Index: ui/views/corewm/shadow_controller_unittest.cc |
=================================================================== |
--- ui/views/corewm/shadow_controller_unittest.cc (revision 167460) |
+++ ui/views/corewm/shadow_controller_unittest.cc (working copy) |
@@ -2,28 +2,54 @@ |
// Use of this source code is governed by a BSD-style license that can be |
// found in the LICENSE file. |
-#include "ash/wm/shadow_controller.h" |
+#include "ui/views/corewm/shadow_controller.h" |
#include <algorithm> |
#include <vector> |
-#include "ash/shell.h" |
-#include "ash/test/ash_test_base.h" |
-#include "ash/wm/shadow.h" |
-#include "ash/wm/shadow_types.h" |
-#include "ash/wm/window_properties.h" |
+#include "ui/aura/test/aura_test_base.h" |
Daniel Erat
2012/11/13 22:40:01
nit: alphabetize
|
#include "ash/wm/window_util.h" |
#include "base/memory/scoped_ptr.h" |
#include "ui/aura/client/activation_client.h" |
#include "ui/aura/root_window.h" |
#include "ui/aura/window.h" |
#include "ui/compositor/layer.h" |
+#include "ui/views/corewm/shadow.h" |
+#include "ui/views/corewm/shadow_types.h" |
-namespace ash { |
-namespace internal { |
+namespace views { |
+namespace corewm { |
-typedef ash::test::AshTestBase ShadowControllerTest; |
+class ShadowControllerTest : public aura::test::AuraTestBase { |
+ public: |
+ ShadowControllerTest() {} |
+ virtual ~ShadowControllerTest() {} |
+ virtual void SetUp() OVERRIDE { |
+ AuraTestBase::SetUp(); |
+ shadow_controller_.reset(new ShadowController(root_window())); |
+ } |
+ virtual void TearDown() OVERRIDE { |
+ shadow_controller_.reset(); |
+ AuraTestBase::TearDown(); |
+ } |
+ |
+ protected: |
+ ShadowController* shadow_controller() { return shadow_controller_.get(); } |
+ |
+ void ActivateWindow(aura::Window* window) { |
+ DCHECK(window); |
+ DCHECK(window->GetRootWindow()); |
+ aura::client::GetActivationClient(window->GetRootWindow())->ActivateWindow( |
+ window); |
+ } |
+ |
+ private: |
+ scoped_ptr<ShadowController> shadow_controller_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(ShadowControllerTest); |
+}; |
+ |
// Tests that various methods in Window update the Shadow object as expected. |
TEST_F(ShadowControllerTest, Shadow) { |
scoped_ptr<aura::Window> window(new aura::Window(NULL)); |
@@ -33,9 +59,8 @@ |
// We should create the shadow before the window is visible (the shadow's |
// layer won't get drawn yet since it's a child of the window's layer). |
- internal::ShadowController::TestApi api( |
- ash::Shell::GetInstance()->shadow_controller()); |
- const internal::Shadow* shadow = api.GetShadowForWindow(window.get()); |
+ ShadowController::TestApi api(shadow_controller()); |
+ const Shadow* shadow = api.GetShadowForWindow(window.get()); |
ASSERT_TRUE(shadow != NULL); |
EXPECT_TRUE(shadow->layer()->visible()); |
@@ -46,10 +71,10 @@ |
EXPECT_TRUE(shadow->layer()->visible()); |
// If the shadow is disabled, it should be hidden. |
- internal::SetShadowType(window.get(), internal::SHADOW_TYPE_NONE); |
+ SetShadowType(window.get(), SHADOW_TYPE_NONE); |
window->Show(); |
EXPECT_FALSE(shadow->layer()->visible()); |
- internal::SetShadowType(window.get(), internal::SHADOW_TYPE_RECTANGULAR); |
+ SetShadowType(window.get(), SHADOW_TYPE_RECTANGULAR); |
EXPECT_TRUE(shadow->layer()->visible()); |
// The shadow's layer should be a child of the window's layer. |
@@ -74,10 +99,9 @@ |
// When the shadow is first created, it should use the window's size (but |
// remain at the origin, since it's a child of the window's layer). |
- internal::SetShadowType(window.get(), internal::SHADOW_TYPE_RECTANGULAR); |
- internal::ShadowController::TestApi api( |
- ash::Shell::GetInstance()->shadow_controller()); |
- const internal::Shadow* shadow = api.GetShadowForWindow(window.get()); |
+ SetShadowType(window.get(), SHADOW_TYPE_RECTANGULAR); |
+ ShadowController::TestApi api(shadow_controller()); |
+ const Shadow* shadow = api.GetShadowForWindow(window.get()); |
ASSERT_TRUE(shadow != NULL); |
EXPECT_EQ(gfx::Rect(kOldBounds.size()).ToString(), |
shadow->content_bounds().ToString()); |
@@ -91,8 +115,7 @@ |
// Tests that activating a window changes the shadow style. |
TEST_F(ShadowControllerTest, ShadowStyle) { |
- ShadowController::TestApi api( |
- ash::Shell::GetInstance()->shadow_controller()); |
+ ShadowController::TestApi api(shadow_controller()); |
scoped_ptr<aura::Window> window1(new aura::Window(NULL)); |
window1->SetType(aura::client::WINDOW_TYPE_NORMAL); |
@@ -100,7 +123,7 @@ |
window1->SetParent(NULL); |
window1->SetBounds(gfx::Rect(10, 20, 300, 400)); |
window1->Show(); |
- wm::ActivateWindow(window1.get()); |
+ ActivateWindow(window1.get()); |
// window1 is active, so style should have active appearance. |
Shadow* shadow1 = api.GetShadowForWindow(window1.get()); |
@@ -114,7 +137,7 @@ |
window2->SetParent(NULL); |
window2->SetBounds(gfx::Rect(11, 21, 301, 401)); |
window2->Show(); |
- wm::ActivateWindow(window2.get()); |
+ ActivateWindow(window2.get()); |
// window1 is now inactive, so shadow should go inactive. |
Shadow* shadow2 = api.GetShadowForWindow(window2.get()); |
@@ -125,8 +148,7 @@ |
// Tests that we use smaller shadows for tooltips and menus. |
TEST_F(ShadowControllerTest, SmallShadowsForTooltipsAndMenus) { |
- ShadowController::TestApi api( |
- ash::Shell::GetInstance()->shadow_controller()); |
+ ShadowController::TestApi api(shadow_controller()); |
scoped_ptr<aura::Window> tooltip_window(new aura::Window(NULL)); |
tooltip_window->SetType(aura::client::WINDOW_TYPE_TOOLTIP); |
@@ -154,8 +176,7 @@ |
// http://crbug.com/120210 - transient parents of certain types of transients |
// should not lose their shadow when they lose activation to the transient. |
TEST_F(ShadowControllerTest, TransientParentKeepsActiveShadow) { |
- ShadowController::TestApi api( |
- ash::Shell::GetInstance()->shadow_controller()); |
+ ShadowController::TestApi api(shadow_controller()); |
scoped_ptr<aura::Window> window1(new aura::Window(NULL)); |
window1->SetType(aura::client::WINDOW_TYPE_NORMAL); |
@@ -163,7 +184,7 @@ |
window1->SetParent(NULL); |
window1->SetBounds(gfx::Rect(10, 20, 300, 400)); |
window1->Show(); |
- wm::ActivateWindow(window1.get()); |
+ ActivateWindow(window1.get()); |
// window1 is active, so style should have active appearance. |
Shadow* shadow1 = api.GetShadowForWindow(window1.get()); |
@@ -181,11 +202,11 @@ |
window1->AddTransientChild(window2.get()); |
aura::client::SetHideOnDeactivate(window2.get(), true); |
window2->Show(); |
- wm::ActivateWindow(window2.get()); |
+ ActivateWindow(window2.get()); |
// window1 is now inactive, but its shadow should still appear active. |
EXPECT_EQ(Shadow::STYLE_ACTIVE, shadow1->style()); |
} |
-} // namespace internal |
-} // namespace ash |
+} // namespace corewm |
+} // namespace views |