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1 // Copyright 2010 The Chromium Authors. All rights reserved. | 1 // Copyright 2010 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_GL_RENDERER_H_ | 5 #ifndef CC_GL_RENDERER_H_ |
6 #define CC_GL_RENDERER_H_ | 6 #define CC_GL_RENDERER_H_ |
7 | 7 |
8 #include "cc/cc_export.h" | 8 #include "cc/cc_export.h" |
9 #include "cc/checkerboard_draw_quad.h" | 9 #include "cc/checkerboard_draw_quad.h" |
10 #include "cc/debug_border_draw_quad.h" | 10 #include "cc/debug_border_draw_quad.h" |
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80 virtual void setScissorTestRect(const gfx::Rect& scissorRect) OVERRIDE; | 80 virtual void setScissorTestRect(const gfx::Rect& scissorRect) OVERRIDE; |
81 virtual void clearFramebuffer(DrawingFrame&) OVERRIDE; | 81 virtual void clearFramebuffer(DrawingFrame&) OVERRIDE; |
82 virtual void drawQuad(DrawingFrame&, const DrawQuad*) OVERRIDE; | 82 virtual void drawQuad(DrawingFrame&, const DrawQuad*) OVERRIDE; |
83 virtual void beginDrawingFrame(DrawingFrame&) OVERRIDE; | 83 virtual void beginDrawingFrame(DrawingFrame&) OVERRIDE; |
84 virtual void finishDrawingFrame(DrawingFrame&) OVERRIDE; | 84 virtual void finishDrawingFrame(DrawingFrame&) OVERRIDE; |
85 virtual bool flippedFramebuffer() const OVERRIDE; | 85 virtual bool flippedFramebuffer() const OVERRIDE; |
86 virtual void ensureScissorTestEnabled() OVERRIDE; | 86 virtual void ensureScissorTestEnabled() OVERRIDE; |
87 virtual void ensureScissorTestDisabled() OVERRIDE; | 87 virtual void ensureScissorTestDisabled() OVERRIDE; |
88 | 88 |
89 private: | 89 private: |
90 static void toGLMatrix(float*, const WebKit::WebTransformationMatrix&); | 90 static void toGLMatrix(float*, const gfx::Transform&); |
91 static int priorityCutoffValue(WebKit::WebGraphicsMemoryAllocation::Priority
Cutoff); | 91 static int priorityCutoffValue(WebKit::WebGraphicsMemoryAllocation::Priority
Cutoff); |
92 | 92 |
93 void drawCheckerboardQuad(const DrawingFrame&, const CheckerboardDrawQuad*); | 93 void drawCheckerboardQuad(const DrawingFrame&, const CheckerboardDrawQuad*); |
94 void drawDebugBorderQuad(const DrawingFrame&, const DebugBorderDrawQuad*); | 94 void drawDebugBorderQuad(const DrawingFrame&, const DebugBorderDrawQuad*); |
95 scoped_ptr<ScopedResource> drawBackgroundFilters( | 95 scoped_ptr<ScopedResource> drawBackgroundFilters( |
96 DrawingFrame&, const RenderPassDrawQuad*, const WebKit::WebFilterOperati
ons&, | 96 DrawingFrame&, const RenderPassDrawQuad*, const WebKit::WebFilterOperati
ons&, |
97 const WebKit::WebTransformationMatrix& contentsDeviceTransform, | 97 const gfx::Transform& contentsDeviceTransform, |
98 const WebKit::WebTransformationMatrix& contentsDeviceTransformInverse); | 98 const gfx::Transform& contentsDeviceTransformInverse); |
99 void drawRenderPassQuad(DrawingFrame&, const RenderPassDrawQuad*); | 99 void drawRenderPassQuad(DrawingFrame&, const RenderPassDrawQuad*); |
100 void drawSolidColorQuad(const DrawingFrame&, const SolidColorDrawQuad*); | 100 void drawSolidColorQuad(const DrawingFrame&, const SolidColorDrawQuad*); |
101 void drawStreamVideoQuad(const DrawingFrame&, const StreamVideoDrawQuad*); | 101 void drawStreamVideoQuad(const DrawingFrame&, const StreamVideoDrawQuad*); |
102 void drawTextureQuad(const DrawingFrame&, const TextureDrawQuad*); | 102 void drawTextureQuad(const DrawingFrame&, const TextureDrawQuad*); |
103 void drawIOSurfaceQuad(const DrawingFrame&, const IOSurfaceDrawQuad*); | 103 void drawIOSurfaceQuad(const DrawingFrame&, const IOSurfaceDrawQuad*); |
104 void drawTileQuad(const DrawingFrame&, const TileDrawQuad*); | 104 void drawTileQuad(const DrawingFrame&, const TileDrawQuad*); |
105 void drawYUVVideoQuad(const DrawingFrame&, const YUVVideoDrawQuad*); | 105 void drawYUVVideoQuad(const DrawingFrame&, const YUVVideoDrawQuad*); |
106 | 106 |
107 void setShaderOpacity(float opacity, int alphaLocation); | 107 void setShaderOpacity(float opacity, int alphaLocation); |
108 void setShaderQuadF(const gfx::QuadF&, int quadLocation); | 108 void setShaderQuadF(const gfx::QuadF&, int quadLocation); |
109 void drawQuadGeometry(const DrawingFrame&, const WebKit::WebTransformationMa
trix& drawTransform, const gfx::RectF& quadRect, int matrixLocation); | 109 void drawQuadGeometry(const DrawingFrame&, const gfx::Transform& drawTransfo
rm, const gfx::RectF& quadRect, int matrixLocation); |
110 | 110 |
111 void copyTextureToFramebuffer(const DrawingFrame&, int textureId, const gfx:
:Rect&, const WebKit::WebTransformationMatrix& drawMatrix); | 111 void copyTextureToFramebuffer(const DrawingFrame&, int textureId, const gfx:
:Rect&, const gfx::Transform& drawMatrix); |
112 | 112 |
113 bool useScopedTexture(DrawingFrame&, const ScopedResource*, const gfx::Rect&
viewportRect); | 113 bool useScopedTexture(DrawingFrame&, const ScopedResource*, const gfx::Rect&
viewportRect); |
114 | 114 |
115 bool makeContextCurrent(); | 115 bool makeContextCurrent(); |
116 | 116 |
117 bool initializeSharedObjects(); | 117 bool initializeSharedObjects(); |
118 void cleanupSharedObjects(); | 118 void cleanupSharedObjects(); |
119 | 119 |
120 // WebKit::WebGraphicsContext3D::WebGraphicsSwapBuffersCompleteCallbackCHROM
IUM implementation. | 120 // WebKit::WebGraphicsContext3D::WebGraphicsSwapBuffersCompleteCallbackCHROM
IUM implementation. |
121 virtual void onSwapBuffersComplete() OVERRIDE; | 121 virtual void onSwapBuffersComplete() OVERRIDE; |
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234 #if DEBUG_GL_CALLS && !defined(NDEBUG) | 234 #if DEBUG_GL_CALLS && !defined(NDEBUG) |
235 #define GLC(context, x) (x, GLRenderer::debugGLCall(&*context, #x, __FILE__, __L
INE__)) | 235 #define GLC(context, x) (x, GLRenderer::debugGLCall(&*context, #x, __FILE__, __L
INE__)) |
236 #else | 236 #else |
237 #define GLC(context, x) (x) | 237 #define GLC(context, x) (x) |
238 #endif | 238 #endif |
239 | 239 |
240 | 240 |
241 } | 241 } |
242 | 242 |
243 #endif // CC_GL_RENDERER_H_ | 243 #endif // CC_GL_RENDERER_H_ |
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