Index: src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp |
diff --git a/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp b/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp |
index 20e9f0861ae9bae7077fe0eb0a3140554ddf46e8..f484497954992e47e71f6e269b39e41d6727eb90 100644 |
--- a/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp |
+++ b/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp |
@@ -81,6 +81,7 @@ void GrGLVertexBuilder::bindVertexAttributes(GrGLuint programID) { |
bool |
GrGLVertexBuilder::compileAndAttachShaders(GrGLuint programId, SkTDArray<GrGLuint>* shaderIds) { |
this->versionDecl() = GrGetGLSLVersionDecl(fProgramBuilder->ctxInfo()); |
+ this->compileAndAppendLayoutQualifiers(); |
fProgramBuilder->appendUniformDecls(GrGLProgramBuilder::kVertex_Visibility, &this->uniforms()); |
this->appendDecls(fInputs, &this->inputs()); |
this->appendDecls(fOutputs, &this->outputs()); |