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Unified Diff: ash/wm/shadow_controller.h

Issue 11275296: Move shadow code to views\corewm (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: Created 8 years, 1 month ago
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Index: ash/wm/shadow_controller.h
===================================================================
--- ash/wm/shadow_controller.h (revision 167688)
+++ ash/wm/shadow_controller.h (working copy)
@@ -1,104 +0,0 @@
-// Copyright (c) 2012 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#ifndef ASH_WM_SHADOW_CONTROLLER_H_
-#define ASH_WM_SHADOW_CONTROLLER_H_
-
-#include <map>
-
-#include "ash/ash_export.h"
-#include "base/basictypes.h"
-#include "base/compiler_specific.h"
-#include "base/memory/linked_ptr.h"
-#include "base/scoped_observer.h"
-#include "ui/aura/client/activation_change_observer.h"
-#include "ui/aura/env_observer.h"
-#include "ui/aura/window_observer.h"
-
-namespace aura {
-class Window;
-}
-namespace gfx {
-class Rect;
-}
-
-namespace ash {
-namespace internal {
-
-class Shadow;
-
-// ShadowController observes changes to windows and creates and updates drop
-// shadows as needed.
-class ASH_EXPORT ShadowController :
- public aura::EnvObserver,
- public aura::WindowObserver,
- public aura::client::ActivationChangeObserver {
- public:
- class TestApi {
- public:
- explicit TestApi(ShadowController* controller) : controller_(controller) {}
- ~TestApi() {}
-
- Shadow* GetShadowForWindow(aura::Window* window) {
- return controller_->GetShadowForWindow(window);
- }
-
- private:
- ShadowController* controller_; // not owned
-
- DISALLOW_COPY_AND_ASSIGN(TestApi);
- };
-
- explicit ShadowController();
- virtual ~ShadowController();
-
- // aura::EnvObserver override:
- virtual void OnWindowInitialized(aura::Window* window) OVERRIDE;
-
- // aura::WindowObserver overrides:
- virtual void OnWindowPropertyChanged(
- aura::Window* window, const void* key, intptr_t old) OVERRIDE;
- virtual void OnWindowBoundsChanged(
- aura::Window* window,
- const gfx::Rect& old_bounds,
- const gfx::Rect& new_bounds) OVERRIDE;
- virtual void OnWindowDestroyed(aura::Window* window) OVERRIDE;
-
- // aura::client::ActivationChangeObserver overrides:
- virtual void OnWindowActivated(aura::Window* active,
- aura::Window* old_active) OVERRIDE;
-
- private:
- typedef std::map<aura::Window*, linked_ptr<Shadow> > WindowShadowMap;
-
- // Checks if |window| is visible and contains a property requesting a shadow.
- bool ShouldShowShadowForWindow(aura::Window* window) const;
-
- // Returns |window|'s shadow from |window_shadows_|, or NULL if no shadow
- // exists.
- Shadow* GetShadowForWindow(aura::Window* window);
-
- // Updates the shadow styles for windows when activation changes.
- void HandleWindowActivationChange(aura::Window* gaining_active,
- aura::Window* losing_active);
-
- // Shows or hides |window|'s shadow as needed (creating the shadow if
- // necessary).
- void HandlePossibleShadowVisibilityChange(aura::Window* window);
-
- // Creates a new shadow for |window| and stores it in |window_shadows_|. The
- // shadow's bounds are initialized and it is added to the window's layer.
- void CreateShadowForWindow(aura::Window* window);
-
- WindowShadowMap window_shadows_;
-
- ScopedObserver<aura::Window, aura::WindowObserver> observer_manager_;
-
- DISALLOW_COPY_AND_ASSIGN(ShadowController);
-};
-
-} // namespace internal
-} // namespace ash
-
-#endif // ASH_WM_SHADOW_CONTROLLER_H_
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