| Index: cc/animation/animation_player_unittest.cc
|
| diff --git a/cc/animation/animation_player_unittest.cc b/cc/animation/animation_player_unittest.cc
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..a969af1bb4af616331d1eb250d4ba9902781d1ed
|
| --- /dev/null
|
| +++ b/cc/animation/animation_player_unittest.cc
|
| @@ -0,0 +1,490 @@
|
| +// Copyright 2015 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#include "cc/animation/animation_player.h"
|
| +
|
| +#include "base/containers/hash_tables.h"
|
| +#include "cc/animation/animation_delegate.h"
|
| +#include "cc/animation/animation_host.h"
|
| +#include "cc/animation/animation_id_provider.h"
|
| +#include "cc/animation/animation_registrar.h"
|
| +#include "cc/animation/animation_timeline.h"
|
| +#include "cc/test/animation_test_common.h"
|
| +#include "cc/trees/layer_tree_mutators_client.h"
|
| +#include "testing/gmock/include/gmock/gmock.h"
|
| +#include "testing/gtest/include/gtest/gtest.h"
|
| +
|
| +namespace cc {
|
| +namespace {
|
| +
|
| +struct LayerTest {
|
| + LayerTest() { ClearMutatedProperties(); }
|
| +
|
| + void ClearMutatedProperties() {
|
| + for (int i = 0; i <= Animation::LAST_TARGET_PROPERTY; ++i)
|
| + mutated_properties_[i] = false;
|
| + }
|
| +
|
| + bool mutated_properties_[Animation::LAST_TARGET_PROPERTY + 1];
|
| +};
|
| +
|
| +class LayerTreeMutatorsClientTest : public LayerTreeMutatorsClient {
|
| + public:
|
| + explicit LayerTreeMutatorsClientTest(bool is_impl_instance)
|
| + : host_(AnimationHost::Create(is_impl_instance)),
|
| + mutators_need_commit_(false) {
|
| + host_->SetLayerTreeMutatorsClient(this);
|
| + }
|
| +
|
| + ~LayerTreeMutatorsClientTest() {
|
| + for (auto& kv : layers_in_pending_tree_)
|
| + delete kv.second;
|
| + for (auto& kv : layers_in_active_tree_)
|
| + delete kv.second;
|
| + host_->SetLayerTreeMutatorsClient(nullptr);
|
| + }
|
| +
|
| + void ClearMutatedProperties() {
|
| + for (auto& kv : layers_in_pending_tree_)
|
| + kv.second->ClearMutatedProperties();
|
| + for (auto& kv : layers_in_active_tree_)
|
| + kv.second->ClearMutatedProperties();
|
| + }
|
| +
|
| + bool IsLayerInActiveTree(int layer_id) const override {
|
| + return layers_in_active_tree_.count(layer_id);
|
| + }
|
| +
|
| + bool IsLayerInPendingTree(int layer_id) const override {
|
| + return layers_in_pending_tree_.count(layer_id);
|
| + }
|
| +
|
| + void SetMutatorsNeedCommit() override { mutators_need_commit_ = true; }
|
| +
|
| + void SetLayerFilterMutated(int layer_id,
|
| + bool active_tree,
|
| + const FilterOperations& filters) override {
|
| + SetLayerMutated(layer_id, active_tree, Animation::FILTER);
|
| + }
|
| +
|
| + void SetLayerOpacityMutated(int layer_id,
|
| + bool active_tree,
|
| + float opacity) override {
|
| + SetLayerMutated(layer_id, active_tree, Animation::OPACITY);
|
| + }
|
| +
|
| + void SetLayerTransformMutated(int layer_id,
|
| + bool active_tree,
|
| + const gfx::Transform& transform) override {
|
| + SetLayerMutated(layer_id, active_tree, Animation::TRANSFORM);
|
| + }
|
| +
|
| + void SetLayerScrollOffsetMutated(
|
| + int layer_id,
|
| + bool active_tree,
|
| + const gfx::ScrollOffset& scroll_offset) override {
|
| + SetLayerMutated(layer_id, active_tree, Animation::SCROLL_OFFSET);
|
| + }
|
| +
|
| + bool mutators_need_commit() const { return mutators_need_commit_; }
|
| + void set_mutators_need_commit(bool need) { mutators_need_commit_ = need; }
|
| +
|
| + void RegisterLayer(int layer_id, bool active_tree) {
|
| + LayerIdToTestLayer& layers_in_tree =
|
| + active_tree ? layers_in_active_tree_ : layers_in_pending_tree_;
|
| + DCHECK(layers_in_tree.find(layer_id) == layers_in_tree.end());
|
| + layers_in_tree.insert(std::make_pair(layer_id, new LayerTest()));
|
| +
|
| + DCHECK(host_);
|
| + host_->RegisterLayer(layer_id, active_tree);
|
| + }
|
| +
|
| + void UnregisterLayer(int layer_id, bool active_tree) {
|
| + DCHECK(host_);
|
| + host_->UnregisterLayer(layer_id, active_tree);
|
| +
|
| + LayerIdToTestLayer& layers_in_tree =
|
| + active_tree ? layers_in_active_tree_ : layers_in_pending_tree_;
|
| + auto kv = layers_in_tree.find(layer_id);
|
| + DCHECK(kv != layers_in_tree.end());
|
| + delete kv->second;
|
| + layers_in_tree.erase(kv);
|
| + }
|
| +
|
| + AnimationHost* host() {
|
| + DCHECK(host_);
|
| + return host_.get();
|
| + }
|
| +
|
| + bool IsPropertyMutated(int layer_id,
|
| + bool active_tree,
|
| + Animation::TargetProperty property) {
|
| + LayerIdToTestLayer& layers_in_tree =
|
| + active_tree ? layers_in_active_tree_ : layers_in_pending_tree_;
|
| + auto kv = layers_in_tree.find(layer_id);
|
| + DCHECK(kv != layers_in_tree.end());
|
| + return kv->second->mutated_properties_[property];
|
| + }
|
| +
|
| + private:
|
| + void SetLayerMutated(int layer_id,
|
| + bool active_tree,
|
| + Animation::TargetProperty property) {
|
| + LayerIdToTestLayer& layers_in_tree =
|
| + active_tree ? layers_in_active_tree_ : layers_in_pending_tree_;
|
| + auto kv = layers_in_tree.find(layer_id);
|
| + DCHECK(kv != layers_in_tree.end());
|
| + kv->second->mutated_properties_[property] = true;
|
| + }
|
| +
|
| + scoped_ptr<AnimationHost> host_;
|
| +
|
| + typedef base::hash_map<int, LayerTest*> LayerIdToTestLayer;
|
| + LayerIdToTestLayer layers_in_active_tree_;
|
| + LayerIdToTestLayer layers_in_pending_tree_;
|
| +
|
| + bool mutators_need_commit_;
|
| +};
|
| +
|
| +class AnimationDelegateTest : public AnimationDelegate {
|
| + public:
|
| + AnimationDelegateTest() : started_(false), finished_(false) {}
|
| +
|
| + void NotifyAnimationStarted(base::TimeTicks monotonic_time,
|
| + Animation::TargetProperty target_property,
|
| + int group) override {
|
| + started_ = true;
|
| + }
|
| + void NotifyAnimationFinished(base::TimeTicks monotonic_time,
|
| + Animation::TargetProperty target_property,
|
| + int group) override {
|
| + finished_ = true;
|
| + }
|
| +
|
| + bool started_;
|
| + bool finished_;
|
| +};
|
| +
|
| +class AnimationPlayerTest : public testing::Test {
|
| + public:
|
| + AnimationPlayerTest()
|
| + : client_(false),
|
| + client_impl_(true),
|
| + timeline_id_(AnimationIdProvider::NextTimelineId()),
|
| + player_id_(AnimationIdProvider::NextPlayerId()),
|
| + layer_id_(1) {
|
| + host_ = client_.host();
|
| + host_impl_ = client_impl_.host();
|
| + }
|
| +
|
| + protected:
|
| + void SetUp() override {
|
| + timeline_ = AnimationTimeline::Create(timeline_id_);
|
| + player_ = AnimationPlayer::Create(player_id_);
|
| + }
|
| +
|
| + void GetImplObjectsByIDs() {
|
| + timeline_impl_ = host_impl_->GetTimelineById(timeline_id_);
|
| + EXPECT_TRUE(timeline_impl_);
|
| + player_impl_ = timeline_impl_->GetPlayerById(player_id_);
|
| + EXPECT_TRUE(player_impl_);
|
| + }
|
| +
|
| + void ReleaseRefPtrs() {
|
| + player_ = nullptr;
|
| + timeline_ = nullptr;
|
| + player_impl_ = nullptr;
|
| + timeline_impl_ = nullptr;
|
| + }
|
| +
|
| + LayerTreeMutatorsClientTest client_;
|
| + LayerTreeMutatorsClientTest client_impl_;
|
| +
|
| + AnimationHost* host_;
|
| + AnimationHost* host_impl_;
|
| +
|
| + const int timeline_id_;
|
| + const int player_id_;
|
| + const int layer_id_;
|
| +
|
| + scoped_refptr<AnimationTimeline> timeline_;
|
| + scoped_refptr<AnimationPlayer> player_;
|
| +
|
| + scoped_refptr<AnimationTimeline> timeline_impl_;
|
| + scoped_refptr<AnimationPlayer> player_impl_;
|
| +};
|
| +
|
| +TEST_F(AnimationPlayerTest, AttachDetachLayerIfTimelineAttached) {
|
| + host_->AddAnimationTimeline(timeline_.get());
|
| + timeline_->AttachPlayer(player_.get());
|
| + EXPECT_FALSE(player_->layer_animation_controller());
|
| + EXPECT_FALSE(player_->layer_id());
|
| +
|
| + host_->PushPropertiesTo(host_impl_);
|
| +
|
| + EXPECT_FALSE(host_impl_->GetPlayerForLayerId(layer_id_));
|
| +
|
| + GetImplObjectsByIDs();
|
| +
|
| + EXPECT_FALSE(player_impl_->layer_animation_controller());
|
| + EXPECT_FALSE(player_impl_->layer_id());
|
| +
|
| + player_->AttachLayer(layer_id_);
|
| + EXPECT_EQ(player_, host_->GetPlayerForLayerId(layer_id_));
|
| + EXPECT_TRUE(player_->layer_animation_controller());
|
| + EXPECT_EQ(player_->layer_id(), layer_id_);
|
| +
|
| + host_->PushPropertiesTo(host_impl_);
|
| +
|
| + EXPECT_EQ(player_impl_, host_impl_->GetPlayerForLayerId(layer_id_));
|
| + EXPECT_TRUE(player_impl_->layer_animation_controller());
|
| + EXPECT_EQ(player_impl_->layer_id(), layer_id_);
|
| +
|
| + player_->DetachLayer();
|
| + EXPECT_FALSE(host_->GetPlayerForLayerId(layer_id_));
|
| + EXPECT_FALSE(player_->layer_animation_controller());
|
| + EXPECT_FALSE(player_->layer_id());
|
| +
|
| + host_->PushPropertiesTo(host_impl_);
|
| +
|
| + EXPECT_FALSE(host_impl_->GetPlayerForLayerId(layer_id_));
|
| + EXPECT_FALSE(player_impl_->layer_animation_controller());
|
| + EXPECT_FALSE(player_impl_->layer_id());
|
| +
|
| + timeline_->DetachPlayer(player_.get());
|
| + EXPECT_FALSE(player_->animation_timeline());
|
| + EXPECT_FALSE(player_->layer_animation_controller());
|
| + EXPECT_FALSE(player_->layer_id());
|
| +}
|
| +
|
| +TEST_F(AnimationPlayerTest, AttachDetachTimelineIfLayerAttached) {
|
| + host_->AddAnimationTimeline(timeline_.get());
|
| +
|
| + EXPECT_FALSE(player_->layer_animation_controller());
|
| + EXPECT_FALSE(player_->layer_id());
|
| +
|
| + player_->AttachLayer(layer_id_);
|
| + EXPECT_FALSE(player_->animation_timeline());
|
| + EXPECT_FALSE(host_->GetPlayerForLayerId(layer_id_));
|
| + EXPECT_FALSE(player_->layer_animation_controller());
|
| + EXPECT_EQ(player_->layer_id(), layer_id_);
|
| +
|
| + timeline_->AttachPlayer(player_.get());
|
| + EXPECT_EQ(timeline_, player_->animation_timeline());
|
| + EXPECT_EQ(player_, host_->GetPlayerForLayerId(layer_id_));
|
| + EXPECT_TRUE(player_->layer_animation_controller());
|
| + EXPECT_EQ(player_->layer_id(), layer_id_);
|
| +
|
| + // Removing player from timeline detaches layer.
|
| + timeline_->DetachPlayer(player_.get());
|
| + EXPECT_FALSE(player_->animation_timeline());
|
| + EXPECT_FALSE(host_->GetPlayerForLayerId(layer_id_));
|
| + EXPECT_FALSE(player_->layer_animation_controller());
|
| + EXPECT_FALSE(player_->layer_id());
|
| +}
|
| +
|
| +TEST_F(AnimationPlayerTest, AttachToLayerInActiveTree) {
|
| + // Set up the layer which is in active tree for main thread and not
|
| + // yet passed onto the impl thread.
|
| + client_.RegisterLayer(layer_id_, true);
|
| + client_impl_.RegisterLayer(layer_id_, false);
|
| +
|
| + EXPECT_TRUE(client_.IsLayerInActiveTree(layer_id_));
|
| + EXPECT_FALSE(client_.IsLayerInPendingTree(layer_id_));
|
| +
|
| + host_->AddAnimationTimeline(timeline_.get());
|
| +
|
| + timeline_->AttachPlayer(player_.get());
|
| + player_->AttachLayer(layer_id_);
|
| + EXPECT_TRUE(player_->has_active_value_observer_for_testing());
|
| + EXPECT_FALSE(player_->has_pending_value_observer_for_testing());
|
| + EXPECT_TRUE(player_->layer_animation_controller());
|
| +
|
| + host_->PushPropertiesTo(host_impl_);
|
| +
|
| + GetImplObjectsByIDs();
|
| +
|
| + EXPECT_FALSE(player_impl_->has_active_value_observer_for_testing());
|
| + EXPECT_TRUE(player_impl_->has_pending_value_observer_for_testing());
|
| +
|
| + // Create the layer in the impl active tree.
|
| + client_impl_.RegisterLayer(layer_id_, true);
|
| + EXPECT_TRUE(player_impl_->has_active_value_observer_for_testing());
|
| + EXPECT_TRUE(player_impl_->has_pending_value_observer_for_testing());
|
| +
|
| + EXPECT_TRUE(client_impl_.IsLayerInActiveTree(layer_id_));
|
| + EXPECT_TRUE(client_impl_.IsLayerInPendingTree(layer_id_));
|
| +
|
| + // kill layer on main thread.
|
| + client_.UnregisterLayer(layer_id_, true);
|
| + EXPECT_FALSE(player_->has_active_value_observer_for_testing());
|
| + EXPECT_FALSE(player_->has_pending_value_observer_for_testing());
|
| + EXPECT_TRUE(player_->layer_animation_controller());
|
| +
|
| + // Sync doesn't detach LayerImpl.
|
| + host_->PushPropertiesTo(host_impl_);
|
| + EXPECT_TRUE(player_impl_->has_active_value_observer_for_testing());
|
| + EXPECT_TRUE(player_impl_->has_pending_value_observer_for_testing());
|
| + EXPECT_TRUE(player_impl_->layer_animation_controller());
|
| +
|
| + // Kill layer on impl thread in pending tree.
|
| + client_impl_.UnregisterLayer(layer_id_, false);
|
| + EXPECT_TRUE(player_impl_->has_active_value_observer_for_testing());
|
| + EXPECT_FALSE(player_impl_->has_pending_value_observer_for_testing());
|
| + EXPECT_TRUE(player_impl_->layer_animation_controller());
|
| +
|
| + // Kill layer on impl thread in active tree.
|
| + client_impl_.UnregisterLayer(layer_id_, true);
|
| + EXPECT_FALSE(player_impl_->has_active_value_observer_for_testing());
|
| + EXPECT_FALSE(player_impl_->has_pending_value_observer_for_testing());
|
| + EXPECT_TRUE(player_impl_->layer_animation_controller());
|
| +
|
| + // Sync doesn't change anything.
|
| + host_->PushPropertiesTo(host_impl_);
|
| + EXPECT_FALSE(player_impl_->has_active_value_observer_for_testing());
|
| + EXPECT_FALSE(player_impl_->has_pending_value_observer_for_testing());
|
| + EXPECT_TRUE(player_impl_->layer_animation_controller());
|
| +
|
| + player_->DetachLayer();
|
| + EXPECT_FALSE(player_->layer_animation_controller());
|
| +
|
| + // Release ptrs now to test the order of destruction.
|
| + ReleaseRefPtrs();
|
| +}
|
| +
|
| +TEST_F(AnimationPlayerTest, AttachToNotYetCreatedLayer) {
|
| + host_->AddAnimationTimeline(timeline_.get());
|
| + timeline_->AttachPlayer(player_.get());
|
| +
|
| + host_->PushPropertiesTo(host_impl_);
|
| +
|
| + GetImplObjectsByIDs();
|
| +
|
| + player_->AttachLayer(layer_id_);
|
| + EXPECT_FALSE(player_->has_active_value_observer_for_testing());
|
| + EXPECT_FALSE(player_->has_pending_value_observer_for_testing());
|
| + EXPECT_TRUE(player_->layer_animation_controller());
|
| +
|
| + host_->PushPropertiesTo(host_impl_);
|
| + EXPECT_FALSE(player_impl_->has_active_value_observer_for_testing());
|
| + EXPECT_FALSE(player_impl_->has_pending_value_observer_for_testing());
|
| + EXPECT_TRUE(player_impl_->layer_animation_controller());
|
| +
|
| + // Create layer.
|
| + client_.RegisterLayer(layer_id_, true);
|
| + EXPECT_TRUE(player_->has_active_value_observer_for_testing());
|
| + EXPECT_FALSE(player_->has_pending_value_observer_for_testing());
|
| +
|
| + client_impl_.RegisterLayer(layer_id_, false);
|
| + EXPECT_FALSE(player_impl_->has_active_value_observer_for_testing());
|
| + EXPECT_TRUE(player_impl_->has_pending_value_observer_for_testing());
|
| +
|
| + client_impl_.RegisterLayer(layer_id_, true);
|
| + EXPECT_TRUE(player_impl_->has_active_value_observer_for_testing());
|
| + EXPECT_TRUE(player_impl_->has_pending_value_observer_for_testing());
|
| +}
|
| +
|
| +TEST_F(AnimationPlayerTest, PropertiesMutate) {
|
| + client_.RegisterLayer(layer_id_, true);
|
| + client_impl_.RegisterLayer(layer_id_, false);
|
| + client_impl_.RegisterLayer(layer_id_, true);
|
| +
|
| + host_->AddAnimationTimeline(timeline_.get());
|
| + timeline_->AttachPlayer(player_.get());
|
| + player_->AttachLayer(layer_id_);
|
| +
|
| + AddOpacityTransitionToPlayer(player_.get(), 1., .7f, .3f, false);
|
| + AddAnimatedTransformToPlayer(player_.get(), 1., 1, 1);
|
| + AddAnimatedFilterToPlayer(player_.get(), 1., .6f, .4f);
|
| +
|
| + host_->PushPropertiesTo(host_impl_);
|
| +
|
| + EXPECT_FALSE(client_.IsPropertyMutated(layer_id_, true, Animation::OPACITY));
|
| + EXPECT_FALSE(
|
| + client_.IsPropertyMutated(layer_id_, true, Animation::TRANSFORM));
|
| + EXPECT_FALSE(client_.IsPropertyMutated(layer_id_, true, Animation::FILTER));
|
| +
|
| + EXPECT_FALSE(
|
| + client_impl_.IsPropertyMutated(layer_id_, true, Animation::OPACITY));
|
| + EXPECT_FALSE(
|
| + client_impl_.IsPropertyMutated(layer_id_, true, Animation::TRANSFORM));
|
| + EXPECT_FALSE(
|
| + client_impl_.IsPropertyMutated(layer_id_, true, Animation::FILTER));
|
| +
|
| + const base::TimeTicks sec =
|
| + base::TimeTicks::FromInternalValue(base::Time::kMicrosecondsPerSecond);
|
| +
|
| + host_->animation_registrar()->AnimateLayers(sec);
|
| + host_impl_->animation_registrar()->ActivateAnimations();
|
| + host_impl_->animation_registrar()->AnimateLayers(sec);
|
| +
|
| + EXPECT_TRUE(client_.IsPropertyMutated(layer_id_, true, Animation::OPACITY));
|
| + EXPECT_TRUE(client_.IsPropertyMutated(layer_id_, true, Animation::TRANSFORM));
|
| + EXPECT_TRUE(client_.IsPropertyMutated(layer_id_, true, Animation::FILTER));
|
| +
|
| + EXPECT_TRUE(
|
| + client_impl_.IsPropertyMutated(layer_id_, true, Animation::OPACITY));
|
| + EXPECT_TRUE(
|
| + client_impl_.IsPropertyMutated(layer_id_, true, Animation::TRANSFORM));
|
| + EXPECT_TRUE(
|
| + client_impl_.IsPropertyMutated(layer_id_, true, Animation::FILTER));
|
| +
|
| + EXPECT_TRUE(
|
| + client_impl_.IsPropertyMutated(layer_id_, false, Animation::OPACITY));
|
| + EXPECT_TRUE(
|
| + client_impl_.IsPropertyMutated(layer_id_, false, Animation::TRANSFORM));
|
| + EXPECT_TRUE(
|
| + client_impl_.IsPropertyMutated(layer_id_, false, Animation::FILTER));
|
| +}
|
| +
|
| +TEST_F(AnimationPlayerTest, LayerAnimationDelegate) {
|
| + AnimationDelegateTest delegate;
|
| +
|
| + client_.RegisterLayer(layer_id_, true);
|
| + host_->AddAnimationTimeline(timeline_.get());
|
| + timeline_->AttachPlayer(player_.get());
|
| +
|
| + // Set delegate before controller created.
|
| + player_->set_layer_animation_delegate(&delegate);
|
| + player_->AttachLayer(layer_id_);
|
| +
|
| + AddOpacityTransitionToPlayer(player_.get(), 1., .7f, .3f, false);
|
| +
|
| + EXPECT_FALSE(delegate.started_);
|
| + host_->animation_registrar()->AnimateLayers(
|
| + base::TimeTicks::FromInternalValue(base::Time::kMicrosecondsPerSecond));
|
| +
|
| + scoped_ptr<AnimationEventsVector> events =
|
| + host_->animation_registrar()->CreateEvents();
|
| + host_->animation_registrar()->UpdateAnimationState(true, events.get());
|
| + host_->animation_registrar()->SetAnimationEvents(events.Pass());
|
| +
|
| + EXPECT_TRUE(delegate.started_);
|
| +}
|
| +
|
| +TEST_F(AnimationPlayerTest, AddRemoveAnimationCausesSetNeedsCommit) {
|
| + client_.RegisterLayer(layer_id_, true);
|
| + host_->AddAnimationTimeline(timeline_.get());
|
| + timeline_->AttachPlayer(player_.get());
|
| + player_->AttachLayer(layer_id_);
|
| +
|
| + EXPECT_FALSE(client_.mutators_need_commit());
|
| +
|
| + const int animation_id =
|
| + AddOpacityTransitionToPlayer(player_.get(), 1., .7f, .3f, false);
|
| +
|
| + EXPECT_TRUE(client_.mutators_need_commit());
|
| + client_.set_mutators_need_commit(false);
|
| +
|
| + player_->PauseAnimation(animation_id, 1.);
|
| + EXPECT_TRUE(client_.mutators_need_commit());
|
| + client_.set_mutators_need_commit(false);
|
| +
|
| + player_->RemoveAnimation(animation_id);
|
| + EXPECT_TRUE(client_.mutators_need_commit());
|
| + client_.set_mutators_need_commit(false);
|
| +}
|
| +
|
| +} // namespace
|
| +} // namespace cc
|
|
|