Index: cc/math_util_unittest.cc |
diff --git a/cc/math_util_unittest.cc b/cc/math_util_unittest.cc |
index 93a980ffa92f589ca36ff8b615a05fb5583e3b61..73812bbf95cd37a01d16ce31b6de879ce7871d0a 100644 |
--- a/cc/math_util_unittest.cc |
+++ b/cc/math_util_unittest.cc |
@@ -11,37 +11,37 @@ |
#include "testing/gtest/include/gtest/gtest.h" |
#include "ui/gfx/rect.h" |
#include "ui/gfx/rect_f.h" |
-#include <public/WebTransformationMatrix.h> |
+#include "ui/gfx/transform.h" |
-using WebKit::WebTransformationMatrix; |
+using gfx::Transform; |
namespace cc { |
namespace { |
TEST(MathUtilTest, verifyBackfaceVisibilityBasicCases) |
{ |
- WebTransformationMatrix transform; |
+ Transform transform; |
- transform.makeIdentity(); |
- EXPECT_FALSE(transform.isBackFaceVisible()); |
+ transform.matrix().setIdentity(); |
+ EXPECT_FALSE(MathUtil::isBackFaceVisible(transform)); |
- transform.makeIdentity(); |
- transform.rotate3d(0, 80, 0); |
- EXPECT_FALSE(transform.isBackFaceVisible()); |
+ transform.matrix().setIdentity(); |
+ MathUtil::rotateEulerAngles(&transform, 0, 80, 0); |
+ EXPECT_FALSE(MathUtil::isBackFaceVisible(transform)); |
- transform.makeIdentity(); |
- transform.rotate3d(0, 100, 0); |
- EXPECT_TRUE(transform.isBackFaceVisible()); |
+ transform.matrix().setIdentity(); |
+ MathUtil::rotateEulerAngles(&transform, 0, 100, 0); |
+ EXPECT_TRUE(MathUtil::isBackFaceVisible(transform)); |
// Edge case, 90 degree rotation should return false. |
- transform.makeIdentity(); |
- transform.rotate3d(0, 90, 0); |
- EXPECT_FALSE(transform.isBackFaceVisible()); |
+ transform.matrix().setIdentity(); |
+ MathUtil::rotateEulerAngles(&transform, 0, 90, 0); |
+ EXPECT_FALSE(MathUtil::isBackFaceVisible(transform)); |
} |
TEST(MathUtilTest, verifyBackfaceVisibilityForPerspective) |
{ |
- WebTransformationMatrix layerSpaceToProjectionPlane; |
+ Transform layerSpaceToProjectionPlane; |
// This tests if isBackFaceVisible works properly under perspective transforms. |
// Specifically, layers that may have their back face visible in orthographic |
@@ -50,11 +50,11 @@ TEST(MathUtilTest, verifyBackfaceVisibilityForPerspective) |
// Case 1: Layer is rotated by slightly more than 90 degrees, at the center of the |
// prespective projection. In this case, the layer's back-side is visible to |
// the camera. |
- layerSpaceToProjectionPlane.makeIdentity(); |
- layerSpaceToProjectionPlane.applyPerspective(1); |
- layerSpaceToProjectionPlane.translate3d(0, 0, 0); |
- layerSpaceToProjectionPlane.rotate3d(0, 100, 0); |
- EXPECT_TRUE(layerSpaceToProjectionPlane.isBackFaceVisible()); |
+ layerSpaceToProjectionPlane.matrix().setIdentity(); |
+ layerSpaceToProjectionPlane.PreconcatPerspectiveDepth(1); |
+ layerSpaceToProjectionPlane.PreconcatTranslate3d(0, 0, 0); |
+ MathUtil::rotateEulerAngles(&layerSpaceToProjectionPlane, 0, 100, 0); |
+ EXPECT_TRUE(MathUtil::isBackFaceVisible(layerSpaceToProjectionPlane)); |
// Case 2: Layer is rotated by slightly more than 90 degrees, but shifted off to the |
// side of the camera. Because of the wide field-of-view, the layer's front |
@@ -70,16 +70,16 @@ TEST(MathUtilTest, verifyBackfaceVisibilityForPerspective) |
// back side of layer -->| \ / |
// \./ <-- camera origin |
// |
- layerSpaceToProjectionPlane.makeIdentity(); |
- layerSpaceToProjectionPlane.applyPerspective(1); |
- layerSpaceToProjectionPlane.translate3d(-10, 0, 0); |
- layerSpaceToProjectionPlane.rotate3d(0, 100, 0); |
- EXPECT_FALSE(layerSpaceToProjectionPlane.isBackFaceVisible()); |
+ layerSpaceToProjectionPlane.matrix().setIdentity(); |
+ layerSpaceToProjectionPlane.PreconcatPerspectiveDepth(1); |
+ layerSpaceToProjectionPlane.PreconcatTranslate3d(-10, 0, 0); |
+ MathUtil::rotateEulerAngles(&layerSpaceToProjectionPlane, 0, 100, 0); |
+ EXPECT_FALSE(MathUtil::isBackFaceVisible(layerSpaceToProjectionPlane)); |
// Case 3: Additionally rotating the layer by 180 degrees should of course show the |
// opposite result of case 2. |
- layerSpaceToProjectionPlane.rotate3d(0, 180, 0); |
- EXPECT_TRUE(layerSpaceToProjectionPlane.isBackFaceVisible()); |
+ MathUtil::rotateEulerAngles(&layerSpaceToProjectionPlane, 0, 180, 0); |
+ EXPECT_TRUE(MathUtil::isBackFaceVisible(layerSpaceToProjectionPlane)); |
} |
TEST(MathUtilTest, verifyProjectionOfPerpendicularPlane) |
@@ -87,9 +87,9 @@ TEST(MathUtilTest, verifyProjectionOfPerpendicularPlane) |
// In this case, the m33() element of the transform becomes zero, which could cause a |
// divide-by-zero when projecting points/quads. |
- WebTransformationMatrix transform; |
- transform.makeIdentity(); |
- transform.setM33(0); |
+ Transform transform; |
+ transform.matrix().setIdentity(); |
+ transform.matrix().setDouble(2, 2, 0); |
gfx::RectF rect = gfx::RectF(0, 0, 1, 1); |
gfx::RectF projectedRect = MathUtil::projectClippedRect(transform, rect); |
@@ -293,7 +293,7 @@ TEST(MathUtilGfxTransformTest, verifyDefaultConstructorCreatesIdentityMatrix) |
EXPECT_ROW2_EQ(0, 1, 0, 0, A); |
EXPECT_ROW3_EQ(0, 0, 1, 0, A); |
EXPECT_ROW4_EQ(0, 0, 0, 1, A); |
- EXPECT_TRUE(MathUtil::isIdentity(A)); |
+ EXPECT_TRUE(A.IsIdentity()); |
} |
TEST(MathUtilGfxTransformTest, verifyCreateGfxTransformFor2dElements) |
@@ -332,7 +332,7 @@ TEST(MathUtilGfxTransformTest, verifyMatrixInversion) |
// Invert a translation |
gfx::Transform translation; |
translation.PreconcatTranslate3d(2, 3, 4); |
- EXPECT_TRUE(MathUtil::isInvertible(translation)); |
+ EXPECT_TRUE(translation.IsInvertible()); |
gfx::Transform inverseTranslation = MathUtil::inverse(translation); |
EXPECT_ROW1_EQ(1, 0, 0, -2, inverseTranslation); |
@@ -349,7 +349,7 @@ TEST(MathUtilGfxTransformTest, verifyMatrixInversion) |
// Invert a non-uniform scale |
gfx::Transform scale; |
scale.PreconcatScale3d(4, 10, 100); |
- EXPECT_TRUE(MathUtil::isInvertible(scale)); |
+ EXPECT_TRUE(scale.IsInvertible()); |
gfx::Transform inverseScale = MathUtil::inverse(scale); |
EXPECT_ROW1_EQ(0.25, 0, 0, 0, inverseScale); |
@@ -364,12 +364,12 @@ TEST(MathUtilGfxTransformTest, verifyMatrixInversion) |
notInvertible.matrix().setDouble(1, 1, 0); |
notInvertible.matrix().setDouble(2, 2, 0); |
notInvertible.matrix().setDouble(3, 3, 0); |
- EXPECT_FALSE(MathUtil::isInvertible(notInvertible)); |
+ EXPECT_FALSE(notInvertible.IsInvertible()); |
gfx::Transform inverseOfNotInvertible; |
initializeTestMatrix(&inverseOfNotInvertible); // initialize this to something non-identity, to make sure that assignment below actually took place. |
inverseOfNotInvertible = MathUtil::inverse(notInvertible); |
- EXPECT_TRUE(MathUtil::isIdentity(inverseOfNotInvertible)); |
+ EXPECT_TRUE(inverseOfNotInvertible.IsIdentity()); |
} |
TEST(MathUtilGfxTransformTest, verifyTo2DTransform) |
@@ -531,12 +531,12 @@ TEST(MathUtilGfxTransformTest, verifyMakeIdentiy) |
{ |
gfx::Transform A; |
initializeTestMatrix(&A); |
- MathUtil::makeIdentity(&A); |
+ A.matrix().setIdentity(); |
EXPECT_ROW1_EQ(1, 0, 0, 0, A); |
EXPECT_ROW2_EQ(0, 1, 0, 0, A); |
EXPECT_ROW3_EQ(0, 0, 1, 0, A); |
EXPECT_ROW4_EQ(0, 0, 0, 1, A); |
- EXPECT_TRUE(MathUtil::isIdentity(A)); |
+ EXPECT_TRUE(A.IsIdentity()); |
} |
TEST(MathUtilGfxTransformTest, verifyTranslate) |
@@ -549,7 +549,7 @@ TEST(MathUtilGfxTransformTest, verifyTranslate) |
EXPECT_ROW4_EQ(0, 0, 0, 1, A); |
// Verify that PreconcatTranslate() post-multiplies the existing matrix. |
- MathUtil::makeIdentity(&A); |
+ A.matrix().setIdentity(); |
A.PreconcatScale(5, 5); |
A.PreconcatTranslate(2, 3); |
EXPECT_ROW1_EQ(5, 0, 0, 10, A); |
@@ -568,7 +568,7 @@ TEST(MathUtilGfxTransformTest, verifyTranslate3d) |
EXPECT_ROW4_EQ(0, 0, 0, 1, A); |
// Verify that PreconcatTranslate3d() post-multiplies the existing matrix. |
- MathUtil::makeIdentity(&A); |
+ A.matrix().setIdentity(); |
A.PreconcatScale3d(6, 7, 8); |
A.PreconcatTranslate3d(2, 3, 4); |
EXPECT_ROW1_EQ(6, 0, 0, 12, A); |
@@ -587,7 +587,7 @@ TEST(MathUtilGfxTransformTest, verifyScale) |
EXPECT_ROW4_EQ(0, 0, 0, 1, A); |
// Verify that PreconcatScale() post-multiplies the existing matrix. |
- MathUtil::makeIdentity(&A); |
+ A.matrix().setIdentity(); |
A.PreconcatTranslate3d(2, 3, 4); |
A.PreconcatScale(6, 7); |
EXPECT_ROW1_EQ(6, 0, 0, 2, A); |
@@ -606,7 +606,7 @@ TEST(MathUtilGfxTransformTest, verifyScale3d) |
EXPECT_ROW4_EQ(0, 0, 0, 1, A); |
// Verify that scale3d() post-multiplies the existing matrix. |
- MathUtil::makeIdentity(&A); |
+ A.matrix().setIdentity(); |
A.PreconcatTranslate3d(2, 3, 4); |
A.PreconcatScale3d(6, 7, 8); |
EXPECT_ROW1_EQ(6, 0, 0, 2, A); |
@@ -625,7 +625,7 @@ TEST(MathUtilGfxTransformTest, verifyRotate) |
EXPECT_ROW4_EQ(0, 0, 0, 1, A); |
// Verify that PreconcatRotate() post-multiplies the existing matrix. |
- MathUtil::makeIdentity(&A); |
+ A.matrix().setIdentity(); |
A.PreconcatScale3d(6, 7, 8); |
A.PreconcatRotate(90); |
EXPECT_ROW1_NEAR(0, -6, 0, 0, A, ERROR_THRESHOLD); |
@@ -639,7 +639,7 @@ TEST(MathUtilGfxTransformTest, verifyRotateEulerAngles) |
gfx::Transform A; |
// Check rotation about z-axis |
- MathUtil::makeIdentity(&A); |
+ A.matrix().setIdentity(); |
MathUtil::rotateEulerAngles(&A, 0, 0, 90); |
EXPECT_ROW1_NEAR(0, -1, 0, 0, A, ERROR_THRESHOLD); |
EXPECT_ROW2_NEAR(1, 0, 0, 0, A, ERROR_THRESHOLD); |
@@ -647,7 +647,7 @@ TEST(MathUtilGfxTransformTest, verifyRotateEulerAngles) |
EXPECT_ROW4_EQ(0, 0, 0, 1, A); |
// Check rotation about x-axis |
- MathUtil::makeIdentity(&A); |
+ A.matrix().setIdentity(); |
MathUtil::rotateEulerAngles(&A, 90, 0, 0); |
EXPECT_ROW1_EQ(1, 0, 0, 0, A); |
EXPECT_ROW2_NEAR(0, 0, -1, 0, A, ERROR_THRESHOLD); |
@@ -656,7 +656,7 @@ TEST(MathUtilGfxTransformTest, verifyRotateEulerAngles) |
// Check rotation about y-axis. |
// Note carefully, the expected pattern is inverted compared to rotating about x axis or z axis. |
- MathUtil::makeIdentity(&A); |
+ A.matrix().setIdentity(); |
MathUtil::rotateEulerAngles(&A, 0, 90, 0); |
EXPECT_ROW1_NEAR(0, 0, 1, 0, A, ERROR_THRESHOLD); |
EXPECT_ROW2_EQ(0, 1, 0, 0, A); |
@@ -664,7 +664,7 @@ TEST(MathUtilGfxTransformTest, verifyRotateEulerAngles) |
EXPECT_ROW4_EQ(0, 0, 0, 1, A); |
// Verify that rotate3d(rx, ry, rz) post-multiplies the existing matrix. |
- MathUtil::makeIdentity(&A); |
+ A.matrix().setIdentity(); |
A.PreconcatScale3d(6, 7, 8); |
MathUtil::rotateEulerAngles(&A, 0, 0, 90); |
EXPECT_ROW1_NEAR(0, -6, 0, 0, A, ERROR_THRESHOLD); |
@@ -689,7 +689,7 @@ TEST(MathUtilGfxTransformTest, verifyRotateEulerAnglesOrderOfCompositeRotations) |
// from the other orderings. That way, this test verifies the exact ordering. |
gfx::Transform A; |
- MathUtil::makeIdentity(&A); |
+ A.matrix().setIdentity(); |
MathUtil::rotateEulerAngles(&A, 10, 20, 30); |
EXPECT_ROW1_NEAR(0.8137976813493738026394908, |
@@ -712,7 +712,7 @@ TEST(MathUtilGfxTransformTest, verifyRotateAxisAngleForAlignedAxes) |
gfx::Transform A; |
// Check rotation about z-axis |
- MathUtil::makeIdentity(&A); |
+ A.matrix().setIdentity(); |
MathUtil::rotateAxisAngle(&A, 0, 0, 1, 90); |
EXPECT_ROW1_NEAR(0, -1, 0, 0, A, ERROR_THRESHOLD); |
EXPECT_ROW2_NEAR(1, 0, 0, 0, A, ERROR_THRESHOLD); |
@@ -720,7 +720,7 @@ TEST(MathUtilGfxTransformTest, verifyRotateAxisAngleForAlignedAxes) |
EXPECT_ROW4_EQ(0, 0, 0, 1, A); |
// Check rotation about x-axis |
- MathUtil::makeIdentity(&A); |
+ A.matrix().setIdentity(); |
MathUtil::rotateAxisAngle(&A, 1, 0, 0, 90); |
EXPECT_ROW1_EQ(1, 0, 0, 0, A); |
EXPECT_ROW2_NEAR(0, 0, -1, 0, A, ERROR_THRESHOLD); |
@@ -729,7 +729,7 @@ TEST(MathUtilGfxTransformTest, verifyRotateAxisAngleForAlignedAxes) |
// Check rotation about y-axis. |
// Note carefully, the expected pattern is inverted compared to rotating about x axis or z axis. |
- MathUtil::makeIdentity(&A); |
+ A.matrix().setIdentity(); |
MathUtil::rotateAxisAngle(&A, 0, 1, 0, 90); |
EXPECT_ROW1_NEAR(0, 0, 1, 0, A, ERROR_THRESHOLD); |
EXPECT_ROW2_EQ(0, 1, 0, 0, A); |
@@ -737,7 +737,7 @@ TEST(MathUtilGfxTransformTest, verifyRotateAxisAngleForAlignedAxes) |
EXPECT_ROW4_EQ(0, 0, 0, 1, A); |
// Verify that rotate3d(axis, angle) post-multiplies the existing matrix. |
- MathUtil::makeIdentity(&A); |
+ A.matrix().setIdentity(); |
A.PreconcatScale3d(6, 7, 8); |
MathUtil::rotateAxisAngle(&A, 0, 0, 1, 90); |
EXPECT_ROW1_NEAR(0, -6, 0, 0, A, ERROR_THRESHOLD); |
@@ -774,7 +774,7 @@ TEST(MathUtilGfxTransformTest, verifyRotateAxisAngleForDegenerateAxis) |
MathUtil::rotateAxisAngle(&A, 0, 0, 0, 45); |
// Verify that A remains unchanged. |
- EXPECT_TRUE(MathUtil::isIdentity(A)); |
+ EXPECT_TRUE(A.IsIdentity()); |
initializeTestMatrix(&A); |
MathUtil::rotateAxisAngle(&A, 0, 0, 0, 35); |
@@ -797,7 +797,7 @@ TEST(MathUtilGfxTransformTest, verifySkewX) |
// Verify that skewX() post-multiplies the existing matrix. |
// Row 1, column 2, would incorrectly have value "7" if the matrix is pre-multiplied instead of post-multiplied. |
- MathUtil::makeIdentity(&A); |
+ A.matrix().setIdentity(); |
A.PreconcatScale3d(6, 7, 8); |
A.PreconcatSkewX(45); |
EXPECT_ROW1_EQ(6, 6, 0, 0, A); |
@@ -817,7 +817,7 @@ TEST(MathUtilGfxTransformTest, verifySkewY) |
// Verify that skewY() post-multiplies the existing matrix. |
// Row 2, column 1, would incorrectly have value "6" if the matrix is pre-multiplied instead of post-multiplied. |
- MathUtil::makeIdentity(&A); |
+ A.matrix().setIdentity(); |
A.PreconcatScale3d(6, 7, 8); |
A.PreconcatSkewY(45); |
EXPECT_ROW1_EQ(6, 0, 0, 0, A); |
@@ -836,7 +836,7 @@ TEST(MathUtilGfxTransformTest, verifyPerspectiveDepth) |
EXPECT_ROW4_EQ(0, 0, -1, 1, A); |
// Verify that PreconcatPerspectiveDepth() post-multiplies the existing matrix. |
- MathUtil::makeIdentity(&A); |
+ A.matrix().setIdentity(); |
A.PreconcatTranslate3d(2, 3, 4); |
A.PreconcatPerspectiveDepth(1); |
EXPECT_ROW1_EQ(1, 0, -2, 2, A); |
@@ -851,27 +851,27 @@ TEST(MathUtilGfxTransformTest, verifyHasPerspective) |
A.PreconcatPerspectiveDepth(1); |
EXPECT_TRUE(MathUtil::hasPerspective(A)); |
- MathUtil::makeIdentity(&A); |
+ A.matrix().setIdentity(); |
A.PreconcatPerspectiveDepth(0); |
EXPECT_FALSE(MathUtil::hasPerspective(A)); |
- MathUtil::makeIdentity(&A); |
+ A.matrix().setIdentity(); |
A.matrix().setDouble(3, 0, -1); |
EXPECT_TRUE(MathUtil::hasPerspective(A)); |
- MathUtil::makeIdentity(&A); |
+ A.matrix().setIdentity(); |
A.matrix().setDouble(3, 1, -1); |
EXPECT_TRUE(MathUtil::hasPerspective(A)); |
- MathUtil::makeIdentity(&A); |
+ A.matrix().setIdentity(); |
A.matrix().setDouble(3, 2, -0.3); |
EXPECT_TRUE(MathUtil::hasPerspective(A)); |
- MathUtil::makeIdentity(&A); |
+ A.matrix().setIdentity(); |
A.matrix().setDouble(3, 3, 0.5); |
EXPECT_TRUE(MathUtil::hasPerspective(A)); |
- MathUtil::makeIdentity(&A); |
+ A.matrix().setIdentity(); |
A.matrix().setDouble(3, 3, 0); |
EXPECT_TRUE(MathUtil::hasPerspective(A)); |
} |
@@ -881,55 +881,55 @@ TEST(MathUtilGfxTransformTest, verifyIsInvertible) |
gfx::Transform A; |
// Translations, rotations, scales, skews and arbitrary combinations of them are invertible. |
- MathUtil::makeIdentity(&A); |
- EXPECT_TRUE(MathUtil::isInvertible(A)); |
+ A.matrix().setIdentity(); |
+ EXPECT_TRUE(A.IsInvertible()); |
- MathUtil::makeIdentity(&A); |
+ A.matrix().setIdentity(); |
A.PreconcatTranslate3d(2, 3, 4); |
- EXPECT_TRUE(MathUtil::isInvertible(A)); |
+ EXPECT_TRUE(A.IsInvertible()); |
- MathUtil::makeIdentity(&A); |
+ A.matrix().setIdentity(); |
A.PreconcatScale3d(6, 7, 8); |
- EXPECT_TRUE(MathUtil::isInvertible(A)); |
+ EXPECT_TRUE(A.IsInvertible()); |
- MathUtil::makeIdentity(&A); |
+ A.matrix().setIdentity(); |
MathUtil::rotateEulerAngles(&A, 10, 20, 30); |
- EXPECT_TRUE(MathUtil::isInvertible(A)); |
+ EXPECT_TRUE(A.IsInvertible()); |
- MathUtil::makeIdentity(&A); |
+ A.matrix().setIdentity(); |
A.PreconcatSkewX(45); |
- EXPECT_TRUE(MathUtil::isInvertible(A)); |
+ EXPECT_TRUE(A.IsInvertible()); |
// A perspective matrix (projection plane at z=0) is invertible. The intuitive |
// explanation is that perspective is eqivalent to a skew of the w-axis; skews are |
// invertible. |
- MathUtil::makeIdentity(&A); |
+ A.matrix().setIdentity(); |
A.PreconcatPerspectiveDepth(1); |
- EXPECT_TRUE(MathUtil::isInvertible(A)); |
+ EXPECT_TRUE(A.IsInvertible()); |
// A "pure" perspective matrix derived by similar triangles, with m44() set to zero |
// (i.e. camera positioned at the origin), is not invertible. |
- MathUtil::makeIdentity(&A); |
+ A.matrix().setIdentity(); |
A.PreconcatPerspectiveDepth(1); |
A.matrix().setDouble(3, 3, 0); |
- EXPECT_FALSE(MathUtil::isInvertible(A)); |
+ EXPECT_FALSE(A.IsInvertible()); |
// Adding more to a non-invertible matrix will not make it invertible in the general case. |
- MathUtil::makeIdentity(&A); |
+ A.matrix().setIdentity(); |
A.PreconcatPerspectiveDepth(1); |
A.matrix().setDouble(3, 3, 0); |
A.PreconcatScale3d(6, 7, 8); |
MathUtil::rotateEulerAngles(&A, 10, 20, 30); |
A.PreconcatTranslate3d(6, 7, 8); |
- EXPECT_FALSE(MathUtil::isInvertible(A)); |
+ EXPECT_FALSE(A.IsInvertible()); |
// A degenerate matrix of all zeros is not invertible. |
- MathUtil::makeIdentity(&A); |
+ A.matrix().setIdentity(); |
A.matrix().setDouble(0, 0, 0); |
A.matrix().setDouble(1, 1, 0); |
A.matrix().setDouble(2, 2, 0); |
A.matrix().setDouble(3, 3, 0); |
- EXPECT_FALSE(MathUtil::isInvertible(A)); |
+ EXPECT_FALSE(A.IsInvertible()); |
} |
TEST(MathUtilGfxTransformTest, verifyIsIdentity) |
@@ -937,75 +937,75 @@ TEST(MathUtilGfxTransformTest, verifyIsIdentity) |
gfx::Transform A; |
initializeTestMatrix(&A); |
- EXPECT_FALSE(MathUtil::isIdentity(A)); |
+ EXPECT_FALSE(A.IsIdentity()); |
- MathUtil::makeIdentity(&A); |
- EXPECT_TRUE(MathUtil::isIdentity(A)); |
+ A.matrix().setIdentity(); |
+ EXPECT_TRUE(A.IsIdentity()); |
// Modifying any one individual element should cause the matrix to no longer be identity. |
- MathUtil::makeIdentity(&A); |
+ A.matrix().setIdentity(); |
A.matrix().setDouble(0, 0, 2); |
- EXPECT_FALSE(MathUtil::isIdentity(A)); |
+ EXPECT_FALSE(A.IsIdentity()); |
- MathUtil::makeIdentity(&A); |
+ A.matrix().setIdentity(); |
A.matrix().setDouble(1, 0, 2); |
- EXPECT_FALSE(MathUtil::isIdentity(A)); |
+ EXPECT_FALSE(A.IsIdentity()); |
- MathUtil::makeIdentity(&A); |
+ A.matrix().setIdentity(); |
A.matrix().setDouble(2, 0, 2); |
- EXPECT_FALSE(MathUtil::isIdentity(A)); |
+ EXPECT_FALSE(A.IsIdentity()); |
- MathUtil::makeIdentity(&A); |
+ A.matrix().setIdentity(); |
A.matrix().setDouble(3, 0, 2); |
- EXPECT_FALSE(MathUtil::isIdentity(A)); |
+ EXPECT_FALSE(A.IsIdentity()); |
- MathUtil::makeIdentity(&A); |
+ A.matrix().setIdentity(); |
A.matrix().setDouble(0, 1, 2); |
- EXPECT_FALSE(MathUtil::isIdentity(A)); |
+ EXPECT_FALSE(A.IsIdentity()); |
- MathUtil::makeIdentity(&A); |
+ A.matrix().setIdentity(); |
A.matrix().setDouble(1, 1, 2); |
- EXPECT_FALSE(MathUtil::isIdentity(A)); |
+ EXPECT_FALSE(A.IsIdentity()); |
- MathUtil::makeIdentity(&A); |
+ A.matrix().setIdentity(); |
A.matrix().setDouble(2, 1, 2); |
- EXPECT_FALSE(MathUtil::isIdentity(A)); |
+ EXPECT_FALSE(A.IsIdentity()); |
- MathUtil::makeIdentity(&A); |
+ A.matrix().setIdentity(); |
A.matrix().setDouble(3, 1, 2); |
- EXPECT_FALSE(MathUtil::isIdentity(A)); |
+ EXPECT_FALSE(A.IsIdentity()); |
- MathUtil::makeIdentity(&A); |
+ A.matrix().setIdentity(); |
A.matrix().setDouble(0, 2, 2); |
- EXPECT_FALSE(MathUtil::isIdentity(A)); |
+ EXPECT_FALSE(A.IsIdentity()); |
- MathUtil::makeIdentity(&A); |
+ A.matrix().setIdentity(); |
A.matrix().setDouble(1, 2, 2); |
- EXPECT_FALSE(MathUtil::isIdentity(A)); |
+ EXPECT_FALSE(A.IsIdentity()); |
- MathUtil::makeIdentity(&A); |
+ A.matrix().setIdentity(); |
A.matrix().setDouble(2, 2, 2); |
- EXPECT_FALSE(MathUtil::isIdentity(A)); |
+ EXPECT_FALSE(A.IsIdentity()); |
- MathUtil::makeIdentity(&A); |
+ A.matrix().setIdentity(); |
A.matrix().setDouble(3, 2, 2); |
- EXPECT_FALSE(MathUtil::isIdentity(A)); |
+ EXPECT_FALSE(A.IsIdentity()); |
- MathUtil::makeIdentity(&A); |
+ A.matrix().setIdentity(); |
A.matrix().setDouble(0, 3, 2); |
- EXPECT_FALSE(MathUtil::isIdentity(A)); |
+ EXPECT_FALSE(A.IsIdentity()); |
- MathUtil::makeIdentity(&A); |
+ A.matrix().setIdentity(); |
A.matrix().setDouble(1, 3, 2); |
- EXPECT_FALSE(MathUtil::isIdentity(A)); |
+ EXPECT_FALSE(A.IsIdentity()); |
- MathUtil::makeIdentity(&A); |
+ A.matrix().setIdentity(); |
A.matrix().setDouble(2, 3, 2); |
- EXPECT_FALSE(MathUtil::isIdentity(A)); |
+ EXPECT_FALSE(A.IsIdentity()); |
- MathUtil::makeIdentity(&A); |
+ A.matrix().setIdentity(); |
A.matrix().setDouble(3, 3, 2); |
- EXPECT_FALSE(MathUtil::isIdentity(A)); |
+ EXPECT_FALSE(A.IsIdentity()); |
} |
TEST(MathUtilGfxTransformTest, verifyIsIdentityOrTranslation) |
@@ -1015,76 +1015,76 @@ TEST(MathUtilGfxTransformTest, verifyIsIdentityOrTranslation) |
initializeTestMatrix(&A); |
EXPECT_FALSE(MathUtil::isIdentityOrTranslation(A)); |
- MathUtil::makeIdentity(&A); |
+ A.matrix().setIdentity(); |
EXPECT_TRUE(MathUtil::isIdentityOrTranslation(A)); |
// Modifying any non-translation components should cause isIdentityOrTranslation() to |
// return false. NOTE: (0, 3), (1, 3), and (2, 3) are the translation components, so |
// modifying them should still return true for isIdentityOrTranslation(). |
- MathUtil::makeIdentity(&A); |
+ A.matrix().setIdentity(); |
A.matrix().setDouble(0, 0, 2); |
EXPECT_FALSE(MathUtil::isIdentityOrTranslation(A)); |
- MathUtil::makeIdentity(&A); |
+ A.matrix().setIdentity(); |
A.matrix().setDouble(1, 0, 2); |
EXPECT_FALSE(MathUtil::isIdentityOrTranslation(A)); |
- MathUtil::makeIdentity(&A); |
+ A.matrix().setIdentity(); |
A.matrix().setDouble(2, 0, 2); |
EXPECT_FALSE(MathUtil::isIdentityOrTranslation(A)); |
- MathUtil::makeIdentity(&A); |
+ A.matrix().setIdentity(); |
A.matrix().setDouble(3, 0, 2); |
EXPECT_FALSE(MathUtil::isIdentityOrTranslation(A)); |
- MathUtil::makeIdentity(&A); |
+ A.matrix().setIdentity(); |
A.matrix().setDouble(0, 0, 2); |
EXPECT_FALSE(MathUtil::isIdentityOrTranslation(A)); |
- MathUtil::makeIdentity(&A); |
+ A.matrix().setIdentity(); |
A.matrix().setDouble(1, 1, 2); |
EXPECT_FALSE(MathUtil::isIdentityOrTranslation(A)); |
- MathUtil::makeIdentity(&A); |
+ A.matrix().setIdentity(); |
A.matrix().setDouble(2, 1, 2); |
EXPECT_FALSE(MathUtil::isIdentityOrTranslation(A)); |
- MathUtil::makeIdentity(&A); |
+ A.matrix().setIdentity(); |
A.matrix().setDouble(3, 1, 2); |
EXPECT_FALSE(MathUtil::isIdentityOrTranslation(A)); |
- MathUtil::makeIdentity(&A); |
+ A.matrix().setIdentity(); |
A.matrix().setDouble(0, 2, 2); |
EXPECT_FALSE(MathUtil::isIdentityOrTranslation(A)); |
- MathUtil::makeIdentity(&A); |
+ A.matrix().setIdentity(); |
A.matrix().setDouble(1, 2, 2); |
EXPECT_FALSE(MathUtil::isIdentityOrTranslation(A)); |
- MathUtil::makeIdentity(&A); |
+ A.matrix().setIdentity(); |
A.matrix().setDouble(2, 2, 2); |
EXPECT_FALSE(MathUtil::isIdentityOrTranslation(A)); |
- MathUtil::makeIdentity(&A); |
+ A.matrix().setIdentity(); |
A.matrix().setDouble(3, 2, 2); |
EXPECT_FALSE(MathUtil::isIdentityOrTranslation(A)); |
// Note carefully - expecting true here. |
- MathUtil::makeIdentity(&A); |
+ A.matrix().setIdentity(); |
A.matrix().setDouble(0, 3, 2); |
EXPECT_TRUE(MathUtil::isIdentityOrTranslation(A)); |
// Note carefully - expecting true here. |
- MathUtil::makeIdentity(&A); |
+ A.matrix().setIdentity(); |
A.matrix().setDouble(1, 3, 2); |
EXPECT_TRUE(MathUtil::isIdentityOrTranslation(A)); |
// Note carefully - expecting true here. |
- MathUtil::makeIdentity(&A); |
+ A.matrix().setIdentity(); |
A.matrix().setDouble(2, 3, 2); |
EXPECT_TRUE(MathUtil::isIdentityOrTranslation(A)); |
- MathUtil::makeIdentity(&A); |
+ A.matrix().setIdentity(); |
A.matrix().setDouble(3, 3, 2); |
EXPECT_FALSE(MathUtil::isIdentityOrTranslation(A)); |
} |