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Unified Diff: ui/ozone/public/ozone_client.h

Issue 1128113011: ozone: Introduce ClientPixmap and ClientPixmapFactory for non-GPU processes. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Introduce OzoneClient Created 5 years, 7 months ago
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Index: ui/ozone/public/ozone_client.h
diff --git a/ui/ozone/public/ozone_client.h b/ui/ozone/public/ozone_client.h
new file mode 100644
index 0000000000000000000000000000000000000000..37dd173e285d001708e0e2f1e2b7b3610563bb23
--- /dev/null
+++ b/ui/ozone/public/ozone_client.h
@@ -0,0 +1,60 @@
+// Copyright 2015 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef UI_OZONE_PUBLIC_OZONE_CLIENT_H_
+#define UI_OZONE_PUBLIC_OZONE_CLIENT_H_
+
+#include "ui/ozone/ozone_export.h"
+
+namespace ui {
+
+class SurfaceClientFactoryOzone;
+
+// Base class for Ozone client implementations. Render process and UI process
+// use OzoneClient instead of OzonePlatform to access Ozone specific
+// features. e.g. share a surface created by GPU process
+//
+// UI process uses both OzoneClient and OzonePlatform but the purpose is
+// different. UI process initializes subsystems (e.g. events, surface) via
+// OzonePlatform, while OzoneClient is used for ozone client purpose.
+// (e.g. surface sharing)
+//
+// Each Ozone platforms override this class and implement the virtual
+// GetFooFactoryOzone() methods to provide implementations of the
+// various ozone interfaces.
+//
+// A platform is free to use different implementations of each
+// interface depending on the context. You can, for example, create
+// different objects depending on the underlying hardware, command
+// line flags, or whatever is appropriate for the platform.
+class OZONE_EXPORT OzoneClient {
+ public:
+ OzoneClient();
+ virtual ~OzoneClient();
+
+ // Initializes the resources necessary for the UI process.
+ static void InitializeForUI();
+
+ // Initializes the resources necessary for the Render process.
+ static void InitializeForRenderer();
spang 2015/06/01 22:46:41 Why are these functions separate but do the same t
dshwang 2015/06/03 14:11:51 Sure, I comments future plan in NativePixmapClient
+
+ static OzoneClient* GetInstance();
+
+ // Factory getters to override in subclasses. The returned objects will be
+ // injected into the appropriate layer at startup. Subclasses should not
+ // inject these objects themselves. Ownership is retained by OzoneClient.
+ virtual SurfaceClientFactoryOzone* GetSurfaceClientFactoryOzone() = 0;
+
+ private:
+ virtual void InitializeUI() = 0;
+ virtual void InitializeRenderer() = 0;
+
+ static void CreateInstance();
+
+ DISALLOW_COPY_AND_ASSIGN(OzoneClient);
+};
+
+} // namespace ui
+
+#endif // UI_OZONE_PUBLIC_OZONE_CLIENT_H_

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