Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(3839)

Unified Diff: cc/damage_tracker_unittest.cc

Issue 11264056: cc: Use gfx:: Geometry types for positions, bounds, and related things. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: ScaleAsVector Created 8 years, 1 month ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View side-by-side diff with in-line comments
Download patch
« no previous file with comments | « cc/damage_tracker.cc ('k') | cc/debug_rect_history.h » ('j') | no next file with comments »
Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
Index: cc/damage_tracker_unittest.cc
diff --git a/cc/damage_tracker_unittest.cc b/cc/damage_tracker_unittest.cc
index d7a8dabca00169aa495c03c142288e986750da3b..22280e469733b8763e0b6f3956b24c0b6bd94e52 100644
--- a/cc/damage_tracker_unittest.cc
+++ b/cc/damage_tracker_unittest.cc
@@ -71,18 +71,18 @@ scoped_ptr<LayerImpl> createTestTreeWithOneSurface()
scoped_ptr<LayerImpl> root = LayerImpl::create(1);
scoped_ptr<LayerImpl> child = LayerImpl::create(2);
- root->setPosition(FloatPoint::zero());
- root->setAnchorPoint(FloatPoint::zero());
- root->setBounds(IntSize(500, 500));
- root->setContentBounds(IntSize(500, 500));
+ root->setPosition(gfx::PointF());
+ root->setAnchorPoint(gfx::PointF());
+ root->setBounds(gfx::Size(500, 500));
+ root->setContentBounds(gfx::Size(500, 500));
root->setDrawsContent(true);
root->createRenderSurface();
- root->renderSurface()->setContentRect(IntRect(IntPoint(), IntSize(500, 500)));
+ root->renderSurface()->setContentRect(gfx::Rect(gfx::Point(), gfx::Size(500, 500)));
- child->setPosition(FloatPoint(100, 100));
- child->setAnchorPoint(FloatPoint::zero());
- child->setBounds(IntSize(30, 30));
- child->setContentBounds(IntSize(30, 30));
+ child->setPosition(gfx::PointF(100, 100));
+ child->setAnchorPoint(gfx::PointF());
+ child->setBounds(gfx::Size(30, 30));
+ child->setContentBounds(gfx::Size(30, 30));
child->setDrawsContent(true);
root->addChild(child.Pass());
@@ -101,37 +101,37 @@ scoped_ptr<LayerImpl> createTestTreeWithTwoSurfaces()
scoped_ptr<LayerImpl> grandChild1 = LayerImpl::create(4);
scoped_ptr<LayerImpl> grandChild2 = LayerImpl::create(5);
- root->setPosition(FloatPoint::zero());
- root->setAnchorPoint(FloatPoint::zero());
- root->setBounds(IntSize(500, 500));
- root->setContentBounds(IntSize(500, 500));
+ root->setPosition(gfx::PointF());
+ root->setAnchorPoint(gfx::PointF());
+ root->setBounds(gfx::Size(500, 500));
+ root->setContentBounds(gfx::Size(500, 500));
root->setDrawsContent(true);
root->createRenderSurface();
- root->renderSurface()->setContentRect(IntRect(IntPoint(), IntSize(500, 500)));
+ root->renderSurface()->setContentRect(gfx::Rect(gfx::Point(), gfx::Size(500, 500)));
- child1->setPosition(FloatPoint(100, 100));
- child1->setAnchorPoint(FloatPoint::zero());
- child1->setBounds(IntSize(30, 30));
- child1->setContentBounds(IntSize(30, 30));
+ child1->setPosition(gfx::PointF(100, 100));
+ child1->setAnchorPoint(gfx::PointF());
+ child1->setBounds(gfx::Size(30, 30));
+ child1->setContentBounds(gfx::Size(30, 30));
child1->setOpacity(0.5); // with a child that drawsContent, this will cause the layer to create its own renderSurface.
child1->setDrawsContent(false); // this layer does not draw, but is intended to create its own renderSurface.
- child2->setPosition(FloatPoint(11, 11));
- child2->setAnchorPoint(FloatPoint::zero());
- child2->setBounds(IntSize(18, 18));
- child2->setContentBounds(IntSize(18, 18));
+ child2->setPosition(gfx::PointF(11, 11));
+ child2->setAnchorPoint(gfx::PointF());
+ child2->setBounds(gfx::Size(18, 18));
+ child2->setContentBounds(gfx::Size(18, 18));
child2->setDrawsContent(true);
- grandChild1->setPosition(FloatPoint(200, 200));
- grandChild1->setAnchorPoint(FloatPoint::zero());
- grandChild1->setBounds(IntSize(6, 8));
- grandChild1->setContentBounds(IntSize(6, 8));
+ grandChild1->setPosition(gfx::PointF(200, 200));
+ grandChild1->setAnchorPoint(gfx::PointF());
+ grandChild1->setBounds(gfx::Size(6, 8));
+ grandChild1->setContentBounds(gfx::Size(6, 8));
grandChild1->setDrawsContent(true);
- grandChild2->setPosition(FloatPoint(190, 190));
- grandChild2->setAnchorPoint(FloatPoint::zero());
- grandChild2->setBounds(IntSize(6, 8));
- grandChild2->setContentBounds(IntSize(6, 8));
+ grandChild2->setPosition(gfx::PointF(190, 190));
+ grandChild2->setAnchorPoint(gfx::PointF());
+ grandChild2->setBounds(gfx::Size(6, 8));
+ grandChild2->setContentBounds(gfx::Size(6, 8));
grandChild2->setDrawsContent(true);
child1->addChild(grandChild1.Pass());
@@ -181,8 +181,8 @@ TEST_F(DamageTrackerTest, sanityCheckTestTreeWithOneSurface)
EXPECT_EQ(1, root->renderSurface()->layerList()[0]->id());
EXPECT_EQ(2, root->renderSurface()->layerList()[1]->id());
- FloatRect rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
- EXPECT_FLOAT_RECT_EQ(FloatRect(0, 0, 500, 500), rootDamageRect);
+ gfx::RectF rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
+ EXPECT_FLOAT_RECT_EQ(gfx::RectF(0, 0, 500, 500), rootDamageRect);
}
TEST_F(DamageTrackerTest, sanityCheckTestTreeWithTwoSurfaces)
@@ -194,8 +194,8 @@ TEST_F(DamageTrackerTest, sanityCheckTestTreeWithTwoSurfaces)
LayerImpl* child1 = root->children()[0];
LayerImpl* child2 = root->children()[1];
- FloatRect childDamageRect = child1->renderSurface()->damageTracker()->currentDamageRect();
- FloatRect rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
+ gfx::RectF childDamageRect = child1->renderSurface()->damageTracker()->currentDamageRect();
+ gfx::RectF rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
ASSERT_TRUE(child1->renderSurface());
EXPECT_FALSE(child2->renderSurface());
@@ -203,8 +203,8 @@ TEST_F(DamageTrackerTest, sanityCheckTestTreeWithTwoSurfaces)
EXPECT_EQ(2u, child1->renderSurface()->layerList().size());
// The render surface for child1 only has a contentRect that encloses grandChild1 and grandChild2, because child1 does not draw content.
- EXPECT_FLOAT_RECT_EQ(FloatRect(190, 190, 16, 18), childDamageRect);
- EXPECT_FLOAT_RECT_EQ(FloatRect(0, 0, 500, 500), rootDamageRect);
+ EXPECT_FLOAT_RECT_EQ(gfx::RectF(190, 190, 16, 18), childDamageRect);
+ EXPECT_FLOAT_RECT_EQ(gfx::RectF(0, 0, 500, 500), rootDamageRect);
}
TEST_F(DamageTrackerTest, verifyDamageForUpdateRects)
@@ -215,30 +215,30 @@ TEST_F(DamageTrackerTest, verifyDamageForUpdateRects)
// CASE 1: Setting the update rect should cause the corresponding damage to the surface.
//
clearDamageForAllSurfaces(root.get());
- child->setUpdateRect(FloatRect(10, 11, 12, 13));
+ child->setUpdateRect(gfx::RectF(10, 11, 12, 13));
emulateDrawingOneFrame(root.get());
// Damage position on the surface should be: position of updateRect (10, 11) relative to the child (100, 100).
- FloatRect rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
- EXPECT_FLOAT_RECT_EQ(FloatRect(110, 111, 12, 13), rootDamageRect);
+ gfx::RectF rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
+ EXPECT_FLOAT_RECT_EQ(gfx::RectF(110, 111, 12, 13), rootDamageRect);
// CASE 2: The same update rect twice in a row still produces the same damage.
//
clearDamageForAllSurfaces(root.get());
- child->setUpdateRect(FloatRect(10, 11, 12, 13));
+ child->setUpdateRect(gfx::RectF(10, 11, 12, 13));
emulateDrawingOneFrame(root.get());
rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
- EXPECT_FLOAT_RECT_EQ(FloatRect(110, 111, 12, 13), rootDamageRect);
+ EXPECT_FLOAT_RECT_EQ(gfx::RectF(110, 111, 12, 13), rootDamageRect);
// CASE 3: Setting a different update rect should cause damage on the new update region, but no additional exposed old region.
//
clearDamageForAllSurfaces(root.get());
- child->setUpdateRect(FloatRect(20, 25, 1, 2));
+ child->setUpdateRect(gfx::RectF(20, 25, 1, 2));
emulateDrawingOneFrame(root.get());
// Damage position on the surface should be: position of updateRect (20, 25) relative to the child (100, 100).
rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
- EXPECT_FLOAT_RECT_EQ(FloatRect(120, 125, 1, 2), rootDamageRect);
+ EXPECT_FLOAT_RECT_EQ(gfx::RectF(120, 125, 1, 2), rootDamageRect);
}
TEST_F(DamageTrackerTest, verifyDamageForPropertyChanges)
@@ -249,7 +249,7 @@ TEST_F(DamageTrackerTest, verifyDamageForPropertyChanges)
// CASE 1: The layer's property changed flag takes priority over update rect.
//
clearDamageForAllSurfaces(root.get());
- child->setUpdateRect(FloatRect(10, 11, 12, 13));
+ child->setUpdateRect(gfx::RectF(10, 11, 12, 13));
child->setOpacity(0.5);
emulateDrawingOneFrame(root.get());
@@ -258,8 +258,8 @@ TEST_F(DamageTrackerTest, verifyDamageForPropertyChanges)
ASSERT_EQ(2u, root->renderSurface()->layerList().size());
// Damage should be the entire child layer in targetSurface space.
- FloatRect expectedRect = FloatRect(100, 100, 30, 30);
- FloatRect rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
+ gfx::RectF expectedRect = gfx::RectF(100, 100, 30, 30);
+ gfx::RectF rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
EXPECT_FLOAT_RECT_EQ(expectedRect, rootDamageRect);
// CASE 2: If a layer moves due to property change, it damages both the new location
@@ -269,15 +269,15 @@ TEST_F(DamageTrackerTest, verifyDamageForPropertyChanges)
// Cycle one frame of no change, just to sanity check that the next rect is not because of the old damage state.
clearDamageForAllSurfaces(root.get());
emulateDrawingOneFrame(root.get());
- EXPECT_TRUE(root->renderSurface()->damageTracker()->currentDamageRect().isEmpty());
+ EXPECT_TRUE(root->renderSurface()->damageTracker()->currentDamageRect().IsEmpty());
// Then, test the actual layer movement.
clearDamageForAllSurfaces(root.get());
- child->setPosition(FloatPoint(200, 230));
+ child->setPosition(gfx::PointF(200, 230));
emulateDrawingOneFrame(root.get());
// Expect damage to be the combination of the previous one and the new one.
- expectedRect.uniteIfNonZero(FloatRect(200, 230, 30, 30));
+ expectedRect.Union(gfx::RectF(200, 230, 30, 30));
rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
EXPECT_FLOAT_RECT_EQ(expectedRect, rootDamageRect);
}
@@ -294,13 +294,13 @@ TEST_F(DamageTrackerTest, verifyDamageForTransformedLayer)
rotation.rotate(45);
clearDamageForAllSurfaces(root.get());
- child->setAnchorPoint(FloatPoint(0.5, 0.5));
- child->setPosition(FloatPoint(85, 85));
+ child->setAnchorPoint(gfx::PointF(0.5, 0.5));
+ child->setPosition(gfx::PointF(85, 85));
emulateDrawingOneFrame(root.get());
// Sanity check that the layer actually moved to (85, 85), damaging its old location and new location.
- FloatRect rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
- EXPECT_FLOAT_RECT_EQ(FloatRect(85, 85, 45, 45), rootDamageRect);
+ gfx::RectF rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
+ EXPECT_FLOAT_RECT_EQ(gfx::RectF(85, 85, 45, 45), rootDamageRect);
// With the anchor on the layer's center, now we can test the rotation more
// intuitively, since it applies about the layer's anchor.
@@ -313,7 +313,7 @@ TEST_F(DamageTrackerTest, verifyDamageForTransformedLayer)
// old exposed region should be fully contained in the new region.
double expectedWidth = 30 * sqrt(2.0);
double expectedPosition = 100 - 0.5 * expectedWidth;
- FloatRect expectedRect(expectedPosition, expectedPosition, expectedWidth, expectedWidth);
+ gfx::RectF expectedRect(expectedPosition, expectedPosition, expectedWidth, expectedWidth);
rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
EXPECT_FLOAT_RECT_EQ(expectedRect, rootDamageRect);
}
@@ -340,15 +340,15 @@ TEST_F(DamageTrackerTest, verifyDamageForPerspectiveClippedLayer)
transform.translate3d(-50, -50, 0);
// Set up the child
- child->setPosition(FloatPoint(0, 0));
- child->setBounds(IntSize(100, 100));
- child->setContentBounds(IntSize(100, 100));
+ child->setPosition(gfx::PointF(0, 0));
+ child->setBounds(gfx::Size(100, 100));
+ child->setContentBounds(gfx::Size(100, 100));
child->setTransform(transform);
emulateDrawingOneFrame(root.get());
// Sanity check that the child layer's bounds would actually get clipped by w < 0,
// otherwise this test is not actually testing the intended scenario.
- FloatQuad testQuad(FloatRect(FloatPoint::zero(), FloatSize(100, 100)));
+ FloatQuad testQuad(gfx::RectF(gfx::PointF(), gfx::SizeF(100, 100)));
bool clipped = false;
MathUtil::mapQuad(transform, testQuad, clipped);
EXPECT_TRUE(clipped);
@@ -360,9 +360,9 @@ TEST_F(DamageTrackerTest, verifyDamageForPerspectiveClippedLayer)
// The expected damage should cover the entire root surface (500x500), but we don't
// care whether the damage rect was clamped or is larger than the surface for this test.
- FloatRect rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
- FloatRect damageWeCareAbout = FloatRect(FloatPoint::zero(), FloatSize(500, 500));
- EXPECT_TRUE(rootDamageRect.contains(damageWeCareAbout));
+ gfx::RectF rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
+ gfx::RectF damageWeCareAbout = gfx::RectF(gfx::PointF(), gfx::SizeF(500, 500));
+ EXPECT_TRUE(rootDamageRect.Contains(damageWeCareAbout));
}
TEST_F(DamageTrackerTest, verifyDamageForBlurredSurface)
@@ -382,14 +382,13 @@ TEST_F(DamageTrackerTest, verifyDamageForBlurredSurface)
// Setting the update rect should cause the corresponding damage to the surface, blurred based on the size of the blur filter.
clearDamageForAllSurfaces(root.get());
- child->setUpdateRect(FloatRect(10, 11, 12, 13));
+ child->setUpdateRect(gfx::RectF(10, 11, 12, 13));
emulateDrawingOneFrame(root.get());
// Damage position on the surface should be: position of updateRect (10, 11) relative to the child (100, 100), but expanded by the blur outsets.
- FloatRect rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
- FloatRect expectedDamageRect = FloatRect(110, 111, 12, 13);
- expectedDamageRect.move(-outsetLeft, -outsetTop);
- expectedDamageRect.expand(outsetLeft + outsetRight, outsetTop + outsetBottom);
+ gfx::RectF rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
+ gfx::RectF expectedDamageRect = gfx::RectF(110, 111, 12, 13);
+ expectedDamageRect.Inset(-outsetLeft, -outsetTop, -outsetRight, -outsetBottom);
EXPECT_FLOAT_RECT_EQ(expectedDamageRect, rootDamageRect);
}
@@ -397,7 +396,7 @@ TEST_F(DamageTrackerTest, verifyDamageForImageFilter)
{
scoped_ptr<LayerImpl> root = createAndSetUpTestTreeWithOneSurface();
LayerImpl* child = root->children()[0];
- FloatRect rootDamageRect, childDamageRect;
+ gfx::RectF rootDamageRect, childDamageRect;
// Allow us to set damage on child too.
child->setDrawsContent(true);
@@ -410,18 +409,18 @@ TEST_F(DamageTrackerTest, verifyDamageForImageFilter)
emulateDrawingOneFrame(root.get());
rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
childDamageRect = child->renderSurface()->damageTracker()->currentDamageRect();
- EXPECT_FLOAT_RECT_EQ(FloatRect(100, 100, 30, 30), rootDamageRect);
- EXPECT_FLOAT_RECT_EQ(FloatRect(0, 0, 30, 30), childDamageRect);
+ EXPECT_FLOAT_RECT_EQ(gfx::RectF(100, 100, 30, 30), rootDamageRect);
+ EXPECT_FLOAT_RECT_EQ(gfx::RectF(0, 0, 30, 30), childDamageRect);
// CASE 1: Setting the update rect should damage the whole surface (for now)
clearDamageForAllSurfaces(root.get());
- child->setUpdateRect(FloatRect(0, 0, 1, 1));
+ child->setUpdateRect(gfx::RectF(0, 0, 1, 1));
emulateDrawingOneFrame(root.get());
rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
childDamageRect = child->renderSurface()->damageTracker()->currentDamageRect();
- EXPECT_FLOAT_RECT_EQ(FloatRect(100, 100, 30, 30), rootDamageRect);
- EXPECT_FLOAT_RECT_EQ(FloatRect(0, 0, 30, 30), childDamageRect);
+ EXPECT_FLOAT_RECT_EQ(gfx::RectF(100, 100, 30, 30), rootDamageRect);
+ EXPECT_FLOAT_RECT_EQ(gfx::RectF(0, 0, 30, 30), childDamageRect);
}
TEST_F(DamageTrackerTest, verifyDamageForBackgroundBlurredChild)
@@ -447,15 +446,14 @@ TEST_F(DamageTrackerTest, verifyDamageForBackgroundBlurredChild)
// the surface, blurred based on the size of the child's background blur
// filter.
clearDamageForAllSurfaces(root.get());
- root->setUpdateRect(FloatRect(297, 297, 2, 2));
+ root->setUpdateRect(gfx::RectF(297, 297, 2, 2));
emulateDrawingOneFrame(root.get());
- FloatRect rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
+ gfx::RectF rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
// Damage position on the surface should be a composition of the damage on the root and on child2.
// Damage on the root should be: position of updateRect (297, 297), but expanded by the blur outsets.
- FloatRect expectedDamageRect = FloatRect(297, 297, 2, 2);
- expectedDamageRect.move(-outsetLeft, -outsetTop);
- expectedDamageRect.expand(outsetLeft + outsetRight, outsetTop + outsetBottom);
+ gfx::RectF expectedDamageRect = gfx::RectF(297, 297, 2, 2);
+ expectedDamageRect.Inset(-outsetLeft, -outsetTop, -outsetRight, -outsetBottom);
EXPECT_FLOAT_RECT_EQ(expectedDamageRect, rootDamageRect);
// CASE 2: Setting the update rect should cause the corresponding damage to
@@ -463,67 +461,64 @@ TEST_F(DamageTrackerTest, verifyDamageForBackgroundBlurredChild)
// filter. Since the damage extends to the right/bottom outside of the
// blurred layer, only the left/top should end up expanded.
clearDamageForAllSurfaces(root.get());
- root->setUpdateRect(FloatRect(297, 297, 30, 30));
+ root->setUpdateRect(gfx::RectF(297, 297, 30, 30));
emulateDrawingOneFrame(root.get());
rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
// Damage position on the surface should be a composition of the damage on the root and on child2.
// Damage on the root should be: position of updateRect (297, 297), but expanded on the left/top
// by the blur outsets.
- expectedDamageRect = FloatRect(297, 297, 30, 30);
- expectedDamageRect.move(-outsetLeft, -outsetTop);
- expectedDamageRect.expand(outsetLeft, outsetTop);
+ expectedDamageRect = gfx::RectF(297, 297, 30, 30);
+ expectedDamageRect.Inset(-outsetLeft, -outsetTop, 0, 0);
EXPECT_FLOAT_RECT_EQ(expectedDamageRect, rootDamageRect);
// CASE 3: Setting this update rect outside the blurred contentBounds of the blurred
// child1 will not cause it to be expanded.
clearDamageForAllSurfaces(root.get());
- root->setUpdateRect(FloatRect(30, 30, 2, 2));
+ root->setUpdateRect(gfx::RectF(30, 30, 2, 2));
emulateDrawingOneFrame(root.get());
rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
// Damage on the root should be: position of updateRect (30, 30), not
// expanded.
- expectedDamageRect = FloatRect(30, 30, 2, 2);
+ expectedDamageRect = gfx::RectF(30, 30, 2, 2);
EXPECT_FLOAT_RECT_EQ(expectedDamageRect, rootDamageRect);
// CASE 4: Setting this update rect inside the blurred contentBounds but outside the
// original contentBounds of the blurred child1 will cause it to be expanded.
clearDamageForAllSurfaces(root.get());
- root->setUpdateRect(FloatRect(99, 99, 1, 1));
+ root->setUpdateRect(gfx::RectF(99, 99, 1, 1));
emulateDrawingOneFrame(root.get());
rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
// Damage on the root should be: position of updateRect (99, 99), expanded
// by the blurring on child1, but since it is 1 pixel outside the layer, the
// expanding should be reduced by 1.
- expectedDamageRect = FloatRect(99, 99, 1, 1);
- expectedDamageRect.move(-outsetLeft + 1, -outsetTop + 1);
- expectedDamageRect.expand(outsetLeft + outsetRight - 1, outsetTop + outsetBottom - 1);
+ expectedDamageRect = gfx::RectF(99, 99, 1, 1);
+ expectedDamageRect.Inset(-outsetLeft + 1, -outsetTop + 1, -outsetRight, -outsetBottom);
EXPECT_FLOAT_RECT_EQ(expectedDamageRect, rootDamageRect);
// CASE 5: Setting the update rect on child2, which is above child1, will
// not get blurred by child1, so it does not need to get expanded.
clearDamageForAllSurfaces(root.get());
- child2->setUpdateRect(FloatRect(0, 0, 1, 1));
+ child2->setUpdateRect(gfx::RectF(0, 0, 1, 1));
emulateDrawingOneFrame(root.get());
rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
// Damage on child2 should be: position of updateRect offset by the child's position (11, 11), and not expanded by anything.
- expectedDamageRect = FloatRect(11, 11, 1, 1);
+ expectedDamageRect = gfx::RectF(11, 11, 1, 1);
EXPECT_FLOAT_RECT_EQ(expectedDamageRect, rootDamageRect);
// CASE 6: Setting the update rect on child1 will also blur the damage, so
// that any pixels needed for the blur are redrawn in the current frame.
clearDamageForAllSurfaces(root.get());
- child1->setUpdateRect(FloatRect(0, 0, 1, 1));
+ child1->setUpdateRect(gfx::RectF(0, 0, 1, 1));
emulateDrawingOneFrame(root.get());
rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
// Damage on child1 should be: position of updateRect offset by the child's position (100, 100), and expanded by the damage.
- expectedDamageRect = FloatRect(100, 100, 1, 1);
- expectedDamageRect.move(-outsetLeft, -outsetTop);
- expectedDamageRect.expand(outsetLeft + outsetRight, outsetTop + outsetBottom);
+ expectedDamageRect = gfx::RectF(100, 100, 1, 1);
+ expectedDamageRect.Inset(-outsetLeft, -outsetTop, -outsetRight, -outsetBottom);
EXPECT_FLOAT_RECT_EQ(expectedDamageRect, rootDamageRect);
}
@@ -537,10 +532,10 @@ TEST_F(DamageTrackerTest, verifyDamageForAddingAndRemovingLayer)
clearDamageForAllSurfaces(root.get());
{
scoped_ptr<LayerImpl> child2 = LayerImpl::create(3);
- child2->setPosition(FloatPoint(400, 380));
- child2->setAnchorPoint(FloatPoint::zero());
- child2->setBounds(IntSize(6, 8));
- child2->setContentBounds(IntSize(6, 8));
+ child2->setPosition(gfx::PointF(400, 380));
+ child2->setAnchorPoint(gfx::PointF());
+ child2->setBounds(gfx::Size(6, 8));
+ child2->setContentBounds(gfx::Size(6, 8));
child2->setDrawsContent(true);
root->addChild(child2.Pass());
}
@@ -549,8 +544,8 @@ TEST_F(DamageTrackerTest, verifyDamageForAddingAndRemovingLayer)
// Sanity check - all 3 layers should be on the same render surface; render surfaces are tested elsewhere.
ASSERT_EQ(3u, root->renderSurface()->layerList().size());
- FloatRect rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
- EXPECT_FLOAT_RECT_EQ(FloatRect(400, 380, 6, 8), rootDamageRect);
+ gfx::RectF rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
+ EXPECT_FLOAT_RECT_EQ(gfx::RectF(400, 380, 6, 8), rootDamageRect);
// CASE 2: If the layer is removed, its entire old layer becomes exposed, not just the
// last update rect.
@@ -558,13 +553,13 @@ TEST_F(DamageTrackerTest, verifyDamageForAddingAndRemovingLayer)
// Advance one frame without damage so that we know the damage rect is not leftover from the previous case.
clearDamageForAllSurfaces(root.get());
emulateDrawingOneFrame(root.get());
- EXPECT_TRUE(root->renderSurface()->damageTracker()->currentDamageRect().isEmpty());
+ EXPECT_TRUE(root->renderSurface()->damageTracker()->currentDamageRect().IsEmpty());
// Then, test removing child1.
child1->removeFromParent();
emulateDrawingOneFrame(root.get());
rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
- EXPECT_FLOAT_RECT_EQ(FloatRect(100, 100, 30, 30), rootDamageRect);
+ EXPECT_FLOAT_RECT_EQ(gfx::RectF(100, 100, 30, 30), rootDamageRect);
}
TEST_F(DamageTrackerTest, verifyDamageForNewUnchangedLayer)
@@ -577,16 +572,16 @@ TEST_F(DamageTrackerTest, verifyDamageForNewUnchangedLayer)
clearDamageForAllSurfaces(root.get());
{
scoped_ptr<LayerImpl> child2 = LayerImpl::create(3);
- child2->setPosition(FloatPoint(400, 380));
- child2->setAnchorPoint(FloatPoint::zero());
- child2->setBounds(IntSize(6, 8));
- child2->setContentBounds(IntSize(6, 8));
+ child2->setPosition(gfx::PointF(400, 380));
+ child2->setAnchorPoint(gfx::PointF());
+ child2->setBounds(gfx::Size(6, 8));
+ child2->setContentBounds(gfx::Size(6, 8));
child2->setDrawsContent(true);
child2->resetAllChangeTrackingForSubtree();
// Sanity check the initial conditions of the test, if these asserts trigger, it
// means the test no longer actually covers the intended scenario.
ASSERT_FALSE(child2->layerPropertyChanged());
- ASSERT_TRUE(child2->updateRect().isEmpty());
+ ASSERT_TRUE(child2->updateRect().IsEmpty());
root->addChild(child2.Pass());
}
emulateDrawingOneFrame(root.get());
@@ -594,8 +589,8 @@ TEST_F(DamageTrackerTest, verifyDamageForNewUnchangedLayer)
// Sanity check - all 3 layers should be on the same render surface; render surfaces are tested elsewhere.
ASSERT_EQ(3u, root->renderSurface()->layerList().size());
- FloatRect rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
- EXPECT_FLOAT_RECT_EQ(FloatRect(400, 380, 6, 8), rootDamageRect);
+ gfx::RectF rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
+ EXPECT_FLOAT_RECT_EQ(gfx::RectF(400, 380, 6, 8), rootDamageRect);
}
TEST_F(DamageTrackerTest, verifyDamageForMultipleLayers)
@@ -607,10 +602,10 @@ TEST_F(DamageTrackerTest, verifyDamageForMultipleLayers)
clearDamageForAllSurfaces(root.get());
{
scoped_ptr<LayerImpl> child2 = LayerImpl::create(3);
- child2->setPosition(FloatPoint(400, 380));
- child2->setAnchorPoint(FloatPoint::zero());
- child2->setBounds(IntSize(6, 8));
- child2->setContentBounds(IntSize(6, 8));
+ child2->setPosition(gfx::PointF(400, 380));
+ child2->setAnchorPoint(gfx::PointF());
+ child2->setBounds(gfx::Size(6, 8));
+ child2->setContentBounds(gfx::Size(6, 8));
child2->setDrawsContent(true);
root->addChild(child2.Pass());
}
@@ -618,14 +613,14 @@ TEST_F(DamageTrackerTest, verifyDamageForMultipleLayers)
emulateDrawingOneFrame(root.get());
// Damaging two layers simultaneously should cause combined damage.
- // - child1 update rect in surface space: FloatRect(100, 100, 1, 2);
- // - child2 update rect in surface space: FloatRect(400, 380, 3, 4);
+ // - child1 update rect in surface space: gfx::RectF(100, 100, 1, 2);
+ // - child2 update rect in surface space: gfx::RectF(400, 380, 3, 4);
clearDamageForAllSurfaces(root.get());
- child1->setUpdateRect(FloatRect(0, 0, 1, 2));
- child2->setUpdateRect(FloatRect(0, 0, 3, 4));
+ child1->setUpdateRect(gfx::RectF(0, 0, 1, 2));
+ child2->setUpdateRect(gfx::RectF(0, 0, 3, 4));
emulateDrawingOneFrame(root.get());
- FloatRect rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
- EXPECT_FLOAT_RECT_EQ(FloatRect(100, 100, 303, 284), rootDamageRect);
+ gfx::RectF rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
+ EXPECT_FLOAT_RECT_EQ(gfx::RectF(100, 100, 303, 284), rootDamageRect);
}
TEST_F(DamageTrackerTest, verifyDamageForNestedSurfaces)
@@ -634,8 +629,8 @@ TEST_F(DamageTrackerTest, verifyDamageForNestedSurfaces)
LayerImpl* child1 = root->children()[0];
LayerImpl* child2 = root->children()[1];
LayerImpl* grandChild1 = root->children()[0]->children()[0];
- FloatRect childDamageRect;
- FloatRect rootDamageRect;
+ gfx::RectF childDamageRect;
+ gfx::RectF rootDamageRect;
// CASE 1: Damage to a descendant surface should propagate properly to ancestor surface.
//
@@ -644,20 +639,20 @@ TEST_F(DamageTrackerTest, verifyDamageForNestedSurfaces)
emulateDrawingOneFrame(root.get());
childDamageRect = child1->renderSurface()->damageTracker()->currentDamageRect();
rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
- EXPECT_FLOAT_RECT_EQ(FloatRect(200, 200, 6, 8), childDamageRect);
- EXPECT_FLOAT_RECT_EQ(FloatRect(300, 300, 6, 8), rootDamageRect);
+ EXPECT_FLOAT_RECT_EQ(gfx::RectF(200, 200, 6, 8), childDamageRect);
+ EXPECT_FLOAT_RECT_EQ(gfx::RectF(300, 300, 6, 8), rootDamageRect);
// CASE 2: Same as previous case, but with additional damage elsewhere that should be properly unioned.
- // - child1 surface damage in root surface space: FloatRect(300, 300, 6, 8);
- // - child2 damage in root surface space: FloatRect(11, 11, 18, 18);
+ // - child1 surface damage in root surface space: gfx::RectF(300, 300, 6, 8);
+ // - child2 damage in root surface space: gfx::RectF(11, 11, 18, 18);
clearDamageForAllSurfaces(root.get());
grandChild1->setOpacity(0.7f);
child2->setOpacity(0.7f);
emulateDrawingOneFrame(root.get());
childDamageRect = child1->renderSurface()->damageTracker()->currentDamageRect();
rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
- EXPECT_FLOAT_RECT_EQ(FloatRect(200, 200, 6, 8), childDamageRect);
- EXPECT_FLOAT_RECT_EQ(FloatRect(11, 11, 295, 297), rootDamageRect);
+ EXPECT_FLOAT_RECT_EQ(gfx::RectF(200, 200, 6, 8), childDamageRect);
+ EXPECT_FLOAT_RECT_EQ(gfx::RectF(11, 11, 295, 297), rootDamageRect);
}
TEST_F(DamageTrackerTest, verifyDamageForSurfaceChangeFromDescendantLayer)
@@ -672,21 +667,21 @@ TEST_F(DamageTrackerTest, verifyDamageForSurfaceChangeFromDescendantLayer)
scoped_ptr<LayerImpl> root = createAndSetUpTestTreeWithTwoSurfaces();
LayerImpl* child1 = root->children()[0];
LayerImpl* grandChild1 = root->children()[0]->children()[0];
- FloatRect childDamageRect;
- FloatRect rootDamageRect;
+ gfx::RectF childDamageRect;
+ gfx::RectF rootDamageRect;
clearDamageForAllSurfaces(root.get());
- grandChild1->setPosition(FloatPoint(195, 205));
+ grandChild1->setPosition(gfx::PointF(195, 205));
emulateDrawingOneFrame(root.get());
childDamageRect = child1->renderSurface()->damageTracker()->currentDamageRect();
rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
// The new surface bounds should be damaged entirely, even though only one of the layers changed.
- EXPECT_FLOAT_RECT_EQ(FloatRect(190, 190, 11, 23), childDamageRect);
+ EXPECT_FLOAT_RECT_EQ(gfx::RectF(190, 190, 11, 23), childDamageRect);
// Damage to the root surface should be the union of child1's *entire* render surface
// (in target space), and its old exposed area (also in target space).
- EXPECT_FLOAT_RECT_EQ(FloatRect(290, 290, 16, 23), rootDamageRect);
+ EXPECT_FLOAT_RECT_EQ(gfx::RectF(290, 290, 16, 23), rootDamageRect);
}
TEST_F(DamageTrackerTest, verifyDamageForSurfaceChangeFromAncestorLayer)
@@ -704,30 +699,30 @@ TEST_F(DamageTrackerTest, verifyDamageForSurfaceChangeFromAncestorLayer)
scoped_ptr<LayerImpl> root = createAndSetUpTestTreeWithTwoSurfaces();
LayerImpl* child1 = root->children()[0];
- FloatRect childDamageRect;
- FloatRect rootDamageRect;
+ gfx::RectF childDamageRect;
+ gfx::RectF rootDamageRect;
clearDamageForAllSurfaces(root.get());
- child1->setPosition(FloatPoint(50, 50));
+ child1->setPosition(gfx::PointF(50, 50));
emulateDrawingOneFrame(root.get());
childDamageRect = child1->renderSurface()->damageTracker()->currentDamageRect();
rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
// The new surface bounds should be damaged entirely.
- EXPECT_FLOAT_RECT_EQ(FloatRect(190, 190, 16, 18), childDamageRect);
+ EXPECT_FLOAT_RECT_EQ(gfx::RectF(190, 190, 16, 18), childDamageRect);
// The entire child1 surface and the old exposed child1 surface should damage the root surface.
- // - old child1 surface in target space: FloatRect(290, 290, 16, 18)
- // - new child1 surface in target space: FloatRect(240, 240, 16, 18)
- EXPECT_FLOAT_RECT_EQ(FloatRect(240, 240, 66, 68), rootDamageRect);
+ // - old child1 surface in target space: gfx::RectF(290, 290, 16, 18)
+ // - new child1 surface in target space: gfx::RectF(240, 240, 16, 18)
+ EXPECT_FLOAT_RECT_EQ(gfx::RectF(240, 240, 66, 68), rootDamageRect);
}
TEST_F(DamageTrackerTest, verifyDamageForAddingAndRemovingRenderSurfaces)
{
scoped_ptr<LayerImpl> root = createAndSetUpTestTreeWithTwoSurfaces();
LayerImpl* child1 = root->children()[0];
- FloatRect childDamageRect;
- FloatRect rootDamageRect;
+ gfx::RectF childDamageRect;
+ gfx::RectF rootDamageRect;
// CASE 1: If a descendant surface disappears, its entire old area becomes exposed.
//
@@ -740,7 +735,7 @@ TEST_F(DamageTrackerTest, verifyDamageForAddingAndRemovingRenderSurfaces)
ASSERT_EQ(4u, root->renderSurface()->layerList().size());
rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
- EXPECT_FLOAT_RECT_EQ(FloatRect(290, 290, 16, 18), rootDamageRect);
+ EXPECT_FLOAT_RECT_EQ(gfx::RectF(290, 290, 16, 18), rootDamageRect);
// CASE 2: If a descendant surface appears, its entire old area becomes exposed.
@@ -748,7 +743,7 @@ TEST_F(DamageTrackerTest, verifyDamageForAddingAndRemovingRenderSurfaces)
clearDamageForAllSurfaces(root.get());
emulateDrawingOneFrame(root.get());
rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
- EXPECT_TRUE(rootDamageRect.isEmpty());
+ EXPECT_TRUE(rootDamageRect.IsEmpty());
// Then change the tree so that the render surface is added back.
clearDamageForAllSurfaces(root.get());
@@ -762,16 +757,16 @@ TEST_F(DamageTrackerTest, verifyDamageForAddingAndRemovingRenderSurfaces)
childDamageRect = child1->renderSurface()->damageTracker()->currentDamageRect();
rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
- EXPECT_FLOAT_RECT_EQ(FloatRect(190, 190, 16, 18), childDamageRect);
- EXPECT_FLOAT_RECT_EQ(FloatRect(290, 290, 16, 18), rootDamageRect);
+ EXPECT_FLOAT_RECT_EQ(gfx::RectF(190, 190, 16, 18), childDamageRect);
+ EXPECT_FLOAT_RECT_EQ(gfx::RectF(290, 290, 16, 18), rootDamageRect);
}
TEST_F(DamageTrackerTest, verifyNoDamageWhenNothingChanged)
{
scoped_ptr<LayerImpl> root = createAndSetUpTestTreeWithTwoSurfaces();
LayerImpl* child1 = root->children()[0];
- FloatRect childDamageRect;
- FloatRect rootDamageRect;
+ gfx::RectF childDamageRect;
+ gfx::RectF rootDamageRect;
// CASE 1: If nothing changes, the damage rect should be empty.
//
@@ -779,8 +774,8 @@ TEST_F(DamageTrackerTest, verifyNoDamageWhenNothingChanged)
emulateDrawingOneFrame(root.get());
childDamageRect = child1->renderSurface()->damageTracker()->currentDamageRect();
rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
- EXPECT_TRUE(childDamageRect.isEmpty());
- EXPECT_TRUE(rootDamageRect.isEmpty());
+ EXPECT_TRUE(childDamageRect.IsEmpty());
+ EXPECT_TRUE(rootDamageRect.IsEmpty());
// CASE 2: If nothing changes twice in a row, the damage rect should still be empty.
//
@@ -788,26 +783,26 @@ TEST_F(DamageTrackerTest, verifyNoDamageWhenNothingChanged)
emulateDrawingOneFrame(root.get());
childDamageRect = child1->renderSurface()->damageTracker()->currentDamageRect();
rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
- EXPECT_TRUE(childDamageRect.isEmpty());
- EXPECT_TRUE(rootDamageRect.isEmpty());
+ EXPECT_TRUE(childDamageRect.IsEmpty());
+ EXPECT_TRUE(rootDamageRect.IsEmpty());
}
TEST_F(DamageTrackerTest, verifyNoDamageForUpdateRectThatDoesNotDrawContent)
{
scoped_ptr<LayerImpl> root = createAndSetUpTestTreeWithTwoSurfaces();
LayerImpl* child1 = root->children()[0];
- FloatRect childDamageRect;
- FloatRect rootDamageRect;
+ gfx::RectF childDamageRect;
+ gfx::RectF rootDamageRect;
// In our specific tree, the update rect of child1 should not cause any damage to any
// surface because it does not actually draw content.
clearDamageForAllSurfaces(root.get());
- child1->setUpdateRect(FloatRect(0, 0, 1, 2));
+ child1->setUpdateRect(gfx::RectF(0, 0, 1, 2));
emulateDrawingOneFrame(root.get());
childDamageRect = child1->renderSurface()->damageTracker()->currentDamageRect();
rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
- EXPECT_TRUE(childDamageRect.isEmpty());
- EXPECT_TRUE(rootDamageRect.isEmpty());
+ EXPECT_TRUE(childDamageRect.IsEmpty());
+ EXPECT_TRUE(rootDamageRect.IsEmpty());
}
TEST_F(DamageTrackerTest, verifyDamageForReplica)
@@ -823,13 +818,13 @@ TEST_F(DamageTrackerTest, verifyDamageForReplica)
// For this test case, we modify grandChild2, and add grandChild3 to extend the bounds
// of child1's surface. This way, we can test reflection changes without changing
// contentBounds of the surface.
- grandChild2->setPosition(FloatPoint(180, 180));
+ grandChild2->setPosition(gfx::PointF(180, 180));
{
scoped_ptr<LayerImpl> grandChild3 = LayerImpl::create(6);
- grandChild3->setPosition(FloatPoint(240, 240));
- grandChild3->setAnchorPoint(FloatPoint::zero());
- grandChild3->setBounds(IntSize(10, 10));
- grandChild3->setContentBounds(IntSize(10, 10));
+ grandChild3->setPosition(gfx::PointF(240, 240));
+ grandChild3->setAnchorPoint(gfx::PointF());
+ grandChild3->setBounds(gfx::Size(10, 10));
+ grandChild3->setContentBounds(gfx::Size(10, 10));
grandChild3->setDrawsContent(true);
child1->addChild(grandChild3.Pass());
}
@@ -841,8 +836,8 @@ TEST_F(DamageTrackerTest, verifyDamageForReplica)
clearDamageForAllSurfaces(root.get());
{
scoped_ptr<LayerImpl> grandChild1Replica = LayerImpl::create(7);
- grandChild1Replica->setPosition(FloatPoint::zero());
- grandChild1Replica->setAnchorPoint(FloatPoint::zero());
+ grandChild1Replica->setPosition(gfx::PointF());
+ grandChild1Replica->setAnchorPoint(gfx::PointF());
WebTransformationMatrix reflection;
reflection.scale3d(-1, 1, 1);
grandChild1Replica->setTransform(reflection);
@@ -850,21 +845,21 @@ TEST_F(DamageTrackerTest, verifyDamageForReplica)
}
emulateDrawingOneFrame(root.get());
- FloatRect grandChildDamageRect = grandChild1->renderSurface()->damageTracker()->currentDamageRect();
- FloatRect childDamageRect = child1->renderSurface()->damageTracker()->currentDamageRect();
- FloatRect rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
+ gfx::RectF grandChildDamageRect = grandChild1->renderSurface()->damageTracker()->currentDamageRect();
+ gfx::RectF childDamageRect = child1->renderSurface()->damageTracker()->currentDamageRect();
+ gfx::RectF rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
// The grandChild surface damage should not include its own replica. The child
// surface damage should include the normal and replica surfaces.
- EXPECT_FLOAT_RECT_EQ(FloatRect(0, 0, 6, 8), grandChildDamageRect);
- EXPECT_FLOAT_RECT_EQ(FloatRect(194, 200, 12, 8), childDamageRect);
- EXPECT_FLOAT_RECT_EQ(FloatRect(294, 300, 12, 8), rootDamageRect);
+ EXPECT_FLOAT_RECT_EQ(gfx::RectF(0, 0, 6, 8), grandChildDamageRect);
+ EXPECT_FLOAT_RECT_EQ(gfx::RectF(194, 200, 12, 8), childDamageRect);
+ EXPECT_FLOAT_RECT_EQ(gfx::RectF(294, 300, 12, 8), rootDamageRect);
// CASE 2: moving the descendant surface should cause both the original and reflected
// areas to be damaged on the target.
clearDamageForAllSurfaces(root.get());
- IntRect oldContentRect = child1->renderSurface()->contentRect();
- grandChild1->setPosition(FloatPoint(195, 205));
+ gfx::Rect oldContentRect = child1->renderSurface()->contentRect();
+ grandChild1->setPosition(gfx::PointF(195, 205));
emulateDrawingOneFrame(root.get());
ASSERT_EQ(oldContentRect.width(), child1->renderSurface()->contentRect().width());
ASSERT_EQ(oldContentRect.height(), child1->renderSurface()->contentRect().height());
@@ -874,11 +869,11 @@ TEST_F(DamageTrackerTest, verifyDamageForReplica)
rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
// The child surface damage should include normal and replica surfaces for both old and new locations.
- // - old location in target space: FloatRect(194, 200, 12, 8)
- // - new location in target space: FloatRect(189, 205, 12, 8)
- EXPECT_FLOAT_RECT_EQ(FloatRect(0, 0, 6, 8), grandChildDamageRect);
- EXPECT_FLOAT_RECT_EQ(FloatRect(189, 200, 17, 13), childDamageRect);
- EXPECT_FLOAT_RECT_EQ(FloatRect(289, 300, 17, 13), rootDamageRect);
+ // - old location in target space: gfx::RectF(194, 200, 12, 8)
+ // - new location in target space: gfx::RectF(189, 205, 12, 8)
+ EXPECT_FLOAT_RECT_EQ(gfx::RectF(0, 0, 6, 8), grandChildDamageRect);
+ EXPECT_FLOAT_RECT_EQ(gfx::RectF(189, 200, 17, 13), childDamageRect);
+ EXPECT_FLOAT_RECT_EQ(gfx::RectF(289, 300, 17, 13), rootDamageRect);
// CASE 3: removing the reflection should cause the entire region including reflection
// to damage the target surface.
@@ -892,8 +887,8 @@ TEST_F(DamageTrackerTest, verifyDamageForReplica)
childDamageRect = child1->renderSurface()->damageTracker()->currentDamageRect();
rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
- EXPECT_FLOAT_RECT_EQ(FloatRect(189, 205, 12, 8), childDamageRect);
- EXPECT_FLOAT_RECT_EQ(FloatRect(289, 305, 12, 8), rootDamageRect);
+ EXPECT_FLOAT_RECT_EQ(gfx::RectF(189, 205, 12, 8), childDamageRect);
+ EXPECT_FLOAT_RECT_EQ(gfx::RectF(289, 305, 12, 8), rootDamageRect);
}
TEST_F(DamageTrackerTest, verifyDamageForMask)
@@ -910,7 +905,7 @@ TEST_F(DamageTrackerTest, verifyDamageForMask)
{
scoped_ptr<LayerImpl> maskLayer = LayerImpl::create(3);
maskLayer->setPosition(child->position());
- maskLayer->setAnchorPoint(FloatPoint::zero());
+ maskLayer->setAnchorPoint(gfx::PointF());
maskLayer->setBounds(child->bounds());
maskLayer->setContentBounds(child->bounds());
child->setMaskLayer(maskLayer.Pass());
@@ -921,10 +916,10 @@ TEST_F(DamageTrackerTest, verifyDamageForMask)
child->setOpacity(0.5);
{
scoped_ptr<LayerImpl> grandChild = LayerImpl::create(4);
- grandChild->setPosition(FloatPoint(2, 2));
- grandChild->setAnchorPoint(FloatPoint::zero());
- grandChild->setBounds(IntSize(2, 2));
- grandChild->setContentBounds(IntSize(2, 2));
+ grandChild->setPosition(gfx::PointF(2, 2));
+ grandChild->setAnchorPoint(gfx::PointF());
+ grandChild->setBounds(gfx::Size(2, 2));
+ grandChild->setContentBounds(gfx::Size(2, 2));
grandChild->setDrawsContent(true);
child->addChild(grandChild.Pass());
}
@@ -936,10 +931,10 @@ TEST_F(DamageTrackerTest, verifyDamageForMask)
// CASE 1: the updateRect on a mask layer should damage the entire target surface.
//
clearDamageForAllSurfaces(root.get());
- maskLayer->setUpdateRect(FloatRect(1, 2, 3, 4));
+ maskLayer->setUpdateRect(gfx::RectF(1, 2, 3, 4));
emulateDrawingOneFrame(root.get());
- FloatRect childDamageRect = child->renderSurface()->damageTracker()->currentDamageRect();
- EXPECT_FLOAT_RECT_EQ(FloatRect(0, 0, 30, 30), childDamageRect);
+ gfx::RectF childDamageRect = child->renderSurface()->damageTracker()->currentDamageRect();
+ EXPECT_FLOAT_RECT_EQ(gfx::RectF(0, 0, 30, 30), childDamageRect);
// CASE 2: a property change on the mask layer should damage the entire target surface.
//
@@ -948,7 +943,7 @@ TEST_F(DamageTrackerTest, verifyDamageForMask)
clearDamageForAllSurfaces(root.get());
emulateDrawingOneFrame(root.get());
childDamageRect = child->renderSurface()->damageTracker()->currentDamageRect();
- EXPECT_TRUE(childDamageRect.isEmpty());
+ EXPECT_TRUE(childDamageRect.IsEmpty());
// Then test the property change.
clearDamageForAllSurfaces(root.get());
@@ -956,7 +951,7 @@ TEST_F(DamageTrackerTest, verifyDamageForMask)
emulateDrawingOneFrame(root.get());
childDamageRect = child->renderSurface()->damageTracker()->currentDamageRect();
- EXPECT_FLOAT_RECT_EQ(FloatRect(0, 0, 30, 30), childDamageRect);
+ EXPECT_FLOAT_RECT_EQ(gfx::RectF(0, 0, 30, 30), childDamageRect);
// CASE 3: removing the mask also damages the entire target surface.
//
@@ -965,7 +960,7 @@ TEST_F(DamageTrackerTest, verifyDamageForMask)
clearDamageForAllSurfaces(root.get());
emulateDrawingOneFrame(root.get());
childDamageRect = child->renderSurface()->damageTracker()->currentDamageRect();
- EXPECT_TRUE(childDamageRect.isEmpty());
+ EXPECT_TRUE(childDamageRect.IsEmpty());
// Then test mask removal.
clearDamageForAllSurfaces(root.get());
@@ -977,7 +972,7 @@ TEST_F(DamageTrackerTest, verifyDamageForMask)
ASSERT_TRUE(child->renderSurface());
childDamageRect = child->renderSurface()->damageTracker()->currentDamageRect();
- EXPECT_FLOAT_RECT_EQ(FloatRect(0, 0, 30, 30), childDamageRect);
+ EXPECT_FLOAT_RECT_EQ(gfx::RectF(0, 0, 30, 30), childDamageRect);
}
TEST_F(DamageTrackerTest, verifyDamageForReplicaMask)
@@ -994,8 +989,8 @@ TEST_F(DamageTrackerTest, verifyDamageForReplicaMask)
// Create a reflection about the left edge of grandChild1.
{
scoped_ptr<LayerImpl> grandChild1Replica = LayerImpl::create(6);
- grandChild1Replica->setPosition(FloatPoint::zero());
- grandChild1Replica->setAnchorPoint(FloatPoint::zero());
+ grandChild1Replica->setPosition(gfx::PointF());
+ grandChild1Replica->setAnchorPoint(gfx::PointF());
WebTransformationMatrix reflection;
reflection.scale3d(-1, 1, 1);
grandChild1Replica->setTransform(reflection);
@@ -1006,8 +1001,8 @@ TEST_F(DamageTrackerTest, verifyDamageForReplicaMask)
// Set up the mask layer on the replica layer
{
scoped_ptr<LayerImpl> replicaMaskLayer = LayerImpl::create(7);
- replicaMaskLayer->setPosition(FloatPoint::zero());
- replicaMaskLayer->setAnchorPoint(FloatPoint::zero());
+ replicaMaskLayer->setPosition(gfx::PointF());
+ replicaMaskLayer->setAnchorPoint(gfx::PointF());
replicaMaskLayer->setBounds(grandChild1->bounds());
replicaMaskLayer->setContentBounds(grandChild1->bounds());
grandChild1Replica->setMaskLayer(replicaMaskLayer.Pass());
@@ -1024,11 +1019,11 @@ TEST_F(DamageTrackerTest, verifyDamageForReplicaMask)
replicaMaskLayer->setStackingOrderChanged(true);
emulateDrawingOneFrame(root.get());
- FloatRect grandChildDamageRect = grandChild1->renderSurface()->damageTracker()->currentDamageRect();
- FloatRect childDamageRect = child1->renderSurface()->damageTracker()->currentDamageRect();
+ gfx::RectF grandChildDamageRect = grandChild1->renderSurface()->damageTracker()->currentDamageRect();
+ gfx::RectF childDamageRect = child1->renderSurface()->damageTracker()->currentDamageRect();
- EXPECT_TRUE(grandChildDamageRect.isEmpty());
- EXPECT_FLOAT_RECT_EQ(FloatRect(194, 200, 6, 8), childDamageRect);
+ EXPECT_TRUE(grandChildDamageRect.IsEmpty());
+ EXPECT_FLOAT_RECT_EQ(gfx::RectF(194, 200, 6, 8), childDamageRect);
// CASE 2: removing the replica mask damages only the reflected region on the target surface.
//
@@ -1039,8 +1034,8 @@ TEST_F(DamageTrackerTest, verifyDamageForReplicaMask)
grandChildDamageRect = grandChild1->renderSurface()->damageTracker()->currentDamageRect();
childDamageRect = child1->renderSurface()->damageTracker()->currentDamageRect();
- EXPECT_TRUE(grandChildDamageRect.isEmpty());
- EXPECT_FLOAT_RECT_EQ(FloatRect(194, 200, 6, 8), childDamageRect);
+ EXPECT_TRUE(grandChildDamageRect.IsEmpty());
+ EXPECT_FLOAT_RECT_EQ(gfx::RectF(194, 200, 6, 8), childDamageRect);
}
TEST_F(DamageTrackerTest, verifyDamageForReplicaMaskWithAnchor)
@@ -1052,12 +1047,12 @@ TEST_F(DamageTrackerTest, verifyDamageForReplicaMaskWithAnchor)
// Verify that the correct replicaOriginTransform is used for the replicaMask;
clearDamageForAllSurfaces(root.get());
- grandChild1->setAnchorPoint(FloatPoint(1, 0)); // This is not exactly the anchor being tested, but by convention its expected to be the same as the replica's anchor point.
+ grandChild1->setAnchorPoint(gfx::PointF(1, 0)); // This is not exactly the anchor being tested, but by convention its expected to be the same as the replica's anchor point.
{
scoped_ptr<LayerImpl> grandChild1Replica = LayerImpl::create(6);
- grandChild1Replica->setPosition(FloatPoint::zero());
- grandChild1Replica->setAnchorPoint(FloatPoint(1, 0)); // This is the anchor being tested.
+ grandChild1Replica->setPosition(gfx::PointF());
+ grandChild1Replica->setAnchorPoint(gfx::PointF(1, 0)); // This is the anchor being tested.
WebTransformationMatrix reflection;
reflection.scale3d(-1, 1, 1);
grandChild1Replica->setTransform(reflection);
@@ -1068,8 +1063,8 @@ TEST_F(DamageTrackerTest, verifyDamageForReplicaMaskWithAnchor)
// Set up the mask layer on the replica layer
{
scoped_ptr<LayerImpl> replicaMaskLayer = LayerImpl::create(7);
- replicaMaskLayer->setPosition(FloatPoint::zero());
- replicaMaskLayer->setAnchorPoint(FloatPoint::zero()); // note, this is not the anchor being tested.
+ replicaMaskLayer->setPosition(gfx::PointF());
+ replicaMaskLayer->setAnchorPoint(gfx::PointF()); // note, this is not the anchor being tested.
replicaMaskLayer->setBounds(grandChild1->bounds());
replicaMaskLayer->setContentBounds(grandChild1->bounds());
grandChild1Replica->setMaskLayer(replicaMaskLayer.Pass());
@@ -1087,8 +1082,8 @@ TEST_F(DamageTrackerTest, verifyDamageForReplicaMaskWithAnchor)
emulateDrawingOneFrame(root.get());
- FloatRect childDamageRect = child1->renderSurface()->damageTracker()->currentDamageRect();
- EXPECT_FLOAT_RECT_EQ(FloatRect(206, 200, 6, 8), childDamageRect);
+ gfx::RectF childDamageRect = child1->renderSurface()->damageTracker()->currentDamageRect();
+ EXPECT_FLOAT_RECT_EQ(gfx::RectF(206, 200, 6, 8), childDamageRect);
}
TEST_F(DamageTrackerTest, verifyDamageWhenForcedFullDamage)
@@ -1100,11 +1095,11 @@ TEST_F(DamageTrackerTest, verifyDamageWhenForcedFullDamage)
// it takes priority over any other partial damage.
//
clearDamageForAllSurfaces(root.get());
- child->setUpdateRect(FloatRect(10, 11, 12, 13));
+ child->setUpdateRect(gfx::RectF(10, 11, 12, 13));
root->renderSurface()->damageTracker()->forceFullDamageNextUpdate();
emulateDrawingOneFrame(root.get());
- FloatRect rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
- EXPECT_FLOAT_RECT_EQ(FloatRect(0, 0, 500, 500), rootDamageRect);
+ gfx::RectF rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
+ EXPECT_FLOAT_RECT_EQ(gfx::RectF(0, 0, 500, 500), rootDamageRect);
// Case 2: An additional sanity check that forcing full damage works even when nothing
// on the layer tree changed.
@@ -1113,7 +1108,7 @@ TEST_F(DamageTrackerTest, verifyDamageWhenForcedFullDamage)
root->renderSurface()->damageTracker()->forceFullDamageNextUpdate();
emulateDrawingOneFrame(root.get());
rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
- EXPECT_FLOAT_RECT_EQ(FloatRect(0, 0, 500, 500), rootDamageRect);
+ EXPECT_FLOAT_RECT_EQ(gfx::RectF(0, 0, 500, 500), rootDamageRect);
}
TEST_F(DamageTrackerTest, verifyDamageForEmptyLayerList)
@@ -1127,10 +1122,10 @@ TEST_F(DamageTrackerTest, verifyDamageForEmptyLayerList)
ASSERT_TRUE(root == root->renderTarget());
RenderSurfaceImpl* targetSurface = root->renderSurface();
targetSurface->clearLayerLists();
- targetSurface->damageTracker()->updateDamageTrackingState(targetSurface->layerList(), targetSurface->owningLayerId(), false, IntRect(), 0, WebFilterOperations(), 0);
+ targetSurface->damageTracker()->updateDamageTrackingState(targetSurface->layerList(), targetSurface->owningLayerId(), false, gfx::Rect(), 0, WebFilterOperations(), 0);
- FloatRect damageRect = targetSurface->damageTracker()->currentDamageRect();
- EXPECT_TRUE(damageRect.isEmpty());
+ gfx::RectF damageRect = targetSurface->damageTracker()->currentDamageRect();
+ EXPECT_TRUE(damageRect.IsEmpty());
}
TEST_F(DamageTrackerTest, verifyDamageAccumulatesUntilReset)
@@ -1141,28 +1136,28 @@ TEST_F(DamageTrackerTest, verifyDamageAccumulatesUntilReset)
LayerImpl* child = root->children()[0];
clearDamageForAllSurfaces(root.get());
- child->setUpdateRect(FloatRect(10, 11, 1, 2));
+ child->setUpdateRect(gfx::RectF(10, 11, 1, 2));
emulateDrawingOneFrame(root.get());
// Sanity check damage after the first frame; this isnt the actual test yet.
- FloatRect rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
- EXPECT_FLOAT_RECT_EQ(FloatRect(110, 111, 1, 2), rootDamageRect);
+ gfx::RectF rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
+ EXPECT_FLOAT_RECT_EQ(gfx::RectF(110, 111, 1, 2), rootDamageRect);
// New damage, without having cleared the previous damage, should be unioned to the previous one.
- child->setUpdateRect(FloatRect(20, 25, 1, 2));
+ child->setUpdateRect(gfx::RectF(20, 25, 1, 2));
emulateDrawingOneFrame(root.get());
rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
- EXPECT_FLOAT_RECT_EQ(FloatRect(110, 111, 11, 16), rootDamageRect);
+ EXPECT_FLOAT_RECT_EQ(gfx::RectF(110, 111, 11, 16), rootDamageRect);
// If we notify the damage tracker that we drew the damaged area, then damage should be emptied.
root->renderSurface()->damageTracker()->didDrawDamagedArea();
rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
- EXPECT_TRUE(rootDamageRect.isEmpty());
+ EXPECT_TRUE(rootDamageRect.IsEmpty());
// Damage should remain empty even after one frame, since there's yet no new damage
emulateDrawingOneFrame(root.get());
rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
- EXPECT_TRUE(rootDamageRect.isEmpty());
+ EXPECT_TRUE(rootDamageRect.IsEmpty());
}
} // namespace
« no previous file with comments | « cc/damage_tracker.cc ('k') | cc/debug_rect_history.h » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698