Chromium Code Reviews| Index: content/common/gpu/stream_texture_android.cc |
| diff --git a/content/common/gpu/stream_texture_android.cc b/content/common/gpu/stream_texture_android.cc |
| index ffc9e8686d2389ee77d6818ebd30de3aec992fa1..1690fede9702c07a4559804546c3ad256e24a359 100644 |
| --- a/content/common/gpu/stream_texture_android.cc |
| +++ b/content/common/gpu/stream_texture_android.cc |
| @@ -11,6 +11,7 @@ |
| #include "gpu/command_buffer/service/context_group.h" |
| #include "gpu/command_buffer/service/context_state.h" |
| #include "gpu/command_buffer/service/gles2_cmd_decoder.h" |
| +#include "gpu/command_buffer/service/image_manager.h" |
| #include "gpu/command_buffer/service/texture_manager.h" |
| #include "ui/gfx/geometry/size.h" |
| #include "ui/gl/gl_context.h" |
| @@ -20,42 +21,26 @@ namespace content { |
| using gpu::gles2::ContextGroup; |
| using gpu::gles2::GLES2Decoder; |
| +using gpu::gles2::ImageManager; |
| using gpu::gles2::TextureManager; |
| using gpu::gles2::TextureRef; |
| // static |
| -bool StreamTexture::Create( |
| - GpuCommandBufferStub* owner_stub, |
| - uint32 client_texture_id, |
| - int stream_id) { |
| +bool StreamTexture::Create(GpuCommandBufferStub* owner_stub, |
| + int32 image_id, |
| + int32 stream_id) { |
| GLES2Decoder* decoder = owner_stub->decoder(); |
| - TextureManager* texture_manager = |
| - decoder->GetContextGroup()->texture_manager(); |
| - TextureRef* texture = texture_manager->GetTexture(client_texture_id); |
| - |
| - if (texture && (!texture->texture()->target() || |
| - texture->texture()->target() == GL_TEXTURE_EXTERNAL_OES)) { |
| - |
| - // TODO: Ideally a valid image id was returned to the client so that |
| - // it could then call glBindTexImage2D() for doing the following. |
| - scoped_refptr<gfx::GLImage> gl_image( |
| - new StreamTexture(owner_stub, stream_id, texture->service_id())); |
| - gfx::Size size = gl_image->GetSize(); |
| - texture_manager->SetTarget(texture, GL_TEXTURE_EXTERNAL_OES); |
| - texture_manager->SetLevelInfo(texture, GL_TEXTURE_EXTERNAL_OES, 0, GL_RGBA, |
| - size.width(), size.height(), 1, 0, GL_RGBA, |
| - GL_UNSIGNED_BYTE, gfx::Rect(size)); |
| - texture_manager->SetLevelImage( |
| - texture, GL_TEXTURE_EXTERNAL_OES, 0, gl_image.get()); |
| - return true; |
| - } |
| - |
| - return false; |
| + ImageManager* image_manager = decoder->GetImageManager(); |
| + DCHECK(decoder); |
| + DCHECK(image_manager); |
| + image_manager->AddImage(new StreamTexture(owner_stub, stream_id, 0), |
| + image_id); |
| + return true; |
| } |
| StreamTexture::StreamTexture(GpuCommandBufferStub* owner_stub, |
| int32 route_id, |
| - uint32 texture_id) |
| + int32 texture_id) |
| : surface_texture_(gfx::SurfaceTexture::Create(texture_id)), |
| size_(0, 0), |
| has_valid_frame_(false), |
| @@ -63,6 +48,7 @@ StreamTexture::StreamTexture(GpuCommandBufferStub* owner_stub, |
| owner_stub_(owner_stub), |
| route_id_(route_id), |
| has_listener_(false), |
| + texture_id_(texture_id), |
| weak_factory_(this) { |
| owner_stub->AddDestructionObserver(this); |
| memset(current_matrix_, 0, sizeof(current_matrix_)); |
| @@ -191,8 +177,44 @@ void StreamTexture::OnEstablishPeer(int32 primary_id, int32 secondary_id) { |
| } |
| bool StreamTexture::BindTexImage(unsigned target) { |
| - NOTREACHED(); |
| - return false; |
| + TRACE_EVENT0("gpu", "StreamTexture::BindTexImage"); |
| + DCHECK(surface_texture_.get()); |
| + if (!owner_stub_ || !surface_texture_.get()) |
| + return false; |
| + |
| + if (target != GL_TEXTURE_EXTERNAL_OES) { |
| + LOG(ERROR) |
| + << "Surface texture can only be bound to TEXTURE_EXTERNAL_OES target"; |
| + return false; |
| + } |
| + |
| + GLint texture_id; |
| + glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &texture_id); |
| + DCHECK(texture_id); |
| + if (texture_id_ && texture_id_ != texture_id) { |
| + LOG(ERROR) << "Surface texture can only be bound to one texture ID"; |
| + return false; |
| + } |
| + |
| + if (texture_id != texture_id_) { |
|
piman
2015/06/30 23:04:20
nit: this is really if (!texture_id_) because of t
sivag
2015/07/16 14:24:58
Done.
|
| + // Note: Surface textures used as gpu memory buffers are created with an |
| + // initial dummy texture id of 0. We need to call DetachFromGLContext() here |
| + // to detach from the dummy texture before we can attach to a real texture |
| + // id. DetachFromGLContext() will delete the texture for the current |
| + // attachment point so it's important that this is never called when |
| + // attached to a real texture id. Detaching from the dummy texture id should |
| + // not cause any problems as the GL should silently ignore 0 when passed to |
| + // glDeleteTextures. |
| + DCHECK_EQ(0, texture_id_); |
| + surface_texture_->DetachFromGLContext(); |
| + // This will attach the surface texture to the texture currently bound to |
| + // GL_TEXTURE_EXTERNAL_OES target. |
| + surface_texture_->AttachToGLContext(); |
| + texture_id_ = texture_id; |
| + } |
| + |
| + surface_texture_->UpdateTexImage(); |
| + return true; |
| } |
| void StreamTexture::ReleaseTexImage(unsigned target) { |