| Index: src/gpu/gl/builders/GrGLShaderBuilder.cpp
|
| diff --git a/src/gpu/gl/builders/GrGLShaderBuilder.cpp b/src/gpu/gl/builders/GrGLShaderBuilder.cpp
|
| index c1bc959709f2f20ce46b31595122e9c2d85d428f..e885d36a4373708cf46c609a565af119737d265b 100644
|
| --- a/src/gpu/gl/builders/GrGLShaderBuilder.cpp
|
| +++ b/src/gpu/gl/builders/GrGLShaderBuilder.cpp
|
| @@ -172,6 +172,32 @@ void GrGLShaderBuilder::appendTextureLookup(const char* samplerName,
|
| kVec2f_GrSLType);
|
| }
|
|
|
| +void GrGLShaderBuilder::addLayoutQualifier(const char* param, InterfaceQualifier interface) {
|
| + SkASSERT(fProgramBuilder->gpu()->glslGeneration() >= k330_GrGLSLGeneration);
|
| + fLayoutParams[interface].push_back() = param;
|
| +}
|
| +
|
| +void GrGLShaderBuilder::compileAndAppendLayoutQualifiers() {
|
| + static const char* interfaceQualifierNames[] = {
|
| + "out"
|
| + };
|
| +
|
| + for (int interface = 0; interface <= kLastInterfaceQualifier; ++interface) {
|
| + const SkTArray<SkString>& params = fLayoutParams[interface];
|
| + if (params.empty()) {
|
| + continue;
|
| + }
|
| + this->layoutQualifiers().appendf("layout(%s", params[0].c_str());
|
| + for (int i = 1; i < params.count(); ++i) {
|
| + this->layoutQualifiers().appendf(", %s", params[i].c_str());
|
| + }
|
| + this->layoutQualifiers().appendf(") %s;\n", interfaceQualifierNames[interface]);
|
| + }
|
| +
|
| + GR_STATIC_ASSERT(0 == GrGLShaderBuilder::kOut_InterfaceQualifier);
|
| + GR_STATIC_ASSERT(SK_ARRAY_COUNT(interfaceQualifierNames) == kLastInterfaceQualifier + 1);
|
| +}
|
| +
|
| bool
|
| GrGLShaderBuilder::finalize(GrGLuint programId, GrGLenum type, SkTDArray<GrGLuint>* shaderIds) {
|
| SkASSERT(!fFinalized);
|
|
|