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Unified Diff: Source/core/animation/AnimationPlayerTest.cpp

Issue 1113173003: Web Animations: Update naming to reflect spec changes (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: No, really. Created 5 years, 7 months ago
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Index: Source/core/animation/AnimationPlayerTest.cpp
diff --git a/Source/core/animation/AnimationPlayerTest.cpp b/Source/core/animation/AnimationPlayerTest.cpp
deleted file mode 100644
index c943bef38b0cc99e02cf6ce57e1df186981702ee..0000000000000000000000000000000000000000
--- a/Source/core/animation/AnimationPlayerTest.cpp
+++ /dev/null
@@ -1,882 +0,0 @@
-/*
- * Copyright (c) 2013, Google Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- *
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above
- * copyright notice, this list of conditions and the following disclaimer
- * in the documentation and/or other materials provided with the
- * distribution.
- * * Neither the name of Google Inc. nor the names of its
- * contributors may be used to endorse or promote products derived from
- * this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-#include "config.h"
-#include "core/animation/AnimationPlayer.h"
-
-#include "core/animation/Animation.h"
-#include "core/animation/AnimationClock.h"
-#include "core/animation/AnimationTimeline.h"
-#include "core/animation/ElementAnimations.h"
-#include "core/dom/Document.h"
-#include "core/dom/ExceptionCode.h"
-#include "core/dom/QualifiedName.h"
-#include "platform/weborigin/KURL.h"
-#include <gtest/gtest.h>
-
-using namespace blink;
-
-namespace {
-
-class AnimationAnimationPlayerTest : public ::testing::Test {
-protected:
- virtual void SetUp()
- {
- setUpWithoutStartingTimeline();
- startTimeline();
- }
-
- void setUpWithoutStartingTimeline()
- {
- document = Document::create();
- document->animationClock().resetTimeForTesting();
- timeline = AnimationTimeline::create(document.get());
- player = timeline->play(0);
- player->setStartTime(0);
- player->setSource(makeAnimation().get());
- }
-
- void startTimeline()
- {
- simulateFrame(0);
- }
-
- PassRefPtrWillBeRawPtr<Animation> makeAnimation(double duration = 30, double playbackRate = 1)
- {
- Timing timing;
- timing.iterationDuration = duration;
- timing.playbackRate = playbackRate;
- return Animation::create(0, nullptr, timing);
- }
-
- bool simulateFrame(double time)
- {
- document->animationClock().updateTime(time);
- document->compositorPendingAnimations().update(false);
- // The timeline does not know about our player, so we have to explicitly call update().
- return player->update(TimingUpdateForAnimationFrame);
- }
-
- RefPtrWillBePersistent<Document> document;
- RefPtrWillBePersistent<AnimationTimeline> timeline;
- RefPtrWillBePersistent<AnimationPlayer> player;
- TrackExceptionState exceptionState;
-};
-
-TEST_F(AnimationAnimationPlayerTest, InitialState)
-{
- setUpWithoutStartingTimeline();
- player = timeline->play(0);
- EXPECT_EQ(AnimationPlayer::Pending, player->playStateInternal());
- EXPECT_EQ(0, player->currentTimeInternal());
- EXPECT_FALSE(player->paused());
- EXPECT_EQ(1, player->playbackRate());
- EXPECT_FALSE(player->hasStartTime());
- EXPECT_TRUE(isNull(player->startTimeInternal()));
-
- startTimeline();
- EXPECT_EQ(AnimationPlayer::Finished, player->playStateInternal());
- EXPECT_EQ(0, timeline->currentTimeInternal());
- EXPECT_EQ(0, player->currentTimeInternal());
- EXPECT_FALSE(player->paused());
- EXPECT_EQ(1, player->playbackRate());
- EXPECT_EQ(0, player->startTimeInternal());
- EXPECT_TRUE(player->hasStartTime());
-}
-
-
-TEST_F(AnimationAnimationPlayerTest, CurrentTimeDoesNotSetOutdated)
-{
- EXPECT_FALSE(player->outdated());
- EXPECT_EQ(0, player->currentTimeInternal());
- EXPECT_FALSE(player->outdated());
- // FIXME: We should split simulateFrame into a version that doesn't update
- // the player and one that does, as most of the tests don't require update()
- // to be called.
- document->animationClock().updateTime(10);
- EXPECT_EQ(10, player->currentTimeInternal());
- EXPECT_FALSE(player->outdated());
-}
-
-TEST_F(AnimationAnimationPlayerTest, SetCurrentTime)
-{
- EXPECT_EQ(AnimationPlayer::Running, player->playStateInternal());
- player->setCurrentTimeInternal(10);
- EXPECT_EQ(AnimationPlayer::Running, player->playStateInternal());
- EXPECT_EQ(10, player->currentTimeInternal());
- simulateFrame(10);
- EXPECT_EQ(AnimationPlayer::Running, player->playStateInternal());
- EXPECT_EQ(20, player->currentTimeInternal());
-}
-
-TEST_F(AnimationAnimationPlayerTest, SetCurrentTimeNegative)
-{
- player->setCurrentTimeInternal(-10);
- EXPECT_EQ(AnimationPlayer::Running, player->playStateInternal());
- EXPECT_EQ(-10, player->currentTimeInternal());
- simulateFrame(20);
- EXPECT_EQ(10, player->currentTimeInternal());
-
- player->setPlaybackRate(-2);
- player->setCurrentTimeInternal(-10);
- EXPECT_EQ(AnimationPlayer::Pending, player->playStateInternal());
- EXPECT_EQ(-10, player->currentTimeInternal());
- simulateFrame(40);
- EXPECT_EQ(AnimationPlayer::Finished, player->playStateInternal());
- EXPECT_EQ(-10, player->currentTimeInternal());
-}
-
-TEST_F(AnimationAnimationPlayerTest, SetCurrentTimeNegativeWithoutSimultaneousPlaybackRateChange)
-{
- simulateFrame(20);
- EXPECT_EQ(20, player->currentTimeInternal());
- EXPECT_EQ(AnimationPlayer::Running, player->playStateInternal());
- player->setPlaybackRate(-1);
- EXPECT_EQ(AnimationPlayer::Pending, player->playStateInternal());
- simulateFrame(30);
- EXPECT_EQ(20, player->currentTimeInternal());
- EXPECT_EQ(AnimationPlayer::Running, player->playStateInternal());
- player->setCurrentTime(-10 * 1000);
- EXPECT_EQ(AnimationPlayer::Finished, player->playStateInternal());
-}
-
-TEST_F(AnimationAnimationPlayerTest, SetCurrentTimePastContentEnd)
-{
- player->setCurrentTime(50 * 1000);
- EXPECT_EQ(AnimationPlayer::Finished, player->playStateInternal());
- EXPECT_EQ(50, player->currentTimeInternal());
- simulateFrame(20);
- EXPECT_EQ(AnimationPlayer::Finished, player->playStateInternal());
- EXPECT_EQ(50, player->currentTimeInternal());
-
- player->setPlaybackRate(-2);
- player->setCurrentTime(50 * 1000);
- EXPECT_EQ(AnimationPlayer::Pending, player->playStateInternal());
- EXPECT_EQ(50, player->currentTimeInternal());
- simulateFrame(20);
- EXPECT_EQ(AnimationPlayer::Running, player->playStateInternal());
- simulateFrame(40);
- EXPECT_EQ(10, player->currentTimeInternal());
-}
-
-TEST_F(AnimationAnimationPlayerTest, SetCurrentTimeBeforeTimelineStarted)
-{
- setUpWithoutStartingTimeline();
- player->setCurrentTimeInternal(5);
- EXPECT_EQ(5, player->currentTimeInternal());
- startTimeline();
- simulateFrame(10);
- EXPECT_EQ(15, player->currentTimeInternal());
-}
-
-TEST_F(AnimationAnimationPlayerTest, SetCurrentTimePastContentEndBeforeTimelineStarted)
-{
- setUpWithoutStartingTimeline();
- player->setCurrentTime(250 * 1000);
- EXPECT_EQ(250, player->currentTimeInternal());
- startTimeline();
- simulateFrame(10);
- EXPECT_EQ(250, player->currentTimeInternal());
-}
-
-TEST_F(AnimationAnimationPlayerTest, SetCurrentTimeMax)
-{
- player->setCurrentTimeInternal(std::numeric_limits<double>::max());
- EXPECT_EQ(std::numeric_limits<double>::max(), player->currentTimeInternal());
- simulateFrame(100);
- EXPECT_EQ(std::numeric_limits<double>::max(), player->currentTimeInternal());
-}
-
-TEST_F(AnimationAnimationPlayerTest, SetCurrentTimeSetsStartTime)
-{
- EXPECT_EQ(0, player->startTime());
- player->setCurrentTime(1000);
- EXPECT_EQ(-1000, player->startTime());
- simulateFrame(1);
- EXPECT_EQ(-1000, player->startTime());
- EXPECT_EQ(2000, player->currentTime());
-}
-
-TEST_F(AnimationAnimationPlayerTest, SetStartTime)
-{
- simulateFrame(20);
- EXPECT_EQ(AnimationPlayer::Running, player->playStateInternal());
- EXPECT_EQ(0, player->startTimeInternal());
- EXPECT_EQ(20 * 1000, player->currentTime());
- player->setStartTime(10 * 1000);
- EXPECT_EQ(AnimationPlayer::Running, player->playStateInternal());
- EXPECT_EQ(10, player->startTimeInternal());
- EXPECT_EQ(10 * 1000, player->currentTime());
- simulateFrame(30);
- EXPECT_EQ(10, player->startTimeInternal());
- EXPECT_EQ(20 * 1000, player->currentTime());
- player->setStartTime(-20 * 1000);
- EXPECT_EQ(AnimationPlayer::Finished, player->playStateInternal());
-}
-
-TEST_F(AnimationAnimationPlayerTest, SetStartTimeLimitsAnimationPlayer)
-{
- player->setStartTime(-50 * 1000);
- EXPECT_EQ(AnimationPlayer::Finished, player->playStateInternal());
- EXPECT_EQ(30, player->currentTimeInternal());
- player->setPlaybackRate(-1);
- EXPECT_EQ(AnimationPlayer::Pending, player->playStateInternal());
- player->setStartTime(-100 * 1000);
- EXPECT_EQ(AnimationPlayer::Finished, player->playStateInternal());
- EXPECT_EQ(0, player->currentTimeInternal());
- EXPECT_TRUE(player->limited());
-}
-
-TEST_F(AnimationAnimationPlayerTest, SetStartTimeOnLimitedAnimationPlayer)
-{
- simulateFrame(30);
- player->setStartTime(-10 * 1000);
- EXPECT_EQ(AnimationPlayer::Finished, player->playStateInternal());
- EXPECT_EQ(30, player->currentTimeInternal());
- player->setCurrentTimeInternal(50);
- player->setStartTime(-40 * 1000);
- EXPECT_EQ(30, player->currentTimeInternal());
- EXPECT_EQ(AnimationPlayer::Finished, player->playStateInternal());
- EXPECT_TRUE(player->limited());
-}
-
-TEST_F(AnimationAnimationPlayerTest, StartTimePauseFinish)
-{
- player->pause();
- EXPECT_EQ(AnimationPlayer::Pending, player->playStateInternal());
- EXPECT_TRUE(std::isnan(player->startTime()));
- player->finish(exceptionState);
- EXPECT_EQ(AnimationPlayer::Paused, player->playStateInternal());
- EXPECT_TRUE(std::isnan(player->startTime()));
-}
-
-TEST_F(AnimationAnimationPlayerTest, PauseBeatsFinish)
-{
- player->pause();
- EXPECT_EQ(AnimationPlayer::Pending, player->playStateInternal());
- simulateFrame(10);
- EXPECT_EQ(AnimationPlayer::Paused, player->playStateInternal());
- player->finish(exceptionState);
- EXPECT_EQ(AnimationPlayer::Paused, player->playStateInternal());
-}
-
-TEST_F(AnimationAnimationPlayerTest, StartTimeFinishPause)
-{
- player->finish(exceptionState);
- EXPECT_EQ(-30 * 1000, player->startTime());
- player->pause();
- EXPECT_TRUE(std::isnan(player->startTime()));
-}
-
-TEST_F(AnimationAnimationPlayerTest, StartTimeWithZeroPlaybackRate)
-{
- player->setPlaybackRate(0);
- EXPECT_EQ(AnimationPlayer::Pending, player->playStateInternal());
- EXPECT_TRUE(std::isnan(player->startTime()));
- simulateFrame(10);
- EXPECT_EQ(AnimationPlayer::Running, player->playStateInternal());
-}
-
-TEST_F(AnimationAnimationPlayerTest, PausePlay)
-{
- simulateFrame(10);
- player->pause();
- EXPECT_EQ(AnimationPlayer::Pending, player->playStateInternal());
- EXPECT_TRUE(player->paused());
- EXPECT_EQ(10, player->currentTimeInternal());
- simulateFrame(20);
- EXPECT_EQ(AnimationPlayer::Paused, player->playStateInternal());
- player->play();
- EXPECT_EQ(AnimationPlayer::Pending, player->playStateInternal());
- simulateFrame(20);
- EXPECT_EQ(AnimationPlayer::Running, player->playStateInternal());
- EXPECT_FALSE(player->paused());
- EXPECT_EQ(10, player->currentTimeInternal());
- simulateFrame(30);
- EXPECT_EQ(20, player->currentTimeInternal());
-}
-
-TEST_F(AnimationAnimationPlayerTest, PauseBeforeTimelineStarted)
-{
- setUpWithoutStartingTimeline();
- player->pause();
- EXPECT_TRUE(player->paused());
- player->play();
- EXPECT_FALSE(player->paused());
-
- player->pause();
- startTimeline();
- simulateFrame(100);
- EXPECT_TRUE(player->paused());
- EXPECT_EQ(0, player->currentTimeInternal());
-}
-
-TEST_F(AnimationAnimationPlayerTest, PlayRewindsToStart)
-{
- player->setCurrentTimeInternal(30);
- player->play();
- EXPECT_EQ(0, player->currentTimeInternal());
-
- player->setCurrentTimeInternal(40);
- player->play();
- EXPECT_EQ(0, player->currentTimeInternal());
- EXPECT_EQ(AnimationPlayer::Pending, player->playStateInternal());
- simulateFrame(10);
- EXPECT_EQ(AnimationPlayer::Running, player->playStateInternal());
-
- player->setCurrentTimeInternal(-10);
- EXPECT_EQ(AnimationPlayer::Running, player->playStateInternal());
- player->play();
- EXPECT_EQ(0, player->currentTimeInternal());
- EXPECT_EQ(AnimationPlayer::Pending, player->playStateInternal());
- simulateFrame(10);
- EXPECT_EQ(AnimationPlayer::Running, player->playStateInternal());
-}
-
-TEST_F(AnimationAnimationPlayerTest, PlayRewindsToEnd)
-{
- player->setPlaybackRate(-1);
- player->play();
- EXPECT_EQ(30, player->currentTimeInternal());
-
- player->setCurrentTimeInternal(40);
- EXPECT_EQ(AnimationPlayer::Pending, player->playStateInternal());
- player->play();
- EXPECT_EQ(30, player->currentTimeInternal());
- EXPECT_EQ(AnimationPlayer::Pending, player->playStateInternal());
- simulateFrame(10);
- EXPECT_EQ(AnimationPlayer::Running, player->playStateInternal());
-
- player->setCurrentTimeInternal(-10);
- player->play();
- EXPECT_EQ(30, player->currentTimeInternal());
- EXPECT_EQ(AnimationPlayer::Pending, player->playStateInternal());
- simulateFrame(20);
- EXPECT_EQ(AnimationPlayer::Running, player->playStateInternal());
-}
-
-TEST_F(AnimationAnimationPlayerTest, PlayWithPlaybackRateZeroDoesNotSeek)
-{
- player->setPlaybackRate(0);
- player->play();
- EXPECT_EQ(0, player->currentTimeInternal());
-
- player->setCurrentTimeInternal(40);
- player->play();
- EXPECT_EQ(40, player->currentTimeInternal());
-
- player->setCurrentTimeInternal(-10);
- player->play();
- EXPECT_EQ(-10, player->currentTimeInternal());
-}
-
-TEST_F(AnimationAnimationPlayerTest, PlayAfterPauseWithPlaybackRateZeroUpdatesPlayState)
-{
- player->pause();
- player->setPlaybackRate(0);
- simulateFrame(1);
- EXPECT_EQ(AnimationPlayer::Paused, player->playStateInternal());
- player->play();
- EXPECT_EQ(AnimationPlayer::Running, player->playStateInternal());
-}
-
-TEST_F(AnimationAnimationPlayerTest, Reverse)
-{
- player->setCurrentTimeInternal(10);
- player->pause();
- player->reverse();
- EXPECT_FALSE(player->paused());
- EXPECT_EQ(-1, player->playbackRate());
- EXPECT_EQ(10, player->currentTimeInternal());
-}
-
-TEST_F(AnimationAnimationPlayerTest, ReverseDoesNothingWithPlaybackRateZero)
-{
- player->setCurrentTimeInternal(10);
- player->setPlaybackRate(0);
- player->pause();
- player->reverse();
- EXPECT_TRUE(player->paused());
- EXPECT_EQ(0, player->playbackRate());
- EXPECT_EQ(10, player->currentTimeInternal());
-}
-
-TEST_F(AnimationAnimationPlayerTest, ReverseDoesNotSeekWithNoSource)
-{
- player->setSource(0);
- player->setCurrentTimeInternal(10);
- player->reverse();
- EXPECT_EQ(10, player->currentTimeInternal());
-}
-
-TEST_F(AnimationAnimationPlayerTest, ReverseSeeksToStart)
-{
- player->setCurrentTimeInternal(-10);
- player->setPlaybackRate(-1);
- player->reverse();
- EXPECT_EQ(0, player->currentTimeInternal());
-}
-
-TEST_F(AnimationAnimationPlayerTest, ReverseSeeksToEnd)
-{
- player->setCurrentTime(40 * 1000);
- player->reverse();
- EXPECT_EQ(30, player->currentTimeInternal());
-}
-
-TEST_F(AnimationAnimationPlayerTest, ReverseBeyondLimit)
-{
- player->setCurrentTimeInternal(40);
- player->setPlaybackRate(-1);
- player->reverse();
- EXPECT_EQ(AnimationPlayer::Pending, player->playStateInternal());
- EXPECT_EQ(0, player->currentTimeInternal());
-
- player->setCurrentTimeInternal(-10);
- player->reverse();
- EXPECT_EQ(AnimationPlayer::Pending, player->playStateInternal());
- EXPECT_EQ(30, player->currentTimeInternal());
-}
-
-
-TEST_F(AnimationAnimationPlayerTest, Finish)
-{
- player->finish(exceptionState);
- EXPECT_EQ(30, player->currentTimeInternal());
- EXPECT_EQ(AnimationPlayer::Finished, player->playStateInternal());
-
- player->setPlaybackRate(-1);
- player->finish(exceptionState);
- EXPECT_EQ(0, player->currentTimeInternal());
- EXPECT_EQ(AnimationPlayer::Finished, player->playStateInternal());
-
- EXPECT_FALSE(exceptionState.hadException());
-}
-
-TEST_F(AnimationAnimationPlayerTest, FinishAfterSourceEnd)
-{
- player->setCurrentTime(40 * 1000);
- player->finish(exceptionState);
- EXPECT_EQ(30, player->currentTimeInternal());
-}
-
-TEST_F(AnimationAnimationPlayerTest, FinishBeforeStart)
-{
- player->setCurrentTimeInternal(-10);
- player->setPlaybackRate(-1);
- player->finish(exceptionState);
- EXPECT_EQ(0, player->currentTimeInternal());
-}
-
-TEST_F(AnimationAnimationPlayerTest, FinishDoesNothingWithPlaybackRateZero)
-{
- player->setCurrentTimeInternal(10);
- player->setPlaybackRate(0);
- player->finish(exceptionState);
- EXPECT_EQ(10, player->currentTimeInternal());
-}
-
-TEST_F(AnimationAnimationPlayerTest, FinishRaisesException)
-{
- Timing timing;
- timing.iterationDuration = 1;
- timing.iterationCount = std::numeric_limits<double>::infinity();
- player->setSource(Animation::create(0, nullptr, timing).get());
- player->setCurrentTimeInternal(10);
-
- player->finish(exceptionState);
- EXPECT_EQ(10, player->currentTimeInternal());
- EXPECT_TRUE(exceptionState.hadException());
- EXPECT_EQ(InvalidStateError, exceptionState.code());
-}
-
-
-TEST_F(AnimationAnimationPlayerTest, LimitingAtSourceEnd)
-{
- simulateFrame(30);
- EXPECT_EQ(30, player->currentTimeInternal());
- EXPECT_TRUE(player->limited());
- simulateFrame(40);
- EXPECT_EQ(30, player->currentTimeInternal());
- EXPECT_FALSE(player->paused());
-}
-
-TEST_F(AnimationAnimationPlayerTest, LimitingAtStart)
-{
- simulateFrame(30);
- player->setPlaybackRate(-2);
- simulateFrame(30);
- simulateFrame(45);
- EXPECT_EQ(0, player->currentTimeInternal());
- EXPECT_TRUE(player->limited());
- simulateFrame(60);
- EXPECT_EQ(0, player->currentTimeInternal());
- EXPECT_FALSE(player->paused());
-}
-
-TEST_F(AnimationAnimationPlayerTest, LimitingWithNoSource)
-{
- player->setSource(0);
- EXPECT_TRUE(player->limited());
- simulateFrame(30);
- EXPECT_EQ(0, player->currentTimeInternal());
-}
-
-
-TEST_F(AnimationAnimationPlayerTest, SetPlaybackRate)
-{
- player->setPlaybackRate(2);
- simulateFrame(0);
- EXPECT_EQ(2, player->playbackRate());
- EXPECT_EQ(0, player->currentTimeInternal());
- simulateFrame(10);
- EXPECT_EQ(20, player->currentTimeInternal());
-}
-
-TEST_F(AnimationAnimationPlayerTest, SetPlaybackRateBeforeTimelineStarted)
-{
- setUpWithoutStartingTimeline();
- player->setPlaybackRate(2);
- EXPECT_EQ(2, player->playbackRate());
- EXPECT_EQ(0, player->currentTimeInternal());
- startTimeline();
- simulateFrame(10);
- EXPECT_EQ(20, player->currentTimeInternal());
-}
-
-TEST_F(AnimationAnimationPlayerTest, SetPlaybackRateWhilePaused)
-{
- simulateFrame(10);
- player->pause();
- player->setPlaybackRate(2);
- simulateFrame(20);
- player->play();
- EXPECT_EQ(10, player->currentTimeInternal());
- simulateFrame(20);
- simulateFrame(25);
- EXPECT_EQ(20, player->currentTimeInternal());
-}
-
-TEST_F(AnimationAnimationPlayerTest, SetPlaybackRateWhileLimited)
-{
- simulateFrame(40);
- EXPECT_EQ(30, player->currentTimeInternal());
- player->setPlaybackRate(2);
- simulateFrame(50);
- EXPECT_EQ(30, player->currentTimeInternal());
- player->setPlaybackRate(-2);
- simulateFrame(50);
- simulateFrame(60);
- EXPECT_FALSE(player->limited());
- EXPECT_EQ(10, player->currentTimeInternal());
-}
-
-TEST_F(AnimationAnimationPlayerTest, SetPlaybackRateZero)
-{
- simulateFrame(0);
- simulateFrame(10);
- player->setPlaybackRate(0);
- simulateFrame(10);
- EXPECT_EQ(10, player->currentTimeInternal());
- simulateFrame(20);
- EXPECT_EQ(10, player->currentTimeInternal());
- player->setCurrentTimeInternal(20);
- EXPECT_EQ(20, player->currentTimeInternal());
-}
-
-TEST_F(AnimationAnimationPlayerTest, SetPlaybackRateMax)
-{
- player->setPlaybackRate(std::numeric_limits<double>::max());
- simulateFrame(0);
- EXPECT_EQ(std::numeric_limits<double>::max(), player->playbackRate());
- EXPECT_EQ(0, player->currentTimeInternal());
- simulateFrame(1);
- EXPECT_EQ(30, player->currentTimeInternal());
-}
-
-
-TEST_F(AnimationAnimationPlayerTest, SetSource)
-{
- player = timeline->play(0);
- player->setStartTime(0);
- RefPtrWillBeRawPtr<AnimationNode> source1 = makeAnimation();
- RefPtrWillBeRawPtr<AnimationNode> source2 = makeAnimation();
- player->setSource(source1.get());
- EXPECT_EQ(source1, player->source());
- EXPECT_EQ(0, player->currentTimeInternal());
- player->setCurrentTimeInternal(15);
- player->setSource(source2.get());
- EXPECT_EQ(15, player->currentTimeInternal());
- EXPECT_EQ(0, source1->player());
- EXPECT_EQ(player.get(), source2->player());
- EXPECT_EQ(source2, player->source());
-}
-
-TEST_F(AnimationAnimationPlayerTest, SetSourceLimitsAnimationPlayer)
-{
- player->setCurrentTimeInternal(20);
- player->setSource(makeAnimation(10).get());
- EXPECT_EQ(20, player->currentTimeInternal());
- EXPECT_TRUE(player->limited());
- simulateFrame(10);
- EXPECT_EQ(20, player->currentTimeInternal());
-}
-
-TEST_F(AnimationAnimationPlayerTest, SetSourceUnlimitsAnimationPlayer)
-{
- player->setCurrentTimeInternal(40);
- player->setSource(makeAnimation(60).get());
- EXPECT_FALSE(player->limited());
- EXPECT_EQ(40, player->currentTimeInternal());
- simulateFrame(10);
- EXPECT_EQ(50, player->currentTimeInternal());
-}
-
-
-TEST_F(AnimationAnimationPlayerTest, EmptyAnimationPlayersDontUpdateEffects)
-{
- player = timeline->play(0);
- player->update(TimingUpdateOnDemand);
- EXPECT_EQ(std::numeric_limits<double>::infinity(), player->timeToEffectChange());
-
- simulateFrame(1234);
- EXPECT_EQ(std::numeric_limits<double>::infinity(), player->timeToEffectChange());
-}
-
-TEST_F(AnimationAnimationPlayerTest, AnimationPlayersDisassociateFromSource)
-{
- AnimationNode* animationNode = player->source();
- AnimationPlayer* player2 = timeline->play(animationNode);
- EXPECT_EQ(0, player->source());
- player->setSource(animationNode);
- EXPECT_EQ(0, player2->source());
-}
-
-TEST_F(AnimationAnimationPlayerTest, AnimationPlayersReturnTimeToNextEffect)
-{
- Timing timing;
- timing.startDelay = 1;
- timing.iterationDuration = 1;
- timing.endDelay = 1;
- RefPtrWillBeRawPtr<Animation> animation = Animation::create(0, nullptr, timing);
- player = timeline->play(animation.get());
- player->setStartTime(0);
-
- simulateFrame(0);
- EXPECT_EQ(1, player->timeToEffectChange());
-
- simulateFrame(0.5);
- EXPECT_EQ(0.5, player->timeToEffectChange());
-
- simulateFrame(1);
- EXPECT_EQ(0, player->timeToEffectChange());
-
- simulateFrame(1.5);
- EXPECT_EQ(0, player->timeToEffectChange());
-
- simulateFrame(2);
- EXPECT_EQ(std::numeric_limits<double>::infinity(), player->timeToEffectChange());
-
- simulateFrame(3);
- EXPECT_EQ(std::numeric_limits<double>::infinity(), player->timeToEffectChange());
-
- player->setCurrentTimeInternal(0);
- simulateFrame(3);
- EXPECT_EQ(1, player->timeToEffectChange());
-
- player->setPlaybackRate(2);
- simulateFrame(3);
- EXPECT_EQ(0.5, player->timeToEffectChange());
-
- player->setPlaybackRate(0);
- player->update(TimingUpdateOnDemand);
- EXPECT_EQ(std::numeric_limits<double>::infinity(), player->timeToEffectChange());
-
- player->setCurrentTimeInternal(3);
- player->setPlaybackRate(-1);
- player->update(TimingUpdateOnDemand);
- simulateFrame(3);
- EXPECT_EQ(1, player->timeToEffectChange());
-
- player->setPlaybackRate(-2);
- player->update(TimingUpdateOnDemand);
- simulateFrame(3);
- EXPECT_EQ(0.5, player->timeToEffectChange());
-}
-
-TEST_F(AnimationAnimationPlayerTest, TimeToNextEffectWhenPaused)
-{
- EXPECT_EQ(0, player->timeToEffectChange());
- player->pause();
- player->update(TimingUpdateOnDemand);
- EXPECT_EQ(std::numeric_limits<double>::infinity(), player->timeToEffectChange());
-}
-
-TEST_F(AnimationAnimationPlayerTest, TimeToNextEffectWhenCancelledBeforeStart)
-{
- EXPECT_EQ(0, player->timeToEffectChange());
- player->setCurrentTimeInternal(-8);
- player->setPlaybackRate(2);
- EXPECT_EQ(AnimationPlayer::Pending, player->playStateInternal());
- player->cancel();
- EXPECT_EQ(AnimationPlayer::Idle, player->playStateInternal());
- player->update(TimingUpdateOnDemand);
- // This frame will fire the finish event event though no start time has been
- // received from the compositor yet, as cancel() nukes start times.
- simulateFrame(0);
- EXPECT_EQ(std::numeric_limits<double>::infinity(), player->timeToEffectChange());
-}
-
-TEST_F(AnimationAnimationPlayerTest, TimeToNextEffectWhenCancelledBeforeStartReverse)
-{
- EXPECT_EQ(0, player->timeToEffectChange());
- player->setCurrentTimeInternal(9);
- player->setPlaybackRate(-3);
- EXPECT_EQ(AnimationPlayer::Pending, player->playStateInternal());
- player->cancel();
- EXPECT_EQ(AnimationPlayer::Idle, player->playStateInternal());
- player->update(TimingUpdateOnDemand);
- // This frame will fire the finish event event though no start time has been
- // received from the compositor yet, as cancel() nukes start times.
- simulateFrame(0);
- EXPECT_EQ(std::numeric_limits<double>::infinity(), player->timeToEffectChange());
-}
-
-TEST_F(AnimationAnimationPlayerTest, TimeToNextEffectSimpleCancelledBeforeStart)
-{
- EXPECT_EQ(0, player->timeToEffectChange());
- EXPECT_EQ(AnimationPlayer::Running, player->playStateInternal());
- player->cancel();
- player->update(TimingUpdateOnDemand);
- // This frame will fire the finish event event though no start time has been
- // received from the compositor yet, as cancel() nukes start times.
- simulateFrame(0);
- EXPECT_EQ(std::numeric_limits<double>::infinity(), player->timeToEffectChange());
-}
-
-TEST_F(AnimationAnimationPlayerTest, AttachedAnimationPlayers)
-{
- RefPtrWillBePersistent<Element> element = document->createElement("foo", ASSERT_NO_EXCEPTION);
-
- Timing timing;
- RefPtrWillBeRawPtr<Animation> animation = Animation::create(element.get(), nullptr, timing);
- RefPtrWillBeRawPtr<AnimationPlayer> player = timeline->play(animation.get());
- simulateFrame(0);
- timeline->serviceAnimations(TimingUpdateForAnimationFrame);
- EXPECT_EQ(1U, element->elementAnimations()->players().find(player.get())->value);
-
- player.release();
- Heap::collectAllGarbage();
- EXPECT_TRUE(element->elementAnimations()->players().isEmpty());
-}
-
-TEST_F(AnimationAnimationPlayerTest, HasLowerPriority)
-{
- RefPtrWillBeRawPtr<AnimationPlayer> player1 = timeline->play(0);
- RefPtrWillBeRawPtr<AnimationPlayer> player2 = timeline->play(0);
- EXPECT_TRUE(AnimationPlayer::hasLowerPriority(player1.get(), player2.get()));
-}
-
-TEST_F(AnimationAnimationPlayerTest, PlayAfterCancel)
-{
- player->cancel();
- EXPECT_EQ(AnimationPlayer::Idle, player->playStateInternal());
- EXPECT_TRUE(std::isnan(player->currentTime()));
- EXPECT_TRUE(std::isnan(player->startTime()));
- player->play();
- EXPECT_EQ(AnimationPlayer::Pending, player->playStateInternal());
- EXPECT_EQ(0, player->currentTime());
- EXPECT_TRUE(std::isnan(player->startTime()));
- simulateFrame(10);
- EXPECT_EQ(AnimationPlayer::Running, player->playStateInternal());
- EXPECT_EQ(0, player->currentTime());
- EXPECT_EQ(10 * 1000, player->startTime());
-}
-
-TEST_F(AnimationAnimationPlayerTest, PlayBackwardsAfterCancel)
-{
- player->setPlaybackRate(-1);
- player->setCurrentTime(15 * 1000);
- simulateFrame(0);
- player->cancel();
- EXPECT_EQ(AnimationPlayer::Idle, player->playStateInternal());
- EXPECT_TRUE(std::isnan(player->currentTime()));
- EXPECT_TRUE(std::isnan(player->startTime()));
- player->play();
- EXPECT_EQ(AnimationPlayer::Pending, player->playStateInternal());
- EXPECT_EQ(30 * 1000, player->currentTime());
- EXPECT_TRUE(std::isnan(player->startTime()));
- simulateFrame(10);
- EXPECT_EQ(AnimationPlayer::Running, player->playStateInternal());
- EXPECT_EQ(30 * 1000, player->currentTime());
- EXPECT_EQ(40 * 1000, player->startTime());
-}
-
-TEST_F(AnimationAnimationPlayerTest, ReverseAfterCancel)
-{
- player->cancel();
- EXPECT_EQ(AnimationPlayer::Idle, player->playStateInternal());
- EXPECT_TRUE(std::isnan(player->currentTime()));
- EXPECT_TRUE(std::isnan(player->startTime()));
- player->reverse();
- EXPECT_EQ(AnimationPlayer::Pending, player->playStateInternal());
- EXPECT_EQ(30 * 1000, player->currentTime());
- EXPECT_TRUE(std::isnan(player->startTime()));
- simulateFrame(10);
- EXPECT_EQ(AnimationPlayer::Running, player->playStateInternal());
- EXPECT_EQ(30 * 1000, player->currentTime());
- EXPECT_EQ(40 * 1000, player->startTime());
-}
-
-TEST_F(AnimationAnimationPlayerTest, FinishAfterCancel)
-{
- player->cancel();
- EXPECT_EQ(AnimationPlayer::Idle, player->playStateInternal());
- EXPECT_TRUE(std::isnan(player->currentTime()));
- EXPECT_TRUE(std::isnan(player->startTime()));
- player->finish(exceptionState);
- EXPECT_TRUE(std::isnan(player->currentTime()));
- EXPECT_TRUE(std::isnan(player->startTime()));
- EXPECT_EQ(AnimationPlayer::Idle, player->playStateInternal());
-}
-
-TEST_F(AnimationAnimationPlayerTest, PauseAfterCancel)
-{
- player->cancel();
- EXPECT_EQ(AnimationPlayer::Idle, player->playStateInternal());
- EXPECT_TRUE(std::isnan(player->currentTime()));
- EXPECT_TRUE(std::isnan(player->startTime()));
- player->pause();
- EXPECT_EQ(AnimationPlayer::Idle, player->playStateInternal());
- EXPECT_TRUE(std::isnan(player->currentTime()));
- EXPECT_TRUE(std::isnan(player->startTime()));
-}
-
-}
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