Index: ash/wm/shadow_controller_unittest.cc |
=================================================================== |
--- ash/wm/shadow_controller_unittest.cc (revision 167688) |
+++ ash/wm/shadow_controller_unittest.cc (working copy) |
@@ -1,191 +0,0 @@ |
-// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#include "ash/wm/shadow_controller.h" |
- |
-#include <algorithm> |
-#include <vector> |
- |
-#include "ash/shell.h" |
-#include "ash/test/ash_test_base.h" |
-#include "ash/wm/shadow.h" |
-#include "ash/wm/shadow_types.h" |
-#include "ash/wm/window_properties.h" |
-#include "ash/wm/window_util.h" |
-#include "base/memory/scoped_ptr.h" |
-#include "ui/aura/client/activation_client.h" |
-#include "ui/aura/root_window.h" |
-#include "ui/aura/window.h" |
-#include "ui/compositor/layer.h" |
- |
-namespace ash { |
-namespace internal { |
- |
-typedef ash::test::AshTestBase ShadowControllerTest; |
- |
-// Tests that various methods in Window update the Shadow object as expected. |
-TEST_F(ShadowControllerTest, Shadow) { |
- scoped_ptr<aura::Window> window(new aura::Window(NULL)); |
- window->SetType(aura::client::WINDOW_TYPE_NORMAL); |
- window->Init(ui::LAYER_TEXTURED); |
- window->SetParent(NULL); |
- |
- // We should create the shadow before the window is visible (the shadow's |
- // layer won't get drawn yet since it's a child of the window's layer). |
- internal::ShadowController::TestApi api( |
- ash::Shell::GetInstance()->shadow_controller()); |
- const internal::Shadow* shadow = api.GetShadowForWindow(window.get()); |
- ASSERT_TRUE(shadow != NULL); |
- EXPECT_TRUE(shadow->layer()->visible()); |
- |
- // The shadow should remain visible after window visibility changes. |
- window->Show(); |
- EXPECT_TRUE(shadow->layer()->visible()); |
- window->Hide(); |
- EXPECT_TRUE(shadow->layer()->visible()); |
- |
- // If the shadow is disabled, it should be hidden. |
- internal::SetShadowType(window.get(), internal::SHADOW_TYPE_NONE); |
- window->Show(); |
- EXPECT_FALSE(shadow->layer()->visible()); |
- internal::SetShadowType(window.get(), internal::SHADOW_TYPE_RECTANGULAR); |
- EXPECT_TRUE(shadow->layer()->visible()); |
- |
- // The shadow's layer should be a child of the window's layer. |
- EXPECT_EQ(window->layer(), shadow->layer()->parent()); |
- |
- window->parent()->RemoveChild(window.get()); |
- aura::Window* window_ptr = window.get(); |
- window.reset(); |
- EXPECT_TRUE(api.GetShadowForWindow(window_ptr) == NULL); |
-} |
- |
-// Tests that the window's shadow's bounds are updated correctly. |
-TEST_F(ShadowControllerTest, ShadowBounds) { |
- scoped_ptr<aura::Window> window(new aura::Window(NULL)); |
- window->SetType(aura::client::WINDOW_TYPE_NORMAL); |
- window->Init(ui::LAYER_TEXTURED); |
- window->SetParent(NULL); |
- window->Show(); |
- |
- const gfx::Rect kOldBounds(20, 30, 400, 300); |
- window->SetBounds(kOldBounds); |
- |
- // When the shadow is first created, it should use the window's size (but |
- // remain at the origin, since it's a child of the window's layer). |
- internal::SetShadowType(window.get(), internal::SHADOW_TYPE_RECTANGULAR); |
- internal::ShadowController::TestApi api( |
- ash::Shell::GetInstance()->shadow_controller()); |
- const internal::Shadow* shadow = api.GetShadowForWindow(window.get()); |
- ASSERT_TRUE(shadow != NULL); |
- EXPECT_EQ(gfx::Rect(kOldBounds.size()).ToString(), |
- shadow->content_bounds().ToString()); |
- |
- // When we change the window's bounds, the shadow's should be updated too. |
- gfx::Rect kNewBounds(50, 60, 500, 400); |
- window->SetBounds(kNewBounds); |
- EXPECT_EQ(gfx::Rect(kNewBounds.size()).ToString(), |
- shadow->content_bounds().ToString()); |
-} |
- |
-// Tests that activating a window changes the shadow style. |
-TEST_F(ShadowControllerTest, ShadowStyle) { |
- ShadowController::TestApi api( |
- ash::Shell::GetInstance()->shadow_controller()); |
- |
- scoped_ptr<aura::Window> window1(new aura::Window(NULL)); |
- window1->SetType(aura::client::WINDOW_TYPE_NORMAL); |
- window1->Init(ui::LAYER_TEXTURED); |
- window1->SetParent(NULL); |
- window1->SetBounds(gfx::Rect(10, 20, 300, 400)); |
- window1->Show(); |
- wm::ActivateWindow(window1.get()); |
- |
- // window1 is active, so style should have active appearance. |
- Shadow* shadow1 = api.GetShadowForWindow(window1.get()); |
- ASSERT_TRUE(shadow1 != NULL); |
- EXPECT_EQ(Shadow::STYLE_ACTIVE, shadow1->style()); |
- |
- // Create another window and activate it. |
- scoped_ptr<aura::Window> window2(new aura::Window(NULL)); |
- window2->SetType(aura::client::WINDOW_TYPE_NORMAL); |
- window2->Init(ui::LAYER_TEXTURED); |
- window2->SetParent(NULL); |
- window2->SetBounds(gfx::Rect(11, 21, 301, 401)); |
- window2->Show(); |
- wm::ActivateWindow(window2.get()); |
- |
- // window1 is now inactive, so shadow should go inactive. |
- Shadow* shadow2 = api.GetShadowForWindow(window2.get()); |
- ASSERT_TRUE(shadow2 != NULL); |
- EXPECT_EQ(Shadow::STYLE_INACTIVE, shadow1->style()); |
- EXPECT_EQ(Shadow::STYLE_ACTIVE, shadow2->style()); |
-} |
- |
-// Tests that we use smaller shadows for tooltips and menus. |
-TEST_F(ShadowControllerTest, SmallShadowsForTooltipsAndMenus) { |
- ShadowController::TestApi api( |
- ash::Shell::GetInstance()->shadow_controller()); |
- |
- scoped_ptr<aura::Window> tooltip_window(new aura::Window(NULL)); |
- tooltip_window->SetType(aura::client::WINDOW_TYPE_TOOLTIP); |
- tooltip_window->Init(ui::LAYER_TEXTURED); |
- tooltip_window->SetParent(NULL); |
- tooltip_window->SetBounds(gfx::Rect(10, 20, 300, 400)); |
- tooltip_window->Show(); |
- |
- Shadow* tooltip_shadow = api.GetShadowForWindow(tooltip_window.get()); |
- ASSERT_TRUE(tooltip_shadow != NULL); |
- EXPECT_EQ(Shadow::STYLE_SMALL, tooltip_shadow->style()); |
- |
- scoped_ptr<aura::Window> menu_window(new aura::Window(NULL)); |
- menu_window->SetType(aura::client::WINDOW_TYPE_MENU); |
- menu_window->Init(ui::LAYER_TEXTURED); |
- menu_window->SetParent(NULL); |
- menu_window->SetBounds(gfx::Rect(10, 20, 300, 400)); |
- menu_window->Show(); |
- |
- Shadow* menu_shadow = api.GetShadowForWindow(tooltip_window.get()); |
- ASSERT_TRUE(menu_shadow != NULL); |
- EXPECT_EQ(Shadow::STYLE_SMALL, menu_shadow->style()); |
-} |
- |
-// http://crbug.com/120210 - transient parents of certain types of transients |
-// should not lose their shadow when they lose activation to the transient. |
-TEST_F(ShadowControllerTest, TransientParentKeepsActiveShadow) { |
- ShadowController::TestApi api( |
- ash::Shell::GetInstance()->shadow_controller()); |
- |
- scoped_ptr<aura::Window> window1(new aura::Window(NULL)); |
- window1->SetType(aura::client::WINDOW_TYPE_NORMAL); |
- window1->Init(ui::LAYER_TEXTURED); |
- window1->SetParent(NULL); |
- window1->SetBounds(gfx::Rect(10, 20, 300, 400)); |
- window1->Show(); |
- wm::ActivateWindow(window1.get()); |
- |
- // window1 is active, so style should have active appearance. |
- Shadow* shadow1 = api.GetShadowForWindow(window1.get()); |
- ASSERT_TRUE(shadow1 != NULL); |
- EXPECT_EQ(Shadow::STYLE_ACTIVE, shadow1->style()); |
- |
- // Create a window that is transient to window1, and that has the 'hide on |
- // deactivate' property set. Upon activation, window1 should still have an |
- // active shadow. |
- scoped_ptr<aura::Window> window2(new aura::Window(NULL)); |
- window2->SetType(aura::client::WINDOW_TYPE_NORMAL); |
- window2->Init(ui::LAYER_TEXTURED); |
- window2->SetParent(NULL); |
- window2->SetBounds(gfx::Rect(11, 21, 301, 401)); |
- window1->AddTransientChild(window2.get()); |
- aura::client::SetHideOnDeactivate(window2.get(), true); |
- window2->Show(); |
- wm::ActivateWindow(window2.get()); |
- |
- // window1 is now inactive, but its shadow should still appear active. |
- EXPECT_EQ(Shadow::STYLE_ACTIVE, shadow1->style()); |
-} |
- |
-} // namespace internal |
-} // namespace ash |