| Index: Source/core/animation/AnimationNode.h
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| diff --git a/Source/core/animation/AnimationNode.h b/Source/core/animation/AnimationNode.h
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| deleted file mode 100644
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| index 985f69d420bb7b949b5c3172eef65c9c3cfecf27..0000000000000000000000000000000000000000
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| --- a/Source/core/animation/AnimationNode.h
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| +++ /dev/null
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| @@ -1,172 +0,0 @@
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| -/*
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| - * Copyright (C) 2013 Google Inc. All rights reserved.
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| - *
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| - * Redistribution and use in source and binary forms, with or without
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| - * modification, are permitted provided that the following conditions are
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| - * met:
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| - *
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| - * * Redistributions of source code must retain the above copyright
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| - * notice, this list of conditions and the following disclaimer.
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| - * * Redistributions in binary form must reproduce the above
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| - * copyright notice, this list of conditions and the following disclaimer
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| - * in the documentation and/or other materials provided with the
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| - * distribution.
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| - * * Neither the name of Google Inc. nor the names of its
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| - * contributors may be used to endorse or promote products derived from
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| - * this software without specific prior written permission.
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| - *
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| - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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| - * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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| - * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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| - * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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| - * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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| - * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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| - * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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| - * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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| - * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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| - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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| - * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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| - */
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| -
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| -#ifndef AnimationNode_h
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| -#define AnimationNode_h
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| -
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| -#include "bindings/core/v8/ScriptWrappable.h"
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| -#include "core/CoreExport.h"
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| -#include "core/animation/Timing.h"
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| -#include "platform/heap/Handle.h"
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| -#include "wtf/OwnPtr.h"
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| -#include "wtf/PassOwnPtr.h"
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| -#include "wtf/RefCounted.h"
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| -
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| -namespace blink {
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| -
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| -class AnimationPlayer;
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| -class AnimationNode;
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| -class AnimationNodeTiming;
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| -class ComputedTimingProperties;
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| -
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| -enum TimingUpdateReason {
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| - TimingUpdateOnDemand,
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| - TimingUpdateForAnimationFrame
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| -};
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| -
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| -static inline bool isNull(double value)
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| -{
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| - return std::isnan(value);
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| -}
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| -
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| -static inline double nullValue()
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| -{
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| - return std::numeric_limits<double>::quiet_NaN();
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| -}
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| -
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| -class CORE_EXPORT AnimationNode : public RefCountedWillBeGarbageCollectedFinalized<AnimationNode>, public ScriptWrappable {
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| - DEFINE_WRAPPERTYPEINFO();
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| - friend class AnimationPlayer; // Calls attach/detach, updateInheritedTime.
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| -public:
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| - // Note that logic in CSSAnimations depends on the order of these values.
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| - enum Phase {
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| - PhaseBefore,
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| - PhaseActive,
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| - PhaseAfter,
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| - PhaseNone,
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| - };
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| -
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| - class EventDelegate : public NoBaseWillBeGarbageCollectedFinalized<EventDelegate> {
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| - public:
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| - virtual ~EventDelegate() { }
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| - virtual bool requiresIterationEvents(const AnimationNode&) = 0;
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| - virtual void onEventCondition(const AnimationNode&) = 0;
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| - DEFINE_INLINE_VIRTUAL_TRACE() { }
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| - };
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| -
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| - virtual ~AnimationNode() { }
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| -
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| - virtual bool isAnimation() const { return false; }
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| -
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| - Phase phase() const { return ensureCalculated().phase; }
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| - bool isCurrent() const { return ensureCalculated().isCurrent; }
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| - bool isInEffect() const { return ensureCalculated().isInEffect; }
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| - bool isInPlay() const { return ensureCalculated().isInPlay; }
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| - double currentIteration() const { return ensureCalculated().currentIteration; }
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| - double timeFraction() const { return ensureCalculated().timeFraction; }
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| - double timeToForwardsEffectChange() const { return ensureCalculated().timeToForwardsEffectChange; }
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| - double timeToReverseEffectChange() const { return ensureCalculated().timeToReverseEffectChange; }
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| -
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| - double iterationDuration() const;
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| - double activeDurationInternal() const;
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| - double startTimeInternal() const { return m_startTime; }
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| - double endTimeInternal() const { return std::max(startTimeInternal(), startTimeInternal() + specifiedTiming().startDelay + activeDurationInternal() + specifiedTiming().endDelay); }
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| -
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| - const AnimationPlayer* player() const { return m_player; }
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| - AnimationPlayer* player() { return m_player; }
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| - const Timing& specifiedTiming() const { return m_timing; }
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| - PassRefPtrWillBeRawPtr<AnimationNodeTiming> timing();
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| - void updateSpecifiedTiming(const Timing&);
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| -
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| - void computedTiming(ComputedTimingProperties&);
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| - ComputedTimingProperties computedTiming();
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| -
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| - void setName(const String& name) { m_name = name; }
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| - const String& name() const { return m_name; }
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| -
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| - DECLARE_VIRTUAL_TRACE();
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| -
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| -protected:
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| - explicit AnimationNode(const Timing&, PassOwnPtrWillBeRawPtr<EventDelegate> = nullptr);
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| -
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| - // When AnimationNode receives a new inherited time via updateInheritedTime
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| - // it will (if necessary) recalculate timings and (if necessary) call
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| - // updateChildrenAndEffects.
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| - void updateInheritedTime(double inheritedTime, TimingUpdateReason) const;
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| - void invalidate() const { m_needsUpdate = true; };
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| - bool requiresIterationEvents() const { return m_eventDelegate && m_eventDelegate->requiresIterationEvents(*this); }
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| - void clearEventDelegate() { m_eventDelegate = nullptr; }
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| -
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| - virtual void attach(AnimationPlayer* player)
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| - {
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| - m_player = player;
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| - }
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| -
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| - virtual void detach()
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| - {
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| - ASSERT(m_player);
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| - m_player = nullptr;
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| - }
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| -
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| - double repeatedDuration() const;
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| -
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| - virtual void updateChildrenAndEffects() const = 0;
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| - virtual double intrinsicIterationDuration() const { return 0; };
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| - virtual double calculateTimeToEffectChange(bool forwards, double localTime, double timeToNextIteration) const = 0;
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| - virtual void specifiedTimingChanged() { }
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| -
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| - // FIXME: m_parent and m_startTime are placeholders, they depend on timing groups.
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| - RawPtrWillBeMember<AnimationNode> m_parent;
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| - const double m_startTime;
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| - RawPtrWillBeMember<AnimationPlayer> m_player;
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| - Timing m_timing;
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| - OwnPtrWillBeMember<EventDelegate> m_eventDelegate;
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| -
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| - mutable struct CalculatedTiming {
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| - Phase phase;
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| - double currentIteration;
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| - double timeFraction;
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| - bool isCurrent;
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| - bool isInEffect;
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| - bool isInPlay;
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| - double localTime;
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| - double timeToForwardsEffectChange;
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| - double timeToReverseEffectChange;
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| - } m_calculated;
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| - mutable bool m_needsUpdate;
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| - mutable double m_lastUpdateTime;
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| - String m_name;
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| -
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| - const CalculatedTiming& ensureCalculated() const;
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| -};
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| -
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| -} // namespace blink
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| -
|
| -#endif // AnimationNode_h
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|
|