| Index: gpu/command_buffer/service/context_state_autogen.h
|
| diff --git a/gpu/command_buffer/service/context_state_autogen.h b/gpu/command_buffer/service/context_state_autogen.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..85835b10389bd9a53580144499f67b1efe2bea1c
|
| --- /dev/null
|
| +++ b/gpu/command_buffer/service/context_state_autogen.h
|
| @@ -0,0 +1,81 @@
|
| +// Copyright (c) 2012 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +// This file is auto-generated from
|
| +// gpu/command_buffer/build_gles2_cmd_buffer.py
|
| +// DO NOT EDIT!
|
| +
|
| +// It is included by context_state.h
|
| +#ifndef GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_AUTOGEN_H_
|
| +#define GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_AUTOGEN_H_
|
| +
|
| +struct EnableFlags {
|
| + EnableFlags();
|
| + bool blend;
|
| + bool cull_face;
|
| + bool depth_test;
|
| + bool dither;
|
| + bool polygon_offset_fill;
|
| + bool sample_alpha_to_coverage;
|
| + bool sample_coverage;
|
| + bool scissor_test;
|
| + bool stencil_test;
|
| +};
|
| +
|
| +GLfloat blend_color_red;
|
| +GLfloat blend_color_green;
|
| +GLfloat blend_color_blue;
|
| +GLfloat blend_color_alpha;
|
| +GLenum blend_equation_rgb;
|
| +GLenum blend_equation_alpha;
|
| +GLenum blend_source_rgb;
|
| +GLenum blend_dest_rgb;
|
| +GLenum blend_source_alpha;
|
| +GLenum blend_dest_alpha;
|
| +GLfloat color_clear_red;
|
| +GLfloat color_clear_green;
|
| +GLfloat color_clear_blue;
|
| +GLfloat color_clear_alpha;
|
| +GLclampf depth_clear;
|
| +GLint stencil_clear;
|
| +GLboolean color_mask_red;
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| +GLboolean color_mask_green;
|
| +GLboolean color_mask_blue;
|
| +GLboolean color_mask_alpha;
|
| +GLenum cull_mode;
|
| +GLenum depth_func;
|
| +GLboolean depth_mask;
|
| +GLclampf z_near;
|
| +GLclampf z_far;
|
| +GLenum front_face;
|
| +GLfloat line_width;
|
| +GLfloat polygon_offset_factor;
|
| +GLfloat polygon_offset_units;
|
| +GLclampf sample_coverage_value;
|
| +GLboolean sample_coverage_invert;
|
| +GLfloat scissor_x;
|
| +GLfloat scissor_y;
|
| +GLfloat scissor_width;
|
| +GLfloat scissor_height;
|
| +GLenum stencil_front_func;
|
| +GLint stencil_front_ref;
|
| +GLuint stencil_front_mask;
|
| +GLenum stencil_back_func;
|
| +GLint stencil_back_ref;
|
| +GLuint stencil_back_mask;
|
| +GLuint stencil_front_writemask;
|
| +GLuint stencil_back_writemask;
|
| +GLenum stencil_front_fail_op;
|
| +GLenum stencil_front_z_fail_op;
|
| +GLenum stencil_front_z_pass_op;
|
| +GLenum stencil_back_fail_op;
|
| +GLenum stencil_back_z_fail_op;
|
| +GLenum stencil_back_z_pass_op;
|
| +GLfloat viewport_x;
|
| +GLfloat viewport_y;
|
| +GLfloat viewport_width;
|
| +GLfloat viewport_height;
|
| +
|
| +#endif // GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_AUTOGEN_H_
|
| +
|
|
|