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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 | 5 |
6 #include "config.h" | 6 #include "config.h" |
7 | 7 |
8 #include "BitmapCanvasLayerTextureUpdater.h" | 8 #include "BitmapCanvasLayerTextureUpdater.h" |
9 | 9 |
10 #include "CCTextureUpdateQueue.h" | 10 #include "CCTextureUpdateQueue.h" |
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22 | 22 |
23 BitmapCanvasLayerTextureUpdater::Texture::~Texture() | 23 BitmapCanvasLayerTextureUpdater::Texture::~Texture() |
24 { | 24 { |
25 } | 25 } |
26 | 26 |
27 void BitmapCanvasLayerTextureUpdater::Texture::update(CCTextureUpdateQueue& queu
e, const IntRect& sourceRect, const IntSize& destOffset, bool partialUpdate, CCR
enderingStats&) | 27 void BitmapCanvasLayerTextureUpdater::Texture::update(CCTextureUpdateQueue& queu
e, const IntRect& sourceRect, const IntSize& destOffset, bool partialUpdate, CCR
enderingStats&) |
28 { | 28 { |
29 textureUpdater()->updateTexture(queue, texture(), sourceRect, destOffset, pa
rtialUpdate); | 29 textureUpdater()->updateTexture(queue, texture(), sourceRect, destOffset, pa
rtialUpdate); |
30 } | 30 } |
31 | 31 |
32 PassRefPtr<BitmapCanvasLayerTextureUpdater> BitmapCanvasLayerTextureUpdater::cre
ate(PassOwnPtr<LayerPainterChromium> painter) | 32 PassRefPtr<BitmapCanvasLayerTextureUpdater> BitmapCanvasLayerTextureUpdater::cre
ate(scoped_ptr<LayerPainterChromium> painter) |
33 { | 33 { |
34 return adoptRef(new BitmapCanvasLayerTextureUpdater(painter)); | 34 return adoptRef(new BitmapCanvasLayerTextureUpdater(painter.Pass())); |
35 } | 35 } |
36 | 36 |
37 BitmapCanvasLayerTextureUpdater::BitmapCanvasLayerTextureUpdater(PassOwnPtr<Laye
rPainterChromium> painter) | 37 BitmapCanvasLayerTextureUpdater::BitmapCanvasLayerTextureUpdater(scoped_ptr<Laye
rPainterChromium> painter) |
38 : CanvasLayerTextureUpdater(painter) | 38 : CanvasLayerTextureUpdater(painter.Pass()) |
39 , m_opaque(false) | 39 , m_opaque(false) |
40 { | 40 { |
41 } | 41 } |
42 | 42 |
43 BitmapCanvasLayerTextureUpdater::~BitmapCanvasLayerTextureUpdater() | 43 BitmapCanvasLayerTextureUpdater::~BitmapCanvasLayerTextureUpdater() |
44 { | 44 { |
45 } | 45 } |
46 | 46 |
47 PassOwnPtr<LayerTextureUpdater::Texture> BitmapCanvasLayerTextureUpdater::create
Texture(CCPrioritizedTextureManager* manager) | 47 PassOwnPtr<LayerTextureUpdater::Texture> BitmapCanvasLayerTextureUpdater::create
Texture(CCPrioritizedTextureManager* manager) |
48 { | 48 { |
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78 void BitmapCanvasLayerTextureUpdater::setOpaque(bool opaque) | 78 void BitmapCanvasLayerTextureUpdater::setOpaque(bool opaque) |
79 { | 79 { |
80 if (opaque != m_opaque) { | 80 if (opaque != m_opaque) { |
81 m_canvas.clear(); | 81 m_canvas.clear(); |
82 m_canvasSize = IntSize(); | 82 m_canvasSize = IntSize(); |
83 } | 83 } |
84 m_opaque = opaque; | 84 m_opaque = opaque; |
85 } | 85 } |
86 | 86 |
87 } // namespace cc | 87 } // namespace cc |
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