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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 // Utility methods for the Core Audio API on Windows. | |
6 // Always ensure that Core Audio is supported before using these methods. | |
7 // Use media::CoreAudioIsSupported() for this purpose. | |
8 | |
9 #ifndef MEDIA_AUDIO_WIN_CORE_AUDIO_UTIL_WIN_H_ | |
scherkus (not reviewing)
2012/10/24 16:48:04
nit: it's your call but we don't have to add a _wi
henrika (OOO until Aug 14)
2012/10/24 19:25:44
Got it. I actually think that I followed lint here
tommi (sloooow) - chröme
2012/10/29 10:45:26
Lint was pointing out that the #if guard must matc
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10 #define MEDIA_AUDIO_WIN_CORE_AUDIO_UTIL_WIN_H_ | |
11 | |
12 #include <audioclient.h> | |
13 #include <mmdeviceapi.h> | |
14 #include <string> | |
15 | |
16 #include "base/basictypes.h" | |
17 #include "base/win/scoped_comptr.h" | |
18 #include "media/audio/audio_device_name.h" | |
19 #include "media/base/media_export.h" | |
20 | |
21 using base::win::ScopedComPtr; | |
22 | |
23 namespace media { | |
24 | |
25 // Returns true if Windows Core Audio is supported. | |
26 MEDIA_EXPORT bool CoreAudioIsSupported(); | |
27 | |
28 // --- MMDevice | |
scherkus (not reviewing)
2012/10/24 16:48:04
I find this comment is redundant given the one imm
henrika (OOO until Aug 14)
2012/10/24 19:25:44
Will modify.
henrika (OOO until Aug 14)
2012/10/25 15:14:08
Done.
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29 | |
30 // The Windows Multimedia Device (MMDevice) API enables audio clients to | |
31 // discover audio endpoint devices and determine their capabilities. | |
32 | |
33 // Number of active audio devices in the specified flow data flow direction. | |
34 // Set |data_flow| to eAll to retrive the total number of active audio devices. | |
35 MEDIA_EXPORT int CoreAudioNumberOfActiveDevices(EDataFlow data_flow); | |
DaleCurtis
2012/10/25 01:08:08
kind of stinks to have to prefix all these with Co
henrika (OOO until Aug 14)
2012/10/25 15:14:08
Agree. That is why I started out with a nested nam
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36 | |
37 // Creates an IMMDeviceEnumerator interface which provides methods for | |
38 // enumerating audio endpoint devices. | |
39 MEDIA_EXPORT ScopedComPtr<IMMDeviceEnumerator> | |
40 CoreAudioCreateDeviceEnumerator(); | |
41 | |
42 // Create a default endpoint device that is specified by a data-flow | |
43 // direction and role, e.g. default render device. | |
44 MEDIA_EXPORT ScopedComPtr<IMMDevice> CoreAudioCreateDefaultDevice( | |
45 EDataFlow data_flow, ERole role); | |
46 | |
47 // Create an endpoint device that is specified by a unique endpoint device- | |
48 // identification string. | |
49 MEDIA_EXPORT ScopedComPtr<IMMDevice> CoreAudioCreateDevice( | |
50 const std::string& device_id); | |
51 | |
52 // Returns the unique ID and user-friendly name of a given endpoint device. | |
53 // Example: "{0.0.1.00000000}.{8db6020f-18e3-4f25-b6f5-7726c9122574}", and | |
54 // "Microphone (Realtek High Definition Audio)". | |
55 MEDIA_EXPORT HRESULT CoreAudioGetDeviceName(IMMDevice* device, | |
56 AudioDeviceName* name); | |
57 | |
58 // Gets the user-friendly name of the endpoint devcice which is represented | |
59 // by a uniqe id in |device_id|. | |
60 MEDIA_EXPORT std::string CoreAudioGetFriendlyName(const std::string& device_id); | |
61 | |
62 // Returns true if the provided uniqe |device_id| correspinds to the current | |
63 // default device for the specified by a data-flow direction and role. | |
64 MEDIA_EXPORT bool CoreAudioDeviceIsDefault(EDataFlow flow, ERole role, | |
65 std::string device_id); | |
66 | |
67 // Query if the audio endpoint device is a rendering device or a capture device. | |
68 MEDIA_EXPORT EDataFlow CoreAudioGetDataFlow(IMMDevice* device); | |
69 | |
70 // --- WASAPI | |
scherkus (not reviewing)
2012/10/24 16:48:04
ditto
henrika (OOO until Aug 14)
2012/10/24 19:25:44
Will modify.
henrika (OOO until Aug 14)
2012/10/25 15:14:08
Done.
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71 | |
72 // The Windows Audio Session API (WASAPI) enables client applications to | |
73 // manage the flow of audio data between the application and an audio endpoint | |
74 // device. | |
75 | |
76 // Create an IAudioClient interface for an existing IMMDevice given by | |
77 // |audio_device|. Flow direction and role is define by the |audio_device|. | |
78 // The IAudioClient interface enables a client to create and initialize an | |
79 // audio stream between an audio application and the audio engine (for a | |
80 // shared-mode stream) or the hardware buffer of an audio endpoint device | |
81 // (for an exclusive-mode stream). | |
82 MEDIA_EXPORT ScopedComPtr<IAudioClient> CoreAudioCreateClient( | |
83 IMMDevice* audio_device); | |
84 | |
85 // TODO(henrika): add more methods here... | |
scherkus (not reviewing)
2012/10/24 16:48:04
this isn't very descriptive -- I'd either have it
henrika (OOO until Aug 14)
2012/10/24 19:25:44
Agree. Will delete.
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86 | |
87 } // namespace media | |
88 | |
89 #endif // MEDIA_AUDIO_WIN_CORE_AUDIO_UTIL_WIN_H_ | |
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