Index: gpu/command_buffer/service/gles2_cmd_decoder_unittest_0_autogen.h |
diff --git a/gpu/command_buffer/service/gles2_cmd_decoder_unittest_0_autogen.h b/gpu/command_buffer/service/gles2_cmd_decoder_unittest_0_autogen.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..54eb68b31e8fd643138a7a953b0b98d5d3d3cee0 |
--- /dev/null |
+++ b/gpu/command_buffer/service/gles2_cmd_decoder_unittest_0_autogen.h |
@@ -0,0 +1,99 @@ |
+// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+// This file is auto-generated from |
+// gpu/command_buffer/build_gles2_cmd_buffer.py |
+// DO NOT EDIT! |
+ |
+// It is included by gles2_cmd_decoder_unittest_base.cc |
+#ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_0_AUTOGEN_H_ |
+#define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_0_AUTOGEN_H_ |
+ |
+void GLES2DecoderTestBase::SetupInitCapabilitiesExpectations() { |
+ ExpectEnableDisable(GL_BLEND, false); |
+ ExpectEnableDisable(GL_CULL_FACE, false); |
+ ExpectEnableDisable(GL_DEPTH_TEST, false); |
+ ExpectEnableDisable(GL_DITHER, true); |
+ ExpectEnableDisable(GL_POLYGON_OFFSET_FILL, false); |
+ ExpectEnableDisable(GL_SAMPLE_ALPHA_TO_COVERAGE, false); |
+ ExpectEnableDisable(GL_SAMPLE_COVERAGE, false); |
+ ExpectEnableDisable(GL_SCISSOR_TEST, false); |
+ ExpectEnableDisable(GL_STENCIL_TEST, false); |
+} |
+ |
+void GLES2DecoderTestBase::SetupInitStateExpectations() { |
+ EXPECT_CALL(*gl_, BlendColor(0.0f, 0.0f, 0.0f, 0.0f)) |
+ .Times(1) |
+ .RetiresOnSaturation(); |
+ EXPECT_CALL(*gl_, BlendEquationSeparate(GL_FUNC_ADD, GL_FUNC_ADD)) |
+ .Times(1) |
+ .RetiresOnSaturation(); |
+ EXPECT_CALL(*gl_, BlendFuncSeparate(GL_ONE, GL_ZERO, GL_ONE, GL_ZERO)) |
+ .Times(1) |
+ .RetiresOnSaturation(); |
+ EXPECT_CALL(*gl_, ClearColor(0.0f, 0.0f, 0.0f, 0.0f)) |
+ .Times(1) |
+ .RetiresOnSaturation(); |
+ EXPECT_CALL(*gl_, ClearDepth(1.0f)) |
+ .Times(1) |
+ .RetiresOnSaturation(); |
+ EXPECT_CALL(*gl_, ClearStencil(0)) |
+ .Times(1) |
+ .RetiresOnSaturation(); |
+ EXPECT_CALL(*gl_, ColorMask(true, true, true, true)) |
+ .Times(1) |
+ .RetiresOnSaturation(); |
+ EXPECT_CALL(*gl_, CullFace(GL_BACK)) |
+ .Times(1) |
+ .RetiresOnSaturation(); |
+ EXPECT_CALL(*gl_, DepthFunc(GL_LESS)) |
+ .Times(1) |
+ .RetiresOnSaturation(); |
+ EXPECT_CALL(*gl_, DepthMask(true)) |
+ .Times(1) |
+ .RetiresOnSaturation(); |
+ EXPECT_CALL(*gl_, DepthRange(0.0f, 1.0f)) |
+ .Times(1) |
+ .RetiresOnSaturation(); |
+ EXPECT_CALL(*gl_, FrontFace(GL_CCW)) |
+ .Times(1) |
+ .RetiresOnSaturation(); |
+ EXPECT_CALL(*gl_, LineWidth(1.0f)) |
+ .Times(1) |
+ .RetiresOnSaturation(); |
+ EXPECT_CALL(*gl_, PolygonOffset(0.0f, 0.0f)) |
+ .Times(1) |
+ .RetiresOnSaturation(); |
+ EXPECT_CALL(*gl_, SampleCoverage(0.0f, false)) |
+ .Times(1) |
+ .RetiresOnSaturation(); |
+ EXPECT_CALL( |
+ *gl_, Scissor(kViewportX, kViewportY, kViewportWidth, kViewportHeight)) |
+ .Times(1) |
+ .RetiresOnSaturation(); |
+ EXPECT_CALL(*gl_, StencilFuncSeparate(GL_FRONT, GL_ALWAYS, 0, 0xFFFFFFFFU)) |
+ .Times(1) |
+ .RetiresOnSaturation(); |
+ EXPECT_CALL(*gl_, StencilFuncSeparate(GL_BACK, GL_ALWAYS, 0, 0xFFFFFFFFU)) |
+ .Times(1) |
+ .RetiresOnSaturation(); |
+ EXPECT_CALL(*gl_, StencilMaskSeparate(GL_FRONT, 0xFFFFFFFFU)) |
+ .Times(1) |
+ .RetiresOnSaturation(); |
+ EXPECT_CALL(*gl_, StencilMaskSeparate(GL_BACK, 0xFFFFFFFFU)) |
+ .Times(1) |
+ .RetiresOnSaturation(); |
+ EXPECT_CALL(*gl_, StencilOpSeparate(GL_FRONT, GL_KEEP, GL_KEEP, GL_KEEP)) |
+ .Times(1) |
+ .RetiresOnSaturation(); |
+ EXPECT_CALL(*gl_, StencilOpSeparate(GL_BACK, GL_KEEP, GL_KEEP, GL_KEEP)) |
+ .Times(1) |
+ .RetiresOnSaturation(); |
+ EXPECT_CALL( |
+ *gl_, Viewport(kViewportX, kViewportY, kViewportWidth, kViewportHeight)) |
+ .Times(1) |
+ .RetiresOnSaturation(); |
+} |
+#endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_0_AUTOGEN_H_ |
+ |