Index: ui/gfx/vector2d_f.h |
diff --git a/ui/gfx/vector2d_f.h b/ui/gfx/vector2d_f.h |
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+// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+// Defines a simple float vector class. This class is used to indicate a |
+// distance in two dimensions between two points. Subtracting two points should |
+// produce a vector, and adding a vector to a point produces the point at the |
+// vector's distance from the original point. |
+ |
+#ifndef UI_GFX_VECTOR2D_F_H_ |
+#define UI_GFX_VECTOR2D_F_H_ |
+ |
+#include <string> |
+ |
+#include "ui/base/ui_export.h" |
+ |
+namespace gfx { |
+ |
+class UI_EXPORT Vector2dF { |
+ public: |
+ Vector2dF(); |
+ Vector2dF(float x, float y); |
+ |
+ float x() const { return x_; } |
+ void set_x(float x) { x_ = x; } |
+ |
+ float y() const { return y_; } |
+ void set_y(float y) { y_ = y; } |
+ |
+ // True if both components of the vector are 0. |
+ bool IsZero() const; |
+ |
+ // Add the components of the |other| vector to the current vector. |
+ void Add(const Vector2dF& other); |
+ // Subtract the components of the |other| vector from the current vector. |
+ void Subtract(const Vector2dF& other); |
+ |
+ void operator+=(const Vector2dF& other) { Add(other); } |
+ void operator-=(const Vector2dF& other) { Subtract(other); } |
+ |
+ // Gives the square of the diagonal length of the vector. |
+ double LengthSquared() const; |
+ // Gives the diagonal length of the vector. |
+ float Length() const; |
+ |
+ // Scale the x and y components of the vector by |scale|. |
+ void Scale(float scale) { Scale(scale, scale); } |
+ // Scale the x and y components of the vector by |x_scale| and |y_scale| |
+ // respectively. |
+ void Scale(float x_scale, float y_scale); |
+ |
+ std::string ToString() const; |
+ |
+ private: |
+ float x_; |
+ float y_; |
+}; |
+ |
+inline bool operator==(const Vector2dF& lhs, const Vector2dF& rhs) { |
+ return lhs.x() == rhs.x() && lhs.y() == rhs.y(); |
+} |
+ |
+inline Vector2dF operator-(const Vector2dF& v) { |
+ return Vector2dF(-v.x(), -v.y()); |
+} |
+ |
+inline Vector2dF operator+(const Vector2dF& lhs, const Vector2dF& rhs) { |
+ Vector2dF result = lhs; |
+ result.Add(rhs); |
+ return result; |
+} |
+ |
+inline Vector2dF operator-(const Vector2dF& lhs, const Vector2dF& rhs) { |
+ Vector2dF result = lhs; |
+ result.Add(-rhs); |
+ return result; |
+} |
+ |
+} // namespace gfx |
+ |
+#endif // UI_GFX_VECTOR2D_F_H_ |