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| 1 /* | |
| 2 * Copyright (c) 2013, Google Inc. All rights reserved. | |
| 3 * | |
| 4 * Redistribution and use in source and binary forms, with or without | |
| 5 * modification, are permitted provided that the following conditions are | |
| 6 * met: | |
| 7 * | |
| 8 * * Redistributions of source code must retain the above copyright | |
| 9 * notice, this list of conditions and the following disclaimer. | |
| 10 * * Redistributions in binary form must reproduce the above | |
| 11 * copyright notice, this list of conditions and the following disclaimer | |
| 12 * in the documentation and/or other materials provided with the | |
| 13 * distribution. | |
| 14 * * Neither the name of Google Inc. nor the names of its | |
| 15 * contributors may be used to endorse or promote products derived from | |
| 16 * this software without specific prior written permission. | |
| 17 * | |
| 18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | |
| 19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | |
| 20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | |
| 21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | |
| 22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | |
| 23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | |
| 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | |
| 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | |
| 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
| 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| 29 */ | |
| 30 | |
| 31 #include "config.h" | |
| 32 #include "core/animation/AnimationPlayer.h" | |
| 33 | |
| 34 #include "core/animation/Animation.h" | |
| 35 #include "core/animation/AnimationClock.h" | |
| 36 #include "core/animation/AnimationTimeline.h" | |
| 37 #include "core/animation/ElementAnimations.h" | |
| 38 #include "core/dom/Document.h" | |
| 39 #include "core/dom/ExceptionCode.h" | |
| 40 #include "core/dom/QualifiedName.h" | |
| 41 #include "platform/weborigin/KURL.h" | |
| 42 #include <gtest/gtest.h> | |
| 43 | |
| 44 using namespace blink; | |
| 45 | |
| 46 namespace { | |
| 47 | |
| 48 class AnimationAnimationPlayerTest : public ::testing::Test { | |
| 49 protected: | |
| 50 virtual void SetUp() | |
| 51 { | |
| 52 setUpWithoutStartingTimeline(); | |
| 53 startTimeline(); | |
| 54 } | |
| 55 | |
| 56 void setUpWithoutStartingTimeline() | |
| 57 { | |
| 58 document = Document::create(); | |
| 59 document->animationClock().resetTimeForTesting(); | |
| 60 timeline = AnimationTimeline::create(document.get()); | |
| 61 player = timeline->play(0); | |
| 62 player->setStartTime(0); | |
| 63 player->setSource(makeAnimation().get()); | |
| 64 } | |
| 65 | |
| 66 void startTimeline() | |
| 67 { | |
| 68 simulateFrame(0); | |
| 69 } | |
| 70 | |
| 71 PassRefPtrWillBeRawPtr<Animation> makeAnimation(double duration = 30, double
playbackRate = 1) | |
| 72 { | |
| 73 Timing timing; | |
| 74 timing.iterationDuration = duration; | |
| 75 timing.playbackRate = playbackRate; | |
| 76 return Animation::create(0, nullptr, timing); | |
| 77 } | |
| 78 | |
| 79 bool simulateFrame(double time) | |
| 80 { | |
| 81 document->animationClock().updateTime(time); | |
| 82 document->compositorPendingAnimations().update(false); | |
| 83 // The timeline does not know about our player, so we have to explicitly
call update(). | |
| 84 return player->update(TimingUpdateForAnimationFrame); | |
| 85 } | |
| 86 | |
| 87 RefPtrWillBePersistent<Document> document; | |
| 88 RefPtrWillBePersistent<AnimationTimeline> timeline; | |
| 89 RefPtrWillBePersistent<AnimationPlayer> player; | |
| 90 TrackExceptionState exceptionState; | |
| 91 }; | |
| 92 | |
| 93 TEST_F(AnimationAnimationPlayerTest, InitialState) | |
| 94 { | |
| 95 setUpWithoutStartingTimeline(); | |
| 96 player = timeline->play(0); | |
| 97 EXPECT_EQ(AnimationPlayer::Pending, player->playStateInternal()); | |
| 98 EXPECT_EQ(0, player->currentTimeInternal()); | |
| 99 EXPECT_FALSE(player->paused()); | |
| 100 EXPECT_EQ(1, player->playbackRate()); | |
| 101 EXPECT_FALSE(player->hasStartTime()); | |
| 102 EXPECT_TRUE(isNull(player->startTimeInternal())); | |
| 103 | |
| 104 startTimeline(); | |
| 105 EXPECT_EQ(AnimationPlayer::Finished, player->playStateInternal()); | |
| 106 EXPECT_EQ(0, timeline->currentTimeInternal()); | |
| 107 EXPECT_EQ(0, player->currentTimeInternal()); | |
| 108 EXPECT_FALSE(player->paused()); | |
| 109 EXPECT_EQ(1, player->playbackRate()); | |
| 110 EXPECT_EQ(0, player->startTimeInternal()); | |
| 111 EXPECT_TRUE(player->hasStartTime()); | |
| 112 } | |
| 113 | |
| 114 | |
| 115 TEST_F(AnimationAnimationPlayerTest, CurrentTimeDoesNotSetOutdated) | |
| 116 { | |
| 117 EXPECT_FALSE(player->outdated()); | |
| 118 EXPECT_EQ(0, player->currentTimeInternal()); | |
| 119 EXPECT_FALSE(player->outdated()); | |
| 120 // FIXME: We should split simulateFrame into a version that doesn't update | |
| 121 // the player and one that does, as most of the tests don't require update() | |
| 122 // to be called. | |
| 123 document->animationClock().updateTime(10); | |
| 124 EXPECT_EQ(10, player->currentTimeInternal()); | |
| 125 EXPECT_FALSE(player->outdated()); | |
| 126 } | |
| 127 | |
| 128 TEST_F(AnimationAnimationPlayerTest, SetCurrentTime) | |
| 129 { | |
| 130 EXPECT_EQ(AnimationPlayer::Running, player->playStateInternal()); | |
| 131 player->setCurrentTimeInternal(10); | |
| 132 EXPECT_EQ(AnimationPlayer::Running, player->playStateInternal()); | |
| 133 EXPECT_EQ(10, player->currentTimeInternal()); | |
| 134 simulateFrame(10); | |
| 135 EXPECT_EQ(AnimationPlayer::Running, player->playStateInternal()); | |
| 136 EXPECT_EQ(20, player->currentTimeInternal()); | |
| 137 } | |
| 138 | |
| 139 TEST_F(AnimationAnimationPlayerTest, SetCurrentTimeNegative) | |
| 140 { | |
| 141 player->setCurrentTimeInternal(-10); | |
| 142 EXPECT_EQ(AnimationPlayer::Running, player->playStateInternal()); | |
| 143 EXPECT_EQ(-10, player->currentTimeInternal()); | |
| 144 simulateFrame(20); | |
| 145 EXPECT_EQ(10, player->currentTimeInternal()); | |
| 146 | |
| 147 player->setPlaybackRate(-2); | |
| 148 player->setCurrentTimeInternal(-10); | |
| 149 EXPECT_EQ(AnimationPlayer::Pending, player->playStateInternal()); | |
| 150 EXPECT_EQ(-10, player->currentTimeInternal()); | |
| 151 simulateFrame(40); | |
| 152 EXPECT_EQ(AnimationPlayer::Finished, player->playStateInternal()); | |
| 153 EXPECT_EQ(-10, player->currentTimeInternal()); | |
| 154 } | |
| 155 | |
| 156 TEST_F(AnimationAnimationPlayerTest, SetCurrentTimeNegativeWithoutSimultaneousPl
aybackRateChange) | |
| 157 { | |
| 158 simulateFrame(20); | |
| 159 EXPECT_EQ(20, player->currentTimeInternal()); | |
| 160 EXPECT_EQ(AnimationPlayer::Running, player->playStateInternal()); | |
| 161 player->setPlaybackRate(-1); | |
| 162 EXPECT_EQ(AnimationPlayer::Pending, player->playStateInternal()); | |
| 163 simulateFrame(30); | |
| 164 EXPECT_EQ(20, player->currentTimeInternal()); | |
| 165 EXPECT_EQ(AnimationPlayer::Running, player->playStateInternal()); | |
| 166 player->setCurrentTime(-10 * 1000); | |
| 167 EXPECT_EQ(AnimationPlayer::Finished, player->playStateInternal()); | |
| 168 } | |
| 169 | |
| 170 TEST_F(AnimationAnimationPlayerTest, SetCurrentTimePastContentEnd) | |
| 171 { | |
| 172 player->setCurrentTime(50 * 1000); | |
| 173 EXPECT_EQ(AnimationPlayer::Finished, player->playStateInternal()); | |
| 174 EXPECT_EQ(50, player->currentTimeInternal()); | |
| 175 simulateFrame(20); | |
| 176 EXPECT_EQ(AnimationPlayer::Finished, player->playStateInternal()); | |
| 177 EXPECT_EQ(50, player->currentTimeInternal()); | |
| 178 | |
| 179 player->setPlaybackRate(-2); | |
| 180 player->setCurrentTime(50 * 1000); | |
| 181 EXPECT_EQ(AnimationPlayer::Pending, player->playStateInternal()); | |
| 182 EXPECT_EQ(50, player->currentTimeInternal()); | |
| 183 simulateFrame(20); | |
| 184 EXPECT_EQ(AnimationPlayer::Running, player->playStateInternal()); | |
| 185 simulateFrame(40); | |
| 186 EXPECT_EQ(10, player->currentTimeInternal()); | |
| 187 } | |
| 188 | |
| 189 TEST_F(AnimationAnimationPlayerTest, SetCurrentTimeBeforeTimelineStarted) | |
| 190 { | |
| 191 setUpWithoutStartingTimeline(); | |
| 192 player->setCurrentTimeInternal(5); | |
| 193 EXPECT_EQ(5, player->currentTimeInternal()); | |
| 194 startTimeline(); | |
| 195 simulateFrame(10); | |
| 196 EXPECT_EQ(15, player->currentTimeInternal()); | |
| 197 } | |
| 198 | |
| 199 TEST_F(AnimationAnimationPlayerTest, SetCurrentTimePastContentEndBeforeTimelineS
tarted) | |
| 200 { | |
| 201 setUpWithoutStartingTimeline(); | |
| 202 player->setCurrentTime(250 * 1000); | |
| 203 EXPECT_EQ(250, player->currentTimeInternal()); | |
| 204 startTimeline(); | |
| 205 simulateFrame(10); | |
| 206 EXPECT_EQ(250, player->currentTimeInternal()); | |
| 207 } | |
| 208 | |
| 209 TEST_F(AnimationAnimationPlayerTest, SetCurrentTimeMax) | |
| 210 { | |
| 211 player->setCurrentTimeInternal(std::numeric_limits<double>::max()); | |
| 212 EXPECT_EQ(std::numeric_limits<double>::max(), player->currentTimeInternal())
; | |
| 213 simulateFrame(100); | |
| 214 EXPECT_EQ(std::numeric_limits<double>::max(), player->currentTimeInternal())
; | |
| 215 } | |
| 216 | |
| 217 TEST_F(AnimationAnimationPlayerTest, SetCurrentTimeSetsStartTime) | |
| 218 { | |
| 219 EXPECT_EQ(0, player->startTime()); | |
| 220 player->setCurrentTime(1000); | |
| 221 EXPECT_EQ(-1000, player->startTime()); | |
| 222 simulateFrame(1); | |
| 223 EXPECT_EQ(-1000, player->startTime()); | |
| 224 EXPECT_EQ(2000, player->currentTime()); | |
| 225 } | |
| 226 | |
| 227 TEST_F(AnimationAnimationPlayerTest, SetStartTime) | |
| 228 { | |
| 229 simulateFrame(20); | |
| 230 EXPECT_EQ(AnimationPlayer::Running, player->playStateInternal()); | |
| 231 EXPECT_EQ(0, player->startTimeInternal()); | |
| 232 EXPECT_EQ(20 * 1000, player->currentTime()); | |
| 233 player->setStartTime(10 * 1000); | |
| 234 EXPECT_EQ(AnimationPlayer::Running, player->playStateInternal()); | |
| 235 EXPECT_EQ(10, player->startTimeInternal()); | |
| 236 EXPECT_EQ(10 * 1000, player->currentTime()); | |
| 237 simulateFrame(30); | |
| 238 EXPECT_EQ(10, player->startTimeInternal()); | |
| 239 EXPECT_EQ(20 * 1000, player->currentTime()); | |
| 240 player->setStartTime(-20 * 1000); | |
| 241 EXPECT_EQ(AnimationPlayer::Finished, player->playStateInternal()); | |
| 242 } | |
| 243 | |
| 244 TEST_F(AnimationAnimationPlayerTest, SetStartTimeLimitsAnimationPlayer) | |
| 245 { | |
| 246 player->setStartTime(-50 * 1000); | |
| 247 EXPECT_EQ(AnimationPlayer::Finished, player->playStateInternal()); | |
| 248 EXPECT_EQ(30, player->currentTimeInternal()); | |
| 249 player->setPlaybackRate(-1); | |
| 250 EXPECT_EQ(AnimationPlayer::Pending, player->playStateInternal()); | |
| 251 player->setStartTime(-100 * 1000); | |
| 252 EXPECT_EQ(AnimationPlayer::Finished, player->playStateInternal()); | |
| 253 EXPECT_EQ(0, player->currentTimeInternal()); | |
| 254 EXPECT_TRUE(player->limited()); | |
| 255 } | |
| 256 | |
| 257 TEST_F(AnimationAnimationPlayerTest, SetStartTimeOnLimitedAnimationPlayer) | |
| 258 { | |
| 259 simulateFrame(30); | |
| 260 player->setStartTime(-10 * 1000); | |
| 261 EXPECT_EQ(AnimationPlayer::Finished, player->playStateInternal()); | |
| 262 EXPECT_EQ(30, player->currentTimeInternal()); | |
| 263 player->setCurrentTimeInternal(50); | |
| 264 player->setStartTime(-40 * 1000); | |
| 265 EXPECT_EQ(30, player->currentTimeInternal()); | |
| 266 EXPECT_EQ(AnimationPlayer::Finished, player->playStateInternal()); | |
| 267 EXPECT_TRUE(player->limited()); | |
| 268 } | |
| 269 | |
| 270 TEST_F(AnimationAnimationPlayerTest, StartTimePauseFinish) | |
| 271 { | |
| 272 player->pause(); | |
| 273 EXPECT_EQ(AnimationPlayer::Pending, player->playStateInternal()); | |
| 274 EXPECT_TRUE(std::isnan(player->startTime())); | |
| 275 player->finish(exceptionState); | |
| 276 EXPECT_EQ(AnimationPlayer::Paused, player->playStateInternal()); | |
| 277 EXPECT_TRUE(std::isnan(player->startTime())); | |
| 278 } | |
| 279 | |
| 280 TEST_F(AnimationAnimationPlayerTest, PauseBeatsFinish) | |
| 281 { | |
| 282 player->pause(); | |
| 283 EXPECT_EQ(AnimationPlayer::Pending, player->playStateInternal()); | |
| 284 simulateFrame(10); | |
| 285 EXPECT_EQ(AnimationPlayer::Paused, player->playStateInternal()); | |
| 286 player->finish(exceptionState); | |
| 287 EXPECT_EQ(AnimationPlayer::Paused, player->playStateInternal()); | |
| 288 } | |
| 289 | |
| 290 TEST_F(AnimationAnimationPlayerTest, StartTimeFinishPause) | |
| 291 { | |
| 292 player->finish(exceptionState); | |
| 293 EXPECT_EQ(-30 * 1000, player->startTime()); | |
| 294 player->pause(); | |
| 295 EXPECT_TRUE(std::isnan(player->startTime())); | |
| 296 } | |
| 297 | |
| 298 TEST_F(AnimationAnimationPlayerTest, StartTimeWithZeroPlaybackRate) | |
| 299 { | |
| 300 player->setPlaybackRate(0); | |
| 301 EXPECT_EQ(AnimationPlayer::Pending, player->playStateInternal()); | |
| 302 EXPECT_TRUE(std::isnan(player->startTime())); | |
| 303 simulateFrame(10); | |
| 304 EXPECT_EQ(AnimationPlayer::Running, player->playStateInternal()); | |
| 305 } | |
| 306 | |
| 307 TEST_F(AnimationAnimationPlayerTest, PausePlay) | |
| 308 { | |
| 309 simulateFrame(10); | |
| 310 player->pause(); | |
| 311 EXPECT_EQ(AnimationPlayer::Pending, player->playStateInternal()); | |
| 312 EXPECT_TRUE(player->paused()); | |
| 313 EXPECT_EQ(10, player->currentTimeInternal()); | |
| 314 simulateFrame(20); | |
| 315 EXPECT_EQ(AnimationPlayer::Paused, player->playStateInternal()); | |
| 316 player->play(); | |
| 317 EXPECT_EQ(AnimationPlayer::Pending, player->playStateInternal()); | |
| 318 simulateFrame(20); | |
| 319 EXPECT_EQ(AnimationPlayer::Running, player->playStateInternal()); | |
| 320 EXPECT_FALSE(player->paused()); | |
| 321 EXPECT_EQ(10, player->currentTimeInternal()); | |
| 322 simulateFrame(30); | |
| 323 EXPECT_EQ(20, player->currentTimeInternal()); | |
| 324 } | |
| 325 | |
| 326 TEST_F(AnimationAnimationPlayerTest, PauseBeforeTimelineStarted) | |
| 327 { | |
| 328 setUpWithoutStartingTimeline(); | |
| 329 player->pause(); | |
| 330 EXPECT_TRUE(player->paused()); | |
| 331 player->play(); | |
| 332 EXPECT_FALSE(player->paused()); | |
| 333 | |
| 334 player->pause(); | |
| 335 startTimeline(); | |
| 336 simulateFrame(100); | |
| 337 EXPECT_TRUE(player->paused()); | |
| 338 EXPECT_EQ(0, player->currentTimeInternal()); | |
| 339 } | |
| 340 | |
| 341 TEST_F(AnimationAnimationPlayerTest, PlayRewindsToStart) | |
| 342 { | |
| 343 player->setCurrentTimeInternal(30); | |
| 344 player->play(); | |
| 345 EXPECT_EQ(0, player->currentTimeInternal()); | |
| 346 | |
| 347 player->setCurrentTimeInternal(40); | |
| 348 player->play(); | |
| 349 EXPECT_EQ(0, player->currentTimeInternal()); | |
| 350 EXPECT_EQ(AnimationPlayer::Pending, player->playStateInternal()); | |
| 351 simulateFrame(10); | |
| 352 EXPECT_EQ(AnimationPlayer::Running, player->playStateInternal()); | |
| 353 | |
| 354 player->setCurrentTimeInternal(-10); | |
| 355 EXPECT_EQ(AnimationPlayer::Running, player->playStateInternal()); | |
| 356 player->play(); | |
| 357 EXPECT_EQ(0, player->currentTimeInternal()); | |
| 358 EXPECT_EQ(AnimationPlayer::Pending, player->playStateInternal()); | |
| 359 simulateFrame(10); | |
| 360 EXPECT_EQ(AnimationPlayer::Running, player->playStateInternal()); | |
| 361 } | |
| 362 | |
| 363 TEST_F(AnimationAnimationPlayerTest, PlayRewindsToEnd) | |
| 364 { | |
| 365 player->setPlaybackRate(-1); | |
| 366 player->play(); | |
| 367 EXPECT_EQ(30, player->currentTimeInternal()); | |
| 368 | |
| 369 player->setCurrentTimeInternal(40); | |
| 370 EXPECT_EQ(AnimationPlayer::Pending, player->playStateInternal()); | |
| 371 player->play(); | |
| 372 EXPECT_EQ(30, player->currentTimeInternal()); | |
| 373 EXPECT_EQ(AnimationPlayer::Pending, player->playStateInternal()); | |
| 374 simulateFrame(10); | |
| 375 EXPECT_EQ(AnimationPlayer::Running, player->playStateInternal()); | |
| 376 | |
| 377 player->setCurrentTimeInternal(-10); | |
| 378 player->play(); | |
| 379 EXPECT_EQ(30, player->currentTimeInternal()); | |
| 380 EXPECT_EQ(AnimationPlayer::Pending, player->playStateInternal()); | |
| 381 simulateFrame(20); | |
| 382 EXPECT_EQ(AnimationPlayer::Running, player->playStateInternal()); | |
| 383 } | |
| 384 | |
| 385 TEST_F(AnimationAnimationPlayerTest, PlayWithPlaybackRateZeroDoesNotSeek) | |
| 386 { | |
| 387 player->setPlaybackRate(0); | |
| 388 player->play(); | |
| 389 EXPECT_EQ(0, player->currentTimeInternal()); | |
| 390 | |
| 391 player->setCurrentTimeInternal(40); | |
| 392 player->play(); | |
| 393 EXPECT_EQ(40, player->currentTimeInternal()); | |
| 394 | |
| 395 player->setCurrentTimeInternal(-10); | |
| 396 player->play(); | |
| 397 EXPECT_EQ(-10, player->currentTimeInternal()); | |
| 398 } | |
| 399 | |
| 400 TEST_F(AnimationAnimationPlayerTest, PlayAfterPauseWithPlaybackRateZeroUpdatesPl
ayState) | |
| 401 { | |
| 402 player->pause(); | |
| 403 player->setPlaybackRate(0); | |
| 404 simulateFrame(1); | |
| 405 EXPECT_EQ(AnimationPlayer::Paused, player->playStateInternal()); | |
| 406 player->play(); | |
| 407 EXPECT_EQ(AnimationPlayer::Running, player->playStateInternal()); | |
| 408 } | |
| 409 | |
| 410 TEST_F(AnimationAnimationPlayerTest, Reverse) | |
| 411 { | |
| 412 player->setCurrentTimeInternal(10); | |
| 413 player->pause(); | |
| 414 player->reverse(); | |
| 415 EXPECT_FALSE(player->paused()); | |
| 416 EXPECT_EQ(-1, player->playbackRate()); | |
| 417 EXPECT_EQ(10, player->currentTimeInternal()); | |
| 418 } | |
| 419 | |
| 420 TEST_F(AnimationAnimationPlayerTest, ReverseDoesNothingWithPlaybackRateZero) | |
| 421 { | |
| 422 player->setCurrentTimeInternal(10); | |
| 423 player->setPlaybackRate(0); | |
| 424 player->pause(); | |
| 425 player->reverse(); | |
| 426 EXPECT_TRUE(player->paused()); | |
| 427 EXPECT_EQ(0, player->playbackRate()); | |
| 428 EXPECT_EQ(10, player->currentTimeInternal()); | |
| 429 } | |
| 430 | |
| 431 TEST_F(AnimationAnimationPlayerTest, ReverseDoesNotSeekWithNoSource) | |
| 432 { | |
| 433 player->setSource(0); | |
| 434 player->setCurrentTimeInternal(10); | |
| 435 player->reverse(); | |
| 436 EXPECT_EQ(10, player->currentTimeInternal()); | |
| 437 } | |
| 438 | |
| 439 TEST_F(AnimationAnimationPlayerTest, ReverseSeeksToStart) | |
| 440 { | |
| 441 player->setCurrentTimeInternal(-10); | |
| 442 player->setPlaybackRate(-1); | |
| 443 player->reverse(); | |
| 444 EXPECT_EQ(0, player->currentTimeInternal()); | |
| 445 } | |
| 446 | |
| 447 TEST_F(AnimationAnimationPlayerTest, ReverseSeeksToEnd) | |
| 448 { | |
| 449 player->setCurrentTime(40 * 1000); | |
| 450 player->reverse(); | |
| 451 EXPECT_EQ(30, player->currentTimeInternal()); | |
| 452 } | |
| 453 | |
| 454 TEST_F(AnimationAnimationPlayerTest, ReverseBeyondLimit) | |
| 455 { | |
| 456 player->setCurrentTimeInternal(40); | |
| 457 player->setPlaybackRate(-1); | |
| 458 player->reverse(); | |
| 459 EXPECT_EQ(AnimationPlayer::Pending, player->playStateInternal()); | |
| 460 EXPECT_EQ(0, player->currentTimeInternal()); | |
| 461 | |
| 462 player->setCurrentTimeInternal(-10); | |
| 463 player->reverse(); | |
| 464 EXPECT_EQ(AnimationPlayer::Pending, player->playStateInternal()); | |
| 465 EXPECT_EQ(30, player->currentTimeInternal()); | |
| 466 } | |
| 467 | |
| 468 | |
| 469 TEST_F(AnimationAnimationPlayerTest, Finish) | |
| 470 { | |
| 471 player->finish(exceptionState); | |
| 472 EXPECT_EQ(30, player->currentTimeInternal()); | |
| 473 EXPECT_EQ(AnimationPlayer::Finished, player->playStateInternal()); | |
| 474 | |
| 475 player->setPlaybackRate(-1); | |
| 476 player->finish(exceptionState); | |
| 477 EXPECT_EQ(0, player->currentTimeInternal()); | |
| 478 EXPECT_EQ(AnimationPlayer::Finished, player->playStateInternal()); | |
| 479 | |
| 480 EXPECT_FALSE(exceptionState.hadException()); | |
| 481 } | |
| 482 | |
| 483 TEST_F(AnimationAnimationPlayerTest, FinishAfterSourceEnd) | |
| 484 { | |
| 485 player->setCurrentTime(40 * 1000); | |
| 486 player->finish(exceptionState); | |
| 487 EXPECT_EQ(30, player->currentTimeInternal()); | |
| 488 } | |
| 489 | |
| 490 TEST_F(AnimationAnimationPlayerTest, FinishBeforeStart) | |
| 491 { | |
| 492 player->setCurrentTimeInternal(-10); | |
| 493 player->setPlaybackRate(-1); | |
| 494 player->finish(exceptionState); | |
| 495 EXPECT_EQ(0, player->currentTimeInternal()); | |
| 496 } | |
| 497 | |
| 498 TEST_F(AnimationAnimationPlayerTest, FinishDoesNothingWithPlaybackRateZero) | |
| 499 { | |
| 500 player->setCurrentTimeInternal(10); | |
| 501 player->setPlaybackRate(0); | |
| 502 player->finish(exceptionState); | |
| 503 EXPECT_EQ(10, player->currentTimeInternal()); | |
| 504 } | |
| 505 | |
| 506 TEST_F(AnimationAnimationPlayerTest, FinishRaisesException) | |
| 507 { | |
| 508 Timing timing; | |
| 509 timing.iterationDuration = 1; | |
| 510 timing.iterationCount = std::numeric_limits<double>::infinity(); | |
| 511 player->setSource(Animation::create(0, nullptr, timing).get()); | |
| 512 player->setCurrentTimeInternal(10); | |
| 513 | |
| 514 player->finish(exceptionState); | |
| 515 EXPECT_EQ(10, player->currentTimeInternal()); | |
| 516 EXPECT_TRUE(exceptionState.hadException()); | |
| 517 EXPECT_EQ(InvalidStateError, exceptionState.code()); | |
| 518 } | |
| 519 | |
| 520 | |
| 521 TEST_F(AnimationAnimationPlayerTest, LimitingAtSourceEnd) | |
| 522 { | |
| 523 simulateFrame(30); | |
| 524 EXPECT_EQ(30, player->currentTimeInternal()); | |
| 525 EXPECT_TRUE(player->limited()); | |
| 526 simulateFrame(40); | |
| 527 EXPECT_EQ(30, player->currentTimeInternal()); | |
| 528 EXPECT_FALSE(player->paused()); | |
| 529 } | |
| 530 | |
| 531 TEST_F(AnimationAnimationPlayerTest, LimitingAtStart) | |
| 532 { | |
| 533 simulateFrame(30); | |
| 534 player->setPlaybackRate(-2); | |
| 535 simulateFrame(30); | |
| 536 simulateFrame(45); | |
| 537 EXPECT_EQ(0, player->currentTimeInternal()); | |
| 538 EXPECT_TRUE(player->limited()); | |
| 539 simulateFrame(60); | |
| 540 EXPECT_EQ(0, player->currentTimeInternal()); | |
| 541 EXPECT_FALSE(player->paused()); | |
| 542 } | |
| 543 | |
| 544 TEST_F(AnimationAnimationPlayerTest, LimitingWithNoSource) | |
| 545 { | |
| 546 player->setSource(0); | |
| 547 EXPECT_TRUE(player->limited()); | |
| 548 simulateFrame(30); | |
| 549 EXPECT_EQ(0, player->currentTimeInternal()); | |
| 550 } | |
| 551 | |
| 552 | |
| 553 TEST_F(AnimationAnimationPlayerTest, SetPlaybackRate) | |
| 554 { | |
| 555 player->setPlaybackRate(2); | |
| 556 simulateFrame(0); | |
| 557 EXPECT_EQ(2, player->playbackRate()); | |
| 558 EXPECT_EQ(0, player->currentTimeInternal()); | |
| 559 simulateFrame(10); | |
| 560 EXPECT_EQ(20, player->currentTimeInternal()); | |
| 561 } | |
| 562 | |
| 563 TEST_F(AnimationAnimationPlayerTest, SetPlaybackRateBeforeTimelineStarted) | |
| 564 { | |
| 565 setUpWithoutStartingTimeline(); | |
| 566 player->setPlaybackRate(2); | |
| 567 EXPECT_EQ(2, player->playbackRate()); | |
| 568 EXPECT_EQ(0, player->currentTimeInternal()); | |
| 569 startTimeline(); | |
| 570 simulateFrame(10); | |
| 571 EXPECT_EQ(20, player->currentTimeInternal()); | |
| 572 } | |
| 573 | |
| 574 TEST_F(AnimationAnimationPlayerTest, SetPlaybackRateWhilePaused) | |
| 575 { | |
| 576 simulateFrame(10); | |
| 577 player->pause(); | |
| 578 player->setPlaybackRate(2); | |
| 579 simulateFrame(20); | |
| 580 player->play(); | |
| 581 EXPECT_EQ(10, player->currentTimeInternal()); | |
| 582 simulateFrame(20); | |
| 583 simulateFrame(25); | |
| 584 EXPECT_EQ(20, player->currentTimeInternal()); | |
| 585 } | |
| 586 | |
| 587 TEST_F(AnimationAnimationPlayerTest, SetPlaybackRateWhileLimited) | |
| 588 { | |
| 589 simulateFrame(40); | |
| 590 EXPECT_EQ(30, player->currentTimeInternal()); | |
| 591 player->setPlaybackRate(2); | |
| 592 simulateFrame(50); | |
| 593 EXPECT_EQ(30, player->currentTimeInternal()); | |
| 594 player->setPlaybackRate(-2); | |
| 595 simulateFrame(50); | |
| 596 simulateFrame(60); | |
| 597 EXPECT_FALSE(player->limited()); | |
| 598 EXPECT_EQ(10, player->currentTimeInternal()); | |
| 599 } | |
| 600 | |
| 601 TEST_F(AnimationAnimationPlayerTest, SetPlaybackRateZero) | |
| 602 { | |
| 603 simulateFrame(0); | |
| 604 simulateFrame(10); | |
| 605 player->setPlaybackRate(0); | |
| 606 simulateFrame(10); | |
| 607 EXPECT_EQ(10, player->currentTimeInternal()); | |
| 608 simulateFrame(20); | |
| 609 EXPECT_EQ(10, player->currentTimeInternal()); | |
| 610 player->setCurrentTimeInternal(20); | |
| 611 EXPECT_EQ(20, player->currentTimeInternal()); | |
| 612 } | |
| 613 | |
| 614 TEST_F(AnimationAnimationPlayerTest, SetPlaybackRateMax) | |
| 615 { | |
| 616 player->setPlaybackRate(std::numeric_limits<double>::max()); | |
| 617 simulateFrame(0); | |
| 618 EXPECT_EQ(std::numeric_limits<double>::max(), player->playbackRate()); | |
| 619 EXPECT_EQ(0, player->currentTimeInternal()); | |
| 620 simulateFrame(1); | |
| 621 EXPECT_EQ(30, player->currentTimeInternal()); | |
| 622 } | |
| 623 | |
| 624 | |
| 625 TEST_F(AnimationAnimationPlayerTest, SetSource) | |
| 626 { | |
| 627 player = timeline->play(0); | |
| 628 player->setStartTime(0); | |
| 629 RefPtrWillBeRawPtr<AnimationNode> source1 = makeAnimation(); | |
| 630 RefPtrWillBeRawPtr<AnimationNode> source2 = makeAnimation(); | |
| 631 player->setSource(source1.get()); | |
| 632 EXPECT_EQ(source1, player->source()); | |
| 633 EXPECT_EQ(0, player->currentTimeInternal()); | |
| 634 player->setCurrentTimeInternal(15); | |
| 635 player->setSource(source2.get()); | |
| 636 EXPECT_EQ(15, player->currentTimeInternal()); | |
| 637 EXPECT_EQ(0, source1->player()); | |
| 638 EXPECT_EQ(player.get(), source2->player()); | |
| 639 EXPECT_EQ(source2, player->source()); | |
| 640 } | |
| 641 | |
| 642 TEST_F(AnimationAnimationPlayerTest, SetSourceLimitsAnimationPlayer) | |
| 643 { | |
| 644 player->setCurrentTimeInternal(20); | |
| 645 player->setSource(makeAnimation(10).get()); | |
| 646 EXPECT_EQ(20, player->currentTimeInternal()); | |
| 647 EXPECT_TRUE(player->limited()); | |
| 648 simulateFrame(10); | |
| 649 EXPECT_EQ(20, player->currentTimeInternal()); | |
| 650 } | |
| 651 | |
| 652 TEST_F(AnimationAnimationPlayerTest, SetSourceUnlimitsAnimationPlayer) | |
| 653 { | |
| 654 player->setCurrentTimeInternal(40); | |
| 655 player->setSource(makeAnimation(60).get()); | |
| 656 EXPECT_FALSE(player->limited()); | |
| 657 EXPECT_EQ(40, player->currentTimeInternal()); | |
| 658 simulateFrame(10); | |
| 659 EXPECT_EQ(50, player->currentTimeInternal()); | |
| 660 } | |
| 661 | |
| 662 | |
| 663 TEST_F(AnimationAnimationPlayerTest, EmptyAnimationPlayersDontUpdateEffects) | |
| 664 { | |
| 665 player = timeline->play(0); | |
| 666 player->update(TimingUpdateOnDemand); | |
| 667 EXPECT_EQ(std::numeric_limits<double>::infinity(), player->timeToEffectChang
e()); | |
| 668 | |
| 669 simulateFrame(1234); | |
| 670 EXPECT_EQ(std::numeric_limits<double>::infinity(), player->timeToEffectChang
e()); | |
| 671 } | |
| 672 | |
| 673 TEST_F(AnimationAnimationPlayerTest, AnimationPlayersDisassociateFromSource) | |
| 674 { | |
| 675 AnimationNode* animationNode = player->source(); | |
| 676 AnimationPlayer* player2 = timeline->play(animationNode); | |
| 677 EXPECT_EQ(0, player->source()); | |
| 678 player->setSource(animationNode); | |
| 679 EXPECT_EQ(0, player2->source()); | |
| 680 } | |
| 681 | |
| 682 TEST_F(AnimationAnimationPlayerTest, AnimationPlayersReturnTimeToNextEffect) | |
| 683 { | |
| 684 Timing timing; | |
| 685 timing.startDelay = 1; | |
| 686 timing.iterationDuration = 1; | |
| 687 timing.endDelay = 1; | |
| 688 RefPtrWillBeRawPtr<Animation> animation = Animation::create(0, nullptr, timi
ng); | |
| 689 player = timeline->play(animation.get()); | |
| 690 player->setStartTime(0); | |
| 691 | |
| 692 simulateFrame(0); | |
| 693 EXPECT_EQ(1, player->timeToEffectChange()); | |
| 694 | |
| 695 simulateFrame(0.5); | |
| 696 EXPECT_EQ(0.5, player->timeToEffectChange()); | |
| 697 | |
| 698 simulateFrame(1); | |
| 699 EXPECT_EQ(0, player->timeToEffectChange()); | |
| 700 | |
| 701 simulateFrame(1.5); | |
| 702 EXPECT_EQ(0, player->timeToEffectChange()); | |
| 703 | |
| 704 simulateFrame(2); | |
| 705 EXPECT_EQ(std::numeric_limits<double>::infinity(), player->timeToEffectChang
e()); | |
| 706 | |
| 707 simulateFrame(3); | |
| 708 EXPECT_EQ(std::numeric_limits<double>::infinity(), player->timeToEffectChang
e()); | |
| 709 | |
| 710 player->setCurrentTimeInternal(0); | |
| 711 simulateFrame(3); | |
| 712 EXPECT_EQ(1, player->timeToEffectChange()); | |
| 713 | |
| 714 player->setPlaybackRate(2); | |
| 715 simulateFrame(3); | |
| 716 EXPECT_EQ(0.5, player->timeToEffectChange()); | |
| 717 | |
| 718 player->setPlaybackRate(0); | |
| 719 player->update(TimingUpdateOnDemand); | |
| 720 EXPECT_EQ(std::numeric_limits<double>::infinity(), player->timeToEffectChang
e()); | |
| 721 | |
| 722 player->setCurrentTimeInternal(3); | |
| 723 player->setPlaybackRate(-1); | |
| 724 player->update(TimingUpdateOnDemand); | |
| 725 simulateFrame(3); | |
| 726 EXPECT_EQ(1, player->timeToEffectChange()); | |
| 727 | |
| 728 player->setPlaybackRate(-2); | |
| 729 player->update(TimingUpdateOnDemand); | |
| 730 simulateFrame(3); | |
| 731 EXPECT_EQ(0.5, player->timeToEffectChange()); | |
| 732 } | |
| 733 | |
| 734 TEST_F(AnimationAnimationPlayerTest, TimeToNextEffectWhenPaused) | |
| 735 { | |
| 736 EXPECT_EQ(0, player->timeToEffectChange()); | |
| 737 player->pause(); | |
| 738 player->update(TimingUpdateOnDemand); | |
| 739 EXPECT_EQ(std::numeric_limits<double>::infinity(), player->timeToEffectChang
e()); | |
| 740 } | |
| 741 | |
| 742 TEST_F(AnimationAnimationPlayerTest, TimeToNextEffectWhenCancelledBeforeStart) | |
| 743 { | |
| 744 EXPECT_EQ(0, player->timeToEffectChange()); | |
| 745 player->setCurrentTimeInternal(-8); | |
| 746 player->setPlaybackRate(2); | |
| 747 EXPECT_EQ(AnimationPlayer::Pending, player->playStateInternal()); | |
| 748 player->cancel(); | |
| 749 EXPECT_EQ(AnimationPlayer::Idle, player->playStateInternal()); | |
| 750 player->update(TimingUpdateOnDemand); | |
| 751 // This frame will fire the finish event event though no start time has been | |
| 752 // received from the compositor yet, as cancel() nukes start times. | |
| 753 simulateFrame(0); | |
| 754 EXPECT_EQ(std::numeric_limits<double>::infinity(), player->timeToEffectChang
e()); | |
| 755 } | |
| 756 | |
| 757 TEST_F(AnimationAnimationPlayerTest, TimeToNextEffectWhenCancelledBeforeStartRev
erse) | |
| 758 { | |
| 759 EXPECT_EQ(0, player->timeToEffectChange()); | |
| 760 player->setCurrentTimeInternal(9); | |
| 761 player->setPlaybackRate(-3); | |
| 762 EXPECT_EQ(AnimationPlayer::Pending, player->playStateInternal()); | |
| 763 player->cancel(); | |
| 764 EXPECT_EQ(AnimationPlayer::Idle, player->playStateInternal()); | |
| 765 player->update(TimingUpdateOnDemand); | |
| 766 // This frame will fire the finish event event though no start time has been | |
| 767 // received from the compositor yet, as cancel() nukes start times. | |
| 768 simulateFrame(0); | |
| 769 EXPECT_EQ(std::numeric_limits<double>::infinity(), player->timeToEffectChang
e()); | |
| 770 } | |
| 771 | |
| 772 TEST_F(AnimationAnimationPlayerTest, TimeToNextEffectSimpleCancelledBeforeStart) | |
| 773 { | |
| 774 EXPECT_EQ(0, player->timeToEffectChange()); | |
| 775 EXPECT_EQ(AnimationPlayer::Running, player->playStateInternal()); | |
| 776 player->cancel(); | |
| 777 player->update(TimingUpdateOnDemand); | |
| 778 // This frame will fire the finish event event though no start time has been | |
| 779 // received from the compositor yet, as cancel() nukes start times. | |
| 780 simulateFrame(0); | |
| 781 EXPECT_EQ(std::numeric_limits<double>::infinity(), player->timeToEffectChang
e()); | |
| 782 } | |
| 783 | |
| 784 TEST_F(AnimationAnimationPlayerTest, AttachedAnimationPlayers) | |
| 785 { | |
| 786 RefPtrWillBePersistent<Element> element = document->createElement("foo", ASS
ERT_NO_EXCEPTION); | |
| 787 | |
| 788 Timing timing; | |
| 789 RefPtrWillBeRawPtr<Animation> animation = Animation::create(element.get(), n
ullptr, timing); | |
| 790 RefPtrWillBeRawPtr<AnimationPlayer> player = timeline->play(animation.get())
; | |
| 791 simulateFrame(0); | |
| 792 timeline->serviceAnimations(TimingUpdateForAnimationFrame); | |
| 793 EXPECT_EQ(1U, element->elementAnimations()->players().find(player.get())->va
lue); | |
| 794 | |
| 795 player.release(); | |
| 796 Heap::collectAllGarbage(); | |
| 797 EXPECT_TRUE(element->elementAnimations()->players().isEmpty()); | |
| 798 } | |
| 799 | |
| 800 TEST_F(AnimationAnimationPlayerTest, HasLowerPriority) | |
| 801 { | |
| 802 RefPtrWillBeRawPtr<AnimationPlayer> player1 = timeline->play(0); | |
| 803 RefPtrWillBeRawPtr<AnimationPlayer> player2 = timeline->play(0); | |
| 804 EXPECT_TRUE(AnimationPlayer::hasLowerPriority(player1.get(), player2.get()))
; | |
| 805 } | |
| 806 | |
| 807 TEST_F(AnimationAnimationPlayerTest, PlayAfterCancel) | |
| 808 { | |
| 809 player->cancel(); | |
| 810 EXPECT_EQ(AnimationPlayer::Idle, player->playStateInternal()); | |
| 811 EXPECT_TRUE(std::isnan(player->currentTime())); | |
| 812 EXPECT_TRUE(std::isnan(player->startTime())); | |
| 813 player->play(); | |
| 814 EXPECT_EQ(AnimationPlayer::Pending, player->playStateInternal()); | |
| 815 EXPECT_EQ(0, player->currentTime()); | |
| 816 EXPECT_TRUE(std::isnan(player->startTime())); | |
| 817 simulateFrame(10); | |
| 818 EXPECT_EQ(AnimationPlayer::Running, player->playStateInternal()); | |
| 819 EXPECT_EQ(0, player->currentTime()); | |
| 820 EXPECT_EQ(10 * 1000, player->startTime()); | |
| 821 } | |
| 822 | |
| 823 TEST_F(AnimationAnimationPlayerTest, PlayBackwardsAfterCancel) | |
| 824 { | |
| 825 player->setPlaybackRate(-1); | |
| 826 player->setCurrentTime(15 * 1000); | |
| 827 simulateFrame(0); | |
| 828 player->cancel(); | |
| 829 EXPECT_EQ(AnimationPlayer::Idle, player->playStateInternal()); | |
| 830 EXPECT_TRUE(std::isnan(player->currentTime())); | |
| 831 EXPECT_TRUE(std::isnan(player->startTime())); | |
| 832 player->play(); | |
| 833 EXPECT_EQ(AnimationPlayer::Pending, player->playStateInternal()); | |
| 834 EXPECT_EQ(30 * 1000, player->currentTime()); | |
| 835 EXPECT_TRUE(std::isnan(player->startTime())); | |
| 836 simulateFrame(10); | |
| 837 EXPECT_EQ(AnimationPlayer::Running, player->playStateInternal()); | |
| 838 EXPECT_EQ(30 * 1000, player->currentTime()); | |
| 839 EXPECT_EQ(40 * 1000, player->startTime()); | |
| 840 } | |
| 841 | |
| 842 TEST_F(AnimationAnimationPlayerTest, ReverseAfterCancel) | |
| 843 { | |
| 844 player->cancel(); | |
| 845 EXPECT_EQ(AnimationPlayer::Idle, player->playStateInternal()); | |
| 846 EXPECT_TRUE(std::isnan(player->currentTime())); | |
| 847 EXPECT_TRUE(std::isnan(player->startTime())); | |
| 848 player->reverse(); | |
| 849 EXPECT_EQ(AnimationPlayer::Pending, player->playStateInternal()); | |
| 850 EXPECT_EQ(30 * 1000, player->currentTime()); | |
| 851 EXPECT_TRUE(std::isnan(player->startTime())); | |
| 852 simulateFrame(10); | |
| 853 EXPECT_EQ(AnimationPlayer::Running, player->playStateInternal()); | |
| 854 EXPECT_EQ(30 * 1000, player->currentTime()); | |
| 855 EXPECT_EQ(40 * 1000, player->startTime()); | |
| 856 } | |
| 857 | |
| 858 TEST_F(AnimationAnimationPlayerTest, FinishAfterCancel) | |
| 859 { | |
| 860 player->cancel(); | |
| 861 EXPECT_EQ(AnimationPlayer::Idle, player->playStateInternal()); | |
| 862 EXPECT_TRUE(std::isnan(player->currentTime())); | |
| 863 EXPECT_TRUE(std::isnan(player->startTime())); | |
| 864 player->finish(exceptionState); | |
| 865 EXPECT_TRUE(std::isnan(player->currentTime())); | |
| 866 EXPECT_TRUE(std::isnan(player->startTime())); | |
| 867 EXPECT_EQ(AnimationPlayer::Idle, player->playStateInternal()); | |
| 868 } | |
| 869 | |
| 870 TEST_F(AnimationAnimationPlayerTest, PauseAfterCancel) | |
| 871 { | |
| 872 player->cancel(); | |
| 873 EXPECT_EQ(AnimationPlayer::Idle, player->playStateInternal()); | |
| 874 EXPECT_TRUE(std::isnan(player->currentTime())); | |
| 875 EXPECT_TRUE(std::isnan(player->startTime())); | |
| 876 player->pause(); | |
| 877 EXPECT_EQ(AnimationPlayer::Idle, player->playStateInternal()); | |
| 878 EXPECT_TRUE(std::isnan(player->currentTime())); | |
| 879 EXPECT_TRUE(std::isnan(player->startTime())); | |
| 880 } | |
| 881 | |
| 882 } | |
| OLD | NEW |