Index: ui/views/controls/tree/tree_view_views.cc |
diff --git a/ui/views/controls/tree/tree_view_views.cc b/ui/views/controls/tree/tree_view_views.cc |
index 865918061a276650b8ba630df00ab7222cfa0c8b..910183606235ecdcef0962f4ef812bc6bef61fe5 100644 |
--- a/ui/views/controls/tree/tree_view_views.cc |
+++ b/ui/views/controls/tree/tree_view_views.cc |
@@ -16,6 +16,7 @@ |
#include "ui/base/resource/resource_bundle.h" |
#include "ui/gfx/canvas.h" |
#include "ui/gfx/image/image.h" |
+#include "ui/gfx/rect_conversions.h" |
#include "ui/gfx/skia_util.h" |
#include "ui/views/background.h" |
#include "ui/views/border.h" |
@@ -517,7 +518,8 @@ void TreeView::OnPaint(gfx::Canvas* canvas) { |
{ |
SkRect sk_clip_rect; |
if (canvas->sk_canvas()->getClipBounds(&sk_clip_rect)) { |
- gfx::Rect clip_rect = gfx::SkRectToRect(sk_clip_rect); |
+ gfx::Rect clip_rect = gfx::ToFlooredRectDeprecated( |
+ gfx::SkRectToRectF(sk_clip_rect)); |
sky
2012/11/01 16:10:24
Why does this need to use RectF and then floor it?
danakj
2012/11/01 17:38:27
This is trying to paint everything touched by the
danakj
2012/11/01 17:48:28
The clip rect given by skia is a float rect, but w
danakj
2012/11/01 17:50:18
I guess my question is why we use getClipBounds()
|
min_y = clip_rect.y(); |
max_y = clip_rect.bottom(); |
} else { |