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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // This file is auto-generated from | 5 // This file is auto-generated from |
6 // gpu/command_buffer/build_gles2_cmd_buffer.py | 6 // gpu/command_buffer/build_gles2_cmd_buffer.py |
7 // DO NOT EDIT! | 7 // DO NOT EDIT! |
8 | 8 |
9 #ifndef GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ | 9 #ifndef GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ |
10 #define GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ | 10 #define GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ |
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620 { GL_STREAM_DRAW, "GL_STREAM_DRAW" }, | 620 { GL_STREAM_DRAW, "GL_STREAM_DRAW" }, |
621 { GL_STATIC_DRAW, "GL_STATIC_DRAW" }, | 621 { GL_STATIC_DRAW, "GL_STATIC_DRAW" }, |
622 { GL_DYNAMIC_DRAW, "GL_DYNAMIC_DRAW" }, | 622 { GL_DYNAMIC_DRAW, "GL_DYNAMIC_DRAW" }, |
623 }; | 623 }; |
624 return GLES2Util::GetQualifiedEnumString( | 624 return GLES2Util::GetQualifiedEnumString( |
625 string_table, arraysize(string_table), value); | 625 string_table, arraysize(string_table), value); |
626 } | 626 } |
627 | 627 |
628 std::string GLES2Util::GetStringCapability(uint32 value) { | 628 std::string GLES2Util::GetStringCapability(uint32 value) { |
629 static EnumToString string_table[] = { | 629 static EnumToString string_table[] = { |
630 { GL_DITHER, "GL_DITHER" }, | |
631 { GL_BLEND, "GL_BLEND" }, | 630 { GL_BLEND, "GL_BLEND" }, |
632 { GL_CULL_FACE, "GL_CULL_FACE" }, | 631 { GL_CULL_FACE, "GL_CULL_FACE" }, |
633 { GL_DEPTH_TEST, "GL_DEPTH_TEST" }, | 632 { GL_DEPTH_TEST, "GL_DEPTH_TEST" }, |
| 633 { GL_DITHER, "GL_DITHER" }, |
634 { GL_POLYGON_OFFSET_FILL, "GL_POLYGON_OFFSET_FILL" }, | 634 { GL_POLYGON_OFFSET_FILL, "GL_POLYGON_OFFSET_FILL" }, |
635 { GL_SAMPLE_ALPHA_TO_COVERAGE, "GL_SAMPLE_ALPHA_TO_COVERAGE" }, | 635 { GL_SAMPLE_ALPHA_TO_COVERAGE, "GL_SAMPLE_ALPHA_TO_COVERAGE" }, |
636 { GL_SAMPLE_COVERAGE, "GL_SAMPLE_COVERAGE" }, | 636 { GL_SAMPLE_COVERAGE, "GL_SAMPLE_COVERAGE" }, |
637 { GL_SCISSOR_TEST, "GL_SCISSOR_TEST" }, | 637 { GL_SCISSOR_TEST, "GL_SCISSOR_TEST" }, |
638 { GL_STENCIL_TEST, "GL_STENCIL_TEST" }, | 638 { GL_STENCIL_TEST, "GL_STENCIL_TEST" }, |
639 }; | 639 }; |
640 return GLES2Util::GetQualifiedEnumString( | 640 return GLES2Util::GetQualifiedEnumString( |
641 string_table, arraysize(string_table), value); | 641 string_table, arraysize(string_table), value); |
642 } | 642 } |
643 | 643 |
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748 string_table, arraysize(string_table), value); | 748 string_table, arraysize(string_table), value); |
749 } | 749 } |
750 | 750 |
751 std::string GLES2Util::GetStringGLState(uint32 value) { | 751 std::string GLES2Util::GetStringGLState(uint32 value) { |
752 static EnumToString string_table[] = { | 752 static EnumToString string_table[] = { |
753 { GL_ACTIVE_TEXTURE, "GL_ACTIVE_TEXTURE" }, | 753 { GL_ACTIVE_TEXTURE, "GL_ACTIVE_TEXTURE" }, |
754 { GL_ALIASED_LINE_WIDTH_RANGE, "GL_ALIASED_LINE_WIDTH_RANGE" }, | 754 { GL_ALIASED_LINE_WIDTH_RANGE, "GL_ALIASED_LINE_WIDTH_RANGE" }, |
755 { GL_ALIASED_POINT_SIZE_RANGE, "GL_ALIASED_POINT_SIZE_RANGE" }, | 755 { GL_ALIASED_POINT_SIZE_RANGE, "GL_ALIASED_POINT_SIZE_RANGE" }, |
756 { GL_ALPHA_BITS, "GL_ALPHA_BITS" }, | 756 { GL_ALPHA_BITS, "GL_ALPHA_BITS" }, |
757 { GL_ARRAY_BUFFER_BINDING, "GL_ARRAY_BUFFER_BINDING" }, | 757 { GL_ARRAY_BUFFER_BINDING, "GL_ARRAY_BUFFER_BINDING" }, |
758 { GL_BLEND, "GL_BLEND" }, | |
759 { GL_BLEND_COLOR, "GL_BLEND_COLOR" }, | |
760 { GL_BLEND_DST_ALPHA, "GL_BLEND_DST_ALPHA" }, | |
761 { GL_BLEND_DST_RGB, "GL_BLEND_DST_RGB" }, | |
762 { GL_BLEND_EQUATION_ALPHA, "GL_BLEND_EQUATION_ALPHA" }, | |
763 { GL_BLEND_EQUATION_RGB, "GL_BLEND_EQUATION_RGB" }, | |
764 { GL_BLEND_SRC_ALPHA, "GL_BLEND_SRC_ALPHA" }, | |
765 { GL_BLEND_SRC_RGB, "GL_BLEND_SRC_RGB" }, | |
766 { GL_BLUE_BITS, "GL_BLUE_BITS" }, | 758 { GL_BLUE_BITS, "GL_BLUE_BITS" }, |
767 { GL_COLOR_CLEAR_VALUE, "GL_COLOR_CLEAR_VALUE" }, | |
768 { GL_COLOR_WRITEMASK, "GL_COLOR_WRITEMASK" }, | |
769 { GL_COMPRESSED_TEXTURE_FORMATS, "GL_COMPRESSED_TEXTURE_FORMATS" }, | 759 { GL_COMPRESSED_TEXTURE_FORMATS, "GL_COMPRESSED_TEXTURE_FORMATS" }, |
770 { GL_CULL_FACE, "GL_CULL_FACE" }, | |
771 { GL_CULL_FACE_MODE, "GL_CULL_FACE_MODE" }, | |
772 { GL_CURRENT_PROGRAM, "GL_CURRENT_PROGRAM" }, | 760 { GL_CURRENT_PROGRAM, "GL_CURRENT_PROGRAM" }, |
773 { GL_DEPTH_BITS, "GL_DEPTH_BITS" }, | 761 { GL_DEPTH_BITS, "GL_DEPTH_BITS" }, |
774 { GL_DEPTH_CLEAR_VALUE, "GL_DEPTH_CLEAR_VALUE" }, | |
775 { GL_DEPTH_FUNC, "GL_DEPTH_FUNC" }, | |
776 { GL_DEPTH_RANGE, "GL_DEPTH_RANGE" }, | 762 { GL_DEPTH_RANGE, "GL_DEPTH_RANGE" }, |
777 { GL_DEPTH_TEST, "GL_DEPTH_TEST" }, | |
778 { GL_DEPTH_WRITEMASK, "GL_DEPTH_WRITEMASK" }, | |
779 { GL_DITHER, "GL_DITHER" }, | |
780 { GL_ELEMENT_ARRAY_BUFFER_BINDING, "GL_ELEMENT_ARRAY_BUFFER_BINDING" }, | 763 { GL_ELEMENT_ARRAY_BUFFER_BINDING, "GL_ELEMENT_ARRAY_BUFFER_BINDING" }, |
781 { GL_FRAMEBUFFER_BINDING, "GL_FRAMEBUFFER_BINDING" }, | 764 { GL_FRAMEBUFFER_BINDING, "GL_FRAMEBUFFER_BINDING" }, |
782 { GL_FRONT_FACE, "GL_FRONT_FACE" }, | |
783 { GL_GENERATE_MIPMAP_HINT, "GL_GENERATE_MIPMAP_HINT" }, | 765 { GL_GENERATE_MIPMAP_HINT, "GL_GENERATE_MIPMAP_HINT" }, |
784 { GL_GREEN_BITS, "GL_GREEN_BITS" }, | 766 { GL_GREEN_BITS, "GL_GREEN_BITS" }, |
785 { GL_IMPLEMENTATION_COLOR_READ_FORMAT, | 767 { GL_IMPLEMENTATION_COLOR_READ_FORMAT, |
786 "GL_IMPLEMENTATION_COLOR_READ_FORMAT" }, | 768 "GL_IMPLEMENTATION_COLOR_READ_FORMAT" }, |
787 { GL_IMPLEMENTATION_COLOR_READ_TYPE, "GL_IMPLEMENTATION_COLOR_READ_TYPE" }, | 769 { GL_IMPLEMENTATION_COLOR_READ_TYPE, "GL_IMPLEMENTATION_COLOR_READ_TYPE" }, |
788 { GL_LINE_WIDTH, "GL_LINE_WIDTH" }, | |
789 { GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, | 770 { GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, |
790 "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS" }, | 771 "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS" }, |
791 { GL_MAX_CUBE_MAP_TEXTURE_SIZE, "GL_MAX_CUBE_MAP_TEXTURE_SIZE" }, | 772 { GL_MAX_CUBE_MAP_TEXTURE_SIZE, "GL_MAX_CUBE_MAP_TEXTURE_SIZE" }, |
792 { GL_MAX_FRAGMENT_UNIFORM_VECTORS, "GL_MAX_FRAGMENT_UNIFORM_VECTORS" }, | 773 { GL_MAX_FRAGMENT_UNIFORM_VECTORS, "GL_MAX_FRAGMENT_UNIFORM_VECTORS" }, |
793 { GL_MAX_RENDERBUFFER_SIZE, "GL_MAX_RENDERBUFFER_SIZE" }, | 774 { GL_MAX_RENDERBUFFER_SIZE, "GL_MAX_RENDERBUFFER_SIZE" }, |
794 { GL_MAX_TEXTURE_IMAGE_UNITS, "GL_MAX_TEXTURE_IMAGE_UNITS" }, | 775 { GL_MAX_TEXTURE_IMAGE_UNITS, "GL_MAX_TEXTURE_IMAGE_UNITS" }, |
795 { GL_MAX_TEXTURE_SIZE, "GL_MAX_TEXTURE_SIZE" }, | 776 { GL_MAX_TEXTURE_SIZE, "GL_MAX_TEXTURE_SIZE" }, |
796 { GL_MAX_VARYING_VECTORS, "GL_MAX_VARYING_VECTORS" }, | 777 { GL_MAX_VARYING_VECTORS, "GL_MAX_VARYING_VECTORS" }, |
797 { GL_MAX_VERTEX_ATTRIBS, "GL_MAX_VERTEX_ATTRIBS" }, | 778 { GL_MAX_VERTEX_ATTRIBS, "GL_MAX_VERTEX_ATTRIBS" }, |
798 { GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS" }, | 779 { GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS" }, |
799 { GL_MAX_VERTEX_UNIFORM_VECTORS, "GL_MAX_VERTEX_UNIFORM_VECTORS" }, | 780 { GL_MAX_VERTEX_UNIFORM_VECTORS, "GL_MAX_VERTEX_UNIFORM_VECTORS" }, |
800 { GL_MAX_VIEWPORT_DIMS, "GL_MAX_VIEWPORT_DIMS" }, | 781 { GL_MAX_VIEWPORT_DIMS, "GL_MAX_VIEWPORT_DIMS" }, |
801 { GL_NUM_COMPRESSED_TEXTURE_FORMATS, "GL_NUM_COMPRESSED_TEXTURE_FORMATS" }, | 782 { GL_NUM_COMPRESSED_TEXTURE_FORMATS, "GL_NUM_COMPRESSED_TEXTURE_FORMATS" }, |
802 { GL_NUM_SHADER_BINARY_FORMATS, "GL_NUM_SHADER_BINARY_FORMATS" }, | 783 { GL_NUM_SHADER_BINARY_FORMATS, "GL_NUM_SHADER_BINARY_FORMATS" }, |
803 { GL_PACK_ALIGNMENT, "GL_PACK_ALIGNMENT" }, | 784 { GL_PACK_ALIGNMENT, "GL_PACK_ALIGNMENT" }, |
804 { GL_POLYGON_OFFSET_FACTOR, "GL_POLYGON_OFFSET_FACTOR" }, | |
805 { GL_POLYGON_OFFSET_FILL, "GL_POLYGON_OFFSET_FILL" }, | |
806 { GL_POLYGON_OFFSET_UNITS, "GL_POLYGON_OFFSET_UNITS" }, | |
807 { GL_RED_BITS, "GL_RED_BITS" }, | 785 { GL_RED_BITS, "GL_RED_BITS" }, |
808 { GL_RENDERBUFFER_BINDING, "GL_RENDERBUFFER_BINDING" }, | 786 { GL_RENDERBUFFER_BINDING, "GL_RENDERBUFFER_BINDING" }, |
809 { GL_SAMPLE_BUFFERS, "GL_SAMPLE_BUFFERS" }, | 787 { GL_SAMPLE_BUFFERS, "GL_SAMPLE_BUFFERS" }, |
810 { GL_SAMPLE_COVERAGE_INVERT, "GL_SAMPLE_COVERAGE_INVERT" }, | 788 { GL_SAMPLE_COVERAGE_INVERT, "GL_SAMPLE_COVERAGE_INVERT" }, |
811 { GL_SAMPLE_COVERAGE_VALUE, "GL_SAMPLE_COVERAGE_VALUE" }, | 789 { GL_SAMPLE_COVERAGE_VALUE, "GL_SAMPLE_COVERAGE_VALUE" }, |
812 { GL_SAMPLES, "GL_SAMPLES" }, | 790 { GL_SAMPLES, "GL_SAMPLES" }, |
813 { GL_SCISSOR_BOX, "GL_SCISSOR_BOX" }, | 791 { GL_SCISSOR_BOX, "GL_SCISSOR_BOX" }, |
814 { GL_SCISSOR_TEST, "GL_SCISSOR_TEST" }, | |
815 { GL_SHADER_BINARY_FORMATS, "GL_SHADER_BINARY_FORMATS" }, | 792 { GL_SHADER_BINARY_FORMATS, "GL_SHADER_BINARY_FORMATS" }, |
816 { GL_SHADER_COMPILER, "GL_SHADER_COMPILER" }, | 793 { GL_SHADER_COMPILER, "GL_SHADER_COMPILER" }, |
817 { GL_STENCIL_BACK_FAIL, "GL_STENCIL_BACK_FAIL" }, | 794 { GL_SUBPIXEL_BITS, "GL_SUBPIXEL_BITS" }, |
818 { GL_STENCIL_BACK_FUNC, "GL_STENCIL_BACK_FUNC" }, | |
819 { GL_STENCIL_BACK_PASS_DEPTH_FAIL, "GL_STENCIL_BACK_PASS_DEPTH_FAIL" }, | |
820 { GL_STENCIL_BACK_PASS_DEPTH_PASS, "GL_STENCIL_BACK_PASS_DEPTH_PASS" }, | |
821 { GL_STENCIL_BACK_REF, "GL_STENCIL_BACK_REF" }, | |
822 { GL_STENCIL_BACK_VALUE_MASK, "GL_STENCIL_BACK_VALUE_MASK" }, | |
823 { GL_STENCIL_BACK_WRITEMASK, "GL_STENCIL_BACK_WRITEMASK" }, | |
824 { GL_STENCIL_BITS, "GL_STENCIL_BITS" }, | 795 { GL_STENCIL_BITS, "GL_STENCIL_BITS" }, |
825 { GL_STENCIL_CLEAR_VALUE, "GL_STENCIL_CLEAR_VALUE" }, | |
826 { GL_STENCIL_FAIL, "GL_STENCIL_FAIL" }, | |
827 { GL_STENCIL_FUNC, "GL_STENCIL_FUNC" }, | |
828 { GL_STENCIL_PASS_DEPTH_FAIL, "GL_STENCIL_PASS_DEPTH_FAIL" }, | |
829 { GL_STENCIL_PASS_DEPTH_PASS, "GL_STENCIL_PASS_DEPTH_PASS" }, | |
830 { GL_STENCIL_REF, "GL_STENCIL_REF" }, | |
831 { GL_STENCIL_TEST, "GL_STENCIL_TEST" }, | |
832 { GL_STENCIL_VALUE_MASK, "GL_STENCIL_VALUE_MASK" }, | |
833 { GL_STENCIL_WRITEMASK, "GL_STENCIL_WRITEMASK" }, | |
834 { GL_SUBPIXEL_BITS, "GL_SUBPIXEL_BITS" }, | |
835 { GL_TEXTURE_BINDING_2D, "GL_TEXTURE_BINDING_2D" }, | 796 { GL_TEXTURE_BINDING_2D, "GL_TEXTURE_BINDING_2D" }, |
836 { GL_TEXTURE_BINDING_CUBE_MAP, "GL_TEXTURE_BINDING_CUBE_MAP" }, | 797 { GL_TEXTURE_BINDING_CUBE_MAP, "GL_TEXTURE_BINDING_CUBE_MAP" }, |
837 { GL_UNPACK_ALIGNMENT, "GL_UNPACK_ALIGNMENT" }, | 798 { GL_UNPACK_ALIGNMENT, "GL_UNPACK_ALIGNMENT" }, |
838 { GL_UNPACK_FLIP_Y_CHROMIUM, "GL_UNPACK_FLIP_Y_CHROMIUM" }, | 799 { GL_UNPACK_FLIP_Y_CHROMIUM, "GL_UNPACK_FLIP_Y_CHROMIUM" }, |
839 { GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM, | 800 { GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM, |
840 "GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM" }, | 801 "GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM" }, |
841 { GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM, | 802 { GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM, |
842 "GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM" }, | 803 "GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM" }, |
843 { GL_VIEWPORT, "GL_VIEWPORT" }, | 804 { GL_VIEWPORT, "GL_VIEWPORT" }, |
| 805 { GL_BLEND_COLOR, "GL_BLEND_COLOR" }, |
| 806 { GL_BLEND_EQUATION_RGB, "GL_BLEND_EQUATION_RGB" }, |
| 807 { GL_BLEND_EQUATION_ALPHA, "GL_BLEND_EQUATION_ALPHA" }, |
| 808 { GL_BLEND_SRC_RGB, "GL_BLEND_SRC_RGB" }, |
| 809 { GL_BLEND_DST_RGB, "GL_BLEND_DST_RGB" }, |
| 810 { GL_BLEND_SRC_ALPHA, "GL_BLEND_SRC_ALPHA" }, |
| 811 { GL_BLEND_DST_ALPHA, "GL_BLEND_DST_ALPHA" }, |
| 812 { GL_COLOR_CLEAR_VALUE, "GL_COLOR_CLEAR_VALUE" }, |
| 813 { GL_DEPTH_CLEAR_VALUE, "GL_DEPTH_CLEAR_VALUE" }, |
| 814 { GL_STENCIL_CLEAR_VALUE, "GL_STENCIL_CLEAR_VALUE" }, |
| 815 { GL_COLOR_WRITEMASK, "GL_COLOR_WRITEMASK" }, |
| 816 { GL_CULL_FACE_MODE, "GL_CULL_FACE_MODE" }, |
| 817 { GL_DEPTH_FUNC, "GL_DEPTH_FUNC" }, |
| 818 { GL_DEPTH_WRITEMASK, "GL_DEPTH_WRITEMASK" }, |
| 819 { GL_DEPTH_RANGE, "GL_DEPTH_RANGE" }, |
| 820 { GL_FRONT_FACE, "GL_FRONT_FACE" }, |
| 821 { GL_LINE_WIDTH, "GL_LINE_WIDTH" }, |
| 822 { GL_POLYGON_OFFSET_FACTOR, "GL_POLYGON_OFFSET_FACTOR" }, |
| 823 { GL_POLYGON_OFFSET_UNITS, "GL_POLYGON_OFFSET_UNITS" }, |
| 824 { GL_SAMPLE_COVERAGE_VALUE, "GL_SAMPLE_COVERAGE_VALUE" }, |
| 825 { GL_SAMPLE_COVERAGE_INVERT, "GL_SAMPLE_COVERAGE_INVERT" }, |
| 826 { GL_SCISSOR_BOX, "GL_SCISSOR_BOX" }, |
| 827 { GL_STENCIL_FUNC, "GL_STENCIL_FUNC" }, |
| 828 { GL_STENCIL_REF, "GL_STENCIL_REF" }, |
| 829 { GL_STENCIL_VALUE_MASK, "GL_STENCIL_VALUE_MASK" }, |
| 830 { GL_STENCIL_BACK_FUNC, "GL_STENCIL_BACK_FUNC" }, |
| 831 { GL_STENCIL_BACK_REF, "GL_STENCIL_BACK_REF" }, |
| 832 { GL_STENCIL_BACK_VALUE_MASK, "GL_STENCIL_BACK_VALUE_MASK" }, |
| 833 { GL_STENCIL_WRITEMASK, "GL_STENCIL_WRITEMASK" }, |
| 834 { GL_STENCIL_BACK_WRITEMASK, "GL_STENCIL_BACK_WRITEMASK" }, |
| 835 { GL_STENCIL_FAIL, "GL_STENCIL_FAIL" }, |
| 836 { GL_STENCIL_PASS_DEPTH_FAIL, "GL_STENCIL_PASS_DEPTH_FAIL" }, |
| 837 { GL_STENCIL_PASS_DEPTH_PASS, "GL_STENCIL_PASS_DEPTH_PASS" }, |
| 838 { GL_STENCIL_BACK_FAIL, "GL_STENCIL_BACK_FAIL" }, |
| 839 { GL_STENCIL_BACK_PASS_DEPTH_FAIL, "GL_STENCIL_BACK_PASS_DEPTH_FAIL" }, |
| 840 { GL_STENCIL_BACK_PASS_DEPTH_PASS, "GL_STENCIL_BACK_PASS_DEPTH_PASS" }, |
| 841 { GL_VIEWPORT, "GL_VIEWPORT" }, |
| 842 { GL_BLEND, "GL_BLEND" }, |
| 843 { GL_CULL_FACE, "GL_CULL_FACE" }, |
| 844 { GL_DEPTH_TEST, "GL_DEPTH_TEST" }, |
| 845 { GL_DITHER, "GL_DITHER" }, |
| 846 { GL_POLYGON_OFFSET_FILL, "GL_POLYGON_OFFSET_FILL" }, |
| 847 { GL_SAMPLE_ALPHA_TO_COVERAGE, "GL_SAMPLE_ALPHA_TO_COVERAGE" }, |
| 848 { GL_SAMPLE_COVERAGE, "GL_SAMPLE_COVERAGE" }, |
| 849 { GL_SCISSOR_TEST, "GL_SCISSOR_TEST" }, |
| 850 { GL_STENCIL_TEST, "GL_STENCIL_TEST" }, |
844 }; | 851 }; |
845 return GLES2Util::GetQualifiedEnumString( | 852 return GLES2Util::GetQualifiedEnumString( |
846 string_table, arraysize(string_table), value); | 853 string_table, arraysize(string_table), value); |
847 } | 854 } |
848 | 855 |
849 std::string GLES2Util::GetStringGetMaxIndexType(uint32 value) { | 856 std::string GLES2Util::GetStringGetMaxIndexType(uint32 value) { |
850 static EnumToString string_table[] = { | 857 static EnumToString string_table[] = { |
851 { GL_UNSIGNED_BYTE, "GL_UNSIGNED_BYTE" }, | 858 { GL_UNSIGNED_BYTE, "GL_UNSIGNED_BYTE" }, |
852 { GL_UNSIGNED_SHORT, "GL_UNSIGNED_SHORT" }, | 859 { GL_UNSIGNED_SHORT, "GL_UNSIGNED_SHORT" }, |
853 { GL_UNSIGNED_INT, "GL_UNSIGNED_INT" }, | 860 { GL_UNSIGNED_INT, "GL_UNSIGNED_INT" }, |
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1253 std::string GLES2Util::GetStringVertexPointer(uint32 value) { | 1260 std::string GLES2Util::GetStringVertexPointer(uint32 value) { |
1254 static EnumToString string_table[] = { | 1261 static EnumToString string_table[] = { |
1255 { GL_VERTEX_ATTRIB_ARRAY_POINTER, "GL_VERTEX_ATTRIB_ARRAY_POINTER" }, | 1262 { GL_VERTEX_ATTRIB_ARRAY_POINTER, "GL_VERTEX_ATTRIB_ARRAY_POINTER" }, |
1256 }; | 1263 }; |
1257 return GLES2Util::GetQualifiedEnumString( | 1264 return GLES2Util::GetQualifiedEnumString( |
1258 string_table, arraysize(string_table), value); | 1265 string_table, arraysize(string_table), value); |
1259 } | 1266 } |
1260 | 1267 |
1261 #endif // GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ | 1268 #endif // GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ |
1262 | 1269 |
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