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Issue 1127313003: Revert of cc: Adding BeginFrameTracker object and removing Now() from LTHI. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 5 years, 7 months ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved. 1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/trees/layer_tree_host_impl.h" 5 #include "cc/trees/layer_tree_host_impl.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 #include <limits> 8 #include <limits>
9 #include <map> 9 #include <map>
10 #include <set> 10 #include <set>
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69 #include "cc/scheduler/delay_based_time_source.h" 69 #include "cc/scheduler/delay_based_time_source.h"
70 #include "cc/trees/damage_tracker.h" 70 #include "cc/trees/damage_tracker.h"
71 #include "cc/trees/latency_info_swap_promise_monitor.h" 71 #include "cc/trees/latency_info_swap_promise_monitor.h"
72 #include "cc/trees/layer_tree_host.h" 72 #include "cc/trees/layer_tree_host.h"
73 #include "cc/trees/layer_tree_host_common.h" 73 #include "cc/trees/layer_tree_host_common.h"
74 #include "cc/trees/layer_tree_impl.h" 74 #include "cc/trees/layer_tree_impl.h"
75 #include "cc/trees/single_thread_proxy.h" 75 #include "cc/trees/single_thread_proxy.h"
76 #include "cc/trees/tree_synchronizer.h" 76 #include "cc/trees/tree_synchronizer.h"
77 #include "gpu/GLES2/gl2extchromium.h" 77 #include "gpu/GLES2/gl2extchromium.h"
78 #include "gpu/command_buffer/client/gles2_interface.h" 78 #include "gpu/command_buffer/client/gles2_interface.h"
79 #include "ui/gfx/frame_time.h"
79 #include "ui/gfx/geometry/rect_conversions.h" 80 #include "ui/gfx/geometry/rect_conversions.h"
80 #include "ui/gfx/geometry/scroll_offset.h" 81 #include "ui/gfx/geometry/scroll_offset.h"
81 #include "ui/gfx/geometry/size_conversions.h" 82 #include "ui/gfx/geometry/size_conversions.h"
82 #include "ui/gfx/geometry/vector2d_conversions.h" 83 #include "ui/gfx/geometry/vector2d_conversions.h"
83 84
84 namespace cc { 85 namespace cc {
85 namespace { 86 namespace {
86 87
87 // Small helper class that saves the current viewport location as the user sees 88 // Small helper class that saves the current viewport location as the user sees
88 // it and resets to the same location. 89 // it and resets to the same location.
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182 const LayerTreeSettings& settings, 183 const LayerTreeSettings& settings,
183 LayerTreeHostImplClient* client, 184 LayerTreeHostImplClient* client,
184 Proxy* proxy, 185 Proxy* proxy,
185 RenderingStatsInstrumentation* rendering_stats_instrumentation, 186 RenderingStatsInstrumentation* rendering_stats_instrumentation,
186 SharedBitmapManager* shared_bitmap_manager, 187 SharedBitmapManager* shared_bitmap_manager,
187 gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager, 188 gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager,
188 TaskGraphRunner* task_graph_runner, 189 TaskGraphRunner* task_graph_runner,
189 int id) 190 int id)
190 : client_(client), 191 : client_(client),
191 proxy_(proxy), 192 proxy_(proxy),
192 current_begin_frame_tracker_(BEGINFRAMETRACKER_FROM_HERE),
193 content_is_suitable_for_gpu_rasterization_(true), 193 content_is_suitable_for_gpu_rasterization_(true),
194 has_gpu_rasterization_trigger_(false), 194 has_gpu_rasterization_trigger_(false),
195 use_gpu_rasterization_(false), 195 use_gpu_rasterization_(false),
196 gpu_rasterization_status_(GpuRasterizationStatus::OFF_DEVICE), 196 gpu_rasterization_status_(GpuRasterizationStatus::OFF_DEVICE),
197 input_handler_client_(NULL), 197 input_handler_client_(NULL),
198 did_lock_scrolling_layer_(false), 198 did_lock_scrolling_layer_(false),
199 should_bubble_scrolls_(false), 199 should_bubble_scrolls_(false),
200 wheel_scrolling_(false), 200 wheel_scrolling_(false),
201 scroll_affects_scroll_handler_(false), 201 scroll_affects_scroll_handler_(false),
202 scroll_layer_id_when_mouse_over_scrollbar_(0), 202 scroll_layer_id_when_mouse_over_scrollbar_(0),
(...skipping 10 matching lines...) Expand all
213 fps_counter_(FrameRateCounter::Create(proxy_->HasImplThread())), 213 fps_counter_(FrameRateCounter::Create(proxy_->HasImplThread())),
214 paint_time_counter_(PaintTimeCounter::Create()), 214 paint_time_counter_(PaintTimeCounter::Create()),
215 memory_history_(MemoryHistory::Create()), 215 memory_history_(MemoryHistory::Create()),
216 debug_rect_history_(DebugRectHistory::Create()), 216 debug_rect_history_(DebugRectHistory::Create()),
217 texture_mailbox_deleter_(new TextureMailboxDeleter( 217 texture_mailbox_deleter_(new TextureMailboxDeleter(
218 proxy_->HasImplThread() ? proxy_->ImplThreadTaskRunner() 218 proxy_->HasImplThread() ? proxy_->ImplThreadTaskRunner()
219 : proxy_->MainThreadTaskRunner())), 219 : proxy_->MainThreadTaskRunner())),
220 max_memory_needed_bytes_(0), 220 max_memory_needed_bytes_(0),
221 device_scale_factor_(1.f), 221 device_scale_factor_(1.f),
222 resourceless_software_draw_(false), 222 resourceless_software_draw_(false),
223 begin_impl_frame_interval_(BeginFrameArgs::DefaultInterval()),
223 animation_registrar_(AnimationRegistrar::Create()), 224 animation_registrar_(AnimationRegistrar::Create()),
224 rendering_stats_instrumentation_(rendering_stats_instrumentation), 225 rendering_stats_instrumentation_(rendering_stats_instrumentation),
225 micro_benchmark_controller_(this), 226 micro_benchmark_controller_(this),
226 shared_bitmap_manager_(shared_bitmap_manager), 227 shared_bitmap_manager_(shared_bitmap_manager),
227 gpu_memory_buffer_manager_(gpu_memory_buffer_manager), 228 gpu_memory_buffer_manager_(gpu_memory_buffer_manager),
228 task_graph_runner_(task_graph_runner), 229 task_graph_runner_(task_graph_runner),
229 id_(id), 230 id_(id),
230 requires_high_res_to_draw_(false), 231 requires_high_res_to_draw_(false),
231 is_likely_to_require_a_draw_(false), 232 is_likely_to_require_a_draw_(false),
232 frame_timing_tracker_(FrameTimingTracker::Create()) { 233 frame_timing_tracker_(FrameTimingTracker::Create()) {
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385 if (EvictedUIResourcesExist()) { 386 if (EvictedUIResourcesExist()) {
386 TRACE_EVENT_INSTANT0( 387 TRACE_EVENT_INSTANT0(
387 "cc", "LayerTreeHostImpl::CanDraw UI resources evicted not recreated", 388 "cc", "LayerTreeHostImpl::CanDraw UI resources evicted not recreated",
388 TRACE_EVENT_SCOPE_THREAD); 389 TRACE_EVENT_SCOPE_THREAD);
389 return false; 390 return false;
390 } 391 }
391 return true; 392 return true;
392 } 393 }
393 394
394 void LayerTreeHostImpl::Animate(base::TimeTicks monotonic_time) { 395 void LayerTreeHostImpl::Animate(base::TimeTicks monotonic_time) {
395 // mithro(TODO): Enable these checks.
396 // DCHECK(!current_begin_frame_tracker_.HasFinished());
397 // DCHECK(monotonic_time == current_begin_frame_tracker_.Current().frame_time)
398 // << "Called animate with unknown frame time!?";
399 if (input_handler_client_) 396 if (input_handler_client_)
400 input_handler_client_->Animate(monotonic_time); 397 input_handler_client_->Animate(monotonic_time);
401 AnimatePageScale(monotonic_time); 398 AnimatePageScale(monotonic_time);
402 AnimateLayers(monotonic_time); 399 AnimateLayers(monotonic_time);
403 AnimateScrollbars(monotonic_time); 400 AnimateScrollbars(monotonic_time);
404 AnimateTopControls(monotonic_time); 401 AnimateTopControls(monotonic_time);
405 } 402 }
406 403
407 void LayerTreeHostImpl::PrepareTiles() { 404 void LayerTreeHostImpl::PrepareTiles() {
408 if (!tile_manager_) 405 if (!tile_manager_)
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1665 0, nullptr)) { 1662 0, nullptr)) {
1666 latency.AddLatencyNumber(ui::INPUT_EVENT_LATENCY_RENDERER_SWAP_COMPONENT, 1663 latency.AddLatencyNumber(ui::INPUT_EVENT_LATENCY_RENDERER_SWAP_COMPONENT,
1667 0, 0); 1664 0, 0);
1668 } 1665 }
1669 } 1666 }
1670 renderer_->SwapBuffers(metadata); 1667 renderer_->SwapBuffers(metadata);
1671 return true; 1668 return true;
1672 } 1669 }
1673 1670
1674 void LayerTreeHostImpl::WillBeginImplFrame(const BeginFrameArgs& args) { 1671 void LayerTreeHostImpl::WillBeginImplFrame(const BeginFrameArgs& args) {
1675 current_begin_frame_tracker_.Start(args); 1672 // Sample the frame time now. This time will be used for updating animations
1673 // when we draw.
1674 DCHECK(!current_begin_frame_args_.IsValid());
1675 current_begin_frame_args_ = args;
1676 // TODO(mithro): Stop overriding the frame time once the usage of frame
1677 // timing is unified.
1678 current_begin_frame_args_.frame_time = gfx::FrameTime::Now();
1679
1680 // Cache the begin impl frame interval
1681 begin_impl_frame_interval_ = args.interval;
1676 1682
1677 if (is_likely_to_require_a_draw_) { 1683 if (is_likely_to_require_a_draw_) {
1678 // Optimistically schedule a draw. This will let us expect the tile manager 1684 // Optimistically schedule a draw. This will let us expect the tile manager
1679 // to complete its work so that we can draw new tiles within the impl frame 1685 // to complete its work so that we can draw new tiles within the impl frame
1680 // we are beginning now. 1686 // we are beginning now.
1681 SetNeedsRedraw(); 1687 SetNeedsRedraw();
1682 } 1688 }
1683 1689
1684 for (auto& it : video_frame_controllers_) 1690 for (auto& it : video_frame_controllers_)
1685 it->OnBeginFrame(args); 1691 it->OnBeginFrame(args);
1686 } 1692 }
1687 1693
1688 void LayerTreeHostImpl::DidFinishImplFrame() { 1694 void LayerTreeHostImpl::DidFinishImplFrame() {
1689 current_begin_frame_tracker_.Finish(); 1695 DCHECK(current_begin_frame_args_.IsValid());
1696 current_begin_frame_args_ = BeginFrameArgs();
1690 } 1697 }
1691 1698
1692 void LayerTreeHostImpl::UpdateViewportContainerSizes() { 1699 void LayerTreeHostImpl::UpdateViewportContainerSizes() {
1693 LayerImpl* inner_container = active_tree_->InnerViewportContainerLayer(); 1700 LayerImpl* inner_container = active_tree_->InnerViewportContainerLayer();
1694 LayerImpl* outer_container = active_tree_->OuterViewportContainerLayer(); 1701 LayerImpl* outer_container = active_tree_->OuterViewportContainerLayer();
1695 1702
1696 if (!inner_container) 1703 if (!inner_container)
1697 return; 1704 return;
1698 1705
1699 // TODO(bokan): This code is currently specific to top controls. It should be 1706 // TODO(bokan): This code is currently specific to top controls. It should be
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3102 } 3109 }
3103 3110
3104 void LayerTreeHostImpl::SetNeedsRedrawForScrollbarAnimation() { 3111 void LayerTreeHostImpl::SetNeedsRedrawForScrollbarAnimation() {
3105 SetNeedsRedraw(); 3112 SetNeedsRedraw();
3106 } 3113 }
3107 3114
3108 void LayerTreeHostImpl::AddVideoFrameController( 3115 void LayerTreeHostImpl::AddVideoFrameController(
3109 VideoFrameController* controller) { 3116 VideoFrameController* controller) {
3110 bool was_empty = video_frame_controllers_.empty(); 3117 bool was_empty = video_frame_controllers_.empty();
3111 video_frame_controllers_.insert(controller); 3118 video_frame_controllers_.insert(controller);
3112 if (current_begin_frame_tracker_.DangerousMethodHasStarted() && 3119 if (current_begin_frame_args_.IsValid())
3113 !current_begin_frame_tracker_.DangerousMethodHasFinished()) 3120 controller->OnBeginFrame(current_begin_frame_args_);
3114 controller->OnBeginFrame(current_begin_frame_tracker_.Current());
3115 if (was_empty) 3121 if (was_empty)
3116 client_->SetVideoNeedsBeginFrames(true); 3122 client_->SetVideoNeedsBeginFrames(true);
3117 } 3123 }
3118 3124
3119 void LayerTreeHostImpl::RemoveVideoFrameController( 3125 void LayerTreeHostImpl::RemoveVideoFrameController(
3120 VideoFrameController* controller) { 3126 VideoFrameController* controller) {
3121 video_frame_controllers_.erase(controller); 3127 video_frame_controllers_.erase(controller);
3122 if (video_frame_controllers_.empty()) 3128 if (video_frame_controllers_.empty())
3123 client_->SetVideoNeedsBeginFrames(false); 3129 client_->SetVideoNeedsBeginFrames(false);
3124 } 3130 }
3125 3131
3126 void LayerTreeHostImpl::SetTreePriority(TreePriority priority) { 3132 void LayerTreeHostImpl::SetTreePriority(TreePriority priority) {
3127 if (!tile_manager_) 3133 if (!tile_manager_)
3128 return; 3134 return;
3129 3135
3130 if (global_tile_state_.tree_priority == priority) 3136 if (global_tile_state_.tree_priority == priority)
3131 return; 3137 return;
3132 global_tile_state_.tree_priority = priority; 3138 global_tile_state_.tree_priority = priority;
3133 DidModifyTilePriorities(); 3139 DidModifyTilePriorities();
3134 } 3140 }
3135 3141
3136 TreePriority LayerTreeHostImpl::GetTreePriority() const { 3142 TreePriority LayerTreeHostImpl::GetTreePriority() const {
3137 return global_tile_state_.tree_priority; 3143 return global_tile_state_.tree_priority;
3138 } 3144 }
3139 3145
3140 BeginFrameArgs LayerTreeHostImpl::CurrentBeginFrameArgs() const { 3146 BeginFrameArgs LayerTreeHostImpl::CurrentBeginFrameArgs() const {
3141 // TODO(mithro): Replace call with current_begin_frame_tracker_.Current() 3147 // Try to use the current frame time to keep animations non-jittery. But if
3142 // once all calls which happens outside impl frames are fixed. 3148 // we're not in a frame (because this is during an input event or a delayed
3143 return current_begin_frame_tracker_.DangerousMethodCurrentOrLast(); 3149 // task), fall back to physical time. This should still be monotonic.
3144 } 3150 if (current_begin_frame_args_.IsValid())
3145 3151 return current_begin_frame_args_;
3146 base::TimeDelta LayerTreeHostImpl::CurrentBeginFrameInterval() const { 3152 return BeginFrameArgs::Create(
3147 return current_begin_frame_tracker_.Interval(); 3153 BEGINFRAME_FROM_HERE, gfx::FrameTime::Now(), base::TimeTicks(),
3154 BeginFrameArgs::DefaultInterval(), BeginFrameArgs::NORMAL);
3148 } 3155 }
3149 3156
3150 scoped_refptr<base::trace_event::ConvertableToTraceFormat> 3157 scoped_refptr<base::trace_event::ConvertableToTraceFormat>
3151 LayerTreeHostImpl::AsValueWithFrame(FrameData* frame) const { 3158 LayerTreeHostImpl::AsValueWithFrame(FrameData* frame) const {
3152 scoped_refptr<base::trace_event::TracedValue> state = 3159 scoped_refptr<base::trace_event::TracedValue> state =
3153 new base::trace_event::TracedValue(); 3160 new base::trace_event::TracedValue();
3154 AsValueWithFrameInto(frame, state.get()); 3161 AsValueWithFrameInto(frame, state.get());
3155 return state; 3162 return state;
3156 } 3163 }
3157 3164
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3388 new_target.SetToMin(layer_impl->MaxScrollOffset()); 3395 new_target.SetToMin(layer_impl->MaxScrollOffset());
3389 3396
3390 curve->UpdateTarget( 3397 curve->UpdateTarget(
3391 animation->TrimTimeToCurrentIteration(CurrentBeginFrameArgs().frame_time) 3398 animation->TrimTimeToCurrentIteration(CurrentBeginFrameArgs().frame_time)
3392 .InSecondsF(), 3399 .InSecondsF(),
3393 new_target); 3400 new_target);
3394 3401
3395 return true; 3402 return true;
3396 } 3403 }
3397 } // namespace cc 3404 } // namespace cc
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