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Side by Side Diff: gpu/command_buffer/service/context_state.cc

Issue 11301006: automate more GL state handling (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 8 years, 1 month ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "gpu/command_buffer/service/context_state.h" 5 #include "gpu/command_buffer/service/context_state.h"
6 6
7 namespace gpu { 7 namespace gpu {
8 namespace gles2 { 8 namespace gles2 {
9 9
10 TextureUnit::TextureUnit() 10 TextureUnit::TextureUnit()
11 : bind_target(GL_TEXTURE_2D) { 11 : bind_target(GL_TEXTURE_2D) {
12 } 12 }
13 13
14 TextureUnit::~TextureUnit() { 14 TextureUnit::~TextureUnit() {
15 } 15 }
16 16
17 ContextState::ContextState() 17 ContextState::ContextState()
18 : pack_alignment(4), 18 : pack_alignment(4),
19 unpack_alignment(4), 19 unpack_alignment(4),
20 active_texture_unit(0), 20 active_texture_unit(0),
21 color_clear_red(0),
22 color_clear_green(0),
23 color_clear_blue(0),
24 color_clear_alpha(0),
25 color_mask_red(true),
26 color_mask_green(true),
27 color_mask_blue(true),
28 color_mask_alpha(true),
29 depth_clear(1.0f),
30 depth_mask(true),
31 depth_func(GL_LESS),
32 z_near(0.0f),
33 z_far(1.0f),
34 enable_blend(false),
35 enable_cull_face(false),
36 enable_scissor_test(false),
37 enable_depth_test(false),
38 enable_stencil_test(false),
39 enable_polygon_offset_fill(false),
40 enable_dither(true),
41 enable_sample_alpha_to_coverage(false),
42 enable_sample_coverage(false),
43 viewport_x(0),
44 viewport_y(0),
45 viewport_width(0),
46 viewport_height(0),
47 viewport_max_width(0), 21 viewport_max_width(0),
48 viewport_max_height(0), 22 viewport_max_height(0),
49 scissor_x(0),
50 scissor_y(0),
51 scissor_width(0),
52 scissor_height(0),
53 cull_mode(GL_BACK),
54 front_face(GL_CCW),
55 blend_source_rgb(GL_ONE),
56 blend_dest_rgb(GL_ZERO),
57 blend_source_alpha(GL_ONE),
58 blend_dest_alpha(GL_ZERO),
59 blend_equation_rgb(GL_FUNC_ADD),
60 blend_equation_alpha(GL_FUNC_ADD),
61 blend_color_red(0),
62 blend_color_green(0),
63 blend_color_blue(0),
64 blend_color_alpha(0),
65 stencil_clear(0),
66 stencil_front_writemask(0xFFFFFFFFU),
67 stencil_front_func(GL_ALWAYS),
68 stencil_front_ref(0),
69 stencil_front_mask(0xFFFFFFFFU),
70 stencil_front_fail_op(GL_KEEP),
71 stencil_front_z_fail_op(GL_KEEP),
72 stencil_front_z_pass_op(GL_KEEP),
73 stencil_back_writemask(0xFFFFFFFFU),
74 stencil_back_func(GL_ALWAYS),
75 stencil_back_ref(0),
76 stencil_back_mask(0xFFFFFFFFU),
77 stencil_back_fail_op(GL_KEEP),
78 stencil_back_z_fail_op(GL_KEEP),
79 stencil_back_z_pass_op(GL_KEEP),
80 polygon_offset_factor(0.0f),
81 polygon_offset_units(0.0f),
82 sample_coverage_value(1.0f),
83 sample_coverage_invert(false),
84 line_width(1.0),
85 hint_generate_mipmap(GL_DONT_CARE), 23 hint_generate_mipmap(GL_DONT_CARE),
86 hint_fragment_shader_derivative(GL_DONT_CARE), 24 hint_fragment_shader_derivative(GL_DONT_CARE),
87 pack_reverse_row_order(false) { 25 pack_reverse_row_order(false) {
26 Initialize();
88 } 27 }
89 28
90 ContextState::~ContextState() { 29 ContextState::~ContextState() {
91 } 30 }
92 31
32 // Include the auto-generated part of this file. We split this because it means
33 // we can easily edit the non-auto generated parts right here in this file
34 // instead of having to edit some template or the code generator.
35 #include "gpu/command_buffer/service/context_state_impl_autogen.h"
36
93 } // namespace gles2 37 } // namespace gles2
94 } // namespace gpu 38 } // namespace gpu
95 39
96 40
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