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Side by Side Diff: src/gpu/SkGpuDevice.cpp

Issue 1122643005: Make drawImage a virtual on SkDevice (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years, 7 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkGpuDevice.h" 8 #include "SkGpuDevice.h"
9 9
10 #include "GrContext.h" 10 #include "GrContext.h"
11 #include "GrGpu.h" 11 #include "GrGpu.h"
12 #include "GrGpuResourcePriv.h" 12 #include "GrGpuResourcePriv.h"
13 #include "GrLayerHoister.h" 13 #include "GrLayerHoister.h"
14 #include "GrRecordReplaceDraw.h" 14 #include "GrRecordReplaceDraw.h"
15 #include "GrStrokeInfo.h" 15 #include "GrStrokeInfo.h"
16 #include "GrTextContext.h" 16 #include "GrTextContext.h"
17 #include "GrTracing.h" 17 #include "GrTracing.h"
18 #include "SkCanvasPriv.h" 18 #include "SkCanvasPriv.h"
19 #include "SkDeviceImageFilterProxy.h" 19 #include "SkDeviceImageFilterProxy.h"
20 #include "SkDrawProcs.h" 20 #include "SkDrawProcs.h"
21 #include "SkErrorInternals.h" 21 #include "SkErrorInternals.h"
22 #include "SkGlyphCache.h" 22 #include "SkGlyphCache.h"
23 #include "SkGrTexturePixelRef.h" 23 #include "SkGrTexturePixelRef.h"
24 #include "SkImage_Base.h"
24 #include "SkImageFilter.h" 25 #include "SkImageFilter.h"
25 #include "SkLayerInfo.h" 26 #include "SkLayerInfo.h"
26 #include "SkMaskFilter.h" 27 #include "SkMaskFilter.h"
27 #include "SkPathEffect.h" 28 #include "SkPathEffect.h"
28 #include "SkPicture.h" 29 #include "SkPicture.h"
29 #include "SkPictureData.h" 30 #include "SkPictureData.h"
30 #include "SkRRect.h" 31 #include "SkRRect.h"
31 #include "SkRecord.h" 32 #include "SkRecord.h"
32 #include "SkStroke.h" 33 #include "SkStroke.h"
33 #include "SkSurface.h" 34 #include "SkSurface.h"
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1723 // must be pushed upstack. 1724 // must be pushed upstack.
1724 AutoBitmapTexture abt(fContext, src, NULL, &texture); 1725 AutoBitmapTexture abt(fContext, src, NULL, &texture);
1725 if (!texture) { 1726 if (!texture) {
1726 return false; 1727 return false;
1727 } 1728 }
1728 1729
1729 return this->filterTexture(fContext, texture, src.width(), src.height(), 1730 return this->filterTexture(fContext, texture, src.width(), src.height(),
1730 filter, ctx, result, offset); 1731 filter, ctx, result, offset);
1731 } 1732 }
1732 1733
1734 static SkImageInfo make_info(GrTexture* tex, int w, int h, bool isOpaque) {
1735 const GrPixelConfig config = tex->config();
1736 SkColorType ct;
1737 SkAlphaType at = isOpaque ? kOpaque_SkAlphaType : kPremul_SkAlphaType;
1738 if (!GrPixelConfig2ColorAndProfileType(config, &ct, NULL)) {
1739 ct = kUnknown_SkColorType;
1740 }
1741 return SkImageInfo::Make(w, h, ct, at);
1742 }
1743
1744 static bool wrap_as_bm(const SkImage* image, SkBitmap* bm) {
1745 GrTexture* tex = image->getTexture();
1746 if (tex) {
1747 // TODO: handle the GrTexture directly, and skip GrPixelRef
1748 const SkImageInfo info = make_info(tex, image->width(), image->height(), image->isOpaque());
1749 bm->setInfo(info);
1750 bm->setPixelRef(SkNEW_ARGS(SkGrPixelRef, (info, tex)))->unref();
1751 } else {
1752 if (!as_IB(image)->getROPixels(bm)) {
1753 return false;
1754 }
1755 }
1756 return true;
1757 }
1758
1759 void SkGpuDevice::drawImage(const SkDraw& draw, const SkImage* image, SkScalar x , SkScalar y,
1760 const SkPaint& paint) {
1761 SkBitmap bm;
1762 if (wrap_as_bm(image, &bm)) {
1763 this->drawBitmap(draw, bm, SkMatrix::MakeTrans(x, y), paint);
1764 }
1765 }
1766
1767 void SkGpuDevice::drawImageRect(const SkDraw& draw, const SkImage* image, const SkRect* src,
1768 const SkRect& dst, const SkPaint& paint) {
1769 SkBitmap bm;
1770 if (wrap_as_bm(image, &bm)) {
1771 this->drawBitmapRect(draw, bm, src, dst, paint, SkCanvas::kNone_DrawBitm apRectFlag);
1772 }
1773 }
1774
1733 /////////////////////////////////////////////////////////////////////////////// 1775 ///////////////////////////////////////////////////////////////////////////////
1734 1776
1735 // must be in SkCanvas::VertexMode order 1777 // must be in SkCanvas::VertexMode order
1736 static const GrPrimitiveType gVertexMode2PrimitiveType[] = { 1778 static const GrPrimitiveType gVertexMode2PrimitiveType[] = {
1737 kTriangles_GrPrimitiveType, 1779 kTriangles_GrPrimitiveType,
1738 kTriangleStrip_GrPrimitiveType, 1780 kTriangleStrip_GrPrimitiveType,
1739 kTriangleFan_GrPrimitiveType, 1781 kTriangleFan_GrPrimitiveType,
1740 }; 1782 };
1741 1783
1742 void SkGpuDevice::drawVertices(const SkDraw& draw, SkCanvas::VertexMode vmode, 1784 void SkGpuDevice::drawVertices(const SkDraw& draw, SkCanvas::VertexMode vmode,
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2030 #endif 2072 #endif
2031 } 2073 }
2032 2074
2033 SkImageFilter::Cache* SkGpuDevice::getImageFilterCache() { 2075 SkImageFilter::Cache* SkGpuDevice::getImageFilterCache() {
2034 // We always return a transient cache, so it is freed after each 2076 // We always return a transient cache, so it is freed after each
2035 // filter traversal. 2077 // filter traversal.
2036 return SkImageFilter::Cache::Create(kDefaultImageFilterCacheSize); 2078 return SkImageFilter::Cache::Create(kDefaultImageFilterCacheSize);
2037 } 2079 }
2038 2080
2039 #endif 2081 #endif
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