Chromium Code Reviews| Index: ui/ozone/public/ozone_client.h | 
| diff --git a/ui/ozone/public/ozone_client.h b/ui/ozone/public/ozone_client.h | 
| new file mode 100644 | 
| index 0000000000000000000000000000000000000000..37dd173e285d001708e0e2f1e2b7b3610563bb23 | 
| --- /dev/null | 
| +++ b/ui/ozone/public/ozone_client.h | 
| @@ -0,0 +1,60 @@ | 
| +// Copyright 2015 The Chromium Authors. All rights reserved. | 
| +// Use of this source code is governed by a BSD-style license that can be | 
| +// found in the LICENSE file. | 
| + | 
| +#ifndef UI_OZONE_PUBLIC_OZONE_CLIENT_H_ | 
| +#define UI_OZONE_PUBLIC_OZONE_CLIENT_H_ | 
| + | 
| +#include "ui/ozone/ozone_export.h" | 
| + | 
| +namespace ui { | 
| + | 
| +class SurfaceClientFactoryOzone; | 
| + | 
| +// Base class for Ozone client implementations. Render process and UI process | 
| +// use OzoneClient instead of OzonePlatform to access Ozone specific | 
| +// features. e.g. share a surface created by GPU process | 
| +// | 
| +// UI process uses both OzoneClient and OzonePlatform but the purpose is | 
| +// different. UI process initializes subsystems (e.g. events, surface) via | 
| +// OzonePlatform, while OzoneClient is used for ozone client purpose. | 
| +// (e.g. surface sharing) | 
| +// | 
| +// Each Ozone platforms override this class and implement the virtual | 
| +// GetFooFactoryOzone() methods to provide implementations of the | 
| +// various ozone interfaces. | 
| +// | 
| +// A platform is free to use different implementations of each | 
| +// interface depending on the context. You can, for example, create | 
| +// different objects depending on the underlying hardware, command | 
| +// line flags, or whatever is appropriate for the platform. | 
| +class OZONE_EXPORT OzoneClient { | 
| + public: | 
| + OzoneClient(); | 
| + virtual ~OzoneClient(); | 
| + | 
| + // Initializes the resources necessary for the UI process. | 
| + static void InitializeForUI(); | 
| + | 
| + // Initializes the resources necessary for the Render process. | 
| + static void InitializeForRenderer(); | 
| 
 
spang
2015/06/01 22:46:41
Why are these functions separate but do the same t
 
dshwang
2015/06/03 14:11:51
Sure, I comments future plan in NativePixmapClient
 
 | 
| + | 
| + static OzoneClient* GetInstance(); | 
| + | 
| + // Factory getters to override in subclasses. The returned objects will be | 
| + // injected into the appropriate layer at startup. Subclasses should not | 
| + // inject these objects themselves. Ownership is retained by OzoneClient. | 
| + virtual SurfaceClientFactoryOzone* GetSurfaceClientFactoryOzone() = 0; | 
| + | 
| + private: | 
| + virtual void InitializeUI() = 0; | 
| + virtual void InitializeRenderer() = 0; | 
| + | 
| + static void CreateInstance(); | 
| + | 
| + DISALLOW_COPY_AND_ASSIGN(OzoneClient); | 
| +}; | 
| + | 
| +} // namespace ui | 
| + | 
| +#endif // UI_OZONE_PUBLIC_OZONE_CLIENT_H_ |