Index: content/common/gpu/stream_texture_android.cc |
diff --git a/content/common/gpu/stream_texture_android.cc b/content/common/gpu/stream_texture_android.cc |
index ffc9e8686d2389ee77d6818ebd30de3aec992fa1..1690fede9702c07a4559804546c3ad256e24a359 100644 |
--- a/content/common/gpu/stream_texture_android.cc |
+++ b/content/common/gpu/stream_texture_android.cc |
@@ -11,6 +11,7 @@ |
#include "gpu/command_buffer/service/context_group.h" |
#include "gpu/command_buffer/service/context_state.h" |
#include "gpu/command_buffer/service/gles2_cmd_decoder.h" |
+#include "gpu/command_buffer/service/image_manager.h" |
#include "gpu/command_buffer/service/texture_manager.h" |
#include "ui/gfx/geometry/size.h" |
#include "ui/gl/gl_context.h" |
@@ -20,42 +21,26 @@ namespace content { |
using gpu::gles2::ContextGroup; |
using gpu::gles2::GLES2Decoder; |
+using gpu::gles2::ImageManager; |
using gpu::gles2::TextureManager; |
using gpu::gles2::TextureRef; |
// static |
-bool StreamTexture::Create( |
- GpuCommandBufferStub* owner_stub, |
- uint32 client_texture_id, |
- int stream_id) { |
+bool StreamTexture::Create(GpuCommandBufferStub* owner_stub, |
+ int32 image_id, |
+ int32 stream_id) { |
GLES2Decoder* decoder = owner_stub->decoder(); |
- TextureManager* texture_manager = |
- decoder->GetContextGroup()->texture_manager(); |
- TextureRef* texture = texture_manager->GetTexture(client_texture_id); |
- |
- if (texture && (!texture->texture()->target() || |
- texture->texture()->target() == GL_TEXTURE_EXTERNAL_OES)) { |
- |
- // TODO: Ideally a valid image id was returned to the client so that |
- // it could then call glBindTexImage2D() for doing the following. |
- scoped_refptr<gfx::GLImage> gl_image( |
- new StreamTexture(owner_stub, stream_id, texture->service_id())); |
- gfx::Size size = gl_image->GetSize(); |
- texture_manager->SetTarget(texture, GL_TEXTURE_EXTERNAL_OES); |
- texture_manager->SetLevelInfo(texture, GL_TEXTURE_EXTERNAL_OES, 0, GL_RGBA, |
- size.width(), size.height(), 1, 0, GL_RGBA, |
- GL_UNSIGNED_BYTE, gfx::Rect(size)); |
- texture_manager->SetLevelImage( |
- texture, GL_TEXTURE_EXTERNAL_OES, 0, gl_image.get()); |
- return true; |
- } |
- |
- return false; |
+ ImageManager* image_manager = decoder->GetImageManager(); |
+ DCHECK(decoder); |
+ DCHECK(image_manager); |
+ image_manager->AddImage(new StreamTexture(owner_stub, stream_id, 0), |
+ image_id); |
+ return true; |
} |
StreamTexture::StreamTexture(GpuCommandBufferStub* owner_stub, |
int32 route_id, |
- uint32 texture_id) |
+ int32 texture_id) |
: surface_texture_(gfx::SurfaceTexture::Create(texture_id)), |
size_(0, 0), |
has_valid_frame_(false), |
@@ -63,6 +48,7 @@ StreamTexture::StreamTexture(GpuCommandBufferStub* owner_stub, |
owner_stub_(owner_stub), |
route_id_(route_id), |
has_listener_(false), |
+ texture_id_(texture_id), |
weak_factory_(this) { |
owner_stub->AddDestructionObserver(this); |
memset(current_matrix_, 0, sizeof(current_matrix_)); |
@@ -191,8 +177,44 @@ void StreamTexture::OnEstablishPeer(int32 primary_id, int32 secondary_id) { |
} |
bool StreamTexture::BindTexImage(unsigned target) { |
- NOTREACHED(); |
- return false; |
+ TRACE_EVENT0("gpu", "StreamTexture::BindTexImage"); |
+ DCHECK(surface_texture_.get()); |
+ if (!owner_stub_ || !surface_texture_.get()) |
+ return false; |
+ |
+ if (target != GL_TEXTURE_EXTERNAL_OES) { |
+ LOG(ERROR) |
+ << "Surface texture can only be bound to TEXTURE_EXTERNAL_OES target"; |
+ return false; |
+ } |
+ |
+ GLint texture_id; |
+ glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &texture_id); |
+ DCHECK(texture_id); |
+ if (texture_id_ && texture_id_ != texture_id) { |
+ LOG(ERROR) << "Surface texture can only be bound to one texture ID"; |
+ return false; |
+ } |
+ |
+ if (texture_id != texture_id_) { |
piman
2015/06/30 23:04:20
nit: this is really if (!texture_id_) because of t
sivag
2015/07/16 14:24:58
Done.
|
+ // Note: Surface textures used as gpu memory buffers are created with an |
+ // initial dummy texture id of 0. We need to call DetachFromGLContext() here |
+ // to detach from the dummy texture before we can attach to a real texture |
+ // id. DetachFromGLContext() will delete the texture for the current |
+ // attachment point so it's important that this is never called when |
+ // attached to a real texture id. Detaching from the dummy texture id should |
+ // not cause any problems as the GL should silently ignore 0 when passed to |
+ // glDeleteTextures. |
+ DCHECK_EQ(0, texture_id_); |
+ surface_texture_->DetachFromGLContext(); |
+ // This will attach the surface texture to the texture currently bound to |
+ // GL_TEXTURE_EXTERNAL_OES target. |
+ surface_texture_->AttachToGLContext(); |
+ texture_id_ = texture_id; |
+ } |
+ |
+ surface_texture_->UpdateTexImage(); |
+ return true; |
} |
void StreamTexture::ReleaseTexImage(unsigned target) { |