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1 // Copyright 2015 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef UI_OZONE_PUBLIC_OZONE_CLIENT_H_ | |
6 #define UI_OZONE_PUBLIC_OZONE_CLIENT_H_ | |
7 | |
8 #include "ui/ozone/ozone_export.h" | |
9 | |
10 namespace ui { | |
11 | |
12 class SurfaceClientFactoryOzone; | |
13 | |
14 // Base class for Ozone client implementations. Render process and UI process | |
15 // use OzoneClient instead of OzonePlatform to access Ozone specific | |
16 // features. e.g. share a surface created by GPU process | |
17 // | |
18 // UI process uses both OzoneClient and OzonePlatform but the purpose is | |
19 // different. UI process initializes subsystems (e.g. events, surface) via | |
20 // OzonePlatform, while OzoneClient is used for ozone client purpose. | |
21 // (e.g. surface sharing) | |
22 // | |
23 // Each Ozone platforms override this class and implement the virtual | |
24 // GetFooFactoryOzone() methods to provide implementations of the | |
25 // various ozone interfaces. | |
26 // | |
27 // A platform is free to use different implementations of each | |
28 // interface depending on the context. You can, for example, create | |
29 // different objects depending on the underlying hardware, command | |
30 // line flags, or whatever is appropriate for the platform. | |
31 class OZONE_EXPORT OzoneClient { | |
32 public: | |
33 OzoneClient(); | |
34 virtual ~OzoneClient(); | |
35 | |
36 // Initializes the resources necessary for the UI process. | |
37 static void InitializeForUI(); | |
38 | |
39 // Initializes the resources necessary for the Render process. | |
40 static void InitializeForRenderer(); | |
spang
2015/06/01 22:46:41
Why are these functions separate but do the same t
dshwang
2015/06/03 14:11:51
Sure, I comments future plan in NativePixmapClient
| |
41 | |
42 static OzoneClient* GetInstance(); | |
43 | |
44 // Factory getters to override in subclasses. The returned objects will be | |
45 // injected into the appropriate layer at startup. Subclasses should not | |
46 // inject these objects themselves. Ownership is retained by OzoneClient. | |
47 virtual SurfaceClientFactoryOzone* GetSurfaceClientFactoryOzone() = 0; | |
48 | |
49 private: | |
50 virtual void InitializeUI() = 0; | |
51 virtual void InitializeRenderer() = 0; | |
52 | |
53 static void CreateInstance(); | |
54 | |
55 DISALLOW_COPY_AND_ASSIGN(OzoneClient); | |
56 }; | |
57 | |
58 } // namespace ui | |
59 | |
60 #endif // UI_OZONE_PUBLIC_OZONE_CLIENT_H_ | |
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