Index: gpu/command_buffer/service/context_state.h |
diff --git a/gpu/command_buffer/service/context_state.h b/gpu/command_buffer/service/context_state.h |
index 7cabc0a7454dcc10bec306aa70fba4ebd3f45acd..6997d601a049efc87456e7f82312c42b461e217b 100644 |
--- a/gpu/command_buffer/service/context_state.h |
+++ b/gpu/command_buffer/service/context_state.h |
@@ -81,6 +81,15 @@ struct GPU_EXPORT ContextState { |
ContextState(); |
~ContextState(); |
+ void Initialize(); |
+ |
+ void InitCapabilities(); |
+ void InitState(); |
+ |
+ #include "gpu/command_buffer/service/context_state_autogen.h" |
+ |
+ EnableFlags enable_flags; |
+ |
// pack alignment as last set by glPixelStorei |
GLint pack_alignment; |
@@ -92,44 +101,10 @@ struct GPU_EXPORT ContextState { |
// be 2. |
GLuint active_texture_unit; |
- GLfloat color_clear_red; |
- GLfloat color_clear_green; |
- GLfloat color_clear_blue; |
- GLfloat color_clear_alpha; |
- GLboolean color_mask_red; |
- GLboolean color_mask_green; |
- GLboolean color_mask_blue; |
- GLboolean color_mask_alpha; |
- |
- GLclampf depth_clear; |
- GLboolean depth_mask; |
- GLenum depth_func; |
- float z_near; |
- float z_far; |
- |
- bool enable_blend; |
- bool enable_cull_face; |
- bool enable_scissor_test; |
- bool enable_depth_test; |
- bool enable_stencil_test; |
- bool enable_polygon_offset_fill; |
- bool enable_dither; |
- bool enable_sample_alpha_to_coverage; |
- bool enable_sample_coverage; |
- |
// Cached values of the currently assigned viewport dimensions. |
- GLint viewport_x; |
- GLint viewport_y; |
- GLsizei viewport_width; |
- GLsizei viewport_height; |
GLsizei viewport_max_width; |
GLsizei viewport_max_height; |
- GLint scissor_x; |
- GLint scissor_y; |
- GLsizei scissor_width; |
- GLsizei scissor_height; |
- |
// The currently bound array buffer. If this is 0 it is illegal to call |
// glVertexAttribPointer. |
BufferManager::BufferInfo::Ref bound_array_buffer; |
@@ -152,44 +127,6 @@ struct GPU_EXPORT ContextState { |
QueryManager::Query::Ref current_query; |
- GLenum cull_mode; |
- GLenum front_face; |
- |
- GLenum blend_source_rgb; |
- GLenum blend_dest_rgb; |
- GLenum blend_source_alpha; |
- GLenum blend_dest_alpha; |
- GLenum blend_equation_rgb; |
- GLenum blend_equation_alpha; |
- GLfloat blend_color_red; |
- GLfloat blend_color_green; |
- GLfloat blend_color_blue; |
- GLfloat blend_color_alpha; |
- |
- GLint stencil_clear; |
- GLuint stencil_front_writemask; |
- GLenum stencil_front_func; |
- GLint stencil_front_ref; |
- GLuint stencil_front_mask; |
- GLenum stencil_front_fail_op; |
- GLenum stencil_front_z_fail_op; |
- GLenum stencil_front_z_pass_op; |
- GLuint stencil_back_writemask; |
- GLenum stencil_back_func; |
- GLint stencil_back_ref; |
- GLuint stencil_back_mask; |
- GLenum stencil_back_fail_op; |
- GLenum stencil_back_z_fail_op; |
- GLenum stencil_back_z_pass_op; |
- |
- GLfloat polygon_offset_factor; |
- GLfloat polygon_offset_units; |
- |
- GLclampf sample_coverage_value; |
- bool sample_coverage_invert; |
- |
- GLfloat line_width; |
- |
GLenum hint_generate_mipmap; |
GLenum hint_fragment_shader_derivative; |