Index: src/gpu/SkGpuDevice.cpp |
diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp |
index 6ff0538ee2ca833bfbfcc145d8dbd0ba605fef4c..9518600e9948cd681e1bf9f4fb587bc046ccce1c 100644 |
--- a/src/gpu/SkGpuDevice.cpp |
+++ b/src/gpu/SkGpuDevice.cpp |
@@ -21,6 +21,7 @@ |
#include "SkErrorInternals.h" |
#include "SkGlyphCache.h" |
#include "SkGrTexturePixelRef.h" |
+#include "SkImage_Base.h" |
#include "SkImageFilter.h" |
#include "SkLayerInfo.h" |
#include "SkMaskFilter.h" |
@@ -1730,6 +1731,47 @@ bool SkGpuDevice::filterImage(const SkImageFilter* filter, const SkBitmap& src, |
filter, ctx, result, offset); |
} |
+static SkImageInfo make_info(GrTexture* tex, int w, int h, bool isOpaque) { |
+ const GrPixelConfig config = tex->config(); |
+ SkColorType ct; |
+ SkAlphaType at = isOpaque ? kOpaque_SkAlphaType : kPremul_SkAlphaType; |
+ if (!GrPixelConfig2ColorAndProfileType(config, &ct, NULL)) { |
+ ct = kUnknown_SkColorType; |
+ } |
+ return SkImageInfo::Make(w, h, ct, at); |
+} |
+ |
+static bool wrap_as_bm(const SkImage* image, SkBitmap* bm) { |
+ GrTexture* tex = image->getTexture(); |
+ if (tex) { |
+ // TODO: handle the GrTexture directly, and skip GrPixelRef |
+ const SkImageInfo info = make_info(tex, image->width(), image->height(), image->isOpaque()); |
+ bm->setInfo(info); |
+ bm->setPixelRef(SkNEW_ARGS(SkGrPixelRef, (info, tex)))->unref(); |
+ } else { |
+ if (!as_IB(image)->getROPixels(bm)) { |
+ return false; |
+ } |
+ } |
+ return true; |
+} |
+ |
+void SkGpuDevice::drawImage(const SkDraw& draw, const SkImage* image, SkScalar x, SkScalar y, |
+ const SkPaint& paint) { |
+ SkBitmap bm; |
+ if (wrap_as_bm(image, &bm)) { |
+ this->drawBitmap(draw, bm, SkMatrix::MakeTrans(x, y), paint); |
+ } |
+} |
+ |
+void SkGpuDevice::drawImageRect(const SkDraw& draw, const SkImage* image, const SkRect* src, |
+ const SkRect& dst, const SkPaint& paint) { |
+ SkBitmap bm; |
+ if (wrap_as_bm(image, &bm)) { |
+ this->drawBitmapRect(draw, bm, src, dst, paint, SkCanvas::kNone_DrawBitmapRectFlag); |
+ } |
+} |
+ |
/////////////////////////////////////////////////////////////////////////////// |
// must be in SkCanvas::VertexMode order |