Index: cc/render_surface_impl.cc |
diff --git a/cc/render_surface_impl.cc b/cc/render_surface_impl.cc |
index 40c0deae305abfc2e71b2f08babfdf5342caed3e..b1fe31ea390b3b8cbb2e3a7169eddff82fa8ec69 100644 |
--- a/cc/render_surface_impl.cc |
+++ b/cc/render_surface_impl.cc |
@@ -18,6 +18,7 @@ |
#include "cc/render_pass_draw_quad.h" |
#include "cc/render_pass_sink.h" |
#include "cc/shared_quad_state.h" |
+#include "ui/gfx/rect_conversions.h" |
#include <public/WebTransformationMatrix.h> |
using WebKit::WebTransformationMatrix; |
@@ -51,11 +52,11 @@ RenderSurfaceImpl::~RenderSurfaceImpl() |
{ |
} |
-FloatRect RenderSurfaceImpl::drawableContentRect() const |
+gfx::RectF RenderSurfaceImpl::drawableContentRect() const |
{ |
- FloatRect drawableContentRect = MathUtil::mapClippedRect(m_drawTransform, m_contentRect); |
+ gfx::RectF drawableContentRect = MathUtil::mapClippedRect(m_drawTransform, m_contentRect); |
if (m_owningLayer->hasReplica()) |
- drawableContentRect.unite(MathUtil::mapClippedRect(m_replicaDrawTransform, m_contentRect)); |
+ drawableContentRect.Union(MathUtil::mapClippedRect(m_replicaDrawTransform, m_contentRect)); |
return drawableContentRect; |
} |
@@ -102,7 +103,7 @@ int RenderSurfaceImpl::owningLayerId() const |
} |
-void RenderSurfaceImpl::setClipRect(const IntRect& clipRect) |
+void RenderSurfaceImpl::setClipRect(const gfx::Rect& clipRect) |
{ |
if (m_clipRect == clipRect) |
return; |
@@ -113,10 +114,10 @@ void RenderSurfaceImpl::setClipRect(const IntRect& clipRect) |
bool RenderSurfaceImpl::contentsChanged() const |
{ |
- return !m_damageTracker->currentDamageRect().isEmpty(); |
+ return !m_damageTracker->currentDamageRect().IsEmpty(); |
} |
-void RenderSurfaceImpl::setContentRect(const IntRect& contentRect) |
+void RenderSurfaceImpl::setContentRect(const gfx::Rect& contentRect) |
{ |
if (m_contentRect == contentRect) |
return; |
@@ -157,23 +158,24 @@ void RenderSurfaceImpl::clearLayerLists() |
m_contributingDelegatedRenderPassLayerList.clear(); |
} |
-static inline IntRect computeClippedRectInTarget(const LayerImpl* owningLayer) |
+static inline gfx::Rect computeClippedRectInTarget(const LayerImpl* owningLayer) |
{ |
DCHECK(owningLayer->parent()); |
const LayerImpl* renderTarget = owningLayer->parent()->renderTarget(); |
const RenderSurfaceImpl* self = owningLayer->renderSurface(); |
- IntRect clippedRectInTarget = self->clipRect(); |
+ gfx::Rect clippedRectInTarget = self->clipRect(); |
if (owningLayer->backgroundFilters().hasFilterThatMovesPixels()) { |
// If the layer has background filters that move pixels, we cannot scissor as tightly. |
// FIXME: this should be able to be a tighter scissor, perhaps expanded by the filter outsets? |
clippedRectInTarget = renderTarget->renderSurface()->contentRect(); |
- } else if (clippedRectInTarget.isEmpty()) { |
+ } else if (clippedRectInTarget.IsEmpty()) { |
// For surfaces, empty clipRect means that the surface does not clip anything. |
- clippedRectInTarget = enclosingIntRect(intersection(renderTarget->renderSurface()->contentRect(), self->drawableContentRect())); |
+ clippedRectInTarget = renderTarget->renderSurface()->contentRect(); |
+ clippedRectInTarget.Intersect(gfx::ToEnclosingRect(self->drawableContentRect())); |
} else |
- clippedRectInTarget.intersect(enclosingIntRect(self->drawableContentRect())); |
+ clippedRectInTarget.Intersect(gfx::ToEnclosingRect(self->drawableContentRect())); |
return clippedRectInTarget; |
} |
@@ -202,7 +204,7 @@ void RenderSurfaceImpl::appendQuads(QuadSink& quadSink, AppendQuadsData& appendQ |
{ |
DCHECK(!forReplica || m_owningLayer->hasReplica()); |
- IntRect clippedRectInTarget = computeClippedRectInTarget(m_owningLayer); |
+ gfx::Rect clippedRectInTarget = computeClippedRectInTarget(m_owningLayer); |
bool isOpaque = false; |
const WebTransformationMatrix& drawTransform = forReplica ? m_replicaDrawTransform : m_drawTransform; |
SharedQuadState* sharedQuadState = quadSink.useSharedQuadState(SharedQuadState::create(drawTransform, m_contentRect, clippedRectInTarget, m_drawOpacity, isOpaque).Pass()); |
@@ -222,12 +224,12 @@ void RenderSurfaceImpl::appendQuads(QuadSink& quadSink, AppendQuadsData& appendQ |
// to draw the layer and its reflection in. For now we only apply a separate reflection |
// mask if the contents don't have a mask of their own. |
LayerImpl* maskLayer = m_owningLayer->maskLayer(); |
- if (maskLayer && (!maskLayer->drawsContent() || maskLayer->bounds().isEmpty())) |
+ if (maskLayer && (!maskLayer->drawsContent() || maskLayer->bounds().IsEmpty())) |
maskLayer = 0; |
if (!maskLayer && forReplica) { |
maskLayer = m_owningLayer->replicaLayer()->maskLayer(); |
- if (maskLayer && (!maskLayer->drawsContent() || maskLayer->bounds().isEmpty())) |
+ if (maskLayer && (!maskLayer->drawsContent() || maskLayer->bounds().IsEmpty())) |
maskLayer = 0; |
} |
@@ -243,7 +245,7 @@ void RenderSurfaceImpl::appendQuads(QuadSink& quadSink, AppendQuadsData& appendQ |
} |
ResourceProvider::ResourceId maskResourceId = maskLayer ? maskLayer->contentsResourceId() : 0; |
- IntRect contentsChangedSinceLastFrame = contentsChanged() ? m_contentRect : IntRect(); |
+ gfx::Rect contentsChangedSinceLastFrame = contentsChanged() ? m_contentRect : gfx::Rect(); |
quadSink.append(RenderPassDrawQuad::create(sharedQuadState, contentRect(), renderPassId, forReplica, maskResourceId, contentsChangedSinceLastFrame, |
maskTexCoordScaleX, maskTexCoordScaleY, maskTexCoordOffsetX, maskTexCoordOffsetY).PassAs<DrawQuad>(), appendQuadsData); |