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Side by Side Diff: ui/views/corewm/shadow_controller_unittest.cc

Issue 11275296: Move shadow code to views\corewm (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: Created 8 years, 1 month ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ash/wm/shadow_controller.h" 5 #include "ui/views/corewm/shadow_controller.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 #include <vector> 8 #include <vector>
9 9
10 #include "ash/shell.h" 10 #include "ui/aura/test/aura_test_base.h"
Daniel Erat 2012/11/13 22:40:01 nit: alphabetize
11 #include "ash/test/ash_test_base.h"
12 #include "ash/wm/shadow.h"
13 #include "ash/wm/shadow_types.h"
14 #include "ash/wm/window_properties.h"
15 #include "ash/wm/window_util.h" 11 #include "ash/wm/window_util.h"
16 #include "base/memory/scoped_ptr.h" 12 #include "base/memory/scoped_ptr.h"
17 #include "ui/aura/client/activation_client.h" 13 #include "ui/aura/client/activation_client.h"
18 #include "ui/aura/root_window.h" 14 #include "ui/aura/root_window.h"
19 #include "ui/aura/window.h" 15 #include "ui/aura/window.h"
20 #include "ui/compositor/layer.h" 16 #include "ui/compositor/layer.h"
17 #include "ui/views/corewm/shadow.h"
18 #include "ui/views/corewm/shadow_types.h"
21 19
22 namespace ash { 20 namespace views {
23 namespace internal { 21 namespace corewm {
24 22
25 typedef ash::test::AshTestBase ShadowControllerTest; 23 class ShadowControllerTest : public aura::test::AuraTestBase {
24 public:
25 ShadowControllerTest() {}
26 virtual ~ShadowControllerTest() {}
27
28 virtual void SetUp() OVERRIDE {
29 AuraTestBase::SetUp();
30 shadow_controller_.reset(new ShadowController(root_window()));
31 }
32 virtual void TearDown() OVERRIDE {
33 shadow_controller_.reset();
34 AuraTestBase::TearDown();
35 }
36
37 protected:
38 ShadowController* shadow_controller() { return shadow_controller_.get(); }
39
40 void ActivateWindow(aura::Window* window) {
41 DCHECK(window);
42 DCHECK(window->GetRootWindow());
43 aura::client::GetActivationClient(window->GetRootWindow())->ActivateWindow(
44 window);
45 }
46
47 private:
48 scoped_ptr<ShadowController> shadow_controller_;
49
50 DISALLOW_COPY_AND_ASSIGN(ShadowControllerTest);
51 };
26 52
27 // Tests that various methods in Window update the Shadow object as expected. 53 // Tests that various methods in Window update the Shadow object as expected.
28 TEST_F(ShadowControllerTest, Shadow) { 54 TEST_F(ShadowControllerTest, Shadow) {
29 scoped_ptr<aura::Window> window(new aura::Window(NULL)); 55 scoped_ptr<aura::Window> window(new aura::Window(NULL));
30 window->SetType(aura::client::WINDOW_TYPE_NORMAL); 56 window->SetType(aura::client::WINDOW_TYPE_NORMAL);
31 window->Init(ui::LAYER_TEXTURED); 57 window->Init(ui::LAYER_TEXTURED);
32 window->SetParent(NULL); 58 window->SetParent(NULL);
33 59
34 // We should create the shadow before the window is visible (the shadow's 60 // We should create the shadow before the window is visible (the shadow's
35 // layer won't get drawn yet since it's a child of the window's layer). 61 // layer won't get drawn yet since it's a child of the window's layer).
36 internal::ShadowController::TestApi api( 62 ShadowController::TestApi api(shadow_controller());
37 ash::Shell::GetInstance()->shadow_controller()); 63 const Shadow* shadow = api.GetShadowForWindow(window.get());
38 const internal::Shadow* shadow = api.GetShadowForWindow(window.get());
39 ASSERT_TRUE(shadow != NULL); 64 ASSERT_TRUE(shadow != NULL);
40 EXPECT_TRUE(shadow->layer()->visible()); 65 EXPECT_TRUE(shadow->layer()->visible());
41 66
42 // The shadow should remain visible after window visibility changes. 67 // The shadow should remain visible after window visibility changes.
43 window->Show(); 68 window->Show();
44 EXPECT_TRUE(shadow->layer()->visible()); 69 EXPECT_TRUE(shadow->layer()->visible());
45 window->Hide(); 70 window->Hide();
46 EXPECT_TRUE(shadow->layer()->visible()); 71 EXPECT_TRUE(shadow->layer()->visible());
47 72
48 // If the shadow is disabled, it should be hidden. 73 // If the shadow is disabled, it should be hidden.
49 internal::SetShadowType(window.get(), internal::SHADOW_TYPE_NONE); 74 SetShadowType(window.get(), SHADOW_TYPE_NONE);
50 window->Show(); 75 window->Show();
51 EXPECT_FALSE(shadow->layer()->visible()); 76 EXPECT_FALSE(shadow->layer()->visible());
52 internal::SetShadowType(window.get(), internal::SHADOW_TYPE_RECTANGULAR); 77 SetShadowType(window.get(), SHADOW_TYPE_RECTANGULAR);
53 EXPECT_TRUE(shadow->layer()->visible()); 78 EXPECT_TRUE(shadow->layer()->visible());
54 79
55 // The shadow's layer should be a child of the window's layer. 80 // The shadow's layer should be a child of the window's layer.
56 EXPECT_EQ(window->layer(), shadow->layer()->parent()); 81 EXPECT_EQ(window->layer(), shadow->layer()->parent());
57 82
58 window->parent()->RemoveChild(window.get()); 83 window->parent()->RemoveChild(window.get());
59 aura::Window* window_ptr = window.get(); 84 aura::Window* window_ptr = window.get();
60 window.reset(); 85 window.reset();
61 EXPECT_TRUE(api.GetShadowForWindow(window_ptr) == NULL); 86 EXPECT_TRUE(api.GetShadowForWindow(window_ptr) == NULL);
62 } 87 }
63 88
64 // Tests that the window's shadow's bounds are updated correctly. 89 // Tests that the window's shadow's bounds are updated correctly.
65 TEST_F(ShadowControllerTest, ShadowBounds) { 90 TEST_F(ShadowControllerTest, ShadowBounds) {
66 scoped_ptr<aura::Window> window(new aura::Window(NULL)); 91 scoped_ptr<aura::Window> window(new aura::Window(NULL));
67 window->SetType(aura::client::WINDOW_TYPE_NORMAL); 92 window->SetType(aura::client::WINDOW_TYPE_NORMAL);
68 window->Init(ui::LAYER_TEXTURED); 93 window->Init(ui::LAYER_TEXTURED);
69 window->SetParent(NULL); 94 window->SetParent(NULL);
70 window->Show(); 95 window->Show();
71 96
72 const gfx::Rect kOldBounds(20, 30, 400, 300); 97 const gfx::Rect kOldBounds(20, 30, 400, 300);
73 window->SetBounds(kOldBounds); 98 window->SetBounds(kOldBounds);
74 99
75 // When the shadow is first created, it should use the window's size (but 100 // When the shadow is first created, it should use the window's size (but
76 // remain at the origin, since it's a child of the window's layer). 101 // remain at the origin, since it's a child of the window's layer).
77 internal::SetShadowType(window.get(), internal::SHADOW_TYPE_RECTANGULAR); 102 SetShadowType(window.get(), SHADOW_TYPE_RECTANGULAR);
78 internal::ShadowController::TestApi api( 103 ShadowController::TestApi api(shadow_controller());
79 ash::Shell::GetInstance()->shadow_controller()); 104 const Shadow* shadow = api.GetShadowForWindow(window.get());
80 const internal::Shadow* shadow = api.GetShadowForWindow(window.get());
81 ASSERT_TRUE(shadow != NULL); 105 ASSERT_TRUE(shadow != NULL);
82 EXPECT_EQ(gfx::Rect(kOldBounds.size()).ToString(), 106 EXPECT_EQ(gfx::Rect(kOldBounds.size()).ToString(),
83 shadow->content_bounds().ToString()); 107 shadow->content_bounds().ToString());
84 108
85 // When we change the window's bounds, the shadow's should be updated too. 109 // When we change the window's bounds, the shadow's should be updated too.
86 gfx::Rect kNewBounds(50, 60, 500, 400); 110 gfx::Rect kNewBounds(50, 60, 500, 400);
87 window->SetBounds(kNewBounds); 111 window->SetBounds(kNewBounds);
88 EXPECT_EQ(gfx::Rect(kNewBounds.size()).ToString(), 112 EXPECT_EQ(gfx::Rect(kNewBounds.size()).ToString(),
89 shadow->content_bounds().ToString()); 113 shadow->content_bounds().ToString());
90 } 114 }
91 115
92 // Tests that activating a window changes the shadow style. 116 // Tests that activating a window changes the shadow style.
93 TEST_F(ShadowControllerTest, ShadowStyle) { 117 TEST_F(ShadowControllerTest, ShadowStyle) {
94 ShadowController::TestApi api( 118 ShadowController::TestApi api(shadow_controller());
95 ash::Shell::GetInstance()->shadow_controller());
96 119
97 scoped_ptr<aura::Window> window1(new aura::Window(NULL)); 120 scoped_ptr<aura::Window> window1(new aura::Window(NULL));
98 window1->SetType(aura::client::WINDOW_TYPE_NORMAL); 121 window1->SetType(aura::client::WINDOW_TYPE_NORMAL);
99 window1->Init(ui::LAYER_TEXTURED); 122 window1->Init(ui::LAYER_TEXTURED);
100 window1->SetParent(NULL); 123 window1->SetParent(NULL);
101 window1->SetBounds(gfx::Rect(10, 20, 300, 400)); 124 window1->SetBounds(gfx::Rect(10, 20, 300, 400));
102 window1->Show(); 125 window1->Show();
103 wm::ActivateWindow(window1.get()); 126 ActivateWindow(window1.get());
104 127
105 // window1 is active, so style should have active appearance. 128 // window1 is active, so style should have active appearance.
106 Shadow* shadow1 = api.GetShadowForWindow(window1.get()); 129 Shadow* shadow1 = api.GetShadowForWindow(window1.get());
107 ASSERT_TRUE(shadow1 != NULL); 130 ASSERT_TRUE(shadow1 != NULL);
108 EXPECT_EQ(Shadow::STYLE_ACTIVE, shadow1->style()); 131 EXPECT_EQ(Shadow::STYLE_ACTIVE, shadow1->style());
109 132
110 // Create another window and activate it. 133 // Create another window and activate it.
111 scoped_ptr<aura::Window> window2(new aura::Window(NULL)); 134 scoped_ptr<aura::Window> window2(new aura::Window(NULL));
112 window2->SetType(aura::client::WINDOW_TYPE_NORMAL); 135 window2->SetType(aura::client::WINDOW_TYPE_NORMAL);
113 window2->Init(ui::LAYER_TEXTURED); 136 window2->Init(ui::LAYER_TEXTURED);
114 window2->SetParent(NULL); 137 window2->SetParent(NULL);
115 window2->SetBounds(gfx::Rect(11, 21, 301, 401)); 138 window2->SetBounds(gfx::Rect(11, 21, 301, 401));
116 window2->Show(); 139 window2->Show();
117 wm::ActivateWindow(window2.get()); 140 ActivateWindow(window2.get());
118 141
119 // window1 is now inactive, so shadow should go inactive. 142 // window1 is now inactive, so shadow should go inactive.
120 Shadow* shadow2 = api.GetShadowForWindow(window2.get()); 143 Shadow* shadow2 = api.GetShadowForWindow(window2.get());
121 ASSERT_TRUE(shadow2 != NULL); 144 ASSERT_TRUE(shadow2 != NULL);
122 EXPECT_EQ(Shadow::STYLE_INACTIVE, shadow1->style()); 145 EXPECT_EQ(Shadow::STYLE_INACTIVE, shadow1->style());
123 EXPECT_EQ(Shadow::STYLE_ACTIVE, shadow2->style()); 146 EXPECT_EQ(Shadow::STYLE_ACTIVE, shadow2->style());
124 } 147 }
125 148
126 // Tests that we use smaller shadows for tooltips and menus. 149 // Tests that we use smaller shadows for tooltips and menus.
127 TEST_F(ShadowControllerTest, SmallShadowsForTooltipsAndMenus) { 150 TEST_F(ShadowControllerTest, SmallShadowsForTooltipsAndMenus) {
128 ShadowController::TestApi api( 151 ShadowController::TestApi api(shadow_controller());
129 ash::Shell::GetInstance()->shadow_controller());
130 152
131 scoped_ptr<aura::Window> tooltip_window(new aura::Window(NULL)); 153 scoped_ptr<aura::Window> tooltip_window(new aura::Window(NULL));
132 tooltip_window->SetType(aura::client::WINDOW_TYPE_TOOLTIP); 154 tooltip_window->SetType(aura::client::WINDOW_TYPE_TOOLTIP);
133 tooltip_window->Init(ui::LAYER_TEXTURED); 155 tooltip_window->Init(ui::LAYER_TEXTURED);
134 tooltip_window->SetParent(NULL); 156 tooltip_window->SetParent(NULL);
135 tooltip_window->SetBounds(gfx::Rect(10, 20, 300, 400)); 157 tooltip_window->SetBounds(gfx::Rect(10, 20, 300, 400));
136 tooltip_window->Show(); 158 tooltip_window->Show();
137 159
138 Shadow* tooltip_shadow = api.GetShadowForWindow(tooltip_window.get()); 160 Shadow* tooltip_shadow = api.GetShadowForWindow(tooltip_window.get());
139 ASSERT_TRUE(tooltip_shadow != NULL); 161 ASSERT_TRUE(tooltip_shadow != NULL);
140 EXPECT_EQ(Shadow::STYLE_SMALL, tooltip_shadow->style()); 162 EXPECT_EQ(Shadow::STYLE_SMALL, tooltip_shadow->style());
141 163
142 scoped_ptr<aura::Window> menu_window(new aura::Window(NULL)); 164 scoped_ptr<aura::Window> menu_window(new aura::Window(NULL));
143 menu_window->SetType(aura::client::WINDOW_TYPE_MENU); 165 menu_window->SetType(aura::client::WINDOW_TYPE_MENU);
144 menu_window->Init(ui::LAYER_TEXTURED); 166 menu_window->Init(ui::LAYER_TEXTURED);
145 menu_window->SetParent(NULL); 167 menu_window->SetParent(NULL);
146 menu_window->SetBounds(gfx::Rect(10, 20, 300, 400)); 168 menu_window->SetBounds(gfx::Rect(10, 20, 300, 400));
147 menu_window->Show(); 169 menu_window->Show();
148 170
149 Shadow* menu_shadow = api.GetShadowForWindow(tooltip_window.get()); 171 Shadow* menu_shadow = api.GetShadowForWindow(tooltip_window.get());
150 ASSERT_TRUE(menu_shadow != NULL); 172 ASSERT_TRUE(menu_shadow != NULL);
151 EXPECT_EQ(Shadow::STYLE_SMALL, menu_shadow->style()); 173 EXPECT_EQ(Shadow::STYLE_SMALL, menu_shadow->style());
152 } 174 }
153 175
154 // http://crbug.com/120210 - transient parents of certain types of transients 176 // http://crbug.com/120210 - transient parents of certain types of transients
155 // should not lose their shadow when they lose activation to the transient. 177 // should not lose their shadow when they lose activation to the transient.
156 TEST_F(ShadowControllerTest, TransientParentKeepsActiveShadow) { 178 TEST_F(ShadowControllerTest, TransientParentKeepsActiveShadow) {
157 ShadowController::TestApi api( 179 ShadowController::TestApi api(shadow_controller());
158 ash::Shell::GetInstance()->shadow_controller());
159 180
160 scoped_ptr<aura::Window> window1(new aura::Window(NULL)); 181 scoped_ptr<aura::Window> window1(new aura::Window(NULL));
161 window1->SetType(aura::client::WINDOW_TYPE_NORMAL); 182 window1->SetType(aura::client::WINDOW_TYPE_NORMAL);
162 window1->Init(ui::LAYER_TEXTURED); 183 window1->Init(ui::LAYER_TEXTURED);
163 window1->SetParent(NULL); 184 window1->SetParent(NULL);
164 window1->SetBounds(gfx::Rect(10, 20, 300, 400)); 185 window1->SetBounds(gfx::Rect(10, 20, 300, 400));
165 window1->Show(); 186 window1->Show();
166 wm::ActivateWindow(window1.get()); 187 ActivateWindow(window1.get());
167 188
168 // window1 is active, so style should have active appearance. 189 // window1 is active, so style should have active appearance.
169 Shadow* shadow1 = api.GetShadowForWindow(window1.get()); 190 Shadow* shadow1 = api.GetShadowForWindow(window1.get());
170 ASSERT_TRUE(shadow1 != NULL); 191 ASSERT_TRUE(shadow1 != NULL);
171 EXPECT_EQ(Shadow::STYLE_ACTIVE, shadow1->style()); 192 EXPECT_EQ(Shadow::STYLE_ACTIVE, shadow1->style());
172 193
173 // Create a window that is transient to window1, and that has the 'hide on 194 // Create a window that is transient to window1, and that has the 'hide on
174 // deactivate' property set. Upon activation, window1 should still have an 195 // deactivate' property set. Upon activation, window1 should still have an
175 // active shadow. 196 // active shadow.
176 scoped_ptr<aura::Window> window2(new aura::Window(NULL)); 197 scoped_ptr<aura::Window> window2(new aura::Window(NULL));
177 window2->SetType(aura::client::WINDOW_TYPE_NORMAL); 198 window2->SetType(aura::client::WINDOW_TYPE_NORMAL);
178 window2->Init(ui::LAYER_TEXTURED); 199 window2->Init(ui::LAYER_TEXTURED);
179 window2->SetParent(NULL); 200 window2->SetParent(NULL);
180 window2->SetBounds(gfx::Rect(11, 21, 301, 401)); 201 window2->SetBounds(gfx::Rect(11, 21, 301, 401));
181 window1->AddTransientChild(window2.get()); 202 window1->AddTransientChild(window2.get());
182 aura::client::SetHideOnDeactivate(window2.get(), true); 203 aura::client::SetHideOnDeactivate(window2.get(), true);
183 window2->Show(); 204 window2->Show();
184 wm::ActivateWindow(window2.get()); 205 ActivateWindow(window2.get());
185 206
186 // window1 is now inactive, but its shadow should still appear active. 207 // window1 is now inactive, but its shadow should still appear active.
187 EXPECT_EQ(Shadow::STYLE_ACTIVE, shadow1->style()); 208 EXPECT_EQ(Shadow::STYLE_ACTIVE, shadow1->style());
188 } 209 }
189 210
190 } // namespace internal 211 } // namespace corewm
191 } // namespace ash 212 } // namespace views
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