| Index: cc/gl_renderer.h
|
| diff --git a/cc/gl_renderer.h b/cc/gl_renderer.h
|
| index 7116413b8592685c7866ee348b85f5eeb9b61e19..f8381ecc3feab149045fa132c10c6c5fd4b95d44 100644
|
| --- a/cc/gl_renderer.h
|
| +++ b/cc/gl_renderer.h
|
| @@ -87,15 +87,15 @@ protected:
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| virtual void ensureScissorTestDisabled() OVERRIDE;
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|
|
| private:
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| - static void toGLMatrix(float*, const WebKit::WebTransformationMatrix&);
|
| + static void toGLMatrix(float*, const gfx::Transform&);
|
| static int priorityCutoffValue(WebKit::WebGraphicsMemoryAllocation::PriorityCutoff);
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|
|
| void drawCheckerboardQuad(const DrawingFrame&, const CheckerboardDrawQuad*);
|
| void drawDebugBorderQuad(const DrawingFrame&, const DebugBorderDrawQuad*);
|
| scoped_ptr<ScopedResource> drawBackgroundFilters(
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| DrawingFrame&, const RenderPassDrawQuad*, const WebKit::WebFilterOperations&,
|
| - const WebKit::WebTransformationMatrix& contentsDeviceTransform,
|
| - const WebKit::WebTransformationMatrix& contentsDeviceTransformInverse);
|
| + const gfx::Transform& contentsDeviceTransform,
|
| + const gfx::Transform& contentsDeviceTransformInverse);
|
| void drawRenderPassQuad(DrawingFrame&, const RenderPassDrawQuad*);
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| void drawSolidColorQuad(const DrawingFrame&, const SolidColorDrawQuad*);
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| void drawStreamVideoQuad(const DrawingFrame&, const StreamVideoDrawQuad*);
|
| @@ -106,9 +106,9 @@ private:
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|
|
| void setShaderOpacity(float opacity, int alphaLocation);
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| void setShaderQuadF(const gfx::QuadF&, int quadLocation);
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| - void drawQuadGeometry(const DrawingFrame&, const WebKit::WebTransformationMatrix& drawTransform, const gfx::RectF& quadRect, int matrixLocation);
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| + void drawQuadGeometry(const DrawingFrame&, const gfx::Transform& drawTransform, const gfx::RectF& quadRect, int matrixLocation);
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|
|
| - void copyTextureToFramebuffer(const DrawingFrame&, int textureId, const gfx::Rect&, const WebKit::WebTransformationMatrix& drawMatrix);
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| + void copyTextureToFramebuffer(const DrawingFrame&, int textureId, const gfx::Rect&, const gfx::Transform& drawMatrix);
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|
|
| bool useScopedTexture(DrawingFrame&, const ScopedResource*, const gfx::Rect& viewportRect);
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|
|
|
|