Index: cc/frame_rate_counter.h |
diff --git a/cc/frame_rate_counter.h b/cc/frame_rate_counter.h |
index 638cbb270ce9b24689d5095baf174ade4f4d1a13..76b42242565b74db6467aff88fc71c62796561e4 100644 |
--- a/cc/frame_rate_counter.h |
+++ b/cc/frame_rate_counter.h |
@@ -1,3 +1,72 @@ |
// Copyright 2012 The Chromium Authors. All rights reserved. |
// Use of this source code is governed by a BSD-style license that can be |
// found in the LICENSE file. |
+ |
+#ifndef CCFrameRateCounter_h |
+#define CCFrameRateCounter_h |
+ |
+#if USE(ACCELERATED_COMPOSITING) |
+ |
+#include "base/basictypes.h" |
+#include <wtf/PassOwnPtr.h> |
+ |
+namespace cc { |
+ |
+// This class maintains a history of timestamps, and provides functionality to |
+// intelligently compute average frames per second (and standard deviation). |
+class CCFrameRateCounter { |
+public: |
+ static PassOwnPtr<CCFrameRateCounter> create() |
+ { |
+ return adoptPtr(new CCFrameRateCounter()); |
+ } |
+ |
+ void markBeginningOfFrame(double timestamp); |
+ void markEndOfFrame(); |
+ int currentFrameNumber() const { return m_currentFrameNumber; } |
+ void getAverageFPSAndStandardDeviation(double& averageFPS, double& standardDeviation) const; |
+ int timeStampHistorySize() const { return kTimeStampHistorySize; } |
+ |
+ // n = 0 returns the oldest frame retained in the history, |
+ // while n = timeStampHistorySize() - 1 returns the timestamp most recent frame. |
+ double timeStampOfRecentFrame(int /* n */); |
+ |
+ // This is a heuristic that can be used to ignore frames in a reasonable way. Returns |
+ // true if the given frame interval is too fast or too slow, based on constant thresholds. |
+ bool isBadFrameInterval(double intervalBetweenConsecutiveFrames) const; |
+ |
+ int droppedFrameCount() const { return m_droppedFrameCount; } |
+ |
+private: |
+ CCFrameRateCounter(); |
+ |
+ double frameInterval(int frameNumber) const; |
+ int frameIndex(int frameNumber) const; |
+ bool isBadFrame(int frameNumber) const; |
+ |
+ // Two thresholds (measured in seconds) that describe what is considered to be a "no-op frame" that should not be counted. |
+ // - if the frame is too fast, then given our compositor implementation, the frame probably was a no-op and did not draw. |
+ // - if the frame is too slow, then there is probably not animating content, so we should not pollute the average. |
+ static const double kFrameTooFast; |
+ static const double kFrameTooSlow; |
+ |
+ // If a frame takes longer than this threshold (measured in seconds) then we |
+ // (naively) assume that it missed a screen refresh; that is, we dropped a frame. |
+ // FIXME: Determine this threshold based on monitor refresh rate, crbug.com/138642. |
+ static const double kDroppedFrameTime; |
+ |
+ static const int kTimeStampHistorySize = 120; |
+ |
+ int m_currentFrameNumber; |
+ double m_timeStampHistory[kTimeStampHistorySize]; |
+ |
+ int m_droppedFrameCount; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(CCFrameRateCounter); |
+}; |
+ |
+} // namespace cc |
+ |
+#endif // USE(ACCELERATED_COMPOSITING) |
+ |
+#endif |