| Index: src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp
|
| diff --git a/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp b/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp
|
| index 20e9f0861ae9bae7077fe0eb0a3140554ddf46e8..f484497954992e47e71f6e269b39e41d6727eb90 100644
|
| --- a/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp
|
| +++ b/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp
|
| @@ -81,6 +81,7 @@ void GrGLVertexBuilder::bindVertexAttributes(GrGLuint programID) {
|
| bool
|
| GrGLVertexBuilder::compileAndAttachShaders(GrGLuint programId, SkTDArray<GrGLuint>* shaderIds) {
|
| this->versionDecl() = GrGetGLSLVersionDecl(fProgramBuilder->ctxInfo());
|
| + this->compileAndAppendLayoutQualifiers();
|
| fProgramBuilder->appendUniformDecls(GrGLProgramBuilder::kVertex_Visibility, &this->uniforms());
|
| this->appendDecls(fInputs, &this->inputs());
|
| this->appendDecls(fOutputs, &this->outputs());
|
|
|