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Unified Diff: media/audio/win/core_audio_util_win.h

Issue 11226057: Adds Core Audio Utility methods for Windows (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Improved comments Created 8 years, 2 months ago
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Index: media/audio/win/core_audio_util_win.h
diff --git a/media/audio/win/core_audio_util_win.h b/media/audio/win/core_audio_util_win.h
new file mode 100644
index 0000000000000000000000000000000000000000..999941bea4a3c543259ef60b9d64c4000522e03f
--- /dev/null
+++ b/media/audio/win/core_audio_util_win.h
@@ -0,0 +1,89 @@
+// Copyright (c) 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+// Utility methods for the Core Audio API on Windows.
+// Always ensure that Core Audio is supported before using these methods.
+// Use media::CoreAudioIsSupported() for this purpose.
+
+#ifndef MEDIA_AUDIO_WIN_CORE_AUDIO_UTIL_WIN_H_
scherkus (not reviewing) 2012/10/24 16:48:04 nit: it's your call but we don't have to add a _wi
henrika (OOO until Aug 14) 2012/10/24 19:25:44 Got it. I actually think that I followed lint here
tommi (sloooow) - chröme 2012/10/29 10:45:26 Lint was pointing out that the #if guard must matc
+#define MEDIA_AUDIO_WIN_CORE_AUDIO_UTIL_WIN_H_
+
+#include <audioclient.h>
+#include <mmdeviceapi.h>
+#include <string>
+
+#include "base/basictypes.h"
+#include "base/win/scoped_comptr.h"
+#include "media/audio/audio_device_name.h"
+#include "media/base/media_export.h"
+
+using base::win::ScopedComPtr;
+
+namespace media {
+
+// Returns true if Windows Core Audio is supported.
+MEDIA_EXPORT bool CoreAudioIsSupported();
+
+// --- MMDevice
scherkus (not reviewing) 2012/10/24 16:48:04 I find this comment is redundant given the one imm
henrika (OOO until Aug 14) 2012/10/24 19:25:44 Will modify.
henrika (OOO until Aug 14) 2012/10/25 15:14:08 Done.
+
+// The Windows Multimedia Device (MMDevice) API enables audio clients to
+// discover audio endpoint devices and determine their capabilities.
+
+// Number of active audio devices in the specified flow data flow direction.
+// Set |data_flow| to eAll to retrive the total number of active audio devices.
+MEDIA_EXPORT int CoreAudioNumberOfActiveDevices(EDataFlow data_flow);
DaleCurtis 2012/10/25 01:08:08 kind of stinks to have to prefix all these with Co
henrika (OOO until Aug 14) 2012/10/25 15:14:08 Agree. That is why I started out with a nested nam
+
+// Creates an IMMDeviceEnumerator interface which provides methods for
+// enumerating audio endpoint devices.
+MEDIA_EXPORT ScopedComPtr<IMMDeviceEnumerator>
+ CoreAudioCreateDeviceEnumerator();
+
+// Create a default endpoint device that is specified by a data-flow
+// direction and role, e.g. default render device.
+MEDIA_EXPORT ScopedComPtr<IMMDevice> CoreAudioCreateDefaultDevice(
+ EDataFlow data_flow, ERole role);
+
+// Create an endpoint device that is specified by a unique endpoint device-
+// identification string.
+MEDIA_EXPORT ScopedComPtr<IMMDevice> CoreAudioCreateDevice(
+ const std::string& device_id);
+
+// Returns the unique ID and user-friendly name of a given endpoint device.
+// Example: "{0.0.1.00000000}.{8db6020f-18e3-4f25-b6f5-7726c9122574}", and
+// "Microphone (Realtek High Definition Audio)".
+MEDIA_EXPORT HRESULT CoreAudioGetDeviceName(IMMDevice* device,
+ AudioDeviceName* name);
+
+// Gets the user-friendly name of the endpoint devcice which is represented
+// by a uniqe id in |device_id|.
+MEDIA_EXPORT std::string CoreAudioGetFriendlyName(const std::string& device_id);
+
+// Returns true if the provided uniqe |device_id| correspinds to the current
+// default device for the specified by a data-flow direction and role.
+MEDIA_EXPORT bool CoreAudioDeviceIsDefault(EDataFlow flow, ERole role,
+ std::string device_id);
+
+// Query if the audio endpoint device is a rendering device or a capture device.
+MEDIA_EXPORT EDataFlow CoreAudioGetDataFlow(IMMDevice* device);
+
+// --- WASAPI
scherkus (not reviewing) 2012/10/24 16:48:04 ditto
henrika (OOO until Aug 14) 2012/10/24 19:25:44 Will modify.
henrika (OOO until Aug 14) 2012/10/25 15:14:08 Done.
+
+// The Windows Audio Session API (WASAPI) enables client applications to
+// manage the flow of audio data between the application and an audio endpoint
+// device.
+
+// Create an IAudioClient interface for an existing IMMDevice given by
+// |audio_device|. Flow direction and role is define by the |audio_device|.
+// The IAudioClient interface enables a client to create and initialize an
+// audio stream between an audio application and the audio engine (for a
+// shared-mode stream) or the hardware buffer of an audio endpoint device
+// (for an exclusive-mode stream).
+MEDIA_EXPORT ScopedComPtr<IAudioClient> CoreAudioCreateClient(
+ IMMDevice* audio_device);
+
+// TODO(henrika): add more methods here...
scherkus (not reviewing) 2012/10/24 16:48:04 this isn't very descriptive -- I'd either have it
henrika (OOO until Aug 14) 2012/10/24 19:25:44 Agree. Will delete.
+
+} // namespace media
+
+#endif // MEDIA_AUDIO_WIN_CORE_AUDIO_UTIL_WIN_H_
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