Index: gpu/command_buffer/service/context_state_autogen.h |
diff --git a/gpu/command_buffer/service/context_state_autogen.h b/gpu/command_buffer/service/context_state_autogen.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..85835b10389bd9a53580144499f67b1efe2bea1c |
--- /dev/null |
+++ b/gpu/command_buffer/service/context_state_autogen.h |
@@ -0,0 +1,81 @@ |
+// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+// This file is auto-generated from |
+// gpu/command_buffer/build_gles2_cmd_buffer.py |
+// DO NOT EDIT! |
+ |
+// It is included by context_state.h |
+#ifndef GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_AUTOGEN_H_ |
+#define GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_AUTOGEN_H_ |
+ |
+struct EnableFlags { |
+ EnableFlags(); |
+ bool blend; |
+ bool cull_face; |
+ bool depth_test; |
+ bool dither; |
+ bool polygon_offset_fill; |
+ bool sample_alpha_to_coverage; |
+ bool sample_coverage; |
+ bool scissor_test; |
+ bool stencil_test; |
+}; |
+ |
+GLfloat blend_color_red; |
+GLfloat blend_color_green; |
+GLfloat blend_color_blue; |
+GLfloat blend_color_alpha; |
+GLenum blend_equation_rgb; |
+GLenum blend_equation_alpha; |
+GLenum blend_source_rgb; |
+GLenum blend_dest_rgb; |
+GLenum blend_source_alpha; |
+GLenum blend_dest_alpha; |
+GLfloat color_clear_red; |
+GLfloat color_clear_green; |
+GLfloat color_clear_blue; |
+GLfloat color_clear_alpha; |
+GLclampf depth_clear; |
+GLint stencil_clear; |
+GLboolean color_mask_red; |
+GLboolean color_mask_green; |
+GLboolean color_mask_blue; |
+GLboolean color_mask_alpha; |
+GLenum cull_mode; |
+GLenum depth_func; |
+GLboolean depth_mask; |
+GLclampf z_near; |
+GLclampf z_far; |
+GLenum front_face; |
+GLfloat line_width; |
+GLfloat polygon_offset_factor; |
+GLfloat polygon_offset_units; |
+GLclampf sample_coverage_value; |
+GLboolean sample_coverage_invert; |
+GLfloat scissor_x; |
+GLfloat scissor_y; |
+GLfloat scissor_width; |
+GLfloat scissor_height; |
+GLenum stencil_front_func; |
+GLint stencil_front_ref; |
+GLuint stencil_front_mask; |
+GLenum stencil_back_func; |
+GLint stencil_back_ref; |
+GLuint stencil_back_mask; |
+GLuint stencil_front_writemask; |
+GLuint stencil_back_writemask; |
+GLenum stencil_front_fail_op; |
+GLenum stencil_front_z_fail_op; |
+GLenum stencil_front_z_pass_op; |
+GLenum stencil_back_fail_op; |
+GLenum stencil_back_z_fail_op; |
+GLenum stencil_back_z_pass_op; |
+GLfloat viewport_x; |
+GLfloat viewport_y; |
+GLfloat viewport_width; |
+GLfloat viewport_height; |
+ |
+#endif // GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_AUTOGEN_H_ |
+ |