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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "gpu/command_buffer/service/context_state.h" | 5 #include "gpu/command_buffer/service/context_state.h" |
6 | 6 |
7 namespace gpu { | 7 namespace gpu { |
8 namespace gles2 { | 8 namespace gles2 { |
9 | 9 |
10 TextureUnit::TextureUnit() | 10 TextureUnit::TextureUnit() |
11 : bind_target(GL_TEXTURE_2D) { | 11 : bind_target(GL_TEXTURE_2D) { |
12 } | 12 } |
13 | 13 |
14 TextureUnit::~TextureUnit() { | 14 TextureUnit::~TextureUnit() { |
15 } | 15 } |
16 | 16 |
17 ContextState::ContextState() | 17 ContextState::ContextState() |
18 : pack_alignment(4), | 18 : pack_alignment(4), |
19 unpack_alignment(4), | 19 unpack_alignment(4), |
20 active_texture_unit(0), | 20 active_texture_unit(0), |
21 color_clear_red(0), | |
22 color_clear_green(0), | |
23 color_clear_blue(0), | |
24 color_clear_alpha(0), | |
25 color_mask_red(true), | |
26 color_mask_green(true), | |
27 color_mask_blue(true), | |
28 color_mask_alpha(true), | |
29 depth_clear(1.0f), | |
30 depth_mask(true), | |
31 depth_func(GL_LESS), | |
32 z_near(0.0f), | |
33 z_far(1.0f), | |
34 enable_blend(false), | |
35 enable_cull_face(false), | |
36 enable_scissor_test(false), | |
37 enable_depth_test(false), | |
38 enable_stencil_test(false), | |
39 enable_polygon_offset_fill(false), | |
40 enable_dither(true), | |
41 enable_sample_alpha_to_coverage(false), | |
42 enable_sample_coverage(false), | |
43 viewport_x(0), | |
44 viewport_y(0), | |
45 viewport_width(0), | |
46 viewport_height(0), | |
47 viewport_max_width(0), | 21 viewport_max_width(0), |
48 viewport_max_height(0), | 22 viewport_max_height(0), |
49 scissor_x(0), | |
50 scissor_y(0), | |
51 scissor_width(0), | |
52 scissor_height(0), | |
53 cull_mode(GL_BACK), | |
54 front_face(GL_CCW), | |
55 blend_source_rgb(GL_ONE), | |
56 blend_dest_rgb(GL_ZERO), | |
57 blend_source_alpha(GL_ONE), | |
58 blend_dest_alpha(GL_ZERO), | |
59 blend_equation_rgb(GL_FUNC_ADD), | |
60 blend_equation_alpha(GL_FUNC_ADD), | |
61 blend_color_red(0), | |
62 blend_color_green(0), | |
63 blend_color_blue(0), | |
64 blend_color_alpha(0), | |
65 stencil_clear(0), | |
66 stencil_front_writemask(0xFFFFFFFFU), | |
67 stencil_front_func(GL_ALWAYS), | |
68 stencil_front_ref(0), | |
69 stencil_front_mask(0xFFFFFFFFU), | |
70 stencil_front_fail_op(GL_KEEP), | |
71 stencil_front_z_fail_op(GL_KEEP), | |
72 stencil_front_z_pass_op(GL_KEEP), | |
73 stencil_back_writemask(0xFFFFFFFFU), | |
74 stencil_back_func(GL_ALWAYS), | |
75 stencil_back_ref(0), | |
76 stencil_back_mask(0xFFFFFFFFU), | |
77 stencil_back_fail_op(GL_KEEP), | |
78 stencil_back_z_fail_op(GL_KEEP), | |
79 stencil_back_z_pass_op(GL_KEEP), | |
80 polygon_offset_factor(0.0f), | |
81 polygon_offset_units(0.0f), | |
82 sample_coverage_value(1.0f), | |
83 sample_coverage_invert(false), | |
84 line_width(1.0), | |
85 hint_generate_mipmap(GL_DONT_CARE), | 23 hint_generate_mipmap(GL_DONT_CARE), |
86 hint_fragment_shader_derivative(GL_DONT_CARE), | 24 hint_fragment_shader_derivative(GL_DONT_CARE), |
87 pack_reverse_row_order(false) { | 25 pack_reverse_row_order(false) { |
| 26 Initialize(); |
88 } | 27 } |
89 | 28 |
90 ContextState::~ContextState() { | 29 ContextState::~ContextState() { |
91 } | 30 } |
92 | 31 |
| 32 // Include the auto-generated part of this file. We split this because it means |
| 33 // we can easily edit the non-auto generated parts right here in this file |
| 34 // instead of having to edit some template or the code generator. |
| 35 #include "gpu/command_buffer/service/context_state_impl_autogen.h" |
| 36 |
93 } // namespace gles2 | 37 } // namespace gles2 |
94 } // namespace gpu | 38 } // namespace gpu |
95 | 39 |
96 | 40 |
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