| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "gl/GrGLPathRendering.h" | 8 #include "gl/GrGLPathRendering.h" |
| 9 #include "gl/GrGLUniformHandle.h" | 9 #include "gl/GrGLUniformHandle.h" |
| 10 #include "gl/GrGLGpu.h" | 10 #include "gl/GrGLGpu.h" |
| (...skipping 44 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 55 } | 55 } |
| 56 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation)
{ | 56 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation)
{ |
| 57 GR_GL_CALL(fGpu->glInterface(), Uniform1i(uni.fVSLocation, texUnit)); | 57 GR_GL_CALL(fGpu->glInterface(), Uniform1i(uni.fVSLocation, texUnit)); |
| 58 } | 58 } |
| 59 } | 59 } |
| 60 | 60 |
| 61 void GrGLProgramDataManager::set1f(UniformHandle u, GrGLfloat v0) const { | 61 void GrGLProgramDataManager::set1f(UniformHandle u, GrGLfloat v0) const { |
| 62 const Uniform& uni = fUniforms[u.toProgramDataIndex()]; | 62 const Uniform& uni = fUniforms[u.toProgramDataIndex()]; |
| 63 SkASSERT(uni.fType == kFloat_GrSLType); | 63 SkASSERT(uni.fType == kFloat_GrSLType); |
| 64 SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount); | 64 SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount); |
| 65 SkDEBUGCODE(this->printUnused(uni);) | 65 this->printUnused(uni); |
| 66 if (kUnusedUniform != uni.fFSLocation) { | 66 if (kUnusedUniform != uni.fFSLocation) { |
| 67 GR_GL_CALL(fGpu->glInterface(), Uniform1f(uni.fFSLocation, v0)); | 67 GR_GL_CALL(fGpu->glInterface(), Uniform1f(uni.fFSLocation, v0)); |
| 68 } | 68 } |
| 69 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation)
{ | 69 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation)
{ |
| 70 GR_GL_CALL(fGpu->glInterface(), Uniform1f(uni.fVSLocation, v0)); | 70 GR_GL_CALL(fGpu->glInterface(), Uniform1f(uni.fVSLocation, v0)); |
| 71 } | 71 } |
| 72 } | 72 } |
| 73 | 73 |
| 74 void GrGLProgramDataManager::set1fv(UniformHandle u, | 74 void GrGLProgramDataManager::set1fv(UniformHandle u, |
| 75 int arrayCount, | 75 int arrayCount, |
| (...skipping 11 matching lines...) Expand all Loading... |
| 87 } | 87 } |
| 88 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation)
{ | 88 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation)
{ |
| 89 GR_GL_CALL(fGpu->glInterface(), Uniform1fv(uni.fVSLocation, arrayCount,
v)); | 89 GR_GL_CALL(fGpu->glInterface(), Uniform1fv(uni.fVSLocation, arrayCount,
v)); |
| 90 } | 90 } |
| 91 } | 91 } |
| 92 | 92 |
| 93 void GrGLProgramDataManager::set2f(UniformHandle u, GrGLfloat v0, GrGLfloat v1)
const { | 93 void GrGLProgramDataManager::set2f(UniformHandle u, GrGLfloat v0, GrGLfloat v1)
const { |
| 94 const Uniform& uni = fUniforms[u.toProgramDataIndex()]; | 94 const Uniform& uni = fUniforms[u.toProgramDataIndex()]; |
| 95 SkASSERT(uni.fType == kVec2f_GrSLType); | 95 SkASSERT(uni.fType == kVec2f_GrSLType); |
| 96 SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount); | 96 SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount); |
| 97 SkDEBUGCODE(this->printUnused(uni);) | 97 this->printUnused(uni); |
| 98 if (kUnusedUniform != uni.fFSLocation) { | 98 if (kUnusedUniform != uni.fFSLocation) { |
| 99 GR_GL_CALL(fGpu->glInterface(), Uniform2f(uni.fFSLocation, v0, v1)); | 99 GR_GL_CALL(fGpu->glInterface(), Uniform2f(uni.fFSLocation, v0, v1)); |
| 100 } | 100 } |
| 101 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation)
{ | 101 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation)
{ |
| 102 GR_GL_CALL(fGpu->glInterface(), Uniform2f(uni.fVSLocation, v0, v1)); | 102 GR_GL_CALL(fGpu->glInterface(), Uniform2f(uni.fVSLocation, v0, v1)); |
| 103 } | 103 } |
| 104 } | 104 } |
| 105 | 105 |
| 106 void GrGLProgramDataManager::set2fv(UniformHandle u, | 106 void GrGLProgramDataManager::set2fv(UniformHandle u, |
| 107 int arrayCount, | 107 int arrayCount, |
| 108 const GrGLfloat v[]) const { | 108 const GrGLfloat v[]) const { |
| 109 const Uniform& uni = fUniforms[u.toProgramDataIndex()]; | 109 const Uniform& uni = fUniforms[u.toProgramDataIndex()]; |
| 110 SkASSERT(uni.fType == kVec2f_GrSLType); | 110 SkASSERT(uni.fType == kVec2f_GrSLType); |
| 111 SkASSERT(arrayCount > 0); | 111 SkASSERT(arrayCount > 0); |
| 112 ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount); | 112 ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount); |
| 113 SkDEBUGCODE(this->printUnused(uni);) | 113 this->printUnused(uni); |
| 114 if (kUnusedUniform != uni.fFSLocation) { | 114 if (kUnusedUniform != uni.fFSLocation) { |
| 115 GR_GL_CALL(fGpu->glInterface(), Uniform2fv(uni.fFSLocation, arrayCount,
v)); | 115 GR_GL_CALL(fGpu->glInterface(), Uniform2fv(uni.fFSLocation, arrayCount,
v)); |
| 116 } | 116 } |
| 117 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation)
{ | 117 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation)
{ |
| 118 GR_GL_CALL(fGpu->glInterface(), Uniform2fv(uni.fVSLocation, arrayCount,
v)); | 118 GR_GL_CALL(fGpu->glInterface(), Uniform2fv(uni.fVSLocation, arrayCount,
v)); |
| 119 } | 119 } |
| 120 } | 120 } |
| 121 | 121 |
| 122 void GrGLProgramDataManager::set3f(UniformHandle u, GrGLfloat v0, GrGLfloat v1,
GrGLfloat v2) const { | 122 void GrGLProgramDataManager::set3f(UniformHandle u, GrGLfloat v0, GrGLfloat v1,
GrGLfloat v2) const { |
| 123 const Uniform& uni = fUniforms[u.toProgramDataIndex()]; | 123 const Uniform& uni = fUniforms[u.toProgramDataIndex()]; |
| 124 SkASSERT(uni.fType == kVec3f_GrSLType); | 124 SkASSERT(uni.fType == kVec3f_GrSLType); |
| 125 SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount); | 125 SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount); |
| 126 SkDEBUGCODE(this->printUnused(uni);) | 126 this->printUnused(uni); |
| 127 if (kUnusedUniform != uni.fFSLocation) { | 127 if (kUnusedUniform != uni.fFSLocation) { |
| 128 GR_GL_CALL(fGpu->glInterface(), Uniform3f(uni.fFSLocation, v0, v1, v2)); | 128 GR_GL_CALL(fGpu->glInterface(), Uniform3f(uni.fFSLocation, v0, v1, v2)); |
| 129 } | 129 } |
| 130 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation)
{ | 130 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation)
{ |
| 131 GR_GL_CALL(fGpu->glInterface(), Uniform3f(uni.fVSLocation, v0, v1, v2)); | 131 GR_GL_CALL(fGpu->glInterface(), Uniform3f(uni.fVSLocation, v0, v1, v2)); |
| 132 } | 132 } |
| 133 } | 133 } |
| 134 | 134 |
| 135 void GrGLProgramDataManager::set3fv(UniformHandle u, | 135 void GrGLProgramDataManager::set3fv(UniformHandle u, |
| 136 int arrayCount, | 136 int arrayCount, |
| 137 const GrGLfloat v[]) const { | 137 const GrGLfloat v[]) const { |
| 138 const Uniform& uni = fUniforms[u.toProgramDataIndex()]; | 138 const Uniform& uni = fUniforms[u.toProgramDataIndex()]; |
| 139 SkASSERT(uni.fType == kVec3f_GrSLType); | 139 SkASSERT(uni.fType == kVec3f_GrSLType); |
| 140 SkASSERT(arrayCount > 0); | 140 SkASSERT(arrayCount > 0); |
| 141 ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount); | 141 ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount); |
| 142 SkDEBUGCODE(this->printUnused(uni);) | 142 this->printUnused(uni); |
| 143 if (kUnusedUniform != uni.fFSLocation) { | 143 if (kUnusedUniform != uni.fFSLocation) { |
| 144 GR_GL_CALL(fGpu->glInterface(), Uniform3fv(uni.fFSLocation, arrayCount,
v)); | 144 GR_GL_CALL(fGpu->glInterface(), Uniform3fv(uni.fFSLocation, arrayCount,
v)); |
| 145 } | 145 } |
| 146 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation)
{ | 146 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation)
{ |
| 147 GR_GL_CALL(fGpu->glInterface(), Uniform3fv(uni.fVSLocation, arrayCount,
v)); | 147 GR_GL_CALL(fGpu->glInterface(), Uniform3fv(uni.fVSLocation, arrayCount,
v)); |
| 148 } | 148 } |
| 149 } | 149 } |
| 150 | 150 |
| 151 void GrGLProgramDataManager::set4f(UniformHandle u, | 151 void GrGLProgramDataManager::set4f(UniformHandle u, |
| 152 GrGLfloat v0, | 152 GrGLfloat v0, |
| 153 GrGLfloat v1, | 153 GrGLfloat v1, |
| 154 GrGLfloat v2, | 154 GrGLfloat v2, |
| 155 GrGLfloat v3) const { | 155 GrGLfloat v3) const { |
| 156 const Uniform& uni = fUniforms[u.toProgramDataIndex()]; | 156 const Uniform& uni = fUniforms[u.toProgramDataIndex()]; |
| 157 SkASSERT(uni.fType == kVec4f_GrSLType); | 157 SkASSERT(uni.fType == kVec4f_GrSLType); |
| 158 SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount); | 158 SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount); |
| 159 SkDEBUGCODE(this->printUnused(uni);) | 159 this->printUnused(uni); |
| 160 if (kUnusedUniform != uni.fFSLocation) { | 160 if (kUnusedUniform != uni.fFSLocation) { |
| 161 GR_GL_CALL(fGpu->glInterface(), Uniform4f(uni.fFSLocation, v0, v1, v2, v
3)); | 161 GR_GL_CALL(fGpu->glInterface(), Uniform4f(uni.fFSLocation, v0, v1, v2, v
3)); |
| 162 } | 162 } |
| 163 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation)
{ | 163 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation)
{ |
| 164 GR_GL_CALL(fGpu->glInterface(), Uniform4f(uni.fVSLocation, v0, v1, v2, v
3)); | 164 GR_GL_CALL(fGpu->glInterface(), Uniform4f(uni.fVSLocation, v0, v1, v2, v
3)); |
| 165 } | 165 } |
| 166 } | 166 } |
| 167 | 167 |
| 168 void GrGLProgramDataManager::set4fv(UniformHandle u, | 168 void GrGLProgramDataManager::set4fv(UniformHandle u, |
| 169 int arrayCount, | 169 int arrayCount, |
| 170 const GrGLfloat v[]) const { | 170 const GrGLfloat v[]) const { |
| 171 const Uniform& uni = fUniforms[u.toProgramDataIndex()]; | 171 const Uniform& uni = fUniforms[u.toProgramDataIndex()]; |
| 172 SkASSERT(uni.fType == kVec4f_GrSLType); | 172 SkASSERT(uni.fType == kVec4f_GrSLType); |
| 173 SkASSERT(arrayCount > 0); | 173 SkASSERT(arrayCount > 0); |
| 174 ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount); | 174 ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount); |
| 175 SkDEBUGCODE(this->printUnused(uni);) | 175 this->printUnused(uni); |
| 176 if (kUnusedUniform != uni.fFSLocation) { | 176 if (kUnusedUniform != uni.fFSLocation) { |
| 177 GR_GL_CALL(fGpu->glInterface(), Uniform4fv(uni.fFSLocation, arrayCount,
v)); | 177 GR_GL_CALL(fGpu->glInterface(), Uniform4fv(uni.fFSLocation, arrayCount,
v)); |
| 178 } | 178 } |
| 179 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation)
{ | 179 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation)
{ |
| 180 GR_GL_CALL(fGpu->glInterface(), Uniform4fv(uni.fVSLocation, arrayCount,
v)); | 180 GR_GL_CALL(fGpu->glInterface(), Uniform4fv(uni.fVSLocation, arrayCount,
v)); |
| 181 } | 181 } |
| 182 } | 182 } |
| 183 | 183 |
| 184 void GrGLProgramDataManager::setMatrix3f(UniformHandle u, const GrGLfloat matrix
[]) const { | 184 void GrGLProgramDataManager::setMatrix3f(UniformHandle u, const GrGLfloat matrix
[]) const { |
| 185 const Uniform& uni = fUniforms[u.toProgramDataIndex()]; | 185 const Uniform& uni = fUniforms[u.toProgramDataIndex()]; |
| 186 SkASSERT(uni.fType == kMat33f_GrSLType); | 186 SkASSERT(uni.fType == kMat33f_GrSLType); |
| 187 SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount); | 187 SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount); |
| 188 SkDEBUGCODE(this->printUnused(uni);) | 188 this->printUnused(uni); |
| 189 if (kUnusedUniform != uni.fFSLocation) { | 189 if (kUnusedUniform != uni.fFSLocation) { |
| 190 GR_GL_CALL(fGpu->glInterface(), UniformMatrix3fv(uni.fFSLocation, 1, fal
se, matrix)); | 190 GR_GL_CALL(fGpu->glInterface(), UniformMatrix3fv(uni.fFSLocation, 1, fal
se, matrix)); |
| 191 } | 191 } |
| 192 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation)
{ | 192 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation)
{ |
| 193 GR_GL_CALL(fGpu->glInterface(), UniformMatrix3fv(uni.fVSLocation, 1, fal
se, matrix)); | 193 GR_GL_CALL(fGpu->glInterface(), UniformMatrix3fv(uni.fVSLocation, 1, fal
se, matrix)); |
| 194 } | 194 } |
| 195 } | 195 } |
| 196 | 196 |
| 197 void GrGLProgramDataManager::setMatrix4f(UniformHandle u, const GrGLfloat matrix
[]) const { | 197 void GrGLProgramDataManager::setMatrix4f(UniformHandle u, const GrGLfloat matrix
[]) const { |
| 198 const Uniform& uni = fUniforms[u.toProgramDataIndex()]; | 198 const Uniform& uni = fUniforms[u.toProgramDataIndex()]; |
| 199 SkASSERT(uni.fType == kMat44f_GrSLType); | 199 SkASSERT(uni.fType == kMat44f_GrSLType); |
| 200 SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount); | 200 SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount); |
| 201 SkDEBUGCODE(this->printUnused(uni);) | 201 this->printUnused(uni); |
| 202 if (kUnusedUniform != uni.fFSLocation) { | 202 if (kUnusedUniform != uni.fFSLocation) { |
| 203 GR_GL_CALL(fGpu->glInterface(), UniformMatrix4fv(uni.fFSLocation, 1, fal
se, matrix)); | 203 GR_GL_CALL(fGpu->glInterface(), UniformMatrix4fv(uni.fFSLocation, 1, fal
se, matrix)); |
| 204 } | 204 } |
| 205 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation)
{ | 205 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation)
{ |
| 206 GR_GL_CALL(fGpu->glInterface(), UniformMatrix4fv(uni.fVSLocation, 1, fal
se, matrix)); | 206 GR_GL_CALL(fGpu->glInterface(), UniformMatrix4fv(uni.fVSLocation, 1, fal
se, matrix)); |
| 207 } | 207 } |
| 208 } | 208 } |
| 209 | 209 |
| 210 void GrGLProgramDataManager::setMatrix3fv(UniformHandle u, | 210 void GrGLProgramDataManager::setMatrix3fv(UniformHandle u, |
| 211 int arrayCount, | 211 int arrayCount, |
| 212 const GrGLfloat matrices[]) const { | 212 const GrGLfloat matrices[]) const { |
| 213 const Uniform& uni = fUniforms[u.toProgramDataIndex()]; | 213 const Uniform& uni = fUniforms[u.toProgramDataIndex()]; |
| 214 SkASSERT(uni.fType == kMat33f_GrSLType); | 214 SkASSERT(uni.fType == kMat33f_GrSLType); |
| 215 SkASSERT(arrayCount > 0); | 215 SkASSERT(arrayCount > 0); |
| 216 ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount); | 216 ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount); |
| 217 SkDEBUGCODE(this->printUnused(uni);) | 217 this->printUnused(uni); |
| 218 if (kUnusedUniform != uni.fFSLocation) { | 218 if (kUnusedUniform != uni.fFSLocation) { |
| 219 GR_GL_CALL(fGpu->glInterface(), | 219 GR_GL_CALL(fGpu->glInterface(), |
| 220 UniformMatrix3fv(uni.fFSLocation, arrayCount, false, matrices
)); | 220 UniformMatrix3fv(uni.fFSLocation, arrayCount, false, matrices
)); |
| 221 } | 221 } |
| 222 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation)
{ | 222 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation)
{ |
| 223 GR_GL_CALL(fGpu->glInterface(), | 223 GR_GL_CALL(fGpu->glInterface(), |
| 224 UniformMatrix3fv(uni.fVSLocation, arrayCount, false, matrices
)); | 224 UniformMatrix3fv(uni.fVSLocation, arrayCount, false, matrices
)); |
| 225 } | 225 } |
| 226 } | 226 } |
| 227 | 227 |
| 228 void GrGLProgramDataManager::setMatrix4fv(UniformHandle u, | 228 void GrGLProgramDataManager::setMatrix4fv(UniformHandle u, |
| 229 int arrayCount, | 229 int arrayCount, |
| 230 const GrGLfloat matrices[]) const { | 230 const GrGLfloat matrices[]) const { |
| 231 const Uniform& uni = fUniforms[u.toProgramDataIndex()]; | 231 const Uniform& uni = fUniforms[u.toProgramDataIndex()]; |
| 232 SkASSERT(uni.fType == kMat44f_GrSLType); | 232 SkASSERT(uni.fType == kMat44f_GrSLType); |
| 233 SkASSERT(arrayCount > 0); | 233 SkASSERT(arrayCount > 0); |
| 234 ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount); | 234 ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount); |
| 235 SkDEBUGCODE(this->printUnused(uni);) | 235 this->printUnused(uni); |
| 236 if (kUnusedUniform != uni.fFSLocation) { | 236 if (kUnusedUniform != uni.fFSLocation) { |
| 237 GR_GL_CALL(fGpu->glInterface(), | 237 GR_GL_CALL(fGpu->glInterface(), |
| 238 UniformMatrix4fv(uni.fFSLocation, arrayCount, false, matrices
)); | 238 UniformMatrix4fv(uni.fFSLocation, arrayCount, false, matrices
)); |
| 239 } | 239 } |
| 240 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation)
{ | 240 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation)
{ |
| 241 GR_GL_CALL(fGpu->glInterface(), | 241 GR_GL_CALL(fGpu->glInterface(), |
| 242 UniformMatrix4fv(uni.fVSLocation, arrayCount, false, matrices
)); | 242 UniformMatrix4fv(uni.fVSLocation, arrayCount, false, matrices
)); |
| 243 } | 243 } |
| 244 } | 244 } |
| 245 | 245 |
| 246 void GrGLProgramDataManager::setSkMatrix(UniformHandle u, const SkMatrix& matrix
) const { | 246 void GrGLProgramDataManager::setSkMatrix(UniformHandle u, const SkMatrix& matrix
) const { |
| 247 GrGLfloat mt[] = { | 247 GrGLfloat mt[] = { |
| 248 matrix.get(SkMatrix::kMScaleX), | 248 matrix.get(SkMatrix::kMScaleX), |
| 249 matrix.get(SkMatrix::kMSkewY), | 249 matrix.get(SkMatrix::kMSkewY), |
| 250 matrix.get(SkMatrix::kMPersp0), | 250 matrix.get(SkMatrix::kMPersp0), |
| 251 matrix.get(SkMatrix::kMSkewX), | 251 matrix.get(SkMatrix::kMSkewX), |
| 252 matrix.get(SkMatrix::kMScaleY), | 252 matrix.get(SkMatrix::kMScaleY), |
| 253 matrix.get(SkMatrix::kMPersp1), | 253 matrix.get(SkMatrix::kMPersp1), |
| 254 matrix.get(SkMatrix::kMTransX), | 254 matrix.get(SkMatrix::kMTransX), |
| 255 matrix.get(SkMatrix::kMTransY), | 255 matrix.get(SkMatrix::kMTransY), |
| 256 matrix.get(SkMatrix::kMPersp2), | 256 matrix.get(SkMatrix::kMPersp2), |
| 257 }; | 257 }; |
| 258 this->setMatrix3f(u, mt); | 258 this->setMatrix3f(u, mt); |
| 259 } | 259 } |
| 260 | 260 |
| 261 #ifdef SK_DEBUG | 261 #ifdef SK_DEBUG |
| 262 void GrGLProgramDataManager::printUnused(const Uniform& uni) const { | 262 void GrGLProgramDataManager::printUnused(const Uniform& uni) const { |
| 263 if (kUnusedUniform == uni.fFSLocation && kUnusedUniform == uni.fVSLocation)
{ | 263 if (kUnusedUniform == uni.fFSLocation && kUnusedUniform == uni.fVSLocation)
{ |
| 264 GrContextDebugf(fGpu->getContext(), "Unused uniform in shader\n"); | 264 SkDebugf("Unused uniform in shader\n"); |
| 265 } | 265 } |
| 266 } | 266 } |
| 267 #endif | 267 #endif |
| OLD | NEW |