| Index: src/gpu/GrAAHairLinePathRenderer.cpp
|
| diff --git a/src/gpu/GrAAHairLinePathRenderer.cpp b/src/gpu/GrAAHairLinePathRenderer.cpp
|
| index c5d8ae11269f66fdd3496e37650c38604f0b7b9b..3508727e7760f96e603aeb15e65d79580ba3a3bb 100644
|
| --- a/src/gpu/GrAAHairLinePathRenderer.cpp
|
| +++ b/src/gpu/GrAAHairLinePathRenderer.cpp
|
| @@ -730,6 +730,10 @@ private:
|
| // compute bounds
|
| fBounds = geometry.fPath.getBounds();
|
| geometry.fViewMatrix.mapRect(&fBounds);
|
| +
|
| + // This is b.c. hairlines are notionally infinitely thin so without expansion
|
| + // two overlapping lines could be reordered even though they hit the same pixels.
|
| + fBounds.outset(0.5f, 0.5f);
|
| }
|
|
|
| bool onCombineIfPossible(GrBatch* t) override {
|
|
|