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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 // Utility methods for the Core Audio API on Windows. | |
| 6 // Always ensure that Core Audio is supported before using these methods. | |
| 7 // Use media::CoreAudioIsSupported() for this purpose. | |
| 8 | |
| 9 #ifndef MEDIA_AUDIO_WIN_CORE_AUDIO_UTIL_WIN_H_ | |
|
scherkus (not reviewing)
2012/10/24 16:48:04
nit: it's your call but we don't have to add a _wi
henrika (OOO until Aug 14)
2012/10/24 19:25:44
Got it. I actually think that I followed lint here
tommi (sloooow) - chröme
2012/10/29 10:45:26
Lint was pointing out that the #if guard must matc
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| 10 #define MEDIA_AUDIO_WIN_CORE_AUDIO_UTIL_WIN_H_ | |
| 11 | |
| 12 #include <audioclient.h> | |
| 13 #include <mmdeviceapi.h> | |
| 14 #include <string> | |
| 15 | |
| 16 #include "base/basictypes.h" | |
| 17 #include "base/win/scoped_comptr.h" | |
| 18 #include "media/audio/audio_device_name.h" | |
| 19 #include "media/base/media_export.h" | |
| 20 | |
| 21 using base::win::ScopedComPtr; | |
| 22 | |
| 23 namespace media { | |
| 24 | |
| 25 // Returns true if Windows Core Audio is supported. | |
| 26 MEDIA_EXPORT bool CoreAudioIsSupported(); | |
| 27 | |
| 28 // --- MMDevice | |
|
scherkus (not reviewing)
2012/10/24 16:48:04
I find this comment is redundant given the one imm
henrika (OOO until Aug 14)
2012/10/24 19:25:44
Will modify.
henrika (OOO until Aug 14)
2012/10/25 15:14:08
Done.
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| 29 | |
| 30 // The Windows Multimedia Device (MMDevice) API enables audio clients to | |
| 31 // discover audio endpoint devices and determine their capabilities. | |
| 32 | |
| 33 // Number of active audio devices in the specified flow data flow direction. | |
| 34 // Set |data_flow| to eAll to retrive the total number of active audio devices. | |
| 35 MEDIA_EXPORT int CoreAudioNumberOfActiveDevices(EDataFlow data_flow); | |
|
DaleCurtis
2012/10/25 01:08:08
kind of stinks to have to prefix all these with Co
henrika (OOO until Aug 14)
2012/10/25 15:14:08
Agree. That is why I started out with a nested nam
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| 36 | |
| 37 // Creates an IMMDeviceEnumerator interface which provides methods for | |
| 38 // enumerating audio endpoint devices. | |
| 39 MEDIA_EXPORT ScopedComPtr<IMMDeviceEnumerator> | |
| 40 CoreAudioCreateDeviceEnumerator(); | |
| 41 | |
| 42 // Create a default endpoint device that is specified by a data-flow | |
| 43 // direction and role, e.g. default render device. | |
| 44 MEDIA_EXPORT ScopedComPtr<IMMDevice> CoreAudioCreateDefaultDevice( | |
| 45 EDataFlow data_flow, ERole role); | |
| 46 | |
| 47 // Create an endpoint device that is specified by a unique endpoint device- | |
| 48 // identification string. | |
| 49 MEDIA_EXPORT ScopedComPtr<IMMDevice> CoreAudioCreateDevice( | |
| 50 const std::string& device_id); | |
| 51 | |
| 52 // Returns the unique ID and user-friendly name of a given endpoint device. | |
| 53 // Example: "{0.0.1.00000000}.{8db6020f-18e3-4f25-b6f5-7726c9122574}", and | |
| 54 // "Microphone (Realtek High Definition Audio)". | |
| 55 MEDIA_EXPORT HRESULT CoreAudioGetDeviceName(IMMDevice* device, | |
| 56 AudioDeviceName* name); | |
| 57 | |
| 58 // Gets the user-friendly name of the endpoint devcice which is represented | |
| 59 // by a uniqe id in |device_id|. | |
| 60 MEDIA_EXPORT std::string CoreAudioGetFriendlyName(const std::string& device_id); | |
| 61 | |
| 62 // Returns true if the provided uniqe |device_id| correspinds to the current | |
| 63 // default device for the specified by a data-flow direction and role. | |
| 64 MEDIA_EXPORT bool CoreAudioDeviceIsDefault(EDataFlow flow, ERole role, | |
| 65 std::string device_id); | |
| 66 | |
| 67 // Query if the audio endpoint device is a rendering device or a capture device. | |
| 68 MEDIA_EXPORT EDataFlow CoreAudioGetDataFlow(IMMDevice* device); | |
| 69 | |
| 70 // --- WASAPI | |
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scherkus (not reviewing)
2012/10/24 16:48:04
ditto
henrika (OOO until Aug 14)
2012/10/24 19:25:44
Will modify.
henrika (OOO until Aug 14)
2012/10/25 15:14:08
Done.
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| 71 | |
| 72 // The Windows Audio Session API (WASAPI) enables client applications to | |
| 73 // manage the flow of audio data between the application and an audio endpoint | |
| 74 // device. | |
| 75 | |
| 76 // Create an IAudioClient interface for an existing IMMDevice given by | |
| 77 // |audio_device|. Flow direction and role is define by the |audio_device|. | |
| 78 // The IAudioClient interface enables a client to create and initialize an | |
| 79 // audio stream between an audio application and the audio engine (for a | |
| 80 // shared-mode stream) or the hardware buffer of an audio endpoint device | |
| 81 // (for an exclusive-mode stream). | |
| 82 MEDIA_EXPORT ScopedComPtr<IAudioClient> CoreAudioCreateClient( | |
| 83 IMMDevice* audio_device); | |
| 84 | |
| 85 // TODO(henrika): add more methods here... | |
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scherkus (not reviewing)
2012/10/24 16:48:04
this isn't very descriptive -- I'd either have it
henrika (OOO until Aug 14)
2012/10/24 19:25:44
Agree. Will delete.
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| 86 | |
| 87 } // namespace media | |
| 88 | |
| 89 #endif // MEDIA_AUDIO_WIN_CORE_AUDIO_UTIL_WIN_H_ | |
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