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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "gl/GrGLPathRendering.h" | 8 #include "gl/GrGLPathRendering.h" |
9 #include "gl/GrGLUniformHandle.h" | 9 #include "gl/GrGLUniformHandle.h" |
10 #include "gl/GrGLGpu.h" | 10 #include "gl/GrGLGpu.h" |
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55 } | 55 } |
56 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation)
{ | 56 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation)
{ |
57 GR_GL_CALL(fGpu->glInterface(), Uniform1i(uni.fVSLocation, texUnit)); | 57 GR_GL_CALL(fGpu->glInterface(), Uniform1i(uni.fVSLocation, texUnit)); |
58 } | 58 } |
59 } | 59 } |
60 | 60 |
61 void GrGLProgramDataManager::set1f(UniformHandle u, GrGLfloat v0) const { | 61 void GrGLProgramDataManager::set1f(UniformHandle u, GrGLfloat v0) const { |
62 const Uniform& uni = fUniforms[u.toProgramDataIndex()]; | 62 const Uniform& uni = fUniforms[u.toProgramDataIndex()]; |
63 SkASSERT(uni.fType == kFloat_GrSLType); | 63 SkASSERT(uni.fType == kFloat_GrSLType); |
64 SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount); | 64 SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount); |
65 SkDEBUGCODE(this->printUnused(uni);) | 65 this->printUnused(uni); |
66 if (kUnusedUniform != uni.fFSLocation) { | 66 if (kUnusedUniform != uni.fFSLocation) { |
67 GR_GL_CALL(fGpu->glInterface(), Uniform1f(uni.fFSLocation, v0)); | 67 GR_GL_CALL(fGpu->glInterface(), Uniform1f(uni.fFSLocation, v0)); |
68 } | 68 } |
69 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation)
{ | 69 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation)
{ |
70 GR_GL_CALL(fGpu->glInterface(), Uniform1f(uni.fVSLocation, v0)); | 70 GR_GL_CALL(fGpu->glInterface(), Uniform1f(uni.fVSLocation, v0)); |
71 } | 71 } |
72 } | 72 } |
73 | 73 |
74 void GrGLProgramDataManager::set1fv(UniformHandle u, | 74 void GrGLProgramDataManager::set1fv(UniformHandle u, |
75 int arrayCount, | 75 int arrayCount, |
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87 } | 87 } |
88 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation)
{ | 88 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation)
{ |
89 GR_GL_CALL(fGpu->glInterface(), Uniform1fv(uni.fVSLocation, arrayCount,
v)); | 89 GR_GL_CALL(fGpu->glInterface(), Uniform1fv(uni.fVSLocation, arrayCount,
v)); |
90 } | 90 } |
91 } | 91 } |
92 | 92 |
93 void GrGLProgramDataManager::set2f(UniformHandle u, GrGLfloat v0, GrGLfloat v1)
const { | 93 void GrGLProgramDataManager::set2f(UniformHandle u, GrGLfloat v0, GrGLfloat v1)
const { |
94 const Uniform& uni = fUniforms[u.toProgramDataIndex()]; | 94 const Uniform& uni = fUniforms[u.toProgramDataIndex()]; |
95 SkASSERT(uni.fType == kVec2f_GrSLType); | 95 SkASSERT(uni.fType == kVec2f_GrSLType); |
96 SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount); | 96 SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount); |
97 SkDEBUGCODE(this->printUnused(uni);) | 97 this->printUnused(uni); |
98 if (kUnusedUniform != uni.fFSLocation) { | 98 if (kUnusedUniform != uni.fFSLocation) { |
99 GR_GL_CALL(fGpu->glInterface(), Uniform2f(uni.fFSLocation, v0, v1)); | 99 GR_GL_CALL(fGpu->glInterface(), Uniform2f(uni.fFSLocation, v0, v1)); |
100 } | 100 } |
101 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation)
{ | 101 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation)
{ |
102 GR_GL_CALL(fGpu->glInterface(), Uniform2f(uni.fVSLocation, v0, v1)); | 102 GR_GL_CALL(fGpu->glInterface(), Uniform2f(uni.fVSLocation, v0, v1)); |
103 } | 103 } |
104 } | 104 } |
105 | 105 |
106 void GrGLProgramDataManager::set2fv(UniformHandle u, | 106 void GrGLProgramDataManager::set2fv(UniformHandle u, |
107 int arrayCount, | 107 int arrayCount, |
108 const GrGLfloat v[]) const { | 108 const GrGLfloat v[]) const { |
109 const Uniform& uni = fUniforms[u.toProgramDataIndex()]; | 109 const Uniform& uni = fUniforms[u.toProgramDataIndex()]; |
110 SkASSERT(uni.fType == kVec2f_GrSLType); | 110 SkASSERT(uni.fType == kVec2f_GrSLType); |
111 SkASSERT(arrayCount > 0); | 111 SkASSERT(arrayCount > 0); |
112 ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount); | 112 ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount); |
113 SkDEBUGCODE(this->printUnused(uni);) | 113 this->printUnused(uni); |
114 if (kUnusedUniform != uni.fFSLocation) { | 114 if (kUnusedUniform != uni.fFSLocation) { |
115 GR_GL_CALL(fGpu->glInterface(), Uniform2fv(uni.fFSLocation, arrayCount,
v)); | 115 GR_GL_CALL(fGpu->glInterface(), Uniform2fv(uni.fFSLocation, arrayCount,
v)); |
116 } | 116 } |
117 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation)
{ | 117 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation)
{ |
118 GR_GL_CALL(fGpu->glInterface(), Uniform2fv(uni.fVSLocation, arrayCount,
v)); | 118 GR_GL_CALL(fGpu->glInterface(), Uniform2fv(uni.fVSLocation, arrayCount,
v)); |
119 } | 119 } |
120 } | 120 } |
121 | 121 |
122 void GrGLProgramDataManager::set3f(UniformHandle u, GrGLfloat v0, GrGLfloat v1,
GrGLfloat v2) const { | 122 void GrGLProgramDataManager::set3f(UniformHandle u, GrGLfloat v0, GrGLfloat v1,
GrGLfloat v2) const { |
123 const Uniform& uni = fUniforms[u.toProgramDataIndex()]; | 123 const Uniform& uni = fUniforms[u.toProgramDataIndex()]; |
124 SkASSERT(uni.fType == kVec3f_GrSLType); | 124 SkASSERT(uni.fType == kVec3f_GrSLType); |
125 SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount); | 125 SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount); |
126 SkDEBUGCODE(this->printUnused(uni);) | 126 this->printUnused(uni); |
127 if (kUnusedUniform != uni.fFSLocation) { | 127 if (kUnusedUniform != uni.fFSLocation) { |
128 GR_GL_CALL(fGpu->glInterface(), Uniform3f(uni.fFSLocation, v0, v1, v2)); | 128 GR_GL_CALL(fGpu->glInterface(), Uniform3f(uni.fFSLocation, v0, v1, v2)); |
129 } | 129 } |
130 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation)
{ | 130 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation)
{ |
131 GR_GL_CALL(fGpu->glInterface(), Uniform3f(uni.fVSLocation, v0, v1, v2)); | 131 GR_GL_CALL(fGpu->glInterface(), Uniform3f(uni.fVSLocation, v0, v1, v2)); |
132 } | 132 } |
133 } | 133 } |
134 | 134 |
135 void GrGLProgramDataManager::set3fv(UniformHandle u, | 135 void GrGLProgramDataManager::set3fv(UniformHandle u, |
136 int arrayCount, | 136 int arrayCount, |
137 const GrGLfloat v[]) const { | 137 const GrGLfloat v[]) const { |
138 const Uniform& uni = fUniforms[u.toProgramDataIndex()]; | 138 const Uniform& uni = fUniforms[u.toProgramDataIndex()]; |
139 SkASSERT(uni.fType == kVec3f_GrSLType); | 139 SkASSERT(uni.fType == kVec3f_GrSLType); |
140 SkASSERT(arrayCount > 0); | 140 SkASSERT(arrayCount > 0); |
141 ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount); | 141 ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount); |
142 SkDEBUGCODE(this->printUnused(uni);) | 142 this->printUnused(uni); |
143 if (kUnusedUniform != uni.fFSLocation) { | 143 if (kUnusedUniform != uni.fFSLocation) { |
144 GR_GL_CALL(fGpu->glInterface(), Uniform3fv(uni.fFSLocation, arrayCount,
v)); | 144 GR_GL_CALL(fGpu->glInterface(), Uniform3fv(uni.fFSLocation, arrayCount,
v)); |
145 } | 145 } |
146 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation)
{ | 146 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation)
{ |
147 GR_GL_CALL(fGpu->glInterface(), Uniform3fv(uni.fVSLocation, arrayCount,
v)); | 147 GR_GL_CALL(fGpu->glInterface(), Uniform3fv(uni.fVSLocation, arrayCount,
v)); |
148 } | 148 } |
149 } | 149 } |
150 | 150 |
151 void GrGLProgramDataManager::set4f(UniformHandle u, | 151 void GrGLProgramDataManager::set4f(UniformHandle u, |
152 GrGLfloat v0, | 152 GrGLfloat v0, |
153 GrGLfloat v1, | 153 GrGLfloat v1, |
154 GrGLfloat v2, | 154 GrGLfloat v2, |
155 GrGLfloat v3) const { | 155 GrGLfloat v3) const { |
156 const Uniform& uni = fUniforms[u.toProgramDataIndex()]; | 156 const Uniform& uni = fUniforms[u.toProgramDataIndex()]; |
157 SkASSERT(uni.fType == kVec4f_GrSLType); | 157 SkASSERT(uni.fType == kVec4f_GrSLType); |
158 SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount); | 158 SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount); |
159 SkDEBUGCODE(this->printUnused(uni);) | 159 this->printUnused(uni); |
160 if (kUnusedUniform != uni.fFSLocation) { | 160 if (kUnusedUniform != uni.fFSLocation) { |
161 GR_GL_CALL(fGpu->glInterface(), Uniform4f(uni.fFSLocation, v0, v1, v2, v
3)); | 161 GR_GL_CALL(fGpu->glInterface(), Uniform4f(uni.fFSLocation, v0, v1, v2, v
3)); |
162 } | 162 } |
163 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation)
{ | 163 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation)
{ |
164 GR_GL_CALL(fGpu->glInterface(), Uniform4f(uni.fVSLocation, v0, v1, v2, v
3)); | 164 GR_GL_CALL(fGpu->glInterface(), Uniform4f(uni.fVSLocation, v0, v1, v2, v
3)); |
165 } | 165 } |
166 } | 166 } |
167 | 167 |
168 void GrGLProgramDataManager::set4fv(UniformHandle u, | 168 void GrGLProgramDataManager::set4fv(UniformHandle u, |
169 int arrayCount, | 169 int arrayCount, |
170 const GrGLfloat v[]) const { | 170 const GrGLfloat v[]) const { |
171 const Uniform& uni = fUniforms[u.toProgramDataIndex()]; | 171 const Uniform& uni = fUniforms[u.toProgramDataIndex()]; |
172 SkASSERT(uni.fType == kVec4f_GrSLType); | 172 SkASSERT(uni.fType == kVec4f_GrSLType); |
173 SkASSERT(arrayCount > 0); | 173 SkASSERT(arrayCount > 0); |
174 ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount); | 174 ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount); |
175 SkDEBUGCODE(this->printUnused(uni);) | 175 this->printUnused(uni); |
176 if (kUnusedUniform != uni.fFSLocation) { | 176 if (kUnusedUniform != uni.fFSLocation) { |
177 GR_GL_CALL(fGpu->glInterface(), Uniform4fv(uni.fFSLocation, arrayCount,
v)); | 177 GR_GL_CALL(fGpu->glInterface(), Uniform4fv(uni.fFSLocation, arrayCount,
v)); |
178 } | 178 } |
179 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation)
{ | 179 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation)
{ |
180 GR_GL_CALL(fGpu->glInterface(), Uniform4fv(uni.fVSLocation, arrayCount,
v)); | 180 GR_GL_CALL(fGpu->glInterface(), Uniform4fv(uni.fVSLocation, arrayCount,
v)); |
181 } | 181 } |
182 } | 182 } |
183 | 183 |
184 void GrGLProgramDataManager::setMatrix3f(UniformHandle u, const GrGLfloat matrix
[]) const { | 184 void GrGLProgramDataManager::setMatrix3f(UniformHandle u, const GrGLfloat matrix
[]) const { |
185 const Uniform& uni = fUniforms[u.toProgramDataIndex()]; | 185 const Uniform& uni = fUniforms[u.toProgramDataIndex()]; |
186 SkASSERT(uni.fType == kMat33f_GrSLType); | 186 SkASSERT(uni.fType == kMat33f_GrSLType); |
187 SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount); | 187 SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount); |
188 SkDEBUGCODE(this->printUnused(uni);) | 188 this->printUnused(uni); |
189 if (kUnusedUniform != uni.fFSLocation) { | 189 if (kUnusedUniform != uni.fFSLocation) { |
190 GR_GL_CALL(fGpu->glInterface(), UniformMatrix3fv(uni.fFSLocation, 1, fal
se, matrix)); | 190 GR_GL_CALL(fGpu->glInterface(), UniformMatrix3fv(uni.fFSLocation, 1, fal
se, matrix)); |
191 } | 191 } |
192 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation)
{ | 192 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation)
{ |
193 GR_GL_CALL(fGpu->glInterface(), UniformMatrix3fv(uni.fVSLocation, 1, fal
se, matrix)); | 193 GR_GL_CALL(fGpu->glInterface(), UniformMatrix3fv(uni.fVSLocation, 1, fal
se, matrix)); |
194 } | 194 } |
195 } | 195 } |
196 | 196 |
197 void GrGLProgramDataManager::setMatrix4f(UniformHandle u, const GrGLfloat matrix
[]) const { | 197 void GrGLProgramDataManager::setMatrix4f(UniformHandle u, const GrGLfloat matrix
[]) const { |
198 const Uniform& uni = fUniforms[u.toProgramDataIndex()]; | 198 const Uniform& uni = fUniforms[u.toProgramDataIndex()]; |
199 SkASSERT(uni.fType == kMat44f_GrSLType); | 199 SkASSERT(uni.fType == kMat44f_GrSLType); |
200 SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount); | 200 SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount); |
201 SkDEBUGCODE(this->printUnused(uni);) | 201 this->printUnused(uni); |
202 if (kUnusedUniform != uni.fFSLocation) { | 202 if (kUnusedUniform != uni.fFSLocation) { |
203 GR_GL_CALL(fGpu->glInterface(), UniformMatrix4fv(uni.fFSLocation, 1, fal
se, matrix)); | 203 GR_GL_CALL(fGpu->glInterface(), UniformMatrix4fv(uni.fFSLocation, 1, fal
se, matrix)); |
204 } | 204 } |
205 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation)
{ | 205 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation)
{ |
206 GR_GL_CALL(fGpu->glInterface(), UniformMatrix4fv(uni.fVSLocation, 1, fal
se, matrix)); | 206 GR_GL_CALL(fGpu->glInterface(), UniformMatrix4fv(uni.fVSLocation, 1, fal
se, matrix)); |
207 } | 207 } |
208 } | 208 } |
209 | 209 |
210 void GrGLProgramDataManager::setMatrix3fv(UniformHandle u, | 210 void GrGLProgramDataManager::setMatrix3fv(UniformHandle u, |
211 int arrayCount, | 211 int arrayCount, |
212 const GrGLfloat matrices[]) const { | 212 const GrGLfloat matrices[]) const { |
213 const Uniform& uni = fUniforms[u.toProgramDataIndex()]; | 213 const Uniform& uni = fUniforms[u.toProgramDataIndex()]; |
214 SkASSERT(uni.fType == kMat33f_GrSLType); | 214 SkASSERT(uni.fType == kMat33f_GrSLType); |
215 SkASSERT(arrayCount > 0); | 215 SkASSERT(arrayCount > 0); |
216 ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount); | 216 ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount); |
217 SkDEBUGCODE(this->printUnused(uni);) | 217 this->printUnused(uni); |
218 if (kUnusedUniform != uni.fFSLocation) { | 218 if (kUnusedUniform != uni.fFSLocation) { |
219 GR_GL_CALL(fGpu->glInterface(), | 219 GR_GL_CALL(fGpu->glInterface(), |
220 UniformMatrix3fv(uni.fFSLocation, arrayCount, false, matrices
)); | 220 UniformMatrix3fv(uni.fFSLocation, arrayCount, false, matrices
)); |
221 } | 221 } |
222 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation)
{ | 222 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation)
{ |
223 GR_GL_CALL(fGpu->glInterface(), | 223 GR_GL_CALL(fGpu->glInterface(), |
224 UniformMatrix3fv(uni.fVSLocation, arrayCount, false, matrices
)); | 224 UniformMatrix3fv(uni.fVSLocation, arrayCount, false, matrices
)); |
225 } | 225 } |
226 } | 226 } |
227 | 227 |
228 void GrGLProgramDataManager::setMatrix4fv(UniformHandle u, | 228 void GrGLProgramDataManager::setMatrix4fv(UniformHandle u, |
229 int arrayCount, | 229 int arrayCount, |
230 const GrGLfloat matrices[]) const { | 230 const GrGLfloat matrices[]) const { |
231 const Uniform& uni = fUniforms[u.toProgramDataIndex()]; | 231 const Uniform& uni = fUniforms[u.toProgramDataIndex()]; |
232 SkASSERT(uni.fType == kMat44f_GrSLType); | 232 SkASSERT(uni.fType == kMat44f_GrSLType); |
233 SkASSERT(arrayCount > 0); | 233 SkASSERT(arrayCount > 0); |
234 ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount); | 234 ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount); |
235 SkDEBUGCODE(this->printUnused(uni);) | 235 this->printUnused(uni); |
236 if (kUnusedUniform != uni.fFSLocation) { | 236 if (kUnusedUniform != uni.fFSLocation) { |
237 GR_GL_CALL(fGpu->glInterface(), | 237 GR_GL_CALL(fGpu->glInterface(), |
238 UniformMatrix4fv(uni.fFSLocation, arrayCount, false, matrices
)); | 238 UniformMatrix4fv(uni.fFSLocation, arrayCount, false, matrices
)); |
239 } | 239 } |
240 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation)
{ | 240 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation)
{ |
241 GR_GL_CALL(fGpu->glInterface(), | 241 GR_GL_CALL(fGpu->glInterface(), |
242 UniformMatrix4fv(uni.fVSLocation, arrayCount, false, matrices
)); | 242 UniformMatrix4fv(uni.fVSLocation, arrayCount, false, matrices
)); |
243 } | 243 } |
244 } | 244 } |
245 | 245 |
246 void GrGLProgramDataManager::setSkMatrix(UniformHandle u, const SkMatrix& matrix
) const { | 246 void GrGLProgramDataManager::setSkMatrix(UniformHandle u, const SkMatrix& matrix
) const { |
247 GrGLfloat mt[] = { | 247 GrGLfloat mt[] = { |
248 matrix.get(SkMatrix::kMScaleX), | 248 matrix.get(SkMatrix::kMScaleX), |
249 matrix.get(SkMatrix::kMSkewY), | 249 matrix.get(SkMatrix::kMSkewY), |
250 matrix.get(SkMatrix::kMPersp0), | 250 matrix.get(SkMatrix::kMPersp0), |
251 matrix.get(SkMatrix::kMSkewX), | 251 matrix.get(SkMatrix::kMSkewX), |
252 matrix.get(SkMatrix::kMScaleY), | 252 matrix.get(SkMatrix::kMScaleY), |
253 matrix.get(SkMatrix::kMPersp1), | 253 matrix.get(SkMatrix::kMPersp1), |
254 matrix.get(SkMatrix::kMTransX), | 254 matrix.get(SkMatrix::kMTransX), |
255 matrix.get(SkMatrix::kMTransY), | 255 matrix.get(SkMatrix::kMTransY), |
256 matrix.get(SkMatrix::kMPersp2), | 256 matrix.get(SkMatrix::kMPersp2), |
257 }; | 257 }; |
258 this->setMatrix3f(u, mt); | 258 this->setMatrix3f(u, mt); |
259 } | 259 } |
260 | 260 |
261 #ifdef SK_DEBUG | 261 #ifdef SK_DEBUG |
262 void GrGLProgramDataManager::printUnused(const Uniform& uni) const { | 262 void GrGLProgramDataManager::printUnused(const Uniform& uni) const { |
263 if (kUnusedUniform == uni.fFSLocation && kUnusedUniform == uni.fVSLocation)
{ | 263 if (kUnusedUniform == uni.fFSLocation && kUnusedUniform == uni.fVSLocation)
{ |
264 GrContextDebugf(fGpu->getContext(), "Unused uniform in shader\n"); | 264 SkDebugf("Unused uniform in shader\n"); |
265 } | 265 } |
266 } | 266 } |
267 #endif | 267 #endif |
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