Index: src/gpu/gl/GrGLProgramDataManager.cpp |
diff --git a/src/gpu/gl/GrGLProgramDataManager.cpp b/src/gpu/gl/GrGLProgramDataManager.cpp |
index ef2f59e664c17755932b3eaf0ab5b1c70fc95aa1..8be0437ee8b377af0c1f988a6bc4c883494caa91 100644 |
--- a/src/gpu/gl/GrGLProgramDataManager.cpp |
+++ b/src/gpu/gl/GrGLProgramDataManager.cpp |
@@ -62,7 +62,7 @@ |
const Uniform& uni = fUniforms[u.toProgramDataIndex()]; |
SkASSERT(uni.fType == kFloat_GrSLType); |
SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount); |
- SkDEBUGCODE(this->printUnused(uni);) |
+ this->printUnused(uni); |
if (kUnusedUniform != uni.fFSLocation) { |
GR_GL_CALL(fGpu->glInterface(), Uniform1f(uni.fFSLocation, v0)); |
} |
@@ -94,7 +94,7 @@ |
const Uniform& uni = fUniforms[u.toProgramDataIndex()]; |
SkASSERT(uni.fType == kVec2f_GrSLType); |
SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount); |
- SkDEBUGCODE(this->printUnused(uni);) |
+ this->printUnused(uni); |
if (kUnusedUniform != uni.fFSLocation) { |
GR_GL_CALL(fGpu->glInterface(), Uniform2f(uni.fFSLocation, v0, v1)); |
} |
@@ -110,7 +110,7 @@ |
SkASSERT(uni.fType == kVec2f_GrSLType); |
SkASSERT(arrayCount > 0); |
ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount); |
- SkDEBUGCODE(this->printUnused(uni);) |
+ this->printUnused(uni); |
if (kUnusedUniform != uni.fFSLocation) { |
GR_GL_CALL(fGpu->glInterface(), Uniform2fv(uni.fFSLocation, arrayCount, v)); |
} |
@@ -123,7 +123,7 @@ |
const Uniform& uni = fUniforms[u.toProgramDataIndex()]; |
SkASSERT(uni.fType == kVec3f_GrSLType); |
SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount); |
- SkDEBUGCODE(this->printUnused(uni);) |
+ this->printUnused(uni); |
if (kUnusedUniform != uni.fFSLocation) { |
GR_GL_CALL(fGpu->glInterface(), Uniform3f(uni.fFSLocation, v0, v1, v2)); |
} |
@@ -139,7 +139,7 @@ |
SkASSERT(uni.fType == kVec3f_GrSLType); |
SkASSERT(arrayCount > 0); |
ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount); |
- SkDEBUGCODE(this->printUnused(uni);) |
+ this->printUnused(uni); |
if (kUnusedUniform != uni.fFSLocation) { |
GR_GL_CALL(fGpu->glInterface(), Uniform3fv(uni.fFSLocation, arrayCount, v)); |
} |
@@ -156,7 +156,7 @@ |
const Uniform& uni = fUniforms[u.toProgramDataIndex()]; |
SkASSERT(uni.fType == kVec4f_GrSLType); |
SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount); |
- SkDEBUGCODE(this->printUnused(uni);) |
+ this->printUnused(uni); |
if (kUnusedUniform != uni.fFSLocation) { |
GR_GL_CALL(fGpu->glInterface(), Uniform4f(uni.fFSLocation, v0, v1, v2, v3)); |
} |
@@ -172,7 +172,7 @@ |
SkASSERT(uni.fType == kVec4f_GrSLType); |
SkASSERT(arrayCount > 0); |
ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount); |
- SkDEBUGCODE(this->printUnused(uni);) |
+ this->printUnused(uni); |
if (kUnusedUniform != uni.fFSLocation) { |
GR_GL_CALL(fGpu->glInterface(), Uniform4fv(uni.fFSLocation, arrayCount, v)); |
} |
@@ -185,7 +185,7 @@ |
const Uniform& uni = fUniforms[u.toProgramDataIndex()]; |
SkASSERT(uni.fType == kMat33f_GrSLType); |
SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount); |
- SkDEBUGCODE(this->printUnused(uni);) |
+ this->printUnused(uni); |
if (kUnusedUniform != uni.fFSLocation) { |
GR_GL_CALL(fGpu->glInterface(), UniformMatrix3fv(uni.fFSLocation, 1, false, matrix)); |
} |
@@ -198,7 +198,7 @@ |
const Uniform& uni = fUniforms[u.toProgramDataIndex()]; |
SkASSERT(uni.fType == kMat44f_GrSLType); |
SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount); |
- SkDEBUGCODE(this->printUnused(uni);) |
+ this->printUnused(uni); |
if (kUnusedUniform != uni.fFSLocation) { |
GR_GL_CALL(fGpu->glInterface(), UniformMatrix4fv(uni.fFSLocation, 1, false, matrix)); |
} |
@@ -214,7 +214,7 @@ |
SkASSERT(uni.fType == kMat33f_GrSLType); |
SkASSERT(arrayCount > 0); |
ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount); |
- SkDEBUGCODE(this->printUnused(uni);) |
+ this->printUnused(uni); |
if (kUnusedUniform != uni.fFSLocation) { |
GR_GL_CALL(fGpu->glInterface(), |
UniformMatrix3fv(uni.fFSLocation, arrayCount, false, matrices)); |
@@ -232,7 +232,7 @@ |
SkASSERT(uni.fType == kMat44f_GrSLType); |
SkASSERT(arrayCount > 0); |
ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount); |
- SkDEBUGCODE(this->printUnused(uni);) |
+ this->printUnused(uni); |
if (kUnusedUniform != uni.fFSLocation) { |
GR_GL_CALL(fGpu->glInterface(), |
UniformMatrix4fv(uni.fFSLocation, arrayCount, false, matrices)); |
@@ -261,7 +261,7 @@ |
#ifdef SK_DEBUG |
void GrGLProgramDataManager::printUnused(const Uniform& uni) const { |
if (kUnusedUniform == uni.fFSLocation && kUnusedUniform == uni.fVSLocation) { |
- GrContextDebugf(fGpu->getContext(), "Unused uniform in shader\n"); |
+ SkDebugf("Unused uniform in shader\n"); |
} |
} |
#endif |