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Unified Diff: src/gpu/SkGpuDevice.cpp

Issue 1122643005: Make drawImage a virtual on SkDevice (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years, 7 months ago
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Index: src/gpu/SkGpuDevice.cpp
diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp
index 6ff0538ee2ca833bfbfcc145d8dbd0ba605fef4c..9518600e9948cd681e1bf9f4fb587bc046ccce1c 100644
--- a/src/gpu/SkGpuDevice.cpp
+++ b/src/gpu/SkGpuDevice.cpp
@@ -21,6 +21,7 @@
#include "SkErrorInternals.h"
#include "SkGlyphCache.h"
#include "SkGrTexturePixelRef.h"
+#include "SkImage_Base.h"
#include "SkImageFilter.h"
#include "SkLayerInfo.h"
#include "SkMaskFilter.h"
@@ -1730,6 +1731,47 @@ bool SkGpuDevice::filterImage(const SkImageFilter* filter, const SkBitmap& src,
filter, ctx, result, offset);
}
+static SkImageInfo make_info(GrTexture* tex, int w, int h, bool isOpaque) {
+ const GrPixelConfig config = tex->config();
+ SkColorType ct;
+ SkAlphaType at = isOpaque ? kOpaque_SkAlphaType : kPremul_SkAlphaType;
+ if (!GrPixelConfig2ColorAndProfileType(config, &ct, NULL)) {
+ ct = kUnknown_SkColorType;
+ }
+ return SkImageInfo::Make(w, h, ct, at);
+}
+
+static bool wrap_as_bm(const SkImage* image, SkBitmap* bm) {
+ GrTexture* tex = image->getTexture();
+ if (tex) {
+ // TODO: handle the GrTexture directly, and skip GrPixelRef
+ const SkImageInfo info = make_info(tex, image->width(), image->height(), image->isOpaque());
+ bm->setInfo(info);
+ bm->setPixelRef(SkNEW_ARGS(SkGrPixelRef, (info, tex)))->unref();
+ } else {
+ if (!as_IB(image)->getROPixels(bm)) {
+ return false;
+ }
+ }
+ return true;
+}
+
+void SkGpuDevice::drawImage(const SkDraw& draw, const SkImage* image, SkScalar x, SkScalar y,
+ const SkPaint& paint) {
+ SkBitmap bm;
+ if (wrap_as_bm(image, &bm)) {
+ this->drawBitmap(draw, bm, SkMatrix::MakeTrans(x, y), paint);
+ }
+}
+
+void SkGpuDevice::drawImageRect(const SkDraw& draw, const SkImage* image, const SkRect* src,
+ const SkRect& dst, const SkPaint& paint) {
+ SkBitmap bm;
+ if (wrap_as_bm(image, &bm)) {
+ this->drawBitmapRect(draw, bm, src, dst, paint, SkCanvas::kNone_DrawBitmapRectFlag);
+ }
+}
+
///////////////////////////////////////////////////////////////////////////////
// must be in SkCanvas::VertexMode order
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