Index: ui/gfx/vector2d_f.h |
diff --git a/ui/gfx/vector2d_f.h b/ui/gfx/vector2d_f.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..2a451f9ff283e73df1e47889fa3d1927f61edd08 |
--- /dev/null |
+++ b/ui/gfx/vector2d_f.h |
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+// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+// Defines a simple float vector class. This class is used to indicate a |
+// distance in two dimentions between two points. Subtracting two points should |
+// produce a vector, and adding a vector to a point produces the point at the |
+// vector's distance from the original point. |
+ |
+#ifndef UI_GFX_VECTOR2D_F_H_ |
+#define UI_GFX_VECTOR2D_F_H_ |
+ |
+#include <string> |
+ |
+#include "ui/base/ui_export.h" |
+ |
+namespace gfx { |
+ |
+class UI_EXPORT Vector2dF { |
+ public: |
+ Vector2dF(); |
+ Vector2dF(float x, float y); |
+ |
+ float x() const { return m_x; } |
+ void set_x(float x) { m_x = x; } |
+ |
+ float y() const { return m_y; } |
+ void set_y(float y) { m_y = y; } |
+ |
+ void Grow(float x, float y) { |
+ m_x += x; |
+ m_y += y; |
+ } |
+ |
+ void Add(const Vector2dF& other) { |
+ m_x += other.m_x; |
+ m_y += other.m_y; |
+ } |
+ |
+ std::string ToString() const; |
+ |
+ private: |
+ float m_x; |
tfarina
2012/10/25 00:40:20
nit: please remember that we are in chromium code,
|
+ float m_y; |
+}; |
+ |
+inline Vector2dF operator-(const Vector2dF& v) { |
+ return Vector2dF(-v.x(), -v.y()); |
+} |
+ |
+} // namespace gfx |
+ |
+#endif // UI_GFX_VECTOR2D_F_H_ |