| Index: cc/frame_rate_counter.h
|
| diff --git a/cc/frame_rate_counter.h b/cc/frame_rate_counter.h
|
| index 638cbb270ce9b24689d5095baf174ade4f4d1a13..76b42242565b74db6467aff88fc71c62796561e4 100644
|
| --- a/cc/frame_rate_counter.h
|
| +++ b/cc/frame_rate_counter.h
|
| @@ -1,3 +1,72 @@
|
| // Copyright 2012 The Chromium Authors. All rights reserved.
|
| // Use of this source code is governed by a BSD-style license that can be
|
| // found in the LICENSE file.
|
| +
|
| +#ifndef CCFrameRateCounter_h
|
| +#define CCFrameRateCounter_h
|
| +
|
| +#if USE(ACCELERATED_COMPOSITING)
|
| +
|
| +#include "base/basictypes.h"
|
| +#include <wtf/PassOwnPtr.h>
|
| +
|
| +namespace cc {
|
| +
|
| +// This class maintains a history of timestamps, and provides functionality to
|
| +// intelligently compute average frames per second (and standard deviation).
|
| +class CCFrameRateCounter {
|
| +public:
|
| + static PassOwnPtr<CCFrameRateCounter> create()
|
| + {
|
| + return adoptPtr(new CCFrameRateCounter());
|
| + }
|
| +
|
| + void markBeginningOfFrame(double timestamp);
|
| + void markEndOfFrame();
|
| + int currentFrameNumber() const { return m_currentFrameNumber; }
|
| + void getAverageFPSAndStandardDeviation(double& averageFPS, double& standardDeviation) const;
|
| + int timeStampHistorySize() const { return kTimeStampHistorySize; }
|
| +
|
| + // n = 0 returns the oldest frame retained in the history,
|
| + // while n = timeStampHistorySize() - 1 returns the timestamp most recent frame.
|
| + double timeStampOfRecentFrame(int /* n */);
|
| +
|
| + // This is a heuristic that can be used to ignore frames in a reasonable way. Returns
|
| + // true if the given frame interval is too fast or too slow, based on constant thresholds.
|
| + bool isBadFrameInterval(double intervalBetweenConsecutiveFrames) const;
|
| +
|
| + int droppedFrameCount() const { return m_droppedFrameCount; }
|
| +
|
| +private:
|
| + CCFrameRateCounter();
|
| +
|
| + double frameInterval(int frameNumber) const;
|
| + int frameIndex(int frameNumber) const;
|
| + bool isBadFrame(int frameNumber) const;
|
| +
|
| + // Two thresholds (measured in seconds) that describe what is considered to be a "no-op frame" that should not be counted.
|
| + // - if the frame is too fast, then given our compositor implementation, the frame probably was a no-op and did not draw.
|
| + // - if the frame is too slow, then there is probably not animating content, so we should not pollute the average.
|
| + static const double kFrameTooFast;
|
| + static const double kFrameTooSlow;
|
| +
|
| + // If a frame takes longer than this threshold (measured in seconds) then we
|
| + // (naively) assume that it missed a screen refresh; that is, we dropped a frame.
|
| + // FIXME: Determine this threshold based on monitor refresh rate, crbug.com/138642.
|
| + static const double kDroppedFrameTime;
|
| +
|
| + static const int kTimeStampHistorySize = 120;
|
| +
|
| + int m_currentFrameNumber;
|
| + double m_timeStampHistory[kTimeStampHistorySize];
|
| +
|
| + int m_droppedFrameCount;
|
| +
|
| + DISALLOW_COPY_AND_ASSIGN(CCFrameRateCounter);
|
| +};
|
| +
|
| +} // namespace cc
|
| +
|
| +#endif // USE(ACCELERATED_COMPOSITING)
|
| +
|
| +#endif
|
|
|