Index: src/gpu/GrContext.cpp |
diff --git a/src/gpu/GrContext.cpp b/src/gpu/GrContext.cpp |
index e26c57f9f6553d651c4aa532361d6dc4ae02332d..bf6253843412f8b6e46f2e4c20b6ea4e6e20b1e1 100755 |
--- a/src/gpu/GrContext.cpp |
+++ b/src/gpu/GrContext.cpp |
@@ -404,8 +404,8 @@ public: |
SkScalar fStrokeWidth; |
}; |
- static GrBatch* Create(const Geometry& geometry) { |
- return SkNEW_ARGS(StrokeRectBatch, (geometry)); |
+ static GrBatch* Create(const Geometry& geometry, bool snapToPixelCenters) { |
+ return SkNEW_ARGS(StrokeRectBatch, (geometry, snapToPixelCenters)); |
} |
const char* name() const override { return "StrokeRectBatch"; } |
@@ -501,7 +501,7 @@ public: |
SkSTArray<1, Geometry, true>* geoData() { return &fGeoData; } |
private: |
- StrokeRectBatch(const Geometry& geometry) { |
+ StrokeRectBatch(const Geometry& geometry, bool snapToPixelCenters) { |
this->initClassID<StrokeRectBatch>(); |
fBatch.fHairline = geometry.fStrokeWidth == 0; |
@@ -513,6 +513,11 @@ private: |
SkScalar rad = SkScalarHalf(geometry.fStrokeWidth); |
fBounds.outset(rad, rad); |
geometry.fViewMatrix.mapRect(&fBounds); |
+ |
+ // If our caller snaps to pixel centers then we have to round out the bounds |
+ if (snapToPixelCenters) { |
+ fBounds.roundOut(); |
+ } |
} |
/* create a triangle strip that strokes the specified rect. There are 8 |
@@ -661,13 +666,15 @@ void GrContext::drawRect(GrRenderTarget* rt, |
geometry.fRect = rect; |
geometry.fStrokeWidth = width; |
- SkAutoTUnref<GrBatch> batch(StrokeRectBatch::Create(geometry)); |
+ // Non-AA hairlines are snapped to pixel centers to make which pixels are hit deterministic |
+ bool snapToPixelCenters = (0 == width && !rt->isMultisampled()); |
+ SkAutoTUnref<GrBatch> batch(StrokeRectBatch::Create(geometry, snapToPixelCenters)); |
// Depending on sub-pixel coordinates and the particular GPU, we may lose a corner of |
// hairline rects. We jam all the vertices to pixel centers to avoid this, but not when MSAA |
// is enabled because it can cause ugly artifacts. |
pipelineBuilder.setState(GrPipelineBuilder::kSnapVerticesToPixelCenters_Flag, |
- 0 == width && !rt->isMultisampled()); |
+ snapToPixelCenters); |
target->drawBatch(&pipelineBuilder, batch); |
} else { |
// filled BW rect |
@@ -1008,6 +1015,12 @@ void GrContext::drawVertices(GrRenderTarget* rt, |
viewMatrix.mapRect(&bounds); |
+ // If we don't have AA then we outset for a half pixel in each direction to account for |
+ // snapping |
+ if (!paint.isAntiAlias()) { |
+ bounds.outset(0.5f, 0.5f); |
+ } |
+ |
DrawVerticesBatch::Geometry geometry; |
geometry.fColor = paint.getColor(); |
SkAutoTUnref<GrBatch> batch(DrawVerticesBatch::Create(geometry, primitiveType, viewMatrix, |
@@ -1879,7 +1892,7 @@ BATCH_TEST_DEFINE(StrokeRect) { |
geometry.fRect = GrTest::TestRect(random); |
geometry.fStrokeWidth = random->nextBool() ? 0.0f : 1.0f; |
- return StrokeRectBatch::Create(geometry); |
+ return StrokeRectBatch::Create(geometry, random->nextBool()); |
} |
static uint32_t seed_vertices(GrPrimitiveType type) { |