Index: Source/core/animation/AnimationPlayerTest.cpp |
diff --git a/Source/core/animation/AnimationPlayerTest.cpp b/Source/core/animation/AnimationPlayerTest.cpp |
deleted file mode 100644 |
index c943bef38b0cc99e02cf6ce57e1df186981702ee..0000000000000000000000000000000000000000 |
--- a/Source/core/animation/AnimationPlayerTest.cpp |
+++ /dev/null |
@@ -1,882 +0,0 @@ |
-/* |
- * Copyright (c) 2013, Google Inc. All rights reserved. |
- * |
- * Redistribution and use in source and binary forms, with or without |
- * modification, are permitted provided that the following conditions are |
- * met: |
- * |
- * * Redistributions of source code must retain the above copyright |
- * notice, this list of conditions and the following disclaimer. |
- * * Redistributions in binary form must reproduce the above |
- * copyright notice, this list of conditions and the following disclaimer |
- * in the documentation and/or other materials provided with the |
- * distribution. |
- * * Neither the name of Google Inc. nor the names of its |
- * contributors may be used to endorse or promote products derived from |
- * this software without specific prior written permission. |
- * |
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
- * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
- * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
- * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
- * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
- * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
- */ |
- |
-#include "config.h" |
-#include "core/animation/AnimationPlayer.h" |
- |
-#include "core/animation/Animation.h" |
-#include "core/animation/AnimationClock.h" |
-#include "core/animation/AnimationTimeline.h" |
-#include "core/animation/ElementAnimations.h" |
-#include "core/dom/Document.h" |
-#include "core/dom/ExceptionCode.h" |
-#include "core/dom/QualifiedName.h" |
-#include "platform/weborigin/KURL.h" |
-#include <gtest/gtest.h> |
- |
-using namespace blink; |
- |
-namespace { |
- |
-class AnimationAnimationPlayerTest : public ::testing::Test { |
-protected: |
- virtual void SetUp() |
- { |
- setUpWithoutStartingTimeline(); |
- startTimeline(); |
- } |
- |
- void setUpWithoutStartingTimeline() |
- { |
- document = Document::create(); |
- document->animationClock().resetTimeForTesting(); |
- timeline = AnimationTimeline::create(document.get()); |
- player = timeline->play(0); |
- player->setStartTime(0); |
- player->setSource(makeAnimation().get()); |
- } |
- |
- void startTimeline() |
- { |
- simulateFrame(0); |
- } |
- |
- PassRefPtrWillBeRawPtr<Animation> makeAnimation(double duration = 30, double playbackRate = 1) |
- { |
- Timing timing; |
- timing.iterationDuration = duration; |
- timing.playbackRate = playbackRate; |
- return Animation::create(0, nullptr, timing); |
- } |
- |
- bool simulateFrame(double time) |
- { |
- document->animationClock().updateTime(time); |
- document->compositorPendingAnimations().update(false); |
- // The timeline does not know about our player, so we have to explicitly call update(). |
- return player->update(TimingUpdateForAnimationFrame); |
- } |
- |
- RefPtrWillBePersistent<Document> document; |
- RefPtrWillBePersistent<AnimationTimeline> timeline; |
- RefPtrWillBePersistent<AnimationPlayer> player; |
- TrackExceptionState exceptionState; |
-}; |
- |
-TEST_F(AnimationAnimationPlayerTest, InitialState) |
-{ |
- setUpWithoutStartingTimeline(); |
- player = timeline->play(0); |
- EXPECT_EQ(AnimationPlayer::Pending, player->playStateInternal()); |
- EXPECT_EQ(0, player->currentTimeInternal()); |
- EXPECT_FALSE(player->paused()); |
- EXPECT_EQ(1, player->playbackRate()); |
- EXPECT_FALSE(player->hasStartTime()); |
- EXPECT_TRUE(isNull(player->startTimeInternal())); |
- |
- startTimeline(); |
- EXPECT_EQ(AnimationPlayer::Finished, player->playStateInternal()); |
- EXPECT_EQ(0, timeline->currentTimeInternal()); |
- EXPECT_EQ(0, player->currentTimeInternal()); |
- EXPECT_FALSE(player->paused()); |
- EXPECT_EQ(1, player->playbackRate()); |
- EXPECT_EQ(0, player->startTimeInternal()); |
- EXPECT_TRUE(player->hasStartTime()); |
-} |
- |
- |
-TEST_F(AnimationAnimationPlayerTest, CurrentTimeDoesNotSetOutdated) |
-{ |
- EXPECT_FALSE(player->outdated()); |
- EXPECT_EQ(0, player->currentTimeInternal()); |
- EXPECT_FALSE(player->outdated()); |
- // FIXME: We should split simulateFrame into a version that doesn't update |
- // the player and one that does, as most of the tests don't require update() |
- // to be called. |
- document->animationClock().updateTime(10); |
- EXPECT_EQ(10, player->currentTimeInternal()); |
- EXPECT_FALSE(player->outdated()); |
-} |
- |
-TEST_F(AnimationAnimationPlayerTest, SetCurrentTime) |
-{ |
- EXPECT_EQ(AnimationPlayer::Running, player->playStateInternal()); |
- player->setCurrentTimeInternal(10); |
- EXPECT_EQ(AnimationPlayer::Running, player->playStateInternal()); |
- EXPECT_EQ(10, player->currentTimeInternal()); |
- simulateFrame(10); |
- EXPECT_EQ(AnimationPlayer::Running, player->playStateInternal()); |
- EXPECT_EQ(20, player->currentTimeInternal()); |
-} |
- |
-TEST_F(AnimationAnimationPlayerTest, SetCurrentTimeNegative) |
-{ |
- player->setCurrentTimeInternal(-10); |
- EXPECT_EQ(AnimationPlayer::Running, player->playStateInternal()); |
- EXPECT_EQ(-10, player->currentTimeInternal()); |
- simulateFrame(20); |
- EXPECT_EQ(10, player->currentTimeInternal()); |
- |
- player->setPlaybackRate(-2); |
- player->setCurrentTimeInternal(-10); |
- EXPECT_EQ(AnimationPlayer::Pending, player->playStateInternal()); |
- EXPECT_EQ(-10, player->currentTimeInternal()); |
- simulateFrame(40); |
- EXPECT_EQ(AnimationPlayer::Finished, player->playStateInternal()); |
- EXPECT_EQ(-10, player->currentTimeInternal()); |
-} |
- |
-TEST_F(AnimationAnimationPlayerTest, SetCurrentTimeNegativeWithoutSimultaneousPlaybackRateChange) |
-{ |
- simulateFrame(20); |
- EXPECT_EQ(20, player->currentTimeInternal()); |
- EXPECT_EQ(AnimationPlayer::Running, player->playStateInternal()); |
- player->setPlaybackRate(-1); |
- EXPECT_EQ(AnimationPlayer::Pending, player->playStateInternal()); |
- simulateFrame(30); |
- EXPECT_EQ(20, player->currentTimeInternal()); |
- EXPECT_EQ(AnimationPlayer::Running, player->playStateInternal()); |
- player->setCurrentTime(-10 * 1000); |
- EXPECT_EQ(AnimationPlayer::Finished, player->playStateInternal()); |
-} |
- |
-TEST_F(AnimationAnimationPlayerTest, SetCurrentTimePastContentEnd) |
-{ |
- player->setCurrentTime(50 * 1000); |
- EXPECT_EQ(AnimationPlayer::Finished, player->playStateInternal()); |
- EXPECT_EQ(50, player->currentTimeInternal()); |
- simulateFrame(20); |
- EXPECT_EQ(AnimationPlayer::Finished, player->playStateInternal()); |
- EXPECT_EQ(50, player->currentTimeInternal()); |
- |
- player->setPlaybackRate(-2); |
- player->setCurrentTime(50 * 1000); |
- EXPECT_EQ(AnimationPlayer::Pending, player->playStateInternal()); |
- EXPECT_EQ(50, player->currentTimeInternal()); |
- simulateFrame(20); |
- EXPECT_EQ(AnimationPlayer::Running, player->playStateInternal()); |
- simulateFrame(40); |
- EXPECT_EQ(10, player->currentTimeInternal()); |
-} |
- |
-TEST_F(AnimationAnimationPlayerTest, SetCurrentTimeBeforeTimelineStarted) |
-{ |
- setUpWithoutStartingTimeline(); |
- player->setCurrentTimeInternal(5); |
- EXPECT_EQ(5, player->currentTimeInternal()); |
- startTimeline(); |
- simulateFrame(10); |
- EXPECT_EQ(15, player->currentTimeInternal()); |
-} |
- |
-TEST_F(AnimationAnimationPlayerTest, SetCurrentTimePastContentEndBeforeTimelineStarted) |
-{ |
- setUpWithoutStartingTimeline(); |
- player->setCurrentTime(250 * 1000); |
- EXPECT_EQ(250, player->currentTimeInternal()); |
- startTimeline(); |
- simulateFrame(10); |
- EXPECT_EQ(250, player->currentTimeInternal()); |
-} |
- |
-TEST_F(AnimationAnimationPlayerTest, SetCurrentTimeMax) |
-{ |
- player->setCurrentTimeInternal(std::numeric_limits<double>::max()); |
- EXPECT_EQ(std::numeric_limits<double>::max(), player->currentTimeInternal()); |
- simulateFrame(100); |
- EXPECT_EQ(std::numeric_limits<double>::max(), player->currentTimeInternal()); |
-} |
- |
-TEST_F(AnimationAnimationPlayerTest, SetCurrentTimeSetsStartTime) |
-{ |
- EXPECT_EQ(0, player->startTime()); |
- player->setCurrentTime(1000); |
- EXPECT_EQ(-1000, player->startTime()); |
- simulateFrame(1); |
- EXPECT_EQ(-1000, player->startTime()); |
- EXPECT_EQ(2000, player->currentTime()); |
-} |
- |
-TEST_F(AnimationAnimationPlayerTest, SetStartTime) |
-{ |
- simulateFrame(20); |
- EXPECT_EQ(AnimationPlayer::Running, player->playStateInternal()); |
- EXPECT_EQ(0, player->startTimeInternal()); |
- EXPECT_EQ(20 * 1000, player->currentTime()); |
- player->setStartTime(10 * 1000); |
- EXPECT_EQ(AnimationPlayer::Running, player->playStateInternal()); |
- EXPECT_EQ(10, player->startTimeInternal()); |
- EXPECT_EQ(10 * 1000, player->currentTime()); |
- simulateFrame(30); |
- EXPECT_EQ(10, player->startTimeInternal()); |
- EXPECT_EQ(20 * 1000, player->currentTime()); |
- player->setStartTime(-20 * 1000); |
- EXPECT_EQ(AnimationPlayer::Finished, player->playStateInternal()); |
-} |
- |
-TEST_F(AnimationAnimationPlayerTest, SetStartTimeLimitsAnimationPlayer) |
-{ |
- player->setStartTime(-50 * 1000); |
- EXPECT_EQ(AnimationPlayer::Finished, player->playStateInternal()); |
- EXPECT_EQ(30, player->currentTimeInternal()); |
- player->setPlaybackRate(-1); |
- EXPECT_EQ(AnimationPlayer::Pending, player->playStateInternal()); |
- player->setStartTime(-100 * 1000); |
- EXPECT_EQ(AnimationPlayer::Finished, player->playStateInternal()); |
- EXPECT_EQ(0, player->currentTimeInternal()); |
- EXPECT_TRUE(player->limited()); |
-} |
- |
-TEST_F(AnimationAnimationPlayerTest, SetStartTimeOnLimitedAnimationPlayer) |
-{ |
- simulateFrame(30); |
- player->setStartTime(-10 * 1000); |
- EXPECT_EQ(AnimationPlayer::Finished, player->playStateInternal()); |
- EXPECT_EQ(30, player->currentTimeInternal()); |
- player->setCurrentTimeInternal(50); |
- player->setStartTime(-40 * 1000); |
- EXPECT_EQ(30, player->currentTimeInternal()); |
- EXPECT_EQ(AnimationPlayer::Finished, player->playStateInternal()); |
- EXPECT_TRUE(player->limited()); |
-} |
- |
-TEST_F(AnimationAnimationPlayerTest, StartTimePauseFinish) |
-{ |
- player->pause(); |
- EXPECT_EQ(AnimationPlayer::Pending, player->playStateInternal()); |
- EXPECT_TRUE(std::isnan(player->startTime())); |
- player->finish(exceptionState); |
- EXPECT_EQ(AnimationPlayer::Paused, player->playStateInternal()); |
- EXPECT_TRUE(std::isnan(player->startTime())); |
-} |
- |
-TEST_F(AnimationAnimationPlayerTest, PauseBeatsFinish) |
-{ |
- player->pause(); |
- EXPECT_EQ(AnimationPlayer::Pending, player->playStateInternal()); |
- simulateFrame(10); |
- EXPECT_EQ(AnimationPlayer::Paused, player->playStateInternal()); |
- player->finish(exceptionState); |
- EXPECT_EQ(AnimationPlayer::Paused, player->playStateInternal()); |
-} |
- |
-TEST_F(AnimationAnimationPlayerTest, StartTimeFinishPause) |
-{ |
- player->finish(exceptionState); |
- EXPECT_EQ(-30 * 1000, player->startTime()); |
- player->pause(); |
- EXPECT_TRUE(std::isnan(player->startTime())); |
-} |
- |
-TEST_F(AnimationAnimationPlayerTest, StartTimeWithZeroPlaybackRate) |
-{ |
- player->setPlaybackRate(0); |
- EXPECT_EQ(AnimationPlayer::Pending, player->playStateInternal()); |
- EXPECT_TRUE(std::isnan(player->startTime())); |
- simulateFrame(10); |
- EXPECT_EQ(AnimationPlayer::Running, player->playStateInternal()); |
-} |
- |
-TEST_F(AnimationAnimationPlayerTest, PausePlay) |
-{ |
- simulateFrame(10); |
- player->pause(); |
- EXPECT_EQ(AnimationPlayer::Pending, player->playStateInternal()); |
- EXPECT_TRUE(player->paused()); |
- EXPECT_EQ(10, player->currentTimeInternal()); |
- simulateFrame(20); |
- EXPECT_EQ(AnimationPlayer::Paused, player->playStateInternal()); |
- player->play(); |
- EXPECT_EQ(AnimationPlayer::Pending, player->playStateInternal()); |
- simulateFrame(20); |
- EXPECT_EQ(AnimationPlayer::Running, player->playStateInternal()); |
- EXPECT_FALSE(player->paused()); |
- EXPECT_EQ(10, player->currentTimeInternal()); |
- simulateFrame(30); |
- EXPECT_EQ(20, player->currentTimeInternal()); |
-} |
- |
-TEST_F(AnimationAnimationPlayerTest, PauseBeforeTimelineStarted) |
-{ |
- setUpWithoutStartingTimeline(); |
- player->pause(); |
- EXPECT_TRUE(player->paused()); |
- player->play(); |
- EXPECT_FALSE(player->paused()); |
- |
- player->pause(); |
- startTimeline(); |
- simulateFrame(100); |
- EXPECT_TRUE(player->paused()); |
- EXPECT_EQ(0, player->currentTimeInternal()); |
-} |
- |
-TEST_F(AnimationAnimationPlayerTest, PlayRewindsToStart) |
-{ |
- player->setCurrentTimeInternal(30); |
- player->play(); |
- EXPECT_EQ(0, player->currentTimeInternal()); |
- |
- player->setCurrentTimeInternal(40); |
- player->play(); |
- EXPECT_EQ(0, player->currentTimeInternal()); |
- EXPECT_EQ(AnimationPlayer::Pending, player->playStateInternal()); |
- simulateFrame(10); |
- EXPECT_EQ(AnimationPlayer::Running, player->playStateInternal()); |
- |
- player->setCurrentTimeInternal(-10); |
- EXPECT_EQ(AnimationPlayer::Running, player->playStateInternal()); |
- player->play(); |
- EXPECT_EQ(0, player->currentTimeInternal()); |
- EXPECT_EQ(AnimationPlayer::Pending, player->playStateInternal()); |
- simulateFrame(10); |
- EXPECT_EQ(AnimationPlayer::Running, player->playStateInternal()); |
-} |
- |
-TEST_F(AnimationAnimationPlayerTest, PlayRewindsToEnd) |
-{ |
- player->setPlaybackRate(-1); |
- player->play(); |
- EXPECT_EQ(30, player->currentTimeInternal()); |
- |
- player->setCurrentTimeInternal(40); |
- EXPECT_EQ(AnimationPlayer::Pending, player->playStateInternal()); |
- player->play(); |
- EXPECT_EQ(30, player->currentTimeInternal()); |
- EXPECT_EQ(AnimationPlayer::Pending, player->playStateInternal()); |
- simulateFrame(10); |
- EXPECT_EQ(AnimationPlayer::Running, player->playStateInternal()); |
- |
- player->setCurrentTimeInternal(-10); |
- player->play(); |
- EXPECT_EQ(30, player->currentTimeInternal()); |
- EXPECT_EQ(AnimationPlayer::Pending, player->playStateInternal()); |
- simulateFrame(20); |
- EXPECT_EQ(AnimationPlayer::Running, player->playStateInternal()); |
-} |
- |
-TEST_F(AnimationAnimationPlayerTest, PlayWithPlaybackRateZeroDoesNotSeek) |
-{ |
- player->setPlaybackRate(0); |
- player->play(); |
- EXPECT_EQ(0, player->currentTimeInternal()); |
- |
- player->setCurrentTimeInternal(40); |
- player->play(); |
- EXPECT_EQ(40, player->currentTimeInternal()); |
- |
- player->setCurrentTimeInternal(-10); |
- player->play(); |
- EXPECT_EQ(-10, player->currentTimeInternal()); |
-} |
- |
-TEST_F(AnimationAnimationPlayerTest, PlayAfterPauseWithPlaybackRateZeroUpdatesPlayState) |
-{ |
- player->pause(); |
- player->setPlaybackRate(0); |
- simulateFrame(1); |
- EXPECT_EQ(AnimationPlayer::Paused, player->playStateInternal()); |
- player->play(); |
- EXPECT_EQ(AnimationPlayer::Running, player->playStateInternal()); |
-} |
- |
-TEST_F(AnimationAnimationPlayerTest, Reverse) |
-{ |
- player->setCurrentTimeInternal(10); |
- player->pause(); |
- player->reverse(); |
- EXPECT_FALSE(player->paused()); |
- EXPECT_EQ(-1, player->playbackRate()); |
- EXPECT_EQ(10, player->currentTimeInternal()); |
-} |
- |
-TEST_F(AnimationAnimationPlayerTest, ReverseDoesNothingWithPlaybackRateZero) |
-{ |
- player->setCurrentTimeInternal(10); |
- player->setPlaybackRate(0); |
- player->pause(); |
- player->reverse(); |
- EXPECT_TRUE(player->paused()); |
- EXPECT_EQ(0, player->playbackRate()); |
- EXPECT_EQ(10, player->currentTimeInternal()); |
-} |
- |
-TEST_F(AnimationAnimationPlayerTest, ReverseDoesNotSeekWithNoSource) |
-{ |
- player->setSource(0); |
- player->setCurrentTimeInternal(10); |
- player->reverse(); |
- EXPECT_EQ(10, player->currentTimeInternal()); |
-} |
- |
-TEST_F(AnimationAnimationPlayerTest, ReverseSeeksToStart) |
-{ |
- player->setCurrentTimeInternal(-10); |
- player->setPlaybackRate(-1); |
- player->reverse(); |
- EXPECT_EQ(0, player->currentTimeInternal()); |
-} |
- |
-TEST_F(AnimationAnimationPlayerTest, ReverseSeeksToEnd) |
-{ |
- player->setCurrentTime(40 * 1000); |
- player->reverse(); |
- EXPECT_EQ(30, player->currentTimeInternal()); |
-} |
- |
-TEST_F(AnimationAnimationPlayerTest, ReverseBeyondLimit) |
-{ |
- player->setCurrentTimeInternal(40); |
- player->setPlaybackRate(-1); |
- player->reverse(); |
- EXPECT_EQ(AnimationPlayer::Pending, player->playStateInternal()); |
- EXPECT_EQ(0, player->currentTimeInternal()); |
- |
- player->setCurrentTimeInternal(-10); |
- player->reverse(); |
- EXPECT_EQ(AnimationPlayer::Pending, player->playStateInternal()); |
- EXPECT_EQ(30, player->currentTimeInternal()); |
-} |
- |
- |
-TEST_F(AnimationAnimationPlayerTest, Finish) |
-{ |
- player->finish(exceptionState); |
- EXPECT_EQ(30, player->currentTimeInternal()); |
- EXPECT_EQ(AnimationPlayer::Finished, player->playStateInternal()); |
- |
- player->setPlaybackRate(-1); |
- player->finish(exceptionState); |
- EXPECT_EQ(0, player->currentTimeInternal()); |
- EXPECT_EQ(AnimationPlayer::Finished, player->playStateInternal()); |
- |
- EXPECT_FALSE(exceptionState.hadException()); |
-} |
- |
-TEST_F(AnimationAnimationPlayerTest, FinishAfterSourceEnd) |
-{ |
- player->setCurrentTime(40 * 1000); |
- player->finish(exceptionState); |
- EXPECT_EQ(30, player->currentTimeInternal()); |
-} |
- |
-TEST_F(AnimationAnimationPlayerTest, FinishBeforeStart) |
-{ |
- player->setCurrentTimeInternal(-10); |
- player->setPlaybackRate(-1); |
- player->finish(exceptionState); |
- EXPECT_EQ(0, player->currentTimeInternal()); |
-} |
- |
-TEST_F(AnimationAnimationPlayerTest, FinishDoesNothingWithPlaybackRateZero) |
-{ |
- player->setCurrentTimeInternal(10); |
- player->setPlaybackRate(0); |
- player->finish(exceptionState); |
- EXPECT_EQ(10, player->currentTimeInternal()); |
-} |
- |
-TEST_F(AnimationAnimationPlayerTest, FinishRaisesException) |
-{ |
- Timing timing; |
- timing.iterationDuration = 1; |
- timing.iterationCount = std::numeric_limits<double>::infinity(); |
- player->setSource(Animation::create(0, nullptr, timing).get()); |
- player->setCurrentTimeInternal(10); |
- |
- player->finish(exceptionState); |
- EXPECT_EQ(10, player->currentTimeInternal()); |
- EXPECT_TRUE(exceptionState.hadException()); |
- EXPECT_EQ(InvalidStateError, exceptionState.code()); |
-} |
- |
- |
-TEST_F(AnimationAnimationPlayerTest, LimitingAtSourceEnd) |
-{ |
- simulateFrame(30); |
- EXPECT_EQ(30, player->currentTimeInternal()); |
- EXPECT_TRUE(player->limited()); |
- simulateFrame(40); |
- EXPECT_EQ(30, player->currentTimeInternal()); |
- EXPECT_FALSE(player->paused()); |
-} |
- |
-TEST_F(AnimationAnimationPlayerTest, LimitingAtStart) |
-{ |
- simulateFrame(30); |
- player->setPlaybackRate(-2); |
- simulateFrame(30); |
- simulateFrame(45); |
- EXPECT_EQ(0, player->currentTimeInternal()); |
- EXPECT_TRUE(player->limited()); |
- simulateFrame(60); |
- EXPECT_EQ(0, player->currentTimeInternal()); |
- EXPECT_FALSE(player->paused()); |
-} |
- |
-TEST_F(AnimationAnimationPlayerTest, LimitingWithNoSource) |
-{ |
- player->setSource(0); |
- EXPECT_TRUE(player->limited()); |
- simulateFrame(30); |
- EXPECT_EQ(0, player->currentTimeInternal()); |
-} |
- |
- |
-TEST_F(AnimationAnimationPlayerTest, SetPlaybackRate) |
-{ |
- player->setPlaybackRate(2); |
- simulateFrame(0); |
- EXPECT_EQ(2, player->playbackRate()); |
- EXPECT_EQ(0, player->currentTimeInternal()); |
- simulateFrame(10); |
- EXPECT_EQ(20, player->currentTimeInternal()); |
-} |
- |
-TEST_F(AnimationAnimationPlayerTest, SetPlaybackRateBeforeTimelineStarted) |
-{ |
- setUpWithoutStartingTimeline(); |
- player->setPlaybackRate(2); |
- EXPECT_EQ(2, player->playbackRate()); |
- EXPECT_EQ(0, player->currentTimeInternal()); |
- startTimeline(); |
- simulateFrame(10); |
- EXPECT_EQ(20, player->currentTimeInternal()); |
-} |
- |
-TEST_F(AnimationAnimationPlayerTest, SetPlaybackRateWhilePaused) |
-{ |
- simulateFrame(10); |
- player->pause(); |
- player->setPlaybackRate(2); |
- simulateFrame(20); |
- player->play(); |
- EXPECT_EQ(10, player->currentTimeInternal()); |
- simulateFrame(20); |
- simulateFrame(25); |
- EXPECT_EQ(20, player->currentTimeInternal()); |
-} |
- |
-TEST_F(AnimationAnimationPlayerTest, SetPlaybackRateWhileLimited) |
-{ |
- simulateFrame(40); |
- EXPECT_EQ(30, player->currentTimeInternal()); |
- player->setPlaybackRate(2); |
- simulateFrame(50); |
- EXPECT_EQ(30, player->currentTimeInternal()); |
- player->setPlaybackRate(-2); |
- simulateFrame(50); |
- simulateFrame(60); |
- EXPECT_FALSE(player->limited()); |
- EXPECT_EQ(10, player->currentTimeInternal()); |
-} |
- |
-TEST_F(AnimationAnimationPlayerTest, SetPlaybackRateZero) |
-{ |
- simulateFrame(0); |
- simulateFrame(10); |
- player->setPlaybackRate(0); |
- simulateFrame(10); |
- EXPECT_EQ(10, player->currentTimeInternal()); |
- simulateFrame(20); |
- EXPECT_EQ(10, player->currentTimeInternal()); |
- player->setCurrentTimeInternal(20); |
- EXPECT_EQ(20, player->currentTimeInternal()); |
-} |
- |
-TEST_F(AnimationAnimationPlayerTest, SetPlaybackRateMax) |
-{ |
- player->setPlaybackRate(std::numeric_limits<double>::max()); |
- simulateFrame(0); |
- EXPECT_EQ(std::numeric_limits<double>::max(), player->playbackRate()); |
- EXPECT_EQ(0, player->currentTimeInternal()); |
- simulateFrame(1); |
- EXPECT_EQ(30, player->currentTimeInternal()); |
-} |
- |
- |
-TEST_F(AnimationAnimationPlayerTest, SetSource) |
-{ |
- player = timeline->play(0); |
- player->setStartTime(0); |
- RefPtrWillBeRawPtr<AnimationNode> source1 = makeAnimation(); |
- RefPtrWillBeRawPtr<AnimationNode> source2 = makeAnimation(); |
- player->setSource(source1.get()); |
- EXPECT_EQ(source1, player->source()); |
- EXPECT_EQ(0, player->currentTimeInternal()); |
- player->setCurrentTimeInternal(15); |
- player->setSource(source2.get()); |
- EXPECT_EQ(15, player->currentTimeInternal()); |
- EXPECT_EQ(0, source1->player()); |
- EXPECT_EQ(player.get(), source2->player()); |
- EXPECT_EQ(source2, player->source()); |
-} |
- |
-TEST_F(AnimationAnimationPlayerTest, SetSourceLimitsAnimationPlayer) |
-{ |
- player->setCurrentTimeInternal(20); |
- player->setSource(makeAnimation(10).get()); |
- EXPECT_EQ(20, player->currentTimeInternal()); |
- EXPECT_TRUE(player->limited()); |
- simulateFrame(10); |
- EXPECT_EQ(20, player->currentTimeInternal()); |
-} |
- |
-TEST_F(AnimationAnimationPlayerTest, SetSourceUnlimitsAnimationPlayer) |
-{ |
- player->setCurrentTimeInternal(40); |
- player->setSource(makeAnimation(60).get()); |
- EXPECT_FALSE(player->limited()); |
- EXPECT_EQ(40, player->currentTimeInternal()); |
- simulateFrame(10); |
- EXPECT_EQ(50, player->currentTimeInternal()); |
-} |
- |
- |
-TEST_F(AnimationAnimationPlayerTest, EmptyAnimationPlayersDontUpdateEffects) |
-{ |
- player = timeline->play(0); |
- player->update(TimingUpdateOnDemand); |
- EXPECT_EQ(std::numeric_limits<double>::infinity(), player->timeToEffectChange()); |
- |
- simulateFrame(1234); |
- EXPECT_EQ(std::numeric_limits<double>::infinity(), player->timeToEffectChange()); |
-} |
- |
-TEST_F(AnimationAnimationPlayerTest, AnimationPlayersDisassociateFromSource) |
-{ |
- AnimationNode* animationNode = player->source(); |
- AnimationPlayer* player2 = timeline->play(animationNode); |
- EXPECT_EQ(0, player->source()); |
- player->setSource(animationNode); |
- EXPECT_EQ(0, player2->source()); |
-} |
- |
-TEST_F(AnimationAnimationPlayerTest, AnimationPlayersReturnTimeToNextEffect) |
-{ |
- Timing timing; |
- timing.startDelay = 1; |
- timing.iterationDuration = 1; |
- timing.endDelay = 1; |
- RefPtrWillBeRawPtr<Animation> animation = Animation::create(0, nullptr, timing); |
- player = timeline->play(animation.get()); |
- player->setStartTime(0); |
- |
- simulateFrame(0); |
- EXPECT_EQ(1, player->timeToEffectChange()); |
- |
- simulateFrame(0.5); |
- EXPECT_EQ(0.5, player->timeToEffectChange()); |
- |
- simulateFrame(1); |
- EXPECT_EQ(0, player->timeToEffectChange()); |
- |
- simulateFrame(1.5); |
- EXPECT_EQ(0, player->timeToEffectChange()); |
- |
- simulateFrame(2); |
- EXPECT_EQ(std::numeric_limits<double>::infinity(), player->timeToEffectChange()); |
- |
- simulateFrame(3); |
- EXPECT_EQ(std::numeric_limits<double>::infinity(), player->timeToEffectChange()); |
- |
- player->setCurrentTimeInternal(0); |
- simulateFrame(3); |
- EXPECT_EQ(1, player->timeToEffectChange()); |
- |
- player->setPlaybackRate(2); |
- simulateFrame(3); |
- EXPECT_EQ(0.5, player->timeToEffectChange()); |
- |
- player->setPlaybackRate(0); |
- player->update(TimingUpdateOnDemand); |
- EXPECT_EQ(std::numeric_limits<double>::infinity(), player->timeToEffectChange()); |
- |
- player->setCurrentTimeInternal(3); |
- player->setPlaybackRate(-1); |
- player->update(TimingUpdateOnDemand); |
- simulateFrame(3); |
- EXPECT_EQ(1, player->timeToEffectChange()); |
- |
- player->setPlaybackRate(-2); |
- player->update(TimingUpdateOnDemand); |
- simulateFrame(3); |
- EXPECT_EQ(0.5, player->timeToEffectChange()); |
-} |
- |
-TEST_F(AnimationAnimationPlayerTest, TimeToNextEffectWhenPaused) |
-{ |
- EXPECT_EQ(0, player->timeToEffectChange()); |
- player->pause(); |
- player->update(TimingUpdateOnDemand); |
- EXPECT_EQ(std::numeric_limits<double>::infinity(), player->timeToEffectChange()); |
-} |
- |
-TEST_F(AnimationAnimationPlayerTest, TimeToNextEffectWhenCancelledBeforeStart) |
-{ |
- EXPECT_EQ(0, player->timeToEffectChange()); |
- player->setCurrentTimeInternal(-8); |
- player->setPlaybackRate(2); |
- EXPECT_EQ(AnimationPlayer::Pending, player->playStateInternal()); |
- player->cancel(); |
- EXPECT_EQ(AnimationPlayer::Idle, player->playStateInternal()); |
- player->update(TimingUpdateOnDemand); |
- // This frame will fire the finish event event though no start time has been |
- // received from the compositor yet, as cancel() nukes start times. |
- simulateFrame(0); |
- EXPECT_EQ(std::numeric_limits<double>::infinity(), player->timeToEffectChange()); |
-} |
- |
-TEST_F(AnimationAnimationPlayerTest, TimeToNextEffectWhenCancelledBeforeStartReverse) |
-{ |
- EXPECT_EQ(0, player->timeToEffectChange()); |
- player->setCurrentTimeInternal(9); |
- player->setPlaybackRate(-3); |
- EXPECT_EQ(AnimationPlayer::Pending, player->playStateInternal()); |
- player->cancel(); |
- EXPECT_EQ(AnimationPlayer::Idle, player->playStateInternal()); |
- player->update(TimingUpdateOnDemand); |
- // This frame will fire the finish event event though no start time has been |
- // received from the compositor yet, as cancel() nukes start times. |
- simulateFrame(0); |
- EXPECT_EQ(std::numeric_limits<double>::infinity(), player->timeToEffectChange()); |
-} |
- |
-TEST_F(AnimationAnimationPlayerTest, TimeToNextEffectSimpleCancelledBeforeStart) |
-{ |
- EXPECT_EQ(0, player->timeToEffectChange()); |
- EXPECT_EQ(AnimationPlayer::Running, player->playStateInternal()); |
- player->cancel(); |
- player->update(TimingUpdateOnDemand); |
- // This frame will fire the finish event event though no start time has been |
- // received from the compositor yet, as cancel() nukes start times. |
- simulateFrame(0); |
- EXPECT_EQ(std::numeric_limits<double>::infinity(), player->timeToEffectChange()); |
-} |
- |
-TEST_F(AnimationAnimationPlayerTest, AttachedAnimationPlayers) |
-{ |
- RefPtrWillBePersistent<Element> element = document->createElement("foo", ASSERT_NO_EXCEPTION); |
- |
- Timing timing; |
- RefPtrWillBeRawPtr<Animation> animation = Animation::create(element.get(), nullptr, timing); |
- RefPtrWillBeRawPtr<AnimationPlayer> player = timeline->play(animation.get()); |
- simulateFrame(0); |
- timeline->serviceAnimations(TimingUpdateForAnimationFrame); |
- EXPECT_EQ(1U, element->elementAnimations()->players().find(player.get())->value); |
- |
- player.release(); |
- Heap::collectAllGarbage(); |
- EXPECT_TRUE(element->elementAnimations()->players().isEmpty()); |
-} |
- |
-TEST_F(AnimationAnimationPlayerTest, HasLowerPriority) |
-{ |
- RefPtrWillBeRawPtr<AnimationPlayer> player1 = timeline->play(0); |
- RefPtrWillBeRawPtr<AnimationPlayer> player2 = timeline->play(0); |
- EXPECT_TRUE(AnimationPlayer::hasLowerPriority(player1.get(), player2.get())); |
-} |
- |
-TEST_F(AnimationAnimationPlayerTest, PlayAfterCancel) |
-{ |
- player->cancel(); |
- EXPECT_EQ(AnimationPlayer::Idle, player->playStateInternal()); |
- EXPECT_TRUE(std::isnan(player->currentTime())); |
- EXPECT_TRUE(std::isnan(player->startTime())); |
- player->play(); |
- EXPECT_EQ(AnimationPlayer::Pending, player->playStateInternal()); |
- EXPECT_EQ(0, player->currentTime()); |
- EXPECT_TRUE(std::isnan(player->startTime())); |
- simulateFrame(10); |
- EXPECT_EQ(AnimationPlayer::Running, player->playStateInternal()); |
- EXPECT_EQ(0, player->currentTime()); |
- EXPECT_EQ(10 * 1000, player->startTime()); |
-} |
- |
-TEST_F(AnimationAnimationPlayerTest, PlayBackwardsAfterCancel) |
-{ |
- player->setPlaybackRate(-1); |
- player->setCurrentTime(15 * 1000); |
- simulateFrame(0); |
- player->cancel(); |
- EXPECT_EQ(AnimationPlayer::Idle, player->playStateInternal()); |
- EXPECT_TRUE(std::isnan(player->currentTime())); |
- EXPECT_TRUE(std::isnan(player->startTime())); |
- player->play(); |
- EXPECT_EQ(AnimationPlayer::Pending, player->playStateInternal()); |
- EXPECT_EQ(30 * 1000, player->currentTime()); |
- EXPECT_TRUE(std::isnan(player->startTime())); |
- simulateFrame(10); |
- EXPECT_EQ(AnimationPlayer::Running, player->playStateInternal()); |
- EXPECT_EQ(30 * 1000, player->currentTime()); |
- EXPECT_EQ(40 * 1000, player->startTime()); |
-} |
- |
-TEST_F(AnimationAnimationPlayerTest, ReverseAfterCancel) |
-{ |
- player->cancel(); |
- EXPECT_EQ(AnimationPlayer::Idle, player->playStateInternal()); |
- EXPECT_TRUE(std::isnan(player->currentTime())); |
- EXPECT_TRUE(std::isnan(player->startTime())); |
- player->reverse(); |
- EXPECT_EQ(AnimationPlayer::Pending, player->playStateInternal()); |
- EXPECT_EQ(30 * 1000, player->currentTime()); |
- EXPECT_TRUE(std::isnan(player->startTime())); |
- simulateFrame(10); |
- EXPECT_EQ(AnimationPlayer::Running, player->playStateInternal()); |
- EXPECT_EQ(30 * 1000, player->currentTime()); |
- EXPECT_EQ(40 * 1000, player->startTime()); |
-} |
- |
-TEST_F(AnimationAnimationPlayerTest, FinishAfterCancel) |
-{ |
- player->cancel(); |
- EXPECT_EQ(AnimationPlayer::Idle, player->playStateInternal()); |
- EXPECT_TRUE(std::isnan(player->currentTime())); |
- EXPECT_TRUE(std::isnan(player->startTime())); |
- player->finish(exceptionState); |
- EXPECT_TRUE(std::isnan(player->currentTime())); |
- EXPECT_TRUE(std::isnan(player->startTime())); |
- EXPECT_EQ(AnimationPlayer::Idle, player->playStateInternal()); |
-} |
- |
-TEST_F(AnimationAnimationPlayerTest, PauseAfterCancel) |
-{ |
- player->cancel(); |
- EXPECT_EQ(AnimationPlayer::Idle, player->playStateInternal()); |
- EXPECT_TRUE(std::isnan(player->currentTime())); |
- EXPECT_TRUE(std::isnan(player->startTime())); |
- player->pause(); |
- EXPECT_EQ(AnimationPlayer::Idle, player->playStateInternal()); |
- EXPECT_TRUE(std::isnan(player->currentTime())); |
- EXPECT_TRUE(std::isnan(player->startTime())); |
-} |
- |
-} |