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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 // This file is auto-generated from |
| 6 // gpu/command_buffer/build_gles2_cmd_buffer.py |
| 7 // DO NOT EDIT! |
| 8 |
| 9 // It is included by context_state.cc |
| 10 #ifndef GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_IMPL_AUTOGEN_H_ |
| 11 #define GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_IMPL_AUTOGEN_H_ |
| 12 |
| 13 ContextState::EnableFlags::EnableFlags() |
| 14 : blend(false), |
| 15 cull_face(false), |
| 16 depth_test(false), |
| 17 dither(true), |
| 18 polygon_offset_fill(false), |
| 19 sample_alpha_to_coverage(false), |
| 20 sample_coverage(false), |
| 21 scissor_test(false), |
| 22 stencil_test(false) { |
| 23 } |
| 24 |
| 25 void ContextState::Initialize() { |
| 26 blend_color_red = 0.0f; |
| 27 blend_color_green = 0.0f; |
| 28 blend_color_blue = 0.0f; |
| 29 blend_color_alpha = 0.0f; |
| 30 blend_equation_rgb = GL_FUNC_ADD; |
| 31 blend_equation_alpha = GL_FUNC_ADD; |
| 32 blend_source_rgb = GL_ONE; |
| 33 blend_dest_rgb = GL_ZERO; |
| 34 blend_source_alpha = GL_ONE; |
| 35 blend_dest_alpha = GL_ZERO; |
| 36 color_clear_red = 0.0f; |
| 37 color_clear_green = 0.0f; |
| 38 color_clear_blue = 0.0f; |
| 39 color_clear_alpha = 0.0f; |
| 40 depth_clear = 1.0f; |
| 41 stencil_clear = 0; |
| 42 color_mask_red = true; |
| 43 color_mask_green = true; |
| 44 color_mask_blue = true; |
| 45 color_mask_alpha = true; |
| 46 cull_mode = GL_BACK; |
| 47 depth_func = GL_LESS; |
| 48 depth_mask = true; |
| 49 z_near = 0.0f; |
| 50 z_far = 1.0f; |
| 51 front_face = GL_CCW; |
| 52 line_width = 1.0f; |
| 53 polygon_offset_factor = 0.0f; |
| 54 polygon_offset_units = 0.0f; |
| 55 sample_coverage_value = 0.0f; |
| 56 sample_coverage_invert = false; |
| 57 scissor_x = 0.0f; |
| 58 scissor_y = 0.0f; |
| 59 scissor_width = 1.0f; |
| 60 scissor_height = 1.0f; |
| 61 stencil_front_func = GL_ALWAYS; |
| 62 stencil_front_ref = 0; |
| 63 stencil_front_mask = 0xFFFFFFFFU; |
| 64 stencil_back_func = GL_ALWAYS; |
| 65 stencil_back_ref = 0; |
| 66 stencil_back_mask = 0xFFFFFFFFU; |
| 67 stencil_front_writemask = 0xFFFFFFFFU; |
| 68 stencil_back_writemask = 0xFFFFFFFFU; |
| 69 stencil_front_fail_op = GL_KEEP; |
| 70 stencil_front_z_fail_op = GL_KEEP; |
| 71 stencil_front_z_pass_op = GL_KEEP; |
| 72 stencil_back_fail_op = GL_KEEP; |
| 73 stencil_back_z_fail_op = GL_KEEP; |
| 74 stencil_back_z_pass_op = GL_KEEP; |
| 75 viewport_x = 0.0f; |
| 76 viewport_y = 0.0f; |
| 77 viewport_width = 1.0f; |
| 78 viewport_height = 1.0f; |
| 79 } |
| 80 |
| 81 void ContextState::InitCapabilities() { |
| 82 EnableDisable(GL_BLEND, enable_flags.blend); |
| 83 EnableDisable(GL_CULL_FACE, enable_flags.cull_face); |
| 84 EnableDisable(GL_DEPTH_TEST, enable_flags.depth_test); |
| 85 EnableDisable(GL_DITHER, enable_flags.dither); |
| 86 EnableDisable(GL_POLYGON_OFFSET_FILL, enable_flags.polygon_offset_fill); |
| 87 EnableDisable( |
| 88 GL_SAMPLE_ALPHA_TO_COVERAGE, enable_flags.sample_alpha_to_coverage); |
| 89 EnableDisable(GL_SAMPLE_COVERAGE, enable_flags.sample_coverage); |
| 90 EnableDisable(GL_SCISSOR_TEST, enable_flags.scissor_test); |
| 91 EnableDisable(GL_STENCIL_TEST, enable_flags.stencil_test); |
| 92 } |
| 93 |
| 94 void ContextState::InitState() { |
| 95 glBlendColor( |
| 96 blend_color_red, blend_color_green, blend_color_blue, blend_color_alpha); |
| 97 glBlendEquationSeparate(blend_equation_rgb, blend_equation_alpha); |
| 98 glBlendFuncSeparate( |
| 99 blend_source_rgb, blend_dest_rgb, blend_source_alpha, blend_dest_alpha); |
| 100 glClearColor( |
| 101 color_clear_red, color_clear_green, color_clear_blue, color_clear_alpha); |
| 102 glClearDepth(depth_clear); |
| 103 glClearStencil(stencil_clear); |
| 104 glColorMask( |
| 105 color_mask_red, color_mask_green, color_mask_blue, color_mask_alpha); |
| 106 glCullFace(cull_mode); |
| 107 glDepthFunc(depth_func); |
| 108 glDepthMask(depth_mask); |
| 109 glDepthRange(z_near, z_far); |
| 110 glFrontFace(front_face); |
| 111 glLineWidth(line_width); |
| 112 glPolygonOffset(polygon_offset_factor, polygon_offset_units); |
| 113 glSampleCoverage(sample_coverage_value, sample_coverage_invert); |
| 114 glScissor(scissor_x, scissor_y, scissor_width, scissor_height); |
| 115 glStencilFuncSeparate( |
| 116 GL_FRONT, stencil_front_func, stencil_front_ref, stencil_front_mask); |
| 117 glStencilFuncSeparate( |
| 118 GL_BACK, stencil_back_func, stencil_back_ref, stencil_back_mask); |
| 119 glStencilMaskSeparate(GL_FRONT, stencil_front_writemask); |
| 120 glStencilMaskSeparate(GL_BACK, stencil_back_writemask); |
| 121 glStencilOpSeparate( |
| 122 GL_FRONT, stencil_front_fail_op, stencil_front_z_fail_op, |
| 123 stencil_front_z_pass_op); |
| 124 glStencilOpSeparate( |
| 125 GL_BACK, stencil_back_fail_op, stencil_back_z_fail_op, |
| 126 stencil_back_z_pass_op); |
| 127 glViewport(viewport_x, viewport_y, viewport_width, viewport_height); |
| 128 } |
| 129 #endif // GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_IMPL_AUTOGEN_H_ |
| 130 |
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