT_TRUE(player_->has_active_value_observer_for_testing()); |
+ EXPECT_FALSE(player_->has_pending_value_observer_for_testing()); |
+ |
+ client_impl_.RegisterLayer(layer_id_, false); |
+ EXPECT_FALSE(player_impl_->has_active_value_observer_for_testing()); |
+ EXPECT_TRUE(player_impl_->has_pending_value_observer_for_testing()); |
+ |
+ client_impl_.RegisterLayer(layer_id_, true); |
+ EXPECT_TRUE(player_impl_->has_active_value_observer_for_testing()); |
+ EXPECT_TRUE(player_impl_->has_pending_value_observer_for_testing()); |
+} |
+ |
+TEST_F(AnimationPlayerTest, PropertiesMutate) { |
+ client_.RegisterLayer(layer_id_, true); |
+ client_impl_.RegisterLayer(layer_id_, false); |
+ client_impl_.RegisterLayer(layer_id_, true); |
+ |
+ host_->AddAnimationTimeline(timeline_.get()); |
+ timeline_->AttachPlayer(player_.get()); |
+ player_->AttachLayer(layer_id_); |
+ |
+ AddOpacityTransitionToPlayer(player_.get(), 1., .7f, .3f, false); |
+ AddAnimatedTransformToPlayer(player_.get(), 1., 1, 1); |
+ AddAnimatedFilterToPlayer(player_.get(), 1., .6f, .4f); |
+ |
+ host_->PushPropertiesTo(host_impl_); |
+ |
+ EXPECT_FALSE(client_.IsPropertyMutated(layer_id_, true, Animation::OPACITY)); |
+ EXPECT_FALSE( |
+ client_.IsPropertyMutated(layer_id_, true, Animation::TRANSFORM)); |
+ EXPECT_FALSE(client_.IsPropertyMutated(layer_id_, true, Animation::FILTER)); |
+ |
+ EXPECT_FALSE( |
+ client_impl_.IsPropertyMutated(layer_id_, true, Animation::OPACITY)); |
+ EXPECT_FALSE( |
+ client_impl_.IsPropertyMutated(layer_id_, true, Animation::TRANSFORM)); |
+ EXPECT_FALSE( |
+ client_impl_.IsPropertyMutated(layer_id_, true, Animation::FILTER)); |
+ |
+ const base::TimeTicks sec = |
+ base::TimeTicks::FromInternalValue(base::Time::kMicrosecondsPerSecond); |
+ |
+ host_->animation_registrar()->AnimateLayers(sec); |
+ host_impl_->animation_registrar()->ActivateAnimations(); |
+ host_impl_->animation_registrar()->AnimateLayers(sec); |
+ |
+ EXPECT_TRUE(client_.IsPropertyMutated(layer_id_, true, Animation::OPACITY)); |
+ EXPECT_TRUE(client_.IsPropertyMutated(layer_id_, true, Animation::TRANSFORM)); |
+ EXPECT_TRUE(client_.IsPropertyMutated(layer_id_, true, Animation::FILTER)); |
+ |
+ EXPECT_TRUE( |
+ client_impl_.IsPropertyMutated(layer_id_, true, Animation::OPACITY)); |
+ EXPECT_TRUE( |
+ client_impl_.IsPropertyMutated(layer_id_, true, Animation::TRANSFORM)); |
+ EXPECT_TRUE( |
+ client_impl_.IsPropertyMutated(layer_id_, true, Animation::FILTER)); |
+ |
+ EXPECT_TRUE( |
+ client_impl_.IsPropertyMutated(layer_id_, false, Animation::OPACITY)); |
+ EXPECT_TRUE( |
+ client_impl_.IsPropertyMutated(layer_id_, false, Animation::TRANSFORM)); |
+ EXPECT_TRUE( |
+ client_impl_.IsPropertyMutated(layer_id_, false, Animation::FILTER)); |
+} |
+ |
+TEST_F(AnimationPlayerTest, LayerAnimationDelegate) { |
+ AnimationDelegateTest delegate; |
+ |
+ client_.RegisterLayer(layer_id_, true); |
+ host_->AddAnimationTimeline(timeline_.get()); |
+ timeline_->AttachPlayer(player_.get()); |
+ |
+ // Set delegate before controller created. |
+ player_->set_layer_animation_delegate(&delegate); |
+ player_->AttachLayer(layer_id_); |
+ |
+ AddOpacityTransitionToPlayer(player_.get(), 1., .7f, .3f, false); |
+ |
+ EXPECT_FALSE(delegate.started_); |
+ host_->animation_registrar()->AnimateLayers( |
+ base::TimeTicks::FromInternalValue(base::Time::kMicrosecondsPerSecond)); |
+ |
+ scoped_ptr<AnimationEventsVector> events = |
+ host_->animation_registrar()->CreateEvents(); |
+ host_->animation_registrar()->UpdateAnimationState(true, events.get()); |
+ host_->animation_registrar()->SetAnimationEvents(events.Pass()); |
+ |
+ EXPECT_TRUE(delegate.started_); |
+} |
+ |
+TEST_F(AnimationPlayerTest, AddRemoveAnimationCausesSetNeedsCommit) { |
+ client_.RegisterLayer(layer_id_, true); |
+ host_->AddAnimationTimeline(timeline_.get()); |
+ timeline_->AttachPlayer(player_.get()); |
+ player_->AttachLayer(layer_id_); |
+ |
+ EXPECT_FALSE(client_.mutators_need_commit()); |
+ |
+ const int animation_id = |
+ AddOpacityTransitionToPlayer(player_.get(), 1., .7f, .3f, false); |
+ |
+ EXPECT_TRUE(client_.mutators_need_commit()); |
+ client_.set_mutators_need_commit(false); |
+ |
+ player_->PauseAnimation(animation_id, 1.); |
+ EXPECT_TRUE(client_.mutators_need_commit()); |
+ client_.set_mutators_need_commit(false); |
+ |
+ player_->RemoveAnimation(animation_id); |
+ EXPECT_TRUE(client_.mutators_need_commit()); |
+ client_.set_mutators_need_commit(false); |
+} |
+ |
+} // namespace |
+} // namespace cc |