Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(717)

Unified Diff: ui/gfx/vector2d_f.h

Issue 11269022: Add Vector2d classes that represent offsets, instead of using Point. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: RenderText fixup Created 8 years, 2 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View side-by-side diff with in-line comments
Download patch
Index: ui/gfx/vector2d_f.h
diff --git a/ui/gfx/vector2d_f.h b/ui/gfx/vector2d_f.h
new file mode 100644
index 0000000000000000000000000000000000000000..e2baa0cc4a6201cefcfe1689ec2fd24586046f19
--- /dev/null
+++ b/ui/gfx/vector2d_f.h
@@ -0,0 +1,81 @@
+// Copyright (c) 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+// Defines a simple float vector class. This class is used to indicate a
+// distance in two dimensions between two points. Subtracting two points should
+// produce a vector, and adding a vector to a point produces the point at the
+// vector's distance from the original point.
+
+#ifndef UI_GFX_VECTOR2D_F_H_
+#define UI_GFX_VECTOR2D_F_H_
+
+#include <string>
+
+#include "ui/base/ui_export.h"
+
+namespace gfx {
+
+class UI_EXPORT Vector2dF {
+ public:
+ Vector2dF();
+ Vector2dF(float x, float y);
+
+ float x() const { return x_; }
+ void set_x(float x) { x_ = x; }
+
+ float y() const { return y_; }
+ void set_y(float y) { y_ = y; }
+
+ // True if both components of the vector are 0.
+ bool IsZero() const;
+
+ // Add the components of the |other| vector to the current vector.
+ void Add(const Vector2dF& other);
+ // Subtract the components of the |other| vector from the current vector.
+ void Subtract(const Vector2dF& other);
+
+ void operator+=(const Vector2dF& other) { Add(other); }
+ void operator-=(const Vector2dF& other) { Subtract(other); }
+
+ // Gives the square of the diagonal length of the vector.
+ double LengthSquared() const;
+ // Gives the diagonal length of the vector.
+ float Length() const;
+
+ // Scale the x and y components of the vector by |scale|.
+ void Scale(float scale) { Scale(scale, scale); }
+ // Scale the x and y components of the vector by |x_scale| and |y_scale|
+ // respectively.
+ void Scale(float x_scale, float y_scale);
+
+ std::string ToString() const;
+
+ private:
+ float x_;
+ float y_;
+};
+
+inline bool operator==(const Vector2dF& lhs, const Vector2dF& rhs) {
+ return lhs.x() == rhs.x() && lhs.y() == rhs.y();
+}
+
+inline Vector2dF operator-(const Vector2dF& v) {
+ return Vector2dF(-v.x(), -v.y());
+}
+
+inline Vector2dF operator+(const Vector2dF& lhs, const Vector2dF& rhs) {
+ Vector2dF result = lhs;
+ result.Add(rhs);
+ return result;
+}
+
+inline Vector2dF operator-(const Vector2dF& lhs, const Vector2dF& rhs) {
+ Vector2dF result = lhs;
+ result.Add(-rhs);
+ return result;
+}
+
+} // namespace gfx
+
+#endif // UI_GFX_VECTOR2D_F_H_

Powered by Google App Engine
This is Rietveld 408576698